Rückkehr ins Labor
Ein temporärer Forschungsmodus. Du fliegst über die Etagenkarten des Labors («Ruinen von Ground Zero», «Winterfront» und weiter), verbrauchst Energie zum Bewegen und fängst Zombie-Genome — von Schwächlingen bis zu Overlords und Truhen — mit normalen und verbesserten Fangkugeln. Die Fänge pro Lauf sind begrenzt; je tiefer die Etage, desto wertvoller die Beute. Gefangene Genome werden in Skill-Fragmente zerlegt.
How it works
A timed research mode. Buildings at your base generate Helicopter Energy. Each flight over a floor-map spends energy to move and lets you catch zombie genomes with normal and advanced capture orbs. Catches per run are limited; the deeper the floor, the more valuable the loot. There are 3 difficulty tiers.
Resources & orbs
Base buildings
Base buildings passively generate the mode's resources — Helicopter Energy, capture orbs and enhancement crystals.
Helikopter-Energieerzeugungseffizienz
Fangball-Produktonseffizienz
Reagenz-Produktonseffizienz
Floor-maps
Floors unlock as you progress. The deeper you go, the more events and the higher the special-genome chance.
| Floor | Map | Events | Special % |
|---|---|---|---|
| 1 | Ruine Null | 5 | 5% |
| 2 | Wintergrenze | 10 | 5% |
| 3 | Windgepeitschte Sandbank | 15 | 5% |
| 4 | Zwielichtsreich | 20 | 5% |
| 5 | Albtraumruinen | 20 | 5% |
| 6 | Reich des ewigen Winters | 20 | 5% |
| 7 | Öde Sandmeere | 20 | 5% |
| 8 | Sonnenuntergangsglut | 20 | 5% |
| 9 | Letzte Grenze | 20 | 5% |
Genomes & chests
What you meet on a flight: rank-and-file zombies, overlord bosses and research chests. The border colour is the genome's rarity; the base loot is on the right.
Special catch targets
Rare creatures are caught with capture orbs. Left is the cost with a normal orb, right with an advanced orb.
Genome traits
A caught genome rolls a trait — a buff to work efficiency, stamina drain or capture chance. Zombies with better traits are assigned as workers in base buildings and speed up production.
Enhancement crystals
Gear that boosts the helicopter in combat.
Daily tasks
Tasks refresh daily: spending energy, catches and collecting resources all grant rewards.
- Hole heute eine beliebige Ressource aus der Forschungsstation ab
- Verbrauche heute 20 Experimentelle Energie
- Verbrauche heute 50 Experimentelle Energie
- Verbrauche heute 100 Experimentelle Energie
- Verbrauche heute 200 Experimentelle Energie
- Fange heute 1 Zombie
- Fange heute 2 Zombies
- Fange heute 5 Zombies
- Fange heute 10 Zombies