重返实验室
限时研究模式。在实验室的楼层地图(「零点废墟」「寒冬前线」等)中飞行,消耗能量移动并用普通与强化捕捉球抓取僵尸基因——从弱小到霸主和宝箱。每次进入捕捉次数有限,楼层越深奖励越珍贵。捕获的基因可分解为技能碎片。
How it works
A timed research mode. Buildings at your base generate Helicopter Energy. Each flight over a floor-map spends energy to move and lets you catch zombie genomes with normal and advanced capture orbs. Catches per run are limited; the deeper the floor, the more valuable the loot. There are 3 difficulty tiers.
Resources & orbs
Base buildings
Base buildings passively generate the mode's resources — Helicopter Energy, capture orbs and enhancement crystals.
直升机能源生产效率
捕捉装置生产效率
试剂生产效率
Floor-maps
Floors unlock as you progress. The deeper you go, the more events and the higher the special-genome chance.
| Floor | Map | Events | Special % |
|---|---|---|---|
| 1 | 零点废墟 | 5 | 5% |
| 2 | 冬日防线 | 10 | 5% |
| 3 | 风蚀沙洲 | 15 | 5% |
| 4 | 暮色边境 | 20 | 5% |
| 5 | 噩梦废墟 | 20 | 5% |
| 6 | 凛冬之境 | 20 | 5% |
| 7 | 枯竭沙海 | 20 | 5% |
| 8 | 落日余烬 | 20 | 5% |
| 9 | 最终之地 | 20 | 5% |
Genomes & chests
What you meet on a flight: rank-and-file zombies, overlord bosses and research chests. The border colour is the genome's rarity; the base loot is on the right.
Special catch targets
Rare creatures are caught with capture orbs. Left is the cost with a normal orb, right with an advanced orb.
Genome traits
A caught genome rolls a trait — a buff to work efficiency, stamina drain or capture chance. Zombies with better traits are assigned as workers in base buildings and speed up production.
Enhancement crystals
Gear that boosts the helicopter in combat.
Daily tasks
Tasks refresh daily: spending energy, catches and collecting resources all grant rewards.
- 今日领取实验室任意资源
- 今日消耗20点实验能源
- 今日消耗50点实验能源
- 今日消耗100点实验能源
- 今日消耗200点实验能源
- 今日捕捉1只丧尸
- 今日捕捉2只丧尸
- 今日捕捉5只丧尸
- 今日捕捉10只丧尸