研究所への帰還
一時的な研究モード。研究所のフロアマップ(「グラウンドゼロの廃墟」「冬の前線」など)を飛び回り、エネルギーを使って移動し、通常・強化捕獲オーブで雑魚から覇王・宝箱までゾンビのゲノムを捕まえる。1回の捕獲数は制限あり;深い階ほど戦利品が貴重。捕まえたゲノムはスキル断片に分解される。
How it works
A timed research mode. Buildings at your base generate Helicopter Energy. Each flight over a floor-map spends energy to move and lets you catch zombie genomes with normal and advanced capture orbs. Catches per run are limited; the deeper the floor, the more valuable the loot. There are 3 difficulty tiers.
Resources & orbs
Base buildings
Base buildings passively generate the mode's resources — Helicopter Energy, capture orbs and enhancement crystals.
ヘリエネルギーの生産効率
捕獲装置の生産効率
試薬の生産効率
Floor-maps
Floors unlock as you progress. The deeper you go, the more events and the higher the special-genome chance.
| Floor | Map | Events | Special % |
|---|---|---|---|
| 1 | 零点廃墟 | 5 | 5% |
| 2 | 冬の防衛線 | 10 | 5% |
| 3 | 風食の砂地 | 15 | 5% |
| 4 | 黄昏の辺境 | 20 | 5% |
| 5 | 悪夢の廃墟 | 20 | 5% |
| 6 | 極寒の地 | 20 | 5% |
| 7 | 荒れ果てた砂海 | 20 | 5% |
| 8 | 落日の余燼 | 20 | 5% |
| 9 | 最果ての地 | 20 | 5% |
Genomes & chests
What you meet on a flight: rank-and-file zombies, overlord bosses and research chests. The border colour is the genome's rarity; the base loot is on the right.
Special catch targets
Rare creatures are caught with capture orbs. Left is the cost with a normal orb, right with an advanced orb.
Genome traits
A caught genome rolls a trait — a buff to work efficiency, stamina drain or capture chance. Zombies with better traits are assigned as workers in base buildings and speed up production.
Enhancement crystals
Gear that boosts the helicopter in combat.
Daily tasks
Tasks refresh daily: spending energy, catches and collecting resources all grant rewards.
- 本日中にラボの任意資源を受取する
- 本日中に実験エネルギーを20消費する
- 本日中に実験エネルギーを50消費する
- 本日中に実験エネルギーを100消費する
- 本日中に実験エネルギーを200消費する
- 本日中にゾンビを1体捕捉する
- 本日中にゾンビを2体捕捉する
- 本日中にゾンビを5体捕捉する
- 本日中にゾンビを10体捕捉する