Cyber Labyrinth
A PvPvE exploration mode you drive through. Every run burns Gasoline (1 per hour, capped at 30), and the labyrinth splits into three areas: Desert Outskirts → Desolate District → Labyrinth City Center. Each step in is gated by explorations done and Combat Proficiency, and the closer to the center, the richer the loot and the higher the risk — in the Center other players can attack you. Along the way you meet mutants, bosses and airdrop crates that pay Exploration Points, vehicle spikes and armor, assault-vehicle skill books and shards. The event ends in a ranking by Exploration Points with rewards per place.
How it works
Runs are driven in the assault vehicle across three areas of the labyrinth. Each exploration burns gasoline and rolls one encounter off the area's table: a mutant, an airdrop crate or — in the Center — another player. Wins pay Exploration Points, which are also what the event's final ranking is built on.
- In-mode ATK = your attack ×1, HP = garage base HP ×5.
- Losing a battle costs no HP but puts your attack on a 60 min cooldown — clear it for Diamonds ×200.
- After 10 explorations you can skip the battle animation.
Event currencies
Gasoline calculator
Pick a Battle Pass level — we work out how much «Gasoline» one run (6 days) takes and what topping up costs.
Level 16 takes 800 gasoline spent: 228 accrues on its own over the run, the other 572 has to be bought — $8.93 at the least. That is 266 runs in «Citadel Core» — about 297,920 exploration points.Of that, 300 gasoline is bought with diamonds — 8,640 of them; untick the box if you have none.With no spending the run stops at level 7.
Averages: points come from the area's own encounter table, gasoline from uninterrupted regen (the bar never sits full). Player fights and lost battles are not counted.
Areas and encounter table
The areas chain forward and there is no going back. The further in, the pricier the run and the richer the loot — and in the Center other players can attack you. "Chance" is the encounter's share of the area's table.
Warzone OutskirtsGasoline per run: 1SafeOpen from the start| Encounter | Chance | Power | Points | Drop |
|---|---|---|---|---|
| 10% | 100,000 | 900 | ||
| 46% | 50,000 | 300 | ||
| 40% | 20,000 | 100 | ||
| 4% | — | 1,000 |
Industrial ParkGasoline per run: 2SafeEntry: 10 explorations, 100,000 Combat Proficiency| Encounter | Chance | Power | Points | Drop |
|---|---|---|---|---|
| 10% | scales to you | 1,800 | ||
| 46% | scales to you | 600 | ||
| 40% | scales to you | 200 | ||
| 4% | — | 2,000 |
Citadel CoreGasoline per run: 3DangerousEntry: 10 explorations, 300,000 Combat Proficiency| Encounter | Chance | Power | Points | Drop |
|---|---|---|---|---|
| 8% | scales to you | 4,000 | ||
| 30% | scales to you | 1,200 | ||
| 45% | scales to you | 400 | ||
| 2% | — | 4,000 | ||
| 15% | — | 1,200 |
Event Battle Pass
The only pass in the game levelled by gasoline spent: 800 gasoline to the last level. The paid track ($19.99) hands back 780 gasoline, so it very nearly pays for itself.
| Lv. | Gasoline spent | Free track | Paid track |
|---|---|---|---|
| 1 | 0 | ||
| 2 | 30 | ||
| 3 | 60 | ||
| 4 | 90 | ||
| 5 | 120 | ||
| 6 | 160 | ||
| 7 | 200 | ||
| 8 | 250 | ||
| 9 | 300 | ||
| 10 | 350 | ||
| 11 | 400 | ||
| 12 | 450 | ||
| 13 | 500 | ||
| 14 | 600 | ||
| 15 | 700 | ||
| 16 | 800 |
Where gasoline comes from
Every slot of the event that sells gasoline — this is what the calculator builds its basket from.
| Price | Reward | Gasoline per run: | Limit |
|---|---|---|---|
| for an ad | 5 | 1/day | |
| 10 | 5/day | ||
| $0.99 | 40 | 1/day | |
| $2.99 | 60 | 1/day | |
| $4.99 | 90 | 2/day | |
| $9.99 | 180 | 2 per run | |
| $19.99 | 300 | 3 per run | |
| $29.99 | 400 | 5 per run | |
| $49.99 | 600 | 10 per run | |
| $99.99 | 900 | no limit |
Vehicle gear
Spikes and armor drop from labyrinth encounters and only work inside this mode. The bonus stacks with every copy you pick up.
Player encounters
In the Labyrinth City Center you can attack another player: a win takes 5% of their points, capped at 10,000 per battle. Ending someone's win streak pays an extra bonus on top.
Daily quests
Two ladders: gasoline burned and exploration points earned. The top rung of each pays the Cyber Wheel — a random box.
Expedition Wheel
The random box the top daily quests pay: it hands over one item from the list.
Ranking rewards
When the event ends, places are settled by Exploration Points.
| Place | Reward |
|---|---|
| 1 | |
| 2 | |
| 3 | |
| 4 | |
| 5 | |
| 6–7 | |
| 8–10 | |
| 11–15 | |
| 16–20 | |
| 21–30 | |
| 31–40 | |
| 41–70 | |
| 71–100 | |
| 101–200 |
Seasonal cycle: “Citadel Expedition”
Explore the citadel with expeditions and earn rich rewards! The same mode with its own zones, encounters, leaderboard and an exchange: the intel a run brings back buys gear.
Warzone OutskirtsGasoline per run: 1SafeOpen from the start| Encounter | Chance | Power | Points | Drop |
|---|---|---|---|---|
| 4% | 200,000 | 1,200 | ||
| 8% | 200,000 | 1,200 | ||
| 44% | 80,000 | 450 | ||
| 38% | 50,000 | 250 | ||
| 4% | — | 1,000 | ||
| 2% | 1 | 1,500 |
Industrial ParkGasoline per run: 2SafeEntry: 10 explorations, 100,000 Combat Proficiency| Encounter | Chance | Power | Points | Drop |
|---|---|---|---|---|
| 4% | scales to you | 2,200 | ||
| 8% | scales to you | 2,200 | ||
| 44% | scales to you | 900 | ||
| 38% | scales to you | 500 | ||
| 4% | — | 2,000 | ||
| 2% | 1 | 3,000 |
Citadel CoreGasoline per run: 3DangerousEntry: 10 explorations, 300,000 Combat Proficiency| Encounter | Chance | Power | Points | Drop |
|---|---|---|---|---|
| 5% | scales to you | 4,800 | ||
| 5% | scales to you | 4,800 | ||
| 30% | scales to you | 2,000 | ||
| 40% | scales to you | 1,200 | ||
| 2% | — | 4,000 | ||
| 15% | — | 1,200 | ||
| 3% | 1 | 6,000 |
Exchange
What each slot pays for “Citadel Intel”, and how many times per cycle it can be taken.
| Reward | Price | Limit |
|---|---|---|
| Custom S-Tier Assault Vehicle | 1 per run | |
| Reaper's Scythe | 2 per run | |
| Storm of Steel | 2 per run | |
| Permanent Jamming | 5 per run | |
| Wasteland Tyrant [Fragment] | 4 per run | |
| Lightning Tank | 3 per run | |
| S-Tier Accessory Selection Chest | 2 per run | |
| Gene random treasure box color | 2 per run | |
| Custom S-Tier Assault Vehicle Fragment | 4 per run | |
| Custom Assault Vehicle Skill Book (Legendary) | 2 per run | |
| Optional accessories-Storm | 5 per run | |
| Reaper's Scythe Supply Cache | 5 per run | |
| Precision Type Memory | 5 per run | |
| Assault Vehicle Enhancement Device | 100 per run | |
| Data Linker | 50 per run | |
| Precision Component | 200 per run | |
| Gene Awakening Card | 50 per run | |
| Equipment Draw Voucher | 50 per run | |
| Robot Chest Decryptor | 50 per run | |
| Discovery Attempt Card | 50 per run |
Seasonal cycle ranking rewards
When the event ends, places are settled by Exploration Points.
| Place | Reward |
|---|---|
| 1 | |
| 2 | |
| 3 | |
| 4 | |
| 5 | |
| 6–7 | |
| 8–10 | |
| 11–15 | |
| 16–20 | |
| 21–30 | |
| 31–40 | |
| 41–70 | |
| 71–100 | |
| 101–200 |
Game rules
- Basic Rules
- 1. Each exploration consumes [Gasoline], with different areas consuming different amounts.
- 2. Gasoline is replenished by 1 every 60 minutes, up to 30.
- 3. Gasoline obtained through other methods can exceed this limit, after which it will no longer auto-replenish.
- 4. Gasoline will be automatically cleared after the event ends, so don't forget to use it.
- About Area
- 1. Citadel Expedition is divided into 3 areas: Warzone Perimeter → Industrial Park → Citadel Core.
- 2. Players start in the Warzone Perimeter, and can move to the next area after a certain number of explorations and meeting the Combat Proficiency requirements.
- 3. The closer you are to the center area, the better the rewards, but also the more dangerous. In the Citadel Core, you may encounter other players.
- About Battle
- 1. During an exploration, you may encounter monsters or players. Winning battles grants rich rewards.
- 2. Initiating but losing a battle does not reduce your HP, but it puts you on battle cooldown, which can be cleared using Diamonds.
- 3. If you encounter an enemy too strong to defeat, you can choose to bypass them and continue exploring, but you will not receive rewards for that enemy.
- 4. When in the [Citadel Core], you may be discovered by other players. If you are attacked by others, you will lose HP, and you will return to the [Industrial Park] when HP drops to 0.
- About Points
- 1. During the event, players are ranked based on exploration points, and ranking rewards are distributed at the end of the event.
- 2. Most exploration events in the Citadel can earn you points.
- 3. Upon defeating other players, you can also plunder their points. Ending a player's winning streak grants you extra points.