Events
60 in-game events with description, duration and recurrence. No start dates: each server runs events on its own schedule.
GenesThe season's progression branch: 15 genes across 5 slots, ranks, resonance and awakening.Recurring3
A temporary research mode. You fly across the lab's floor-maps («Ground Zero Ruins», «Winter Frontier» and beyond), spend energy to move and catch zombie genomes — from weaklings to overlords and chests — with normal and upgraded capture orbs. Catches per run are limited; the deeper the floor, the more valuable the loot. Caught genomes are broken down into skill fragments.
A PvPvE exploration mode you drive through. Every run burns Gasoline (1 per hour, capped at 30), and the labyrinth splits into three areas: Desert Outskirts → Desolate District → Labyrinth City Center. Each step in is gated by explorations done and Combat Proficiency, and the closer to the center, the richer the loot and the higher the risk — in the Center other players can attack you. Along the way you meet mutants, bosses and airdrop crates that pay Exploration Points, vehicle spikes and armor, assault-vehicle skill books and shards. The event ends in a ranking by Exploration Points with rewards per place.
A cross-server competition: players from different servers pool their scores. Seven stages, one per day, each on its own theme — card album, equipment, camp, blueprints, neuroport, weapons, top-ups. Score unlocks reward thresholds, on top of a per-stage and an overall leaderboard.
Holidays27
The game's anniversary: daily «festive blessings» (new rewards each day), a box mini-game and orders for in-game tokens (points raise the tier, multipliers and battle pass), exchange items and a points ranking.
The lead-up to the anniversary: the neon Soundwave Party Night race and its themed drop.
Daily «thanksgiving blessings»: new rewards unlock each day.
A festive surprise dungeon and draws for completing missions.
A festive treasure dig, collection boosts and limited-time offers.
«Happy Farm»: festive quests and rewards for Labor Day.
A festive battle-mech draw: complete missions (up to 100+ draws) and use limited-time offers.
The main World Cup event: quests, exchange shop, battle pass, lottery, daily ranking and direct purchases.
Lead-up to the World Cup: exchange shop, synthesis activity, daily and score battle passes, themed drops and direct purchases.
A daily competition and treasure dig for National Day.
A New Year celebration: daily rewards and draws for completing missions.
A beer carnival: festive missions and rewards.
A merge event for the «World Cup warm-up» season: on an island theme park spend game tokens on the item box, gather items to match orders and ship them for exchange items. Points raise the island level (higher level → better orders: blue→purple→red→orange), spend multipliers and the battle pass. Plus an exchange shop, packs and drops.
An Easter event with festive rewards.
Chinese New Year: festive quests, themed packs, daily draws and a battle pass.
A festive item exchange and a themed battle pass.
«Blooming Moon» with a lunar battle pass.
A «Lantern Festival» carnival: festive missions and draws.
«Gold Rush»: a sale and battle pass for 11.11.
A festive ski-run mini-game with rewards.
Christmas «festive blessings»: daily rewards.
«School Journey»: festive missions and rewards for the start of the school year.
The anniversary main program — a hub page that opens every part of it: the Battlemech Carnival, the Treasure Board Game, the Anniversary Time Machine and the Soundwave Party Night race. Around them sit quests, an exchange shop, a battle pass, direct-purchase packs, daily and cumulative top-up rewards and a daily ranking.
A themed Halloween party with festive rewards.
«Magpie Bridge Pact» — the Chinese Valentine's Day, with a themed battle pass.
Anniversary event for the game's 1000th day: quests, exchange shop, battle pass, lottery, daily ranking, a racing minigame and themed drops.
Banners/gacha6
Pool cards of collectible rewards with a points ranking.
An «Operation» jackpot: you pick the grand prize and spend lucky keys on weapon draws. Each draw guarantees a reward with no duplicates; claiming the grand prize gives you the whole pool at once. Unspent keys carry over to the next draw.
An «Operation» jackpot: you pick the grand prize and spend lucky keys on hero draws. Each draw guarantees a reward with no duplicates; claiming the grand prize gives you the whole pool. Unspent keys carry over.
A board-game mini-game: roll the die, move across the board and collect rewards from the tiles. Has an event battle pass.
The May-Day lottery, built on a two-stage pool. Power Cores roll the supply pool: 7 slots, no repeats, one of them the Mecha Gem that fires a core-pool roll and hands over every supply slot still unopened. The core pool is another 7 slots, three of them pick-your-own chests headed by the grand prize. Around it: cumulative-draw milestones, daily boxes, 50 quests, an Energy Crystal shop, a battle pass and a daily server ranking. The run's headline reward is the super robot Commander: Silver Wolf.
A gacha week built around the Robot Chest. Decryptors pay for draws, and the chest pays robots and skins, robot shards and mechanical fittings. Everything else hangs off the draw count: a 5-phase Boost Mission with 5 milestones each, a battle pass with a free and a paid track, a server ranking by draws, Boost Bundles (ad, diamonds, money) and the Endless Treasures chain whose free steps unlock with purchases. Draw 400 guarantees a choice S-grade robot chest.
Activities22
Spend Discovery Attempt Cards to discover collectible relics (6 quality tiers) and climb a 5-phase reward track — milestones grant attempt cards and Season Surprise Treasures, phase clears hand out rare relics, Season Medals of Honor and Cybercoins. Up to 2400 draws; top tiers unlock as you draw, plus hard-pity and 40 set bonuses.
A seasonal 4-faction mode: one map of 100 zones, cities and resource points to take, a daily city battle, three seasonal technology trees and 13 military ranks.
«Youth Vibration»: a period of boosted reward drops with an event battle pass.
The anniversary umbrella event — the activities that orbit the Card Flip mini-game. A 14-day sign-in, quests, an exchange shop for anniversary tokens, a battle pass (free + paid tracks) and direct packs, all funneling tokens and Neon Light Cards into your flips.
The anniversary warm-up board mini-game — spend Rhythm Roulette tokens to roll down the race track and land on reward cells. The prize pool escalates round over round: currency, accessory boxes, diamonds and the Neon Crystal Cores that feed the anniversary exchange.
A seabed dig: a pickaxe opens one cell of a 6×5 board, and one of them hides the stairs down. The deeper the floor, the bigger the depth reward, while the cells along the way pay crystals for the shop. Five special floors hand out other systems' tickets, from gene awakening cards to season chests. The shop's top slots are unlocked by DEPTH reached, not by currency.
Leaderboard for the World Cup football minigame — compete for the top and claim ranking rewards.
World Cup football minigame: bounce the ball, clear levels and rack up points for rewards.
«Fun Giveaway»: new rewards unlock every day of the event; anything unclaimed is sent by mail.
«Wonderland Journey»: a period of boosted reward drops with an event battle pass.
A three-tier supply gacha: each draw spends a Supply Voucher or a Fortune Key and always pays out. An Advanced Reward is guaranteed within 10 draws, the Grand Prize within 100, and leftover pity carries into the next run. The Grand Prize is always the same: the ice rifle Zero Core. Every draw also banks Treasure Points for the shop, the milestone track and the pass.
Operation: Jackpot — the weapon roulette wheel: spin with draw tokens for weapon materials, chips and Reaper parts. Cumulative spins fill a milestone track and unlock a pick-your-prize pool. Headline prize: the rocket-launcher blueprint.
A race on gene awakening: everything the event pays out is keyed to one counter — how many awakenings you have rolled. It drives five parts of stage tasks and a top-100 board, while the battle pass levels on stamina spent instead. The event pays in the very currency it runs on: Gene Awakening Cards.
First-anniversary flip-and-match mini-game. Spend Neon Light Cards to flip cards of two kinds (normal and grand-prize) — each flip advances a 201-floor reward track, every floor handing out a milestone reward. Four headline grand prizes cap it off: the Mechanical Lock, an S+ decoration of choice, the Neon DJ and Bloody Mary decorations.
A vending-machine event: spin and get random rewards.
A ranked race with rewards for leaderboard placement.
An extended board game with a desert battle pass and big rewards.
A «Feast Invitation» with a gourmet battle pass: gather banquet items through stages and exchange them for rewards.
A 7×7 merge board. Three workshops — forge, camp and store — print tier-1 pieces for Ancient Coins; two of a kind merge into the next tier, six chains of six steps each. Villagers post orders: hand in the pieces they ask for and you get Adventure Torches for the exchange, loot and points. Coins spent raise the dungeon level, which unlocks order tiers, the ×2/×4 spend multipliers and per-level rewards, and fills the battle pass along the way.
The S1 season warm-up drop: elites and bosses on the stages drop Kuroshio Hunting Coins and Season Surprise Treasures. Coins buy the event exchange — robot, collectible and gear chests down to plain consumables; the surprise chests pay Gene Awakening Cards, tonics, shards and diamonds. Quests stack chests and gene cards, the battle pass levels on stamina spent, and the packs hand out coins for free, for an ad view and for diamonds. Coins left over when the event ends turn into gold.
Merge1
For the duration of a server merge: collect banquet items through the campaign, trials and clears and hand them in at the «Festive Banquet», raising your personal and server-wide progress. Plus cross-server quests and donations; leftovers turn into coins after the event.
Permanent1
Permanent item drops for the Survivor system.