Events
60 game events with description, duration and frequency.
Events calendar
Dates for servers older than 42 days, where every server runs events at the same time; new servers get newbie events instead for their first weeks. Events start and end at 00:00 UTC; all dates are in UTC.
Recurring3
A temporary research mode. You fly across the lab's floor-maps («Ground Zero Ruins», «Winter Frontier» and beyond), spend energy to move and catch zombie genomes — from weaklings to overlords and chests — with normal and upgraded capture orbs. Catches per run are limited; the deeper the floor, the more valuable the loot. Caught genomes are broken down into skill fragments.
A PvPvE exploration mode you drive through. Every run burns Gasoline (1 per hour, capped at 30), and the labyrinth splits into three areas: Desert Outskirts → Desolate District → Labyrinth City Center. Each step in is gated by explorations done and Combat Proficiency, and the closer to the center, the richer the loot and the higher the risk — in the Center other players can attack you. Along the way you meet mutants, bosses and airdrop crates that pay Exploration Points, vehicle spikes and armor, assault-vehicle skill books and shards. The event ends in a ranking by Exploration Points with rewards per place.
A cross-server competition: players from different servers pool their scores. Seven stages, one per day, each on its own theme — card album, equipment, camp, blueprints, neuroport, weapons, top-ups. Score unlocks reward thresholds, on top of a per-stage and an overall leaderboard.
Holidays24
A festive surprise dungeon and draws for completing missions.
A festive treasure dig, collection boosts and limited-time offers.
«Happy Farm»: festive quests and rewards for Labor Day.
A festive battle-mech draw: complete missions (up to 100+ draws) and use limited-time offers.
The main World Cup event: quests, exchange shop, battle pass, lottery, daily ranking and direct purchases.
Lead-up to the World Cup: exchange shop, synthesis activity, daily and score battle passes, themed drops and direct purchases.
A daily competition and treasure dig for National Day.
A New Year celebration: daily rewards and draws for completing missions.
A beer carnival: festive missions and rewards.
A holiday hub of four activities sharing one window. Treasure of Machines rolls for the super robot Commander: Dread War Elephant. The Leisurely Fishing Ground is a bait-driven catch: 20 species in three rarities, the big ones fight back on the reel, and completing the album pays its own reward. Pearl Undercurrent drops a pearl down a peg board into one of the layer's exits — a drop costs the same on every layer, but each next one opens only after a run of drops on the one before it. And the Island Carnival dungeon runs six islands, each with its own waves and clear reward.
Chinese New Year: festive quests, themed packs, daily draws and a battle pass.
A festive item exchange and a themed battle pass.
«Blooming Moon» with a lunar battle pass.
A «Lantern Festival» carnival: festive missions and draws.
«Gold Rush»: a sale and battle pass for 11.11.
A festive ski-run mini-game with rewards.
«School Journey»: festive missions and rewards for the start of the school year.
The anniversary main program — a hub page that opens every part of it: the Battlemech Carnival, the Treasure Board Game, the Anniversary Time Machine and the Soundwave Party Night race. Around them sit quests, an exchange shop, a battle pass, direct-purchase packs, daily and cumulative top-up rewards and a daily ranking.
A themed Halloween party with festive rewards.
«Magpie Bridge Pact» — the Chinese Valentine's Day, with a themed battle pass.
Anniversary event for the game's 1000th day: quests, exchange shop, battle pass, lottery, daily ranking, a racing minigame and themed drops.
Banners/gacha5
Spend Discovery Attempt Cards to discover collectible relics (6 quality tiers) and climb a 5-phase reward track — milestones grant attempt cards and Season Surprise Treasures, phase clears hand out rare relics, Season Medals of Honor and Cybercoins. Up to 2400 draws; top tiers unlock as you draw, plus hard-pity and 40 set bonuses.
An «Operation» jackpot: you pick the grand prize and spend lucky keys on hero draws. Each draw guarantees a reward with no duplicates; claiming the grand prize gives you the whole pool. Unspent keys carry over.
A board-game mini-game: roll the die, move across the board and collect rewards from the tiles. Has an event battle pass.
The May-Day lottery, built on a two-stage pool. Power Cores roll the supply pool: 7 slots, no repeats, one of them the Mecha Gem that fires a core-pool roll and hands over every supply slot still unopened. The core pool is another 7 slots, three of them pick-your-own chests headed by the grand prize. Around it: cumulative-draw milestones, daily boxes, 50 quests, an Energy Crystal shop, a battle pass and a daily server ranking. The run's headline reward is the super robot Commander: Silver Wolf.
A gacha week built around the Robot Chest. Decryptors pay for draws, and the chest pays robots and skins, robot shards and mechanical fittings. Everything else hangs off the draw count: a 5-phase Boost Mission with 5 milestones each, a battle pass with a free and a paid track, a server ranking by draws, Boost Bundles (ad, diamonds, money) and the Endless Treasures chain whose free steps unlock with purchases. Draw 400 guarantees a choice S-grade robot chest.
Activities26
A seasonal 4-faction mode: one map of 100 zones, cities and resource points to take, a daily city battle, three seasonal technology trees and 13 military ranks.
«Youth Vibration»: a period of boosted reward drops with an event battle pass.
The second flip-and-match run: an Apocalypse Document flips one card, and you hunt for pairs. A floor closes once both top-secret cards are face up, which takes about 10 documents on average. The track runs 200 floors, each with its own reward. Card pairs pay Decryption Clues, the currency of the run's exchange shop, whose upper shelves unlock by the floor you have reached. Documents come from tasks, the free pass lane and daily packs: without spending that is about 20 floors.
The anniversary umbrella event — the activities that orbit the Card Flip mini-game. A 14-day sign-in, quests, an exchange shop for anniversary tokens, a battle pass (free + paid tracks) and direct packs, all funneling tokens and Neon Light Cards into your flips.
The anniversary warm-up board mini-game — spend Rhythm Roulette tokens to roll down the race track and land on reward cells. The prize pool escalates round over round: currency, accessory boxes, diamonds and the Neon Crystal Cores that feed the anniversary exchange.
A weekly endless-wave mode: a run starts near your best floor, kills pay points, and the Apex layer on top lets you gamble on a starting floor.
A seabed dig: a pickaxe opens one cell of a 6×5 board, and one of them hides the stairs down. The deeper the floor, the bigger the depth reward, while the cells along the way pay crystals for the shop. Five special floors hand out other systems' tickets, from gene awakening cards to season chests. The shop's top slots are unlocked by DEPTH reached, not by currency.
World Cup football minigame: bounce the ball, clear levels and rack up points for rewards.
«Fun Giveaway»: new rewards unlock every day of the event; anything unclaimed is sent by mail.
«Wonderland Journey»: a period of boosted reward drops with an event battle pass.
A rotation of themed goals: the run deals one of four themes at a time — Darktide stamina, trooper armor, treasure maps, genome awakening — and scores whatever you were doing on that theme anyway. Points open five rounds of chests, and the chests pay tickets into a temporary gacha. That gacha holds four grand prizes with a per-run cap, runs on a soft-pity ladder rather than the flat 1 % it advertises, and unlocks its exchange shop only on day seven.
A three-tier supply gacha: each draw spends a Supply Voucher or a Fortune Key and always pays out. An Advanced Reward is guaranteed within 10 draws, the Grand Prize within 100, and leftover pity carries into the next run. There are three draw lines on the same machine, each with its own Grand Prize: the ice rifle Freezing Core, the hero Ice Diamond Princess and the Laser Sword sidearm. Every draw also banks Treasure Points for the shop, the milestone track and the pass.
Operation: Jackpot — the weapon roulette wheel: spin with draw tokens for weapon materials, chips and Reaper parts. Cumulative spins fill a milestone track and unlock a pick-your-prize pool. Headline prize: the rocket-launcher blueprint.
A scouting board in the fog: one Sharp Eye uncovers one cell of a 5×6 grid. Somewhere on it sits a vault — dig it out whole, then click it up to three times for a rarity upgrade, since the richer tier draws from a better pool. A missile clears its entire row AND column at once and chains into other missiles, which is why layers that carry one cost less than layers that do not. Claim the vault and a parachute takes its place, leading to the next layer.
First-anniversary flip-and-match mini-game. Spend Neon Light Cards to flip cards of two kinds (normal and grand-prize) — each flip advances a 200-floor reward track, every floor handing out a milestone reward. Four headline grand prizes cap it off: the Mechanical Lock, an S+ decoration of choice, the Neon DJ and Bloody Mary decorations.
A five-floor lottery tower. A draw costs 1 · 2 · 5 · 10 Assault Decryptors as you climb, and either pays a consolation prize or promotes you a floor. Promotion does not run on the weight the pool advertises but on a guarantee ladder: the chance rises with every draw spent on that floor and hits 100 % on the last one. Floor five is free — it hands over the grand prize you picked in advance, then the tower resets, and the best of its 24 prizes open only once enough rounds are behind you.
A race on gene awakening: everything the event pays out is keyed to one counter — how many awakenings you have rolled. It drives five parts of stage tasks and a top-100 board, while the battle pass levels on stamina spent instead. The event pays in the very currency it runs on: Gene Awakening Cards.
A vending-machine event: spin and get random rewards.
A ranked race with rewards for leaderboard placement.
The second run of the fog board — the same 5×6 grid, but a longer cycle (40 layers instead of 25) uncovered with Scout Terminals. Under the fog sit basic and elite supply crates, a signal flare (it clears its whole row AND column at once) and the layer's container: dig it out whole, then click it up to three times for a higher class — standard, classified, top-secret. Claim the container and a helicopter takes its place, carrying you to the next layer.
An extended board game with a desert battle pass and big rewards.
A «Feast Invitation» with a gourmet battle pass: gather banquet items through stages and exchange them for rewards.
A 7×7 merge board. Three workshops — forge, camp and store — print tier-1 pieces for Ancient Coins; two of a kind merge into the next tier, six chains of six steps each. Villagers post orders: hand in the pieces they ask for and you get Adventure Torches for the exchange, loot and points. Coins spent raise the dungeon level, which unlocks order tiers, the ×2/×4 spend multipliers and per-level rewards, and fills the battle pass along the way.
The S1 season warm-up drop: elites and bosses on the stages drop Kuroshio Hunting Coins and Season Surprise Treasures. Coins buy the event exchange — robot, collectible and gear chests down to plain consumables; the surprise chests pay Gene Awakening Cards, tonics, shards and diamonds. Quests stack chests and gene cards, the battle pass levels on stamina spent, and the packs hand out coins for free, for an ad view and for diamonds. Coins left over when the event ends turn into gold.
Merge1
For the duration of a server merge: collect banquet items through the campaign, trials and clears and hand them in at the «Festive Banquet», raising your personal and server-wide progress. Plus cross-server quests and donations; leftovers turn into coins after the event.