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Fiery BaptismFiery Baptism

A 7-day hero shooting drill. Each Training Energy is one session of 5 shots: hits raise the supply box grade, and at the end the box pays rewards and Training Points. Every session also gives the chosen hero military rank exp; each hero has its own rank, kept forever. Energy spent pays awakening crystals and resonance data; points go to an exchange shop with the hero Ice Diamond Princess, the Freezing Core weapon, survivors and pick-one chests. Around it: quests, a battle pass, packs and a leaderboard by sessions done.

Duration: 7 days
Battle passQuestShopPackRankingTraining

How it works

Each Training Stamina is one session for the chosen hero: 5 shots at targets, each hitting with a 20% chance. Every hit lifts the supply box one grade; at the end the box pays rewards and Training Points. You can switch heroes at any time. After 10 energy spent, continuous training opens: 10 sessions at once.

226
Training Points per session on average
50
Diamonds per session on average
1
Hits out of 5 on average
3,125
Sessions per top box

Averages come from the hit chances and the box reward tables; a real run varies a lot.

Supply boxes

Six box grades, the grade is the number of hits. Each reward line rolls on its own; Training Points always drop.

BoxHitsChanceTraining Points
032.768%100
140.96%200
220.48%400
35.12%500
40.64%600
50.032%800

Every reward has its own chance, independent of the rest: one box can drop several at once.

Hero rank

Each session gives 1 rank exp to the hero in training. Each hero has its own rank, kept forever, and every new rank adds stats. At the top rank sessions still pay boxes but no exp.

RankExp to nextSessions from zero
Recruit200
Recruit 1 Star2520
Recruit 2 Stars3045
Recruit 3 Stars3575
Recruit 4 Stars50110
Sergeant 1 Star60160
Sergeant 2 Stars70220
Sergeant 3 Stars80290
Sergeant 4 Stars120370
Lieutenant 1 Star135490
Lieutenant 2 Stars150625
Lieutenant 3 Stars165775
Lieutenant 4 Stars200940
Major 1 Star2201,140
Major 2 Stars2401,360
Major 3 Stars2601,600
Major 4 Stars3001,860
General 1 Star3302,160
General 2 Stars3602,490
General 3 Stars4002,850
General 4 Stars—3,250

Energy spent milestones

Running count of Training Stamina spent over the whole event. Anything unclaimed is mailed when the event ends.

SpentReward
20
50
150
200
250
300
350
400
450
500
550
600
650
700
750
800
900
1,000
1,100
1,200

Event exchange

Training Points drop from the boxes and are spent here. The top lots unlock by Training Stamina spent.

GoodsPriceLimitUnlock
Freezing Core200,0003 total1,000 spent
Ice Diamond Princess200,0003 total800 spent
Laser Sword150,0003 total700 spent
S+ Custom Collectible130,0003 total600 spent
Candy Engineer90,0006 total500 spent
Custom Robot Skin (Supreme)120,0004 total300 spent
S-Tier Accessory Selection Chest100,0005 total200 spent
Collectibles Custom Chest (Red)80,0005 total100 spent
S-Tier Character Lucky Bag (Treasure of Machines)160,0001 total—
Custom S Robot Chest120,0003 total—
Custom S-Tier Equipment Chest80,0005 total—
Collectibles Custom Chest (Orange)50,0004 total—
Precision Type Memory40,0003 total—
Cortical Implant40,0003 total—
Legendary Tesseract40,0005 total—
Antimatter Energy Block40,0005 total—
Equipment Draw Voucher6,000100 total—
Robot Chest Decryptor4,000100 total—
Discovery Attempt Card2,000200 total—
Module Voucher3,000200 total—
Weapon Chip600no limit—
Mechanical Fittings400no limit—
Reinforce Energy400no limit—
Coin100no limit—

Fiery Baptism

The pass grows with Training Stamina spent, up to 900 on the full track. A level can be bought for 200 diamonds. ★ marks key nodes.

Paid track$9.99
SpentFreePaid track
0★
30
60
100★
150
200
250
300★
350
400
450
500★
600
700
800
900★

Event packs

Direct Training Stamina purchases: an ad pack and a diamond pack every day, money tiers with a daily or total limit.

ad—1/day
diamondsDiamonds ×2882/day
purchase$0.99$0.083 per Training Stamina1/day
purchase$2.99$0.125 per Training Stamina1/day
purchase$4.99$0.139 per Training Stamina2/day
purchase$9.99$0.208 per Training Stamina5 total
purchase$14.99$0.234 per Training Staminano limit

Event quests

27 quests for the whole event, all paying Training Stamina.

Leaderboard

1. Rankings are based on the number of training sessions completed during this Fiery Baptism event. 2. When the event ends, the corresponding ranking rewards will be sent by mail based on your final rank.

PlaceReward
1
2
3
4-5
6-10
11-20
21-50
51-100

Cost calculator

Every goal comes down to a number of sessions: a hero rank is exp, milestones count Training Stamina spent, and shop lots need Training Points, which each session brings on average. The event runs 7 days.

Sessions needed
490
Free + on hand
53
Diamonds on packs
4,032
Cheapest price
$47.82

You need 490 sessions, the same amount of Training Stamina. Minimum cost $47.82, plus 4,032 diamonds on diamond packs.

BasketQtyPrice
$0.99 · 84 Training Stamina×7$6.93
$2.99 · 168 Training Stamina×7$20.93
$4.99 · 144 Training Stamina×4$19.96
490 sessions drop on average
≈1,491,262
≈987,464
≈293,953
≈291,977
≈110,889
≈24,416
≈6,021
≈301
≈201
≈63
≈60
≈60

Based on averages: hits are random, so over ten sessions the spread is large, over hundreds it is small.

Game rules

  • 1. Training Cost
  • Select a Hero you own. Each training session consumes 1 Training Stamina and consists of 5 shots. Hits can improve the quality of the Supply Crate. Receive the corresponding supply rewards at the end of training. You can switch Heroes at any time.
  • 2. Rank Progression
  • Each training session grants 1 Rank EXP. Rank EXP and levels are tracked independently for each Hero and retained permanently. Leveling up grants Attribute Bonuses. Once a Hero's rank reaches the maximum level, training still grants supply rewards but no longer grants Rank EXP.
  • 3. Consecutive Training
  • Consecutive Training unlocks after you have consumed a total of 10 Training Stamina. Each batch consists of 10 training sessions.