Fiery Baptism
A 7-day hero shooting drill. Each Training Energy is one session of 5 shots: hits raise the supply box grade, and at the end the box pays rewards and Training Points. Every session also gives the chosen hero military rank exp; each hero has its own rank, kept forever. Energy spent pays awakening crystals and resonance data; points go to an exchange shop with the hero Ice Diamond Princess, the Freezing Core weapon, survivors and pick-one chests. Around it: quests, a battle pass, packs and a leaderboard by sessions done.
How it works
Each Training Stamina is one session for the chosen hero: 5 shots at targets, each hitting with a 20% chance. Every hit lifts the supply box one grade; at the end the box pays rewards and Training Points. You can switch heroes at any time. After 10 energy spent, continuous training opens: 10 sessions at once.
Averages come from the hit chances and the box reward tables; a real run varies a lot.
Supply boxes
Six box grades, the grade is the number of hits. Each reward line rolls on its own; Training Points always drop.
| Box | Hits | Chance | Training Points | |
|---|---|---|---|---|
| 0 | 32.768% | 100 | ||
| 1 | 40.96% | 200 | ||
| 2 | 20.48% | 400 | ||
| 3 | 5.12% | 500 | ||
| 4 | 0.64% | 600 | ||
| 5 | 0.032% | 800 |
Every reward has its own chance, independent of the rest: one box can drop several at once.
Hero rank
Each session gives 1 rank exp to the hero in training. Each hero has its own rank, kept forever, and every new rank adds stats. At the top rank sessions still pay boxes but no exp.
| Rank | Exp to next | Sessions from zero |
|---|---|---|
| 20 | 0 | |
| 25 | 20 | |
| 30 | 45 | |
| 35 | 75 | |
| 50 | 110 | |
| 60 | 160 | |
| 70 | 220 | |
| 80 | 290 | |
| 120 | 370 | |
| 135 | 490 | |
| 150 | 625 | |
| 165 | 775 | |
| 200 | 940 | |
| 220 | 1,140 | |
| 240 | 1,360 | |
| 260 | 1,600 | |
| 300 | 1,860 | |
| 330 | 2,160 | |
| 360 | 2,490 | |
| 400 | 2,850 | |
| — | 3,250 |
Energy spent milestones
Running count of Training Stamina spent over the whole event. Anything unclaimed is mailed when the event ends.
| Spent | Reward |
|---|---|
| 20 | |
| 50 | |
| 150 | |
| 200 | |
| 250 | |
| 300 | |
| 350 | |
| 400 | |
| 450 | |
| 500 | |
| 550 | |
| 600 | |
| 650 | |
| 700 | |
| 750 | |
| 800 | |
| 900 | |
| 1,000 | |
| 1,100 | |
| 1,200 |
Event exchange
Training Points drop from the boxes and are spent here. The top lots unlock by Training Stamina spent.
| Goods | Price | Limit | Unlock |
|---|---|---|---|
| Freezing Core | 200,000 | 3 total | 1,000 spent |
| Ice Diamond Princess | 200,000 | 3 total | 800 spent |
| Laser Sword | 150,000 | 3 total | 700 spent |
| S+ Custom Collectible | 130,000 | 3 total | 600 spent |
| Candy Engineer | 90,000 | 6 total | 500 spent |
| Custom Robot Skin (Supreme) | 120,000 | 4 total | 300 spent |
| S-Tier Accessory Selection Chest | 100,000 | 5 total | 200 spent |
| Collectibles Custom Chest (Red) | 80,000 | 5 total | 100 spent |
| S-Tier Character Lucky Bag (Treasure of Machines) | 160,000 | 1 total | — |
| Custom S Robot Chest | 120,000 | 3 total | — |
| Custom S-Tier Equipment Chest | 80,000 | 5 total | — |
| Collectibles Custom Chest (Orange) | 50,000 | 4 total | — |
| Precision Type Memory | 40,000 | 3 total | — |
| Cortical Implant | 40,000 | 3 total | — |
| Legendary Tesseract | 40,000 | 5 total | — |
| Antimatter Energy Block | 40,000 | 5 total | — |
| Equipment Draw Voucher | 6,000 | 100 total | — |
| Robot Chest Decryptor | 4,000 | 100 total | — |
| Discovery Attempt Card | 2,000 | 200 total | — |
| Module Voucher | 3,000 | 200 total | — |
| Weapon Chip | 600 | no limit | — |
| Mechanical Fittings | 400 | no limit | — |
| Reinforce Energy | 400 | no limit | — |
| Coin | 100 | no limit | — |
Fiery Baptism
The pass grows with Training Stamina spent, up to 900 on the full track. A level can be bought for 200 diamonds. ★ marks key nodes.
| Spent | Free | Paid track |
|---|---|---|
| 0★ | ||
| 30 | ||
| 60 | ||
| 100★ | ||
| 150 | ||
| 200 | ||
| 250 | ||
| 300★ | ||
| 350 | ||
| 400 | ||
| 450 | ||
| 500★ | ||
| 600 | ||
| 700 | ||
| 800 | ||
| 900★ |
Event packs
Direct Training Stamina purchases: an ad pack and a diamond pack every day, money tiers with a daily or total limit.
Event quests
27 quests for the whole event, all paying Training Stamina.
Leaderboard
1. Rankings are based on the number of training sessions completed during this Fiery Baptism event. 2. When the event ends, the corresponding ranking rewards will be sent by mail based on your final rank.
| Place | Reward |
|---|---|
| 1 | |
| 2 | |
| 3 | |
| 4-5 | |
| 6-10 | |
| 11-20 | |
| 21-50 | |
| 51-100 |
Cost calculator
Every goal comes down to a number of sessions: a hero rank is exp, milestones count Training Stamina spent, and shop lots need Training Points, which each session brings on average. The event runs 7 days.
You need 490 sessions, the same amount of Training Stamina. Minimum cost $47.82, plus 4,032 diamonds on diamond packs.
Based on averages: hits are random, so over ten sessions the spread is large, over hundreds it is small.
Game rules
- 1. Training Cost
- Select a Hero you own. Each training session consumes 1 Training Stamina and consists of 5 shots. Hits can improve the quality of the Supply Crate. Receive the corresponding supply rewards at the end of training. You can switch Heroes at any time.
- 2. Rank Progression
- Each training session grants 1 Rank EXP. Rank EXP and levels are tracked independently for each Hero and retained permanently. Leveling up grants Attribute Bonuses. Once a Hero's rank reaches the maximum level, training still grants supply rewards but no longer grants Rank EXP.
- 3. Consecutive Training
- Consecutive Training unlocks after you have consumed a total of 10 Training Stamina. Each batch consists of 10 training sessions.