▲ZW Codex
← Events
‹›

Marble RushMarble Rush

A 10-day marble shooter. Each Kinetic Battery is one launch: marbles bounce around a 6×6 board and break boxes, which pay rewards and Ball Coins. Marbles come in five grades, the board has extra-ball and upgrade-ball pieces, and marbles over the cap turn into coins. Normal shots sometimes open a bonus stage with 5 free shots, and a bonus stage can open a super stage. Batteries spent pay diamonds, coins, a profile frame and portrait and camp decorations. Around it: a coin shop, daily quests, the Overclock Protocol pass and batteries for diamonds.

Duration: 10 days
Battle passShopMarbles

How it works

Each Kinetic Battery is one launch. Pick an angle and the marbles fly across the 6×6 board: they bounce off walls and obstacles, break boxes and leave through the bottom. A box pays a reward and Ball Coins. After a launch the board scrolls up and new rows come in from below. Sometimes a launch opens a bonus stage with 5 free launches. Your marbles and their grades carry over until the event ends.

7,353
Ball Coins per launch
7.3
launches per bonus stage
22
launches per super stage
14.5
boxes per launch

Rough averages over the first 100 launches, bonus stages included. Good aim gets more.

Marbles

Five grades. A marble hits a box or obstacle for its damage, at most once per 0.2 s. Each grade has a cap: a marble over the cap turns into Ball Coins at once.

MarbleDamageCapOver cap, Ball Coins
White150500
Green2401,000
Blue3301,500
Purple5302,500
Orange10205,000
Starting marbles
White×3Green×2Blue×1
Bonus stage
White×9Green×9Blue×9Purple×9Orange×9
Super stage
White×12Green×6Blue×4Purple×3Orange×2

Board pieces

Besides boxes the board has obstacles and power-ups. After a launch it moves up at least 2 rows, and empty top rows are dropped. A box pushed off the top edge is lost with no reward.

Solid block
Only bounces marbles, can't be broken.
Obstacle
Breaks but pays nothing. Up to 200 HP.
Extra marbles
Break it for 5 more white marbles.
Marble upgrade
Break it to raise 5 marbles one grade.

Boxes

A box pays Ball Coins by its tier plus one reward from its table. On bonus stages boxes have almost no HP and richer tables.

BoxHPBall CoinsDiamonds · chance
403020 · 10%
607040 · 10%
8013080 · 10%
100270120 · 10%
120670200 · 9.5%

Bonus stages

Every normal launch can open a bonus stage: 5 free launches, no Kinetic Battery spent, on a board packed with boxes. The chance grows with every launch without one and resets when it hits. Each bonus stage can open a super stage the same way.

Bonus stage chance
0 misses: 0%2 misses: 5%4 misses: 10%6 misses: 20%8 misses: 30%9 misses: 40%10 misses: 50%11 misses: 60%12 misses: 70%13 misses: 80%14 misses: 90%15 misses: 100%
Super stage chance (after a bonus stage)
0 misses: 10%1 misses: 20%2 misses: 30%3 misses: 40%4 misses: 50%5 misses: 100%

Chances go by the count of misses in a row; when a stage opens the count starts from zero.

Batteries spent milestones

A running count of Kinetic Battery spent over the whole event: every milestone pays diamonds, coins and an item.

SpentReward
10
20
30
40
50
75
90
105
120
135
150

Event exchange

Shop for Ball Coins: coins come from boxes, marbles over the cap, milestones, quests and the pass.

GoodsPriceLimit
Ultimate Support Chip Custom Chest150,0001 total
Wicked Cat Witch180,0002 total
Phantom Flame Jar90,0002 total
Tank90,0002 total
Custom SSR Survivor Chest90,0002 total
Intrusion Script: ATK Bonus150,0001 total
Custom Tonic Chest90,0001 total
Fury Tonic Selection Chest45,0001 total
Undying Tonic Selection Chest45,0001 total
Trendy Peak Legendary Card Pack (6+)90,0002 total
Collectibles Custom Chest (Red)90,0002 total
Level VI modules109,3502 total
Custom S-Tier Assault Vehicle Fragment10,0002 total
Custom S-Tier Equipment Chest60,0002 total
Prismatic Genome Selection Chest60,0002 total
Custom S Robot Chest (Limited)60,0001 total
Reaper's Scythe100,0002 total
Storm of Steel100,0002 total
Reaper's Scythe Supply Cache30,0008 total
Optional accessories-Storm20,0008 total
Cortical Implant20,0002 total
Precision Type Memory20,0003 total
Accessory Supply Crate (Legendary)20,0005 total
Legendary Tesseract20,00010 total
Gene Awakening Card1,50050 total
Equipment Draw Voucher3,00050 total
Robot Chest Decryptor2,00050 total
Discovery Attempt Card1,00050 total

Overclock Protocol

Pass exp comes from stamina spent, 700 in total. A level can be bought for 200 diamonds. Three tracks: free and two paid.

Kinetic Supplies$0.9960X Value$0.066 per Kinetic Battery

Doubles daily quest rewards for the whole event: quests done before buying are paid out too.

Potent Supplies$4.9930X Value

Track rewards only, does not double quests.

ExpFreeKinetic SuppliesPotent Supplies
0★
30
60
90★
120
150
180★
210
250
300★
350
400★
450★
500
550
600★
650
700

Daily quests

The main free source of Kinetic Battery. They reset every day.

Log in: 1 day(s)
Participate in the Arena 1 time(s)
Participate in1 Boss Conquest Battle(s)
Participate in the Honor Arena 1 time(s).
Spend a total of 2 Temporal Tickets.
Killed 2000 enemies
Complete 1 Equipment Draw(s)
Claim Autoplay rewards 1 time(s)

From day 5 of the event you can buy up to 30 Kinetic Battery for 200 diamonds each.Unspent Kinetic Battery turn into Coin ×10 each after the event.

Cost calculator

Pick a goal: a spent-Kinetic Battery milestone or a shop lot. The calculator adds up the free sources for the days left of 10, then the passes and the diamond purchase, and shows the cheapest way. Ball Coins from the board are rough averages.

Kinetic Battery to spend
150
Of them free and from passes
150
Buy for diamonds
0
Cheapest price
free

Spend 150 Kinetic Battery. About 1,329,626 Ball Coins come in on the way. Diamonds: 0. Money: free.

Average box loot for 150 launches
≈13,873
≈2,297
≈459
≈459
≈459
≈459
≈459
≈230
≈191
≈153
≈58
≈51

The numbers are rough averages: how many coins and rewards the board pays and how often bonus stages show up. Pass exp is counted in proportion to the days left. In a real run you may get more or less.

Game rules

  • During the event, you can earn Kinetic Batteries by completing Daily Missions. Choose the right angle, consume Kinetic Batteries to charge the launcher, and fire all the marbles to clear obstacles on the field for numerous rewards!
  • Launch
  • Before launching, drag the launcher area to adjust your desired angle, then tap the Launch button to fire. Each launch consumes 1 Kinetic Battery.
  • Marbles
  • The number and quality of your marbles change based on the buffs you gain in the scene. These changes will accumulate until the event ends.
  • Rewards
  • When a marble breaks a reward obstacle, you'll receive the corresponding reward. Breaking a Chest obstacle grants a random reward.
  • Points
  • Breaking any reward obstacle with a marble grants a certain amount of Points. Points can be exchanged for high-value rewards in the shop.
  • Bonus Stage
  • Meeting certain conditions in normal stages triggers a special bonus stage. The bonus stage doesn't consume your Kinetic Batteries, but you only have a limited amount of launches. So aim well and fire away!
  • Note
  • When the event ends, your marble progress will be forcibly ended. Be sure to use your Kinetic Batteries early to avoid losing out on rewards.
  • The Overclock Protocol provides more ways to obtain Kinetic Batteries. You can earn them by completing Daily Missions, or get more by purchasing Kinetic Supplies/Potent Supplies.
  • After purchasing Kinetic Supplies, you can claim double rewards from Daily Missions.
  • Note: During the event, Daily Missions you claim before purchasing Kinetic Supplies will be accumulated, and the accumulated rewards will be automatically issued after purchase.