Marble Rush
A 10-day marble shooter. Each Kinetic Battery is one launch: marbles bounce around a 6×6 board and break boxes, which pay rewards and Ball Coins. Marbles come in five grades, the board has extra-ball and upgrade-ball pieces, and marbles over the cap turn into coins. Normal shots sometimes open a bonus stage with 5 free shots, and a bonus stage can open a super stage. Batteries spent pay diamonds, coins, a profile frame and portrait and camp decorations. Around it: a coin shop, daily quests, the Overclock Protocol pass and batteries for diamonds.
How it works
Each Kinetic Battery is one launch. Pick an angle and the marbles fly across the 6×6 board: they bounce off walls and obstacles, break boxes and leave through the bottom. A box pays a reward and Ball Coins. After a launch the board scrolls up and new rows come in from below. Sometimes a launch opens a bonus stage with 5 free launches. Your marbles and their grades carry over until the event ends.
Rough averages over the first 100 launches, bonus stages included. Good aim gets more.
Marbles
Five grades. A marble hits a box or obstacle for its damage, at most once per 0.2 s. Each grade has a cap: a marble over the cap turns into Ball Coins at once.
| Marble | Damage | Cap | Over cap, Ball Coins |
|---|---|---|---|
| 1 | 50 | 500 | |
| 2 | 40 | 1,000 | |
| 3 | 30 | 1,500 | |
| 5 | 30 | 2,500 | |
| 10 | 20 | 5,000 |
Board pieces
Besides boxes the board has obstacles and power-ups. After a launch it moves up at least 2 rows, and empty top rows are dropped. A box pushed off the top edge is lost with no reward.
Boxes
A box pays Ball Coins by its tier plus one reward from its table. On bonus stages boxes have almost no HP and richer tables.
| Box | HP | Ball Coins | Diamonds · chance |
|---|---|---|---|
| 40 | 30 | 20 · 10% | |
| 60 | 70 | 40 · 10% | |
| 80 | 130 | 80 · 10% | |
| 100 | 270 | 120 · 10% | |
| 120 | 670 | 200 · 9.5% |
Bonus stages
Every normal launch can open a bonus stage: 5 free launches, no Kinetic Battery spent, on a board packed with boxes. The chance grows with every launch without one and resets when it hits. Each bonus stage can open a super stage the same way.
Chances go by the count of misses in a row; when a stage opens the count starts from zero.
Batteries spent milestones
A running count of Kinetic Battery spent over the whole event: every milestone pays diamonds, coins and an item.
| Spent | Reward |
|---|---|
| 10 | |
| 20 | |
| 30 | |
| 40 | |
| 50 | |
| 75 | |
| 90 | |
| 105 | |
| 120 | |
| 135 | |
| 150 |
Event exchange
Shop for Ball Coins: coins come from boxes, marbles over the cap, milestones, quests and the pass.
| Goods | Price | Limit |
|---|---|---|
| Ultimate Support Chip Custom Chest | 150,000 | 1 total |
| Wicked Cat Witch | 180,000 | 2 total |
| Phantom Flame Jar | 90,000 | 2 total |
| Tank | 90,000 | 2 total |
| Custom SSR Survivor Chest | 90,000 | 2 total |
| Intrusion Script: ATK Bonus | 150,000 | 1 total |
| Custom Tonic Chest | 90,000 | 1 total |
| Fury Tonic Selection Chest | 45,000 | 1 total |
| Undying Tonic Selection Chest | 45,000 | 1 total |
| Trendy Peak Legendary Card Pack (6+) | 90,000 | 2 total |
| Collectibles Custom Chest (Red) | 90,000 | 2 total |
| Level VI modules | 109,350 | 2 total |
| Custom S-Tier Assault Vehicle Fragment | 10,000 | 2 total |
| Custom S-Tier Equipment Chest | 60,000 | 2 total |
| Prismatic Genome Selection Chest | 60,000 | 2 total |
| Custom S Robot Chest (Limited) | 60,000 | 1 total |
| Reaper's Scythe | 100,000 | 2 total |
| Storm of Steel | 100,000 | 2 total |
| Reaper's Scythe Supply Cache | 30,000 | 8 total |
| Optional accessories-Storm | 20,000 | 8 total |
| Cortical Implant | 20,000 | 2 total |
| Precision Type Memory | 20,000 | 3 total |
| Accessory Supply Crate (Legendary) | 20,000 | 5 total |
| Legendary Tesseract | 20,000 | 10 total |
| Gene Awakening Card | 1,500 | 50 total |
| Equipment Draw Voucher | 3,000 | 50 total |
| Robot Chest Decryptor | 2,000 | 50 total |
| Discovery Attempt Card | 1,000 | 50 total |
Overclock Protocol
Pass exp comes from stamina spent, 700 in total. A level can be bought for 200 diamonds. Three tracks: free and two paid.
Doubles daily quest rewards for the whole event: quests done before buying are paid out too.
Track rewards only, does not double quests.
| Exp | Free | Kinetic Supplies | Potent Supplies |
|---|---|---|---|
| 0★ | |||
| 30 | |||
| 60 | |||
| 90★ | |||
| 120 | |||
| 150 | |||
| 180★ | |||
| 210 | |||
| 250 | |||
| 300★ | |||
| 350 | |||
| 400★ | |||
| 450★ | |||
| 500 | |||
| 550 | |||
| 600★ | |||
| 650 | |||
| 700 |
Daily quests
The main free source of Kinetic Battery. They reset every day.
| Log in: 1 day(s) | |
| Participate in the Arena 1 time(s) | |
| Participate in1 Boss Conquest Battle(s) | |
| Participate in the Honor Arena 1 time(s). | |
| Spend a total of 2 Temporal Tickets. | |
| Killed 2000 enemies | |
| Complete 1 Equipment Draw(s) | |
| Claim Autoplay rewards 1 time(s) |
From day 5 of the event you can buy up to 30 Kinetic Battery for 200 diamonds each.Unspent Kinetic Battery turn into Coin ×10 each after the event.
Cost calculator
Pick a goal: a spent-Kinetic Battery milestone or a shop lot. The calculator adds up the free sources for the days left of 10, then the passes and the diamond purchase, and shows the cheapest way. Ball Coins from the board are rough averages.
Spend 150 Kinetic Battery. About 1,329,626 Ball Coins come in on the way. Diamonds: 0. Money: free.
The numbers are rough averages: how many coins and rewards the board pays and how often bonus stages show up. Pass exp is counted in proportion to the days left. In a real run you may get more or less.
Game rules
- During the event, you can earn Kinetic Batteries by completing Daily Missions. Choose the right angle, consume Kinetic Batteries to charge the launcher, and fire all the marbles to clear obstacles on the field for numerous rewards!
- Launch
- Before launching, drag the launcher area to adjust your desired angle, then tap the Launch button to fire. Each launch consumes 1 Kinetic Battery.
- Marbles
- The number and quality of your marbles change based on the buffs you gain in the scene. These changes will accumulate until the event ends.
- Rewards
- When a marble breaks a reward obstacle, you'll receive the corresponding reward. Breaking a Chest obstacle grants a random reward.
- Points
- Breaking any reward obstacle with a marble grants a certain amount of Points. Points can be exchanged for high-value rewards in the shop.
- Bonus Stage
- Meeting certain conditions in normal stages triggers a special bonus stage. The bonus stage doesn't consume your Kinetic Batteries, but you only have a limited amount of launches. So aim well and fire away!
- Note
- When the event ends, your marble progress will be forcibly ended. Be sure to use your Kinetic Batteries early to avoid losing out on rewards.
- The Overclock Protocol provides more ways to obtain Kinetic Batteries. You can earn them by completing Daily Missions, or get more by purchasing Kinetic Supplies/Potent Supplies.
- After purchasing Kinetic Supplies, you can claim double rewards from Daily Missions.
- Note: During the event, Daily Missions you claim before purchasing Kinetic Supplies will be accumulated, and the accumulated rewards will be automatically issued after purchase.