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Fantasy AdventureFantasy Adventure

A 7×7 merge board. Three workshops — forge, camp and store — print tier-1 pieces for Ancient Coins; two of a kind merge into the next tier, six chains of six steps each. Villagers post orders: hand in the pieces they ask for and you get Adventure Torches for the exchange, loot and points. Coins spent raise the dungeon level, which unlocks order tiers, the ×2/×4 spend multipliers and per-level rewards, and fills the battle pass along the way.

Duration: 10 days
Battle passDropShopPackSynthesis

Event currencies

Ancient Gold CoinAncient Gold Coin— spent on productionAdventure TorchAdventure Torch— spent in the exchange

The multiplier sets how many Ancient Coins one production costs and how high the pieces a workshop prints are.

×1 open from the start×2 from dungeon level 3×4 from dungeon level 5 · 50 coins required

The three workshops

Each workshop prints two item chains and upgrades to level 3: the higher its level, the higher the tiers in its pool. The key that unlocks and upgrades it sits on the board and is assembled by merging.

Pool at multiplier:
Forge
Forge
Sword · Shield
Lv 1Simple Forgekey: Simple Forge
Ore150%Log150%
Lv 2Fine Forgekey: Fine Forge
Ore125%Log125%Iron Ingot225%Lumber225%
Lv 3Legendary Forgekey: Legendary Forge
Ore120%Log120%Iron Ingot220%Lumber220%Dagger310%Small Round Shield310%
Camp
Camp
Food · Shelter
Lv 1Humble Campkey: Humble Camp
Steak150%Haystack150%
Lv 2Comfortable Campkey: Comfortable Camp
Steak125%Haystack125%Chunk of Meat225%Straw Mat225%
Lv 3Triumphant Campkey: Triumphant Camp
Steak120%Haystack120%Chunk of Meat220%Straw Mat220%Simple Meal310%Wooden Bed310%
Shop
Shop
Ring · Scroll
Lv 1Roadside Shopkey: Roadside Shop
Gem Shard150%Scroll Fragment150%
Lv 2Fine Shopkey: Fine Shop
Gem Shard125%Scroll Fragment125%Small Gem225%Damaged Scroll225%
Lv 3Mystery Shopkey: Mystery Shop
Gem Shard120%Scroll Fragment120%Small Gem220%Damaged Scroll220%Carved Gem310%Scroll310%

Merge chains

Two pieces of a kind merge into the next tier. The small icon under a piece is what scrapping it pays.

Sword
Ore1Ore→Iron Ingot2Iron Ingot→Dagger3Dagger→Short Sword4Short Sword→Standard Longsword5Standard Longsword→Magic Sword6Magic Sword
Shield
Log1Log→Lumber2Lumber→Small Round Shield3Small Round Shield→Fine Shield4Fine Shield→Metal Shield5Metal Shield→Enchanted Shield6Enchanted Shield
Food
Steak1Steak→Chunk of Meat2Chunk of Meat→Simple Meal3Simple Meal→Hearty Meal4Hearty Meal→Deluxe Meal5Deluxe Meal→Hero's Feast6Hero's Feast
Shelter
Haystack1Haystack→Straw Mat2Straw Mat→Wooden Bed3Wooden Bed→Comfortable Wooden Bed4Comfortable Wooden Bed→Fine Wooden Bed5Fine Wooden Bed→Deluxe Wooden Bed6Deluxe Wooden Bed
Ring
Gem Shard1Gem Shard→Small Gem2Small Gem→Carved Gem3Carved Gem→Small Ring4Small Ring→Fine Ring5Fine Ring→Legendary Ring6Legendary Ring
Scroll
Scroll Fragment1Scroll Fragment→Damaged Scroll2Damaged Scroll→Scroll3Scroll→Fine Scroll4Fine Scroll→Enchanted Scroll5Enchanted Scroll→Arcane Magic Scroll6Arcane Magic Scroll

Villager orders

An order asks for pieces of a given tier and pays Adventure Torches plus loot. The percentage is the chance this order is the one rolled for its tier.

Opening order chain
1Lumber2→
2Iron Ingot2→
3Chunk of Meat2→
4Small Gem2→
5Small Round Shield3→
6Dagger3→
Tier 1order weight: 1
Damaged Scroll2→8.36%
Iron Ingot2→8.33%
Iron Ingot2→8.33%
Lumber2→8.33%
Lumber2→8.33%
Chunk of Meat2→8.33%
Chunk of Meat2→8.33%
Straw Mat2→8.33%
Straw Mat2→8.33%
Small Gem2→8.33%
Small Gem2→8.33%
Damaged Scroll2→8.33%
Iron Ingot2→0.01%
Tier 2order weight: 2
Scroll3→8.36%
Dagger3→8.33%
Dagger3→8.33%
Small Round Shield3→8.33%
Small Round Shield3→8.33%
Simple Meal3→8.33%
Simple Meal3→8.33%
Wooden Bed3→8.33%
Wooden Bed3→8.33%
Carved Gem3→8.33%
Carved Gem3→8.33%
Scroll3→8.33%
Small Round Shield3→0.01%
Tier 3order weight: 4
Fine Scroll4→8.34%
Short Sword4→8.33%
Short Sword4→8.33%
Fine Shield4→8.33%
Fine Shield4→8.33%
Hearty Meal4→8.33%
Hearty Meal4→8.33%
Comfortable Wooden Bed4→8.33%
Comfortable Wooden Bed4→8.33%
Small Ring4→8.33%
Small Ring4→8.33%
Fine Scroll4→8.33%
Hearty Meal4→0.01%
Tier 4order weight: 8
Enchanted Scroll5→8.35%
Standard Longsword5→8.33%
Standard Longsword5→8.33%
Metal Shield5→8.33%
Metal Shield5→8.33%
Deluxe Meal5→8.33%
Deluxe Meal5→8.33%
Fine Wooden Bed5→8.33%
Fine Wooden Bed5→8.33%
Fine Ring5→8.33%
Fine Ring5→8.33%
Enchanted Scroll5→8.33%
Short Sword4Fine Shield4→0.01%
Hearty Meal4Comfortable Wooden Bed4→0.01%
Small Ring4Fine Scroll4→0.01%
Tier 5order weight: 16
Arcane Magic Scroll6→8.34%
Magic Sword6→8.33%
Magic Sword6→8.33%
Enchanted Shield6→8.33%
Enchanted Shield6→8.33%
Hero's Feast6→8.33%
Hero's Feast6→8.33%
Deluxe Wooden Bed6→8.33%
Deluxe Wooden Bed6→8.33%
Legendary Ring6→8.33%
Legendary Ring6→8.33%
Arcane Magic Scroll6→8.33%
Standard Longsword5Metal Shield5→0.01%
Deluxe Meal5Fine Wooden Bed5→0.01%
Fine Ring5Enchanted Scroll5→0.01%
Tier 6order weight: 32
Magic Sword6Enchanted Shield6→6.67%
Magic Sword6Hero's Feast6→6.67%
Magic Sword6Deluxe Wooden Bed6→6.67%
Magic Sword6Legendary Ring6→6.67%
Magic Sword6Arcane Magic Scroll6→6.67%
Enchanted Shield6Hero's Feast6→6.67%
Enchanted Shield6Deluxe Wooden Bed6→6.67%
Enchanted Shield6Legendary Ring6→6.67%
Enchanted Shield6Arcane Magic Scroll6→6.67%
Hero's Feast6Deluxe Wooden Bed6→6.67%
Hero's Feast6Legendary Ring6→6.67%
Hero's Feast6Arcane Magic Scroll6→6.67%
Deluxe Wooden Bed6Legendary Ring6→6.67%
Deluxe Wooden Bed6Arcane Magic Scroll6→6.67%
Legendary Ring6Arcane Magic Scroll6→6.56%
Magic Sword6Enchanted Shield6→0.01%
Magic Sword6Enchanted Shield6→0.01%
Hero's Feast6Deluxe Wooden Bed6→0.01%
Hero's Feast6Deluxe Wooden Bed6→0.01%
Legendary Ring6Arcane Magic Scroll6→0.01%
Legendary Ring6Arcane Magic Scroll6→0.01%

Dungeon levels

Coins spent give points, points raise the dungeon level — 70 of them. Levels unlock order tiers, the multipliers and pay out a reward.

LvPointsMult.Orders (tier:chance)Reward
1100×12(1:50% · 2:50%)
Reach Dungeon Lv. 2 to unlock Blue Orders
2200×13(1:40% · 2:30% · 3:30%)
Reach Dungeon Lv. 3 to unlock Purple Orders
3500×23(2:40% · 3:30% · 4:30%)
Reach Dungeon Lv. 4 to unlock Orange Orders Also receive a precious reward: Adventure Begins
41,000×23(2:20% · 3:25% · 4:25% · 5:30%)
Reach Dungeon Lv. 5 to unlock Red Orders Also receive a precious reward: Triumphant Camp
51,500×43(3:30% · 4:25% · 5:25% · 6:20%)
Reach Dungeon Lv. 10 to obtain: Random Assault Vehicle Skill Book (Legendary)
62,000×43(3:30% · 4:25% · 5:25% · 6:20%)
Reach Dungeon Lv. 10 to obtain: Accessory Supply Crate (Legendary)
72,500×43(3:30% · 4:25% · 5:25% · 6:20%)
Reach Dungeon Lv. 10 to obtain: Summer Superb Card Pack
83,000×43(3:30% · 4:25% · 5:25% · 6:20%)
Reach Dungeon Lv. 10 to obtain: Precision Type Memory
94,000×43(3:30% · 4:25% · 5:25% · 6:20%)
Reach Dungeon Lv. 10 to obtain: Mystery Shop
105,000×43(3:30% · 4:25% · 5:25% · 6:20%)
Reach Dungeon Lv. 15 to obtain: Random Assault Vehicle Skill Book (Legendary)
116,000×43(3:30% · 4:25% · 5:25% · 6:20%)
Reach Dungeon Lv. 15 to obtain: Reaper's Scythe Random Legendary Accessory
127,000×43(3:30% · 4:25% · 5:25% · 6:20%)
Reach Dungeon Lv. 15 to obtain: Summer Custom Legendary Card Pack (5-Star)

Daily chests

600
1,600
4,000

Fantasy Adventure Battle Pass

PointsFreePaid
0
50
100
200
500
1,000
1,500
2,000
2,500
3,000
3,500
4,000
4,500
5,000
6,000
7,000

Day-count pass

DayFreePaid
1
2
3
4
5
6
7
8
9
10

Torch exchange

←spend 6,400Limit: 1
←spend 3,500Limit: 2
←spend 2,800Limit: 2
←spend 2,000Limit: 2
←spend 4,800Limit: 1
←spend 2,400Limit: 2
←spend 1,600Limit: 2
←spend 800Limit: 5
←from Lv 20Limit: 1
←from Lv 15Limit: 2
←from Lv 12Limit: 2
←from Lv 10Limit: 3
←Limit: 1
←Limit: 2
←Limit: 2
←Limit: 3
←Limit: 3
←Limit: 3
←Limit: 5
←Limit: 10
←Limit: 100
←Limit: 100
←Limit: 100
←Limit: 100
←
←
←
←

Coin packs

freerefreshes daily
for diamondsrefreshes daily
$0.99$0.020 per Ancient Gold Coinrefreshes daily
$2.99$0.030 per Ancient Gold Coinrefreshes daily
$4.99$0.033 per Ancient Gold Coinrefreshes daily
$9.99$0.050 per Ancient Gold Coin
$14.99$0.060 per Ancient Gold Coin

Starting board

A 7×7 board. Some cells start covered by chests, hiding pieces and workshop keys.

Triumphant Campcell starts covered by a chest
Deluxe Meal5cell starts covered by a chest
Comfortable Wooden Bed4cell starts covered by a chest
Small Round Shield3cell starts covered by a chest
Fine Scroll4cell starts covered by a chest
Fine Ring5cell starts covered by a chest
Mystery Shopcell starts covered by a chest
Fine Wooden Bed5cell starts covered by a chest
Comfortable Campcell starts covered by a chest
Simple Meal3cell starts covered by a chest
Short Sword4cell starts covered by a chest
Carved Gem3cell starts covered by a chest
Fine Shopcell starts covered by a chest
Enchanted Scroll5cell starts covered by a chest
Hearty Meal4cell starts covered by a chest
Wooden Bed3cell starts covered by a chest
Humble Campcell starts covered by a chest
Lumber2
Roadside Shopcell starts covered by a chest
Scroll3cell starts covered by a chest
Small Ring4cell starts covered by a chest
Small Round Shield3cell starts covered by a chest
Short Sword4cell starts covered by a chest
Log1
Ore1
Log1
Short Sword4cell starts covered by a chest
Small Round Shield3cell starts covered by a chest
Hearty Meal4cell starts covered by a chest
Simple Meal3cell starts covered by a chest
Ore1cell starts covered by a chest
Ore1
Ore1cell starts covered by a chest
Carved Gem3cell starts covered by a chest
Small Ring4cell starts covered by a chest
Fine Wooden Bed5cell starts covered by a chest
Short Sword4cell starts covered by a chest
Chunk of Meat2cell starts covered by a chest
Simple Forgecell starts covered by a chest
Small Gem2cell starts covered by a chest
Short Sword4cell starts covered by a chest
Enchanted Scroll5cell starts covered by a chest
Fine Shield4cell starts covered by a chest
Deluxe Meal5cell starts covered by a chest
Fine Forgecell starts covered by a chest
Standard Longsword5cell starts covered by a chest
Legendary Forgecell starts covered by a chest
Fine Ring5cell starts covered by a chest
Short Sword4cell starts covered by a chest

Game rules

  • 1. During the event, tap the Chest and spend [Ancient Gold Coin] to obtain items.
  • 2. When items meet order requirements, submit orders to gain exchange items.
  • 3. [Ancient Gold Coin]: Obtained from stage drops and bundle purchases (unused [Ancient Gold Coin] converts to a small amount of Gold Coins after the event ends.)
  • 4. Points:
  • 4.1. Obtain: Spend [Ancient Gold Coin] to gain points.
  • 4.2. Level: Earning points increases your level, unlocking rewards and per-use cost multipliers (higher multipliers yield higher-tier items).
  • 4.3. Battle Pass: Earning points increases Battle Pass level, unlocking rich rewards.
  • 5. Exchange Items: Used in limited-time exchange events to redeem rewards (exchange items convert to small amounts of Gold Coins after the event ends.)