Fantasy AdventureSoon
A 7×7 merge board. Three workshops — forge, camp and store — print tier-1 pieces for Ancient Coins; two of a kind merge into the next tier, six chains of six steps each. Villagers post orders: hand in the pieces they ask for and you get Adventure Torches for the exchange, loot and points. Coins spent raise the dungeon level, which unlocks order tiers, the ×2/×4 spend multipliers and per-level rewards, and fills the battle pass along the way.
Event currencies
The multiplier sets how many Ancient Coins one production costs and how high the pieces a workshop prints are.
The three workshops
Each workshop prints two item chains and upgrades to level 3: the higher its level, the higher the tiers in its pool. The key that unlocks and upgrades it sits on the board and is assembled by merging.
Merge chains
Two pieces of a kind merge into the next tier. The small icon under a piece is what scrapping it pays.
Villager orders
An order asks for pieces of a given tier and pays Adventure Torches plus loot. The percentage is the chance this order is the one rolled for its tier.
Dungeon levels
Coins spent give points, points raise the dungeon level — 70 of them. Levels unlock order tiers, the multipliers and pay out a reward.
| Lv | Points | Mult. | Orders (tier:chance) | Reward |
|---|---|---|---|---|
| 1 | 100 | ×1 | 2(1:50% · 2:50%) | Reach Dungeon Lv. 2 to unlock Blue Orders |
| 2 | 200 | ×1 | 3(1:40% · 2:30% · 3:30%) | Reach Dungeon Lv. 3 to unlock Purple Orders |
| 3 | 500 | ×2 | 3(2:40% · 3:30% · 4:30%) | Reach Dungeon Lv. 4 to unlock Orange Orders
Also receive a precious reward: Adventure Begins |
| 4 | 1,000 | ×2 | 3(2:20% · 3:25% · 4:25% · 5:30%) | Reach Dungeon Lv. 5 to unlock Red Orders
Also receive a precious reward: Triumphant Camp |
| 5 | 1,500 | ×4 | 3(3:30% · 4:25% · 5:25% · 6:20%) | Reach Dungeon Lv. 10 to obtain: Random Assault Vehicle Skill Book (Legendary) |
| 6 | 2,000 | ×4 | 3(3:30% · 4:25% · 5:25% · 6:20%) | Reach Dungeon Lv. 10 to obtain: Accessory Supply Crate (Legendary) |
| 7 | 2,500 | ×4 | 3(3:30% · 4:25% · 5:25% · 6:20%) | Reach Dungeon Lv. 10 to obtain: Summer Superb Card Pack |
| 8 | 3,000 | ×4 | 3(3:30% · 4:25% · 5:25% · 6:20%) | Reach Dungeon Lv. 10 to obtain: Precision Type Memory |
| 9 | 4,000 | ×4 | 3(3:30% · 4:25% · 5:25% · 6:20%) | Reach Dungeon Lv. 10 to obtain: Mystery Shop |
| 10 | 5,000 | ×4 | 3(3:30% · 4:25% · 5:25% · 6:20%) | Reach Dungeon Lv. 15 to obtain: Random Assault Vehicle Skill Book (Legendary) |
| 11 | 6,000 | ×4 | 3(3:30% · 4:25% · 5:25% · 6:20%) | Reach Dungeon Lv. 15 to obtain: Reaper's Scythe Random Legendary Accessory |
| 12 | 7,000 | ×4 | 3(3:30% · 4:25% · 5:25% · 6:20%) | Reach Dungeon Lv. 15 to obtain: Summer Custom Legendary Card Pack (5-Star) |
Daily chests
Fantasy Adventure Battle Pass
Day-count pass
Torch exchange
Coin packs
Starting board
A 7×7 board. Some cells start covered by chests, hiding pieces and workshop keys.
Game rules
- 1. During the event, tap the box and spend Arcade Tokens to yield items.
- 2. When items meet order requirements, submit orders to gain exchange items.
- 3. Arcade Tokens: Obtained from stage drops and bundle purchases (unused tokens convert to small amounts of coins after event ends.)
- 4. Points:
- 4.1. Obtain: Spend Arcade Tokens to gain points.
- 4.2. Level: Earning points increases your level, unlocking rewards and unit cost multipliers (higher multipliers yield higher-tier items).
- 4.3. Battle Pass: Earning points increases Battle Pass level, unlocking rich rewards.
- 5. Exchange Items: Used in limited-time exchange events to redeem rewards (convert to small amounts of coins after event ends.)