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Highway Search and RescueHighway Search and Rescue

The second run of the fog board — the same 5×6 grid, but a longer cycle (40 layers instead of 25) uncovered with Scout Terminals. Under the fog sit basic and elite supply crates, a signal flare (it clears its whole row AND column at once) and the layer's container: dig it out whole, then click it up to three times for a higher class — standard, classified, top-secret. Claim the container and a helicopter takes its place, carrying you to the next layer.

Duration: 20 days
Battle passDropMain event
Board
5×6
Layers per cycle
40
Average per layer
13.9 Scout Terminal
Buying scouts
100 💎 · up to 500 per run

Campaign bosses drop 10 “Scout Terminal” at a time, up to 120 a day — the only free source of scouting there is.

Scout calculator

The run lasts 20 days. Campaign bosses hand over up to 120 “Scout Terminal” a day for free — this works out how many more you would have to buy.

Layer
200
Scouts spent
2,759
To buy
250
Price
25,000 diamonds

Layer 200 takes 2,509 farmed “Scout Terminal” plus 250 bought — that is 25,000 diamonds and no real money.

What to buyScout TerminalPrice
Diamond counter, 250×25025,000 💎

Expectations, not a roll: a layer's cost is simulated over its layout, and a real run will differ.

What the fog hides

One scout uncovers one cell. The missile is the only thing that opens cells for free: it clears its whole row and column and sets off any missile it catches.

FlareHelicopterAbandoned Area

Supply crate

One line out of the list
Random Weapon Skin (Rainbow)0.001%
S-Tier Character Random Chest0.001%
Diamonds0.001%
Thorny Core0.01%
Thorny Headgear0.01%
Thorny Chestplate0.01%
Thorny Armguards0.01%
Thorny Legguards0.01%
Gene Awakening Card0.2%
Accessory Supply Crate (Exquisite)0.2%
Collectible Universal Shard (Red)0.3%
Trendy Surprise Card Pack (4+)0.3%
Equipment Draw Voucher0.3%
Robot Chest Decryptor0.3%
Core Demolition: HP0.4%
Lethal Seal: ATK0.4%
Boss Debuff: Weakness0.4%
Boss DoT0.4%
Shooting Boost0.4%
Reload Boost0.4%
Discovery Attempt Card0.6%
Seal: Infectious Zombie0.8%
Seal: Bombvest Zombie0.8%
Seal: Spitter Spider0.8%
Seal: Centipede0.8%
Lethal Seal: HP0.8%
Continuous Energy Recovery0.8%
Kill Energy Recovery0.8%
Trendy Premium Card Pack1%
Custom Robot Fragment1%
Collectible Universal Shard (Orange)1%
Module Voucher1%
Cortical Implant[Fragment]1%
Random Robot Fragment1.4%
Collectible Universal Shard (Purple)2%
Trendy Surprise Card Pack (3+)2%
Neurolink Material Selection2%
Accessory Supply Crate (Advanced)2%
Mechanical Fittings2%
Reinforce Energy2%
Steel2%
Energy2%
Fast-Track Item (1 Minute)2%
Precision Component4%
Alloy4%
Orbital Energy4%
Core Crystal4%
Reforge Factor9.3%
Trendy Basic Card Pack10%
Trendy Basic Card Pack10%
Assault Vehicle Enhancement Device10%
armor chip10%

Vaults

A vault has to be dug out whole before it can be clicked up to three times — the attempts land at 90% / 60% / 45%. Each success raises its rarity a step, and the reward pool with it.

VaultSizeRarity

Layers of the cycle

The 40-layer cycle repeats until the scouts run out. A layer that carries a missile costs about 12.7 scouts, one without about 15.6 — which is why a cycle average would be misleading.

#VaultMissilesScout Terminal
1Standard Container112.9
2Classified Container112.7
3Standard Container—15.5
4Classified Container—15.8
5Top Secret Container112.4
6Standard Container112.8
7Classified Container113.0
8Standard Container—15.9
9Classified Container—15.6
10Top Secret Container112.3

Spend milestones

Counts every “Scout Terminal” spent over the run, farmed or bought alike.

100
200
300
400
600
800
1,000
1,200
1,400
1,600
1,800
2,000
2,200
2,400

Operation Battle Pass

Nodes unlock on “Scout Terminal” spent, the last one at 700. The paid branch costs $4.99.

Scout TerminalFreePaid
0
30
60
90
120
150
180
210
250
300
350
400
450
500
550
600
650
700

Game rules

  • 1. Consumption Details
  • Each scouting attempt consumes Scout Terminal.
  • 2. Event Details
  • During scouting, you may discover events such as Supply Crates, Flares, and Containers
  • Supply Crate: Grants random items.
  • Flare: Illuminates all tiles in the row and column where the flare is located.
  • Container: Must be fully excavated. Tapping increases rarity; higher rarity yields better rewards.
  • Helicopter: After claiming Container rewards, a Helicopter will appear. Tap it to proceed to the next floor.
  • 3. Event Notice
  • Please note: Scout Terminal will be automatically converted to a small amount of Coins after the event ends. Please use them promptly.