Super Flight Chess
An extended board game with a desert battle pass and big rewards.
Event currencies
Lasts 10 days
Game board
Each roll spends one “Quicksand Dice”; the cell the piece stops on pays out. Blue cells fling the piece to the next blue cell and one step past it. A lap takes about 6 rolls on average. Extra dice cost 100 diamonds each.
The board level rises with laps completed and lifts every cell's reward. Framed cells are the big ones; the piece stops on them less often.
Lap rewards
Top-up rewards
Rewards for purchases during the event. Top-up points: 100 per $0.99 spent.
Daily: 100 points a day
Cumulative over the event
Calculator
Set a goal: draws, runs or shop purchases. The calculator adds up free income over the chosen days, shows the gap and the cheapest packs to close it.
That is about 30 laps; the board reaches level 3.
The remaining 11 dice can be bought for diamonds: 1,100.
| need | free | short | |
|---|---|---|---|
| 174 | 63 | 11 |
- pass $9.99Quicksand Dice ×100
Based on averages; a real run will differ.
Desert Battle Pass
Pass points come from event tasks, up to 900. Paid track: $9.99.
| Points | Free | Paid |
|---|---|---|
| 0 ★ | ||
| 30 | ||
| 60 | ||
| 100 ★ | ||
| 150 | ||
| 200 | ||
| 250 | ||
| 300 ★ | ||
| 350 | ||
| 400 | ||
| 450 | ||
| 500 ★ | ||
| 600 | ||
| 700 | ||
| 800 | ||
| 900 ★ |
Tasks
43 tasks for the whole event.