Zombie Waves Codex

Return to the Lab

A temporary research mode. You fly across the lab's floor-maps («Ground Zero Ruins», «Winter Frontier» and beyond), spend energy to move and catch zombie genomes — from weaklings to overlords and chests — with normal and upgraded capture orbs. Catches per run are limited; the deeper the floor, the more valuable the loot. Caught genomes are broken down into skill fragments.

Duration: 7 days
ActivityBattle passShopPack

How it works

A timed research mode. Buildings at your base generate Helicopter Energy. Each flight over a floor-map spends energy to move and lets you catch zombie genomes with normal and advanced capture orbs. Catches per run are limited; the deeper the floor, the more valuable the loot. There are 3 difficulty tiers.

300
Energy per day
10
Energy per flight
10
Catches per run
3
Difficulty tiers

Resources & orbs

Helicopter EnergyHelicopter EnergyCapture BallCapture BallAdvanced Capture BallAdvanced Capture BallExploration PointsExploration PointsExperiment PointsExperiment Points

Base buildings

Base buildings passively generate the mode's resources — Helicopter Energy, capture orbs and enhancement crystals.

Power CenterHelicopter Energy

Helicopter Energy Generation Efficiency

Research CenterCapture Ball

Capture Ball Production Efficiency

Production CenterAdvanced Enhancement Crystal

Reagent Production Efficiency

Floor-maps

Floors unlock as you progress. The deeper you go, the more events and the higher the special-genome chance.

FloorMapEventsSpecial %
1Ruins Zero55%
2Winter Frontier105%
3Windswept Sandbar155%
4Twilight Realm205%
5Nightmare Ruins205%
6Realm of Eternal Winter205%
7The Barren Sands205%
8Sunset Embers205%
9Final Frontier205%

Genomes & chests

What you meet on a flight: rank-and-file zombies, overlord bosses and research chests. The border colour is the genome's rarity; the base loot is on the right.

Frail ZombieCombat
Zombie EliteCombat
Zombie LeaderCombat
Zombie OverlordBoss
Exploration ChestChest

Special catch targets

Rare creatures are caught with capture orbs. Left is the cost with a normal orb, right with an advanced orb.

Mad Rat×1×1
Mutated Hound×1×1
Bomber Zombie×2×1
Punk Zombie×2×1
Legendary Tackler×5×1
Cornerback×5×1
Mutated Bee×1×1
Mutated Pigeon×1×1
Mutated Frog×2×1
Mutated Bat×2×1
Giant Flame Scorpion×5×1
Spider Queen×5×1
Infected×1×1
Mutant×1×1
Armed Zombie×2×1
Nurse Zombie×2×1
Strongman×5×1
Butcher×5×1

Genome traits

A caught genome rolls a trait — a buff to work efficiency, stamina drain or capture chance. Zombies with better traits are assigned as workers in base buildings and speed up production.

Assembly LineAll zombies in Factory work efficiency +10%
Natural LeaderAll zombies in Power Plant work efficiency +10%
InventorAll zombies in Research Center work efficiency +10%
Division of LaborAll zombies in Factory Stamina consumption rate -10%
Energy-SaverAll zombies in Power Plant Stamina consumption rate -10%
Work-Life BalancedAll zombies in Research Center Stamina consumption rate -10%
DiligentYour work efficiency +30%
LazyYour work efficiency -10%
ResilientYour Stamina consumption rate -20%
FragileYour Stamina consumption rate +20%
Pathfinder2% chance to not consume Stamina when deploying (max 20%)
Scavenger5% chance to not consume Shock Device when capturing (max 35%)
AssistantCapture Chance +4%
ImmortalStamina never depletes
Random TraitsChance to randomly generate 0-2 special traits

Enhancement crystals

Gear that boosts the helicopter in combat.

Beginner's Enhancement Crystal
Beginner's Enhancement Crystal
Beginner's Enhancement Crystal
Intermediate Enhancement Crystal
Intermediate Enhancement Crystal
Intermediate Enhancement Crystal
Advanced Enhancement Crystal
Advanced Enhancement Crystal
Advanced Enhancement Crystal
Ultimate Enhancement Crystal
Ultimate Enhancement Crystal
Ultimate Enhancement Crystal

Daily tasks

Tasks refresh daily: spending energy, catches and collecting resources all grant rewards.

  • Claim any Testworks resource today
  • Spend 20 Experimental Energy today
  • Spend 50 Experimental Energy today
  • Spend 100 Experimental Energy today
  • Spend 200 Experimental Energy today
  • Capture 1 zombie today
  • Capture 2 zombies today
  • Capture 5 zombies today
  • Capture 10 zombies today