World Cup Warm-up
Lead-up to the World Cup: exchange shop, synthesis activity, daily and score battle passes, themed drops and direct purchases.
Event currencies
Drops from campaign bosses: 5 per boss, up to 100 a day.
The multiplier sets how many Arcade Tokens one production costs and how high the pieces a stall prints are.
Three park stalls
The Food Truck, Memorial Shop and Beverage Station each print two item chains and level up to 3: the higher the level, the higher the tiers in the pool. The key that opens or upgrades a stall sits on the board and is made by merging.
Merge chains
Two pieces of a kind merge into the next tier. The small icon under a piece is what scrapping it pays.
Villager orders
An order asks for pieces of a given tier and pays Standard Confetti Cannons plus loot. The percentage is the chance this order is the one rolled for its tier.
Island levels
Tokens spent give points, and points raise the island level — 50 levels in all. A level unlocks order tiers and multipliers and pays a reward.
| Lv | Points | Mult. | Orders (tier:chance) | Reward |
|---|---|---|---|---|
| 1 | 200 | ×1 | 2(1:50% · 2:50%) | Reach Island Lv.2 to unlock Rare Orders |
| 2 | 500 | ×1 | 3(1:40% · 2:30% · 3:30%) | Reach Island Lv.3 to unlock Epic Orders |
| 3 | 1,000 | ×2 | 3(2:40% · 3:30% · 4:30%) | Reach Island Lv.4 to unlock Legendary Orders
and receive valuable rewards: Beach Portrait Frame |
| 4 | 1,500 | ×2 | 3(2:20% · 3:25% · 4:25% · 5:30%) | Reach Island Lv.5 to unlock Mythic Orders
and receive valuable rewards: Demonic Contract |
| 5 | 2,000 | ×4 | 3(3:30% · 4:25% · 5:25% · 6:20%) | Reach Island Lv.10 to receive: Fire Tonic |
| 6 | 2,500 | ×4 | 3(3:30% · 4:25% · 5:25% · 6:20%) | Reach Island Lv.10 to receive: Ice Tonic |
| 7 | 3,000 | ×4 | 3(3:30% · 4:25% · 5:25% · 6:20%) | Reach Island Lv.10 to receive: Lightning Tonic |
| 8 | 3,500 | ×4 | 3(3:30% · 4:25% · 5:25% · 6:20%) | Reach Island Lv.10 to receive: Valor Tonic Selection Chest |
| 9 | 4,000 | ×4 | 3(3:30% · 4:25% · 5:25% · 6:20%) | Reach Island Lv.10 to receive: Wishing Star |
| 10 | 5,000 | ×4 | 3(3:30% · 4:25% · 5:25% · 6:20%) | Reach Island Lv.15 to receive: Light Tonic |
| 11 | 6,000 | ×4 | 3(3:30% · 4:25% · 5:25% · 6:20%) | Reach Island Lv.15 to receive: Dark Tonic |
| 12 | 7,000 | ×4 | 3(3:30% · 4:25% · 5:25% · 6:20%) | Reach Island Lv.15 to receive: Wind Tonic |
Daily chests
Theme Park Battle Pass
Day-count pass
Confetti cannon exchange
Coin packs
Starting board
A 7×7 board. Some cells start covered by chests, hiding pieces and workshop keys.
Game rules
- 1. During the event, tap the Chest and spend [Ancient Gold Coin] to obtain items.
- 2. When items meet order requirements, submit orders to gain exchange items.
- 3. [Ancient Gold Coin]: Obtained from stage drops and bundle purchases (unused [Ancient Gold Coin] converts to a small amount of Gold Coins after the event ends.)
- 4. Points:
- 4.1. Obtain: Spend [Ancient Gold Coin] to gain points.
- 4.2. Level: Earning points increases your level, unlocking rewards and per-use cost multipliers (higher multipliers yield higher-tier items).
- 4.3. Battle Pass: Earning points increases Battle Pass level, unlocking rich rewards.
- 5. Exchange Items: Used in limited-time exchange events to redeem rewards (exchange items convert to small amounts of Gold Coins after the event ends.)