Demon Hunter Ammo ×1
Free
1 · Daily
5x5 field, free chain explosions, line and floor rewards. Milestones take into account the spent ammo of the demon slayer.
The cost of milestones is accurate. For floors, boundaries are shown: from one cartridge per floor to one for each closed cell. The distribution of hits and chain intersections are unknown, so the average flow rate is not reported. Floors above 99 use the prizes and odds of the 99th floor.
Tasks and free passes are counted separately: enter only the ammunition that you have not yet received that you will have time to earn. Do not count fulfilled conditions and already received rewards again.
Ammo returns are only counted for milestones that have not yet been achieved. Take the already available rewards and add them to your ammo supply.
Diamond sets are counted separately from dollars: 288 diamonds for 2 rounds, one set per day.
Need more ammo: 28
When starting from the first day: $2.97
Normal hit / horizontal / vertical / 3×3 / whole field: 96% / 1.5% / 1.5% / 0.75% / 0.25%
1:1, 1:2, 1:3, 1:4, 1:5
Diamonds ×288
2:1, 2:2, 2:3, 2:4, 2:5
Random Tonic Chest (Apex) ×1
3:1, 3:2, 3:3, 3:4, 3:5
Collectible Universal Shard (Red) ×5
4:1, 4:2, 4:3, 4:4, 4:5
Random Tonic Chest (Apex) ×1
5:1, 5:2, 5:3, 5:4, 5:5
Diamonds ×288
1:1, 2:1, 3:1, 4:1, 5:1
Diamonds ×288
1:2, 2:2, 3:2, 4:2, 5:2
Random Tonic Chest (Apex) ×1
1:3, 2:3, 3:3, 4:3, 5:3
Collectible Universal Shard (Red) ×5
1:4, 2:4, 3:4, 4:4, 5:4
Random Tonic Chest (Apex) ×1
1:5, 2:5, 3:5, 4:5, 5:5
Diamonds ×288
1:1, 2:2, 3:3, 4:4, 5:5
Precision Type Memory ×1
1:1, 1:2, 1:3, 1:4, 1:5, 2:1, 2:2, 2:3, 2:4, 2:5, 3:1, 3:2, 3:3, 3:4, 3:5, 4:1, 4:2, 4:3, 4:4, 4:5, 5:1, 5:2, 5:3, 5:4, 5:5
Street Vendor ×1
Demon Hunter Ammo ×1
Free
1 · Daily
Demon Hunter Ammo ×2
Diamonds ×288
1 · Daily
Diamonds ×100 · Demon Hunter Ammo ×10
$0.99
1 · Daily
$0.099 per Demon Hunter AmmoDiamonds ×300 · Demon Hunter Ammo ×20
$2.99
1 · Daily
$0.150 per Demon Hunter AmmoDiamonds ×500 · Demon Hunter Ammo ×30
$4.99
1 · Daily
$0.166 per Demon Hunter AmmoDiamonds ×1000 · Demon Hunter Ammo ×40
$9.99
5 · Per event
$0.250 per Demon Hunter AmmoDiamonds ×1500 · Demon Hunter Ammo ×50
$14.99
No limit
$0.300 per Demon Hunter AmmoThere are no separate pop-up offers for ammo in this configuration.
| Pass points now | Free | Paid branch |
|---|---|---|
| 0 | Demon Hunter Ammo ×1 | Demon Hunter Ammo ×10 · Diamonds ×1288 |
| 30 | Demon Hunter Ammo ×1 | Demon Hunter Ammo ×2 · Tome of Experience ×2 |
| 60 | Demon Hunter Ammo ×1 | Demon Hunter Ammo ×2 · Tome of Experience ×2 |
| 100 | Diamonds ×50 | Demon Hunter Ammo ×5 · Tome of Experience ×5 |
| 150 | Demon Hunter Ammo ×1 | Demon Hunter Ammo ×2 · Tome of Experience ×2 |
| 200 | Demon Hunter Ammo ×1 | Demon Hunter Ammo ×2 · Tome of Experience ×2 |
| 250 | Demon Hunter Ammo ×1 | Demon Hunter Ammo ×2 · Tome of Experience ×2 |
| 300 | Diamonds ×50 | Demon Hunter Ammo ×10 · Tome of Experience ×10 |
| 350 | Demon Hunter Ammo ×1 | Demon Hunter Ammo ×2 · Tome of Experience ×2 |
| 400 | Demon Hunter Ammo ×1 | Demon Hunter Ammo ×2 · Tome of Experience ×2 |
| 450 | Demon Hunter Ammo ×1 | Demon Hunter Ammo ×2 · Tome of Experience ×2 |
| 500 | Diamonds ×50 | Demon Hunter Ammo ×10 · Tome of Experience ×10 |
| 600 | Demon Hunter Ammo ×1 | Demon Hunter Ammo ×3 · Tome of Experience ×3 |
| 700 | Demon Hunter Ammo ×1 | Demon Hunter Ammo ×3 · Tome of Experience ×3 |
| 800 | Demon Hunter Ammo ×1 | Demon Hunter Ammo ×3 · Tome of Experience ×3 |
| 900 | Diamonds ×50 | Demon Hunter Ammo ×20 · Street Vendor ×1 |
Event Rules: 1. Spend 1 unit of Demon Hunter Ammo to clear an unexplored area and earn a reward. 2. Clearing unexplored areas may trigger bursts, which can chain without extra ammo. Hitting cleared areas again grants rewards only, with no further bursts. Floor 1 odds: 1) Normal clear: 96% 2) Horizontal burst: 1.5% 3) Vertical burst: 1.5% 4) 3×3 burst: 0.75% 5) Board-wide burst: 0.25% 3. Complete a line for Line Rewards. Clear all areas for the floor's grand prize, then advance to the next floor. 4. See all floor rewards in the Grand Prize Preview. 5. Tap to claim progress rewards when total Demon Hunter Ammo consumed reaches each threshold. Changing floors does not reset progress. 6. At event end, earned but unclaimed progress rewards are mailed to you. Unused event items are converted into coins, so use them in time. Reward Odds: 1. Minor rewards are random, based on the current floor's published odds. The same item can be obtained repeatedly. 2. Minor reward odds and burst chances are independent. Bursts do not affect minor reward drop rates. 3. Line Rewards, floor grand prizes, and progress rewards are fixed rewards granted when their requirements are met.
Milestone progress is saved when changing floors. When a new event occurs, the client requests a new state. The remaining items are turned into coins upon completion.