Frost Treasure
A three-tier supply gacha: each draw spends a Supply Voucher or a Fortune Key and always pays out. An Advanced Reward is guaranteed within 10 draws, the Grand Prize within 100, and leftover pity carries into the next run. There are three draw lines on the same machine, each with its own Grand Prize: the ice rifle Freezing Core, the hero Ice Diamond Princess and the Laser Sword sidearm. Every draw also banks Treasure Points for the shop, the milestone track and the pass.
Draw lines
Two draw lines on one machine — cost, odds and guarantees are shared; the grand prize, reward pools, milestone track, shop, pass and packs are not. Pick a line to see its numbers.
Headline prize
Dance of Frost, Deadly Blast
Either token works; the supply voucher is spent first.
A duplicate converts into:
Freezing Core
Three reward tiers
Every draw pays out exactly one reward. The tier sets the odds, the guarantee and how many Treasure Points it banks.
Pity carries over between events
How the chance ramps
The chance climbs with every miss and hits 100% on the last draw. The counter resets once the tier drops.
Grand Prize
Advanced Reward
Reward pools
Cumulative-draw milestones
Exchange shop
Shop currency —
Treasure Points
A free run banks about 340 points: 200 from event tasks and at least 140 from the 13 free draws (which contain 1 guaranteed Advanced rewards).
Free voucher income —
S1 Season Supply Voucher
Everything the event itself pays out without spending. Battlefield rewards are not counted here: that is a separate mode whose round and season outlast one event run. Vouchers survive the event and carry into the next run, just like pity progress.
One run free-to-play is not enough: 13 draws are only a 1.3% shot at the gun, while the hard guarantee sits at draw 100.
Gold, diamonds and ads cannot buy the voucher: it is on no shelf in the shop or the exchange, and the ad pack pays diamonds and gold only. The other token, the Fortune Key, comes from the game's general economy. The remaining event tasks pay 200 Treasure Points.
What a guaranteed weapon takes
- Free vouchers: 10 up front + 3 landing on the way (milestones at draw 10 and 40, the pass's start node) → 13 drawsno money
- Buy the pass — its paid lane hands out vouchers as you go: 18 draws$9.99
- Buy 82 more vouchers — that reaches draw 100, the hard guarantee(cheapest: 1×$0.99 + 1×$2.99 + 2×$4.99 + 2×$9.99 + 1×$19.99)$53.93
- Total for a guaranteed gun on draw 100$63.92
The best value voucher is the $0.99 pack (3 of them, $0.33 each); it resets daily, so spreading purchases across the run comes out cheaper. Or buy the weapon outright in its own pack for $99.99.
Treasure Battle Pass
Nodes unlock on draw count, not on points.Paid track — $9.99.
Packs
Game rules
- 1. Each draw grants one reward from the reward pool.
- 2. Rewards are divided into Standard Rewards, Advanced Rewards, and Grand Prizes.
- An Advanced Reward is guaranteed within every 10 draws.
- A Grand Prize is guaranteed within every 100 draws.
- 3. Remaining pity progress carries over between events. When this event returns, the pity progress from the end of the previous event will be retained.
- 4. Lucky Keys and Armament Supply Vouchers can both be used in this event. Armament Supply Vouchers will be consumed first when drawing.
- 5. Each draw grants Armament Points. The amount depends on the reward obtained:
- ·Standard Reward: 10 points;
- ·Advanced Reward: 20 points;
- ·Grand Prize: 50 points.
- The exact probability distribution for each reward tier is shown below.