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New Compass Guide

Guide to the new version of Compass Recently, the game has been updated with new time and space difficulty, as well as a color-level compass. Many new players don’t know much about this aspect Here the military advisor will introduce you one by one. 1.Basic introduction First, there are 3 newly added difficulties. They are 13, 14, and 15 respectively. 13 You need to clear the main story level 120 and the time and space level 12 to challenge. 14 You need to clear the main story level 130 and the time and space level 13 to challenge. 15 You need to clear the main story level 140 and the time and space level 14 to challenge. Among them, difficulty 13 is for level 11 compass, with a minimum initial value of more than 5.4%. Difficulty 14 is for level 12 compasses, with a minimum initial value of more than 9% Difficulty 15 gives a level 13 compass, with a minimum initial bonus of more than 12.6% The initial attributes alone are far beyond the best level 10 compass that has been enhanced before. And the new compass also adds color levels Color levels have 2 special effects. First, the set effect
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As shown in the picture above. After 6 pieces of level 13 compass sets, 15 layers can be stacked every 20 seconds. It only takes more than 2 minutes to fully stack and obtain a 20% final damage increase. And you can also get a lot of fatal chance, fatal damage, elemental damage, and combat power bonus from the set effect. Second, the prism property.
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If it is a color compass, under the additional attributes, there will be a prismatic attribute. The attributes that can appear in each position are different. You can click on the question mark icon to the right of the prism attribute to view the details. The number 123456 in the compass name here is too difficult to remember, so we just call him according to the direction the compass arrow points to. For example, the compass arrow in the picture above points to the left, we call it <Left Compass> So the six compasses are respectively <upper left compass>, <upper right compass>, <left compass>, <right compass>, <lower left compass>, <lower right compass>. Disk> We will introduce the specific combination of compass prism color attributes below. 2. Introduction to inheritance gameplay. In the space-time collaboration coin store, you can buy a compass converter for 100 collaboration coins. The purchase limit is 10 pieces per week, and the price is basically negligible, so just buy it. What is the core of inheritance gameplay? First of all, you cannot inherit high-level things to low-level ones. That is to say, the 13th-level compass cannot be inherited to the 12th-level compass. Of course, there is no need to do so. Secondly, the positions of the two compasses inherited and inherited must be the same. In other words, <Upper Left Compass> can only inherit <Upper Left Compass> Finally, the strengthening degree of the two compasses inherited and inherited must be equal. In other words, a compass with 0 enhancements can only inherit a compass with 0 enhancements. A compass strengthened 20 can only inherit a compass strengthened 20. Of course, there is no need to inherit the enhanced 0 one, you only need to inherit the +20 one, which will be discussed later. So, when we click on this compass Click on property inheritance You can transfer the additional attributes of another compass to this compass intact. Remember, it is completely intact and all 4 additional attributes are replaced exactly the same. It is not possible to select 1 attribute individually for replacement.
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As shown in the picture above It will directly replace the four additional attributes of the compass on the left completely. So what is the use of this inheritance function? First of all, the colored compass has a low explosion rate But red has a higher explosion rate. In terms of the numerical values of the additional attributes, the two are exactly the same. So after we obtained the color compass, the dissatisfaction with the enhancement was not attached to the attack percentage. Or the following 3 additional element attributes are not satisfactory We directly strengthen the red compass. When it is strengthened to satisfaction, it will be directly inherited to the colored compass. That’s it. Nowadays, more than 10,000 strengthening materials can be dropped from each plate of time and space. There is no shortage of strengthening materials at all. You can rest assured and work hard to build them. 3. Matching articles The matching of compasses is mainly determined by the prism attribute. First of all, when we don’t have enough compasses in the early stage Of course, there is no doubt that priority will be given to collecting 6 colored compasses Don't worry about his attributes Even if there is a lower level compass For example, at the position <lower left compass>, you only have a 13th level red compass and an 11th level color compass. Although the additional value of level 13 is higher But we still give priority to wearing the 6-piece colorful compass suit if we can get it together. The skills and additional attributes of the set are much higher than the values attached to the basic compass. Secondly, when we have a complete set of color compasses Then you can have higher-level pursuits We need to prepare at least 3 sets of compasses 1. Peak parkour compass You only need to prepare 3 compasses for this set They are <upper left compass>, <left compass>, <lower left compass> Because only the prismatic attributes of the compasses in these three positions can provide movement speed bonuses. There is no need to strengthen these three compasses, and they absolutely do not need to be strengthened. Because to avoid too high space-time value When running at the peak, the lower the time and space value, the better. This will fill up the time and space value faster and release more time and space. 2,pvp compass PVP, which is the compass used in fighting You only need to prepare 2 extra compasses for this set, because the arena damage-increasing attribute of the same type of weapon will only be used in 2 positions of the compass. appears on. For example, the damage-increasing prismatic attribute of the arena heavy machine gun in the picture above will only appear in two positions: <Left Compass> and <Right Compass> Specifically, in which two locations do your commonly used weapons appear? You can click on the color compass at the corresponding location. The question mark icon to the right of the Prismatic attribute can be used to view the attributes that may appear at this location. If you want to switch weapons frequently for arena fights Just prepare a few more sets, and prepare 2 colored compasses for each set of weapons. 3,pve compass That is, the compass used to fight monsters. To fight monsters, we definitely don’t need attributes such as damage increase and movement speed in the arena that do not increase damage. Just maximize the damage. If it’s a rate-firing weapon, use combos If it's a reloading weapon, it will reverberate (Combos and echoes can only be spawned by the three compasses on the right) In other cases, the explosive damage is greater than the elemental damage, which is greater than the fatal damage. You can choose elemental damage according to the weapon you use. Under normal circumstances, considering that it is not so troublesome to change the compass frequently, we try to choose more versatile explosive damage and Fatal damage would be more appropriate Special reminder Because considering that if you want to inherit, you need to prepare multiple sets of compasses Therefore, all our colored compasses should not be disassembled. If not used, keep them aside for later use. This guide ends here. I wish you all good luck in every game. Author: