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Weapon "Blazing Summer" (RPG)

Weapon rating RPG "Blazing Summer"

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The newest weapon “Bright Summer Breeze” (the name is too cumbersome, because of the fiery rocket launcher I will henceforth call it RP) has already appeared in the game.

Many friends are interested in the characteristics and applicability of this weapon.

Here the strategist will explain everything in order. According to tradition, first we will analyze the skills one by one. (Experienced players who are familiar with the game can skip this part and go straight to the practical combination in battle.)

Every 5 seconds, [Lava Burst] is activated, dealing 1600% fire damage and applying the [Scorched] effect to enemies: fire damage taken is additionally increased by 20%, movement speed is reduced by 20%.

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Tactical Skill First: Third generation and newer weapons always have a tactical skill. Every few seconds, activates an area of ​​damage (AoE) slightly larger than Fire Meteor (Fire stat) and applies the Scorched debuff (this buff interacts with the weapon's Flamethrower to cause burst AoE damage). Enemies who receive damage receive a debuff: fire damage taken is increased by 20–40%. This gives an advantage to other weapons as well, especially the Lightning Crossbow (its overload damage accounts for a significant portion).

Now weapon skill

[Image: 147, 792, 730, 855]First up is the purple skill. It is important for beginners: we are talking about the last cartridge in the magazine.

It's not a cooldown, so it's not a cooldown build. His awakening skill also means that cooldown is impossible, more on that later. "Last round" means that if you keep the magazine at 1 round, then each shot is the last. How to achieve this will be explained in detail later. Here you can understand it this way: after 25 shots, a ring eruption of fire occurs around you. The eruption deals multi-hit damage, and each time a hit hits an enemy with the Burned effect from the tactical skill, an additional explosion occurs, causing a small AoE of fire damage.

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When weapon ammo damage is dealt, [Festive Heat Fruit] has a chance to spawn. When picked up, grants a random powerful buff. Picking up also activates [Controlled Flamethrowing]: Erupts in a fixed direction.

Orange Skill: Whenever ammo damage hits a monster, Festive Heat Fruit has a chance to spawn.

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The picture shows the effects of all Holiday Heat Fruits. Among them there are 3 types that stack 6 times and last the entire party.

5 types of powerful explosive buffs that last for 15 seconds. The effects are very strong.Each time you pick up a Festive Heat Fruit, you will begin to breathe fire towards the nearest enemy. This eruption also interacts with the Scorched debuff from the tactical skill to create continuous burst AoE damage.

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Red skill: understood in 2 parts. Firstly, after upgrading to a red weapon you definitely get +200% fire damage.

After learning the Overload affix in-game, an additional +100% fire damage is added, and each hit from your flamethrower causes an overload effect - no lightning is needed for this.

Next is the awakening skill

Each time you take damage, it causes a fiery explosion in the area and does not consume ammo for 20 seconds. Each time this effect is activated, the chance of not using up ammo permanently increases by +5%.First, the skill level 120 awakening: as a rule, if you succeed in awakening, it is easy to get to this level. Each time you take damage, it causes a fiery AoE explosion, and shots do not consume ammo for 20 seconds. That is, even if there is 1 cartridge in the magazine, each shot is the last, and the cartridges are endless - no reloading is needed. And each time you receive damage, you permanently increase your chance of not wasting ammo by +5% for the current batch. That is, after taking damage 20 times, you will forever receive infinite ammo in that batch. In practice, with the Standing Shooting affix, it is enough to take damage 12-14 times (depending on whether you upgraded this affix at the camp research station) to permanently get infinite ammo.

[Controlled Flamethrowing] puts a normal monster into a [Fire Fear] state: it runs around chaotically, dealing fire damage to oncoming enemies and spreading [Scorched].

Level 500 Awakening Skill: This is [Controlled Flame Throwing], which occurs when picking up the Festive Heat Fruit. The fire erupts in one direction without turning.

Causes one small monster to panic and run around randomly, dealing fire damage along the way and applying the Burned debuff.

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[Lava Burst] interval is reduced by 1 second. [Flamethrow] causes explosions on targets with [Scorched] 1 time more.

[Activated when the overall body kit level reaches 900]Level 900 Awakening Skill: Reduces the trigger interval of a tactical skill by 1 second. That is, from 5 to 4 seconds (for 0 stars), from 4 to 3 seconds (for 2 stars), from 3 to 2 seconds (for 4 stars). Also doubles the number of Flamethrower explosions on targets with [Scorched].

Next, basic information about weapons

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This weapon has a uniquely high ammo damage ratio of 2.3 (other weapons generally do not exceed 1). The rocket launcher is the most special weapon in this game. Its cartridges, regardless of your penetration characteristics, cannot penetrate any monster. To compensate, each ammo that hits a monster explodes, dealing minor AoE damage and causing the ammo's effects. That is, if you hit three small monsters standing nearby with one bullet, each of them takes damage, and if you have the “Ice Enchantment” affix, you can freeze all three with a probability with one bullet. While rocket launcher rounds do not penetrate, they can ricochet, and each ricochet also deals AoE damage. Example: three monsters A, B, C stand together. On a +2 ricochet, you hit A first - AoE damage hits B and C. On the first ricochet on B, AoE damage hits A and C. On a second ricochet on C, AoE damage hits A and B. Thus, one shot gives multiple damage. Therefore, the rocket launcher really needs the ricochet affix. In the main levels or in the Time Savers mode......we first take the <Rubber Bullet> affix from the rate of fire branch to get ricochet +1 - this gives a qualitative change.

Further recommendations on assemblies

  1. Boss Hunt

Based on measurements in Boss Hunt mode (Monday), the RP damage is approximately several times higher than that of the Hurricane, and about 20% lower than that of the Lightning Crossbow of the same star rating (because the Lightning Crossbow has a full set of pets and a character; if you do not use its character, it will be lower than the RP). The bosses don't have small monsters to ricochet, and they don't have time to eat key heat fruits.

Recommended build:
Character: Lulu (if not awakened, take “Modified Fighter”)
Weapon: Bright Summer Breeze (RP)
Support Pets: Pyreon Explosive + Bunny Orchestra. If there are “Commander: Silver Wolf” 2+ stars, you can resonate another pet to increase damage.
Attack Pets: Hellfire + Light Ring

  1. Guild raid

Recommended build:
Character: Modified Fighter
Weapon: Bright Summer Breeze (RP)
Pets: Pyreon Explosive + Rabbit Orchestra. If there are "Commander: Silver Wolf" 2+ stars, you can resonate "Fast Shadow Fast Vortex".
Attack Pets: Hellfire + Light Ring

Recommended affixes for guild raid:

· Red (primary): [image: 2x2 affix table, text in Russian]
· Yellow (optional): ...
· White (do not choose): ...(Illustration captions: "Quantity: Double Shot, Super Shot, Heavy Fire"; "Rate of Fire: Rapid Fire, Rubber Bullet"; "Toughness: Standing Fire"; "Movement Speed: Brisk Movement"; "Defense: Furious Fire"; "Life: Vitality"; "Wrath: Defender's Faith"; "Shield: Sacred Defense.")

  1. Passing levels (main storyline)

Recommended build:
Character: Lulu (if not awakened - Modified fighter)
Weapon: Bright Summer Breeze (RP)
Pets: Pyreon Explosive + Fast Shadow Fast Vortex. If there are “Commander: Silver Wolf” 2+ stars, you can resonate “Star Devourer stars”. If you are not sure of your positioning, you can take the “Magmatic Heart”.
Attack pets: Hellfire + Tuan-tuan (if the crit chance is >70% and you have the Ring of Light skin, you can replace Hellfire with a Ring of Light).

Recommended affixes for main levels:

[Color-Coded Affix Chart]

· Red (main): for the boss, first of all, “Ricochet”, then “Book of Fire”.
Yellow (optional):
Damage: Power Shot, Ultimate Bullet, Auxiliary Output
Quantity: Double Shot, Super Shot Streak
· Rate of fire: rapid fire, rubber bullet, standing shooting (Rubber bullet and standing shooting are priority)
Freeze: Ice Enchantment, Ice Area (Primary Control), Ice Arrow
· Overview: Wrathful Eye, Magic Eye, Insight, Range· Speed: vigorous movement (killer - 1 point for ease of movement)
· Life: vitality, wrath of the sun
· Killer: killing giants, killing pleasure, meeting a strong one - strengthening, execution
· Fire: Fire Enchantment, Fire Mastery, Overload, Warm Flow (HP Recovery)
· Darkness: heresy, deadly plague (withering)
· White (do not choose): ...

  1. Arena

Recommended build:
Character: Hellbaron (temporary replacement, no character yet)
Weapon: Bright Summer Breeze
Support Pets: Silver Leader Commander: Silver Wolf + Ceremonial Guard
Attack Pets: Hellfire + Swift Charger Fast Vortex

War vehicle skills: on the left - Energy Laser (if not, then the “Simple Skill” is blue), on the right - Intelligent Sight.

  1. Virtual battlefield

The RP's abilities in the virtual battlefield are vastly superior to Hurricane and Lightning Crossbow, but inferior to Light Spray (which is good for full-screen damage).

Recommended build:
Character: Lulu (if not awakened - Modified fighter)
Weapon: Bright Summer Breeze
Pets: Pyreon Explosive + Star Devourer. If there are "Commander: Silver Wolf" 2+ stars, you can resonate "Polar Frost Penguin".
Attack Pets: Hellfire + Tuan-tuan

Recommended affixes:

4 main books for bosses: book of fire, ricochet, strength, madness.

Pre-selection of affixes:· Fire 4 (fire enchantment, fire mastery, warm current, overload). If you have enough points, +1 on the branch to take “Fire Meteor” to activate “Elemental Companion”.
· Overview 4 (Wrathful Eye, Magic Eye, Eagle Eye, Insight)
· Ice 2 (ice enchantment, ice arrow)
· Life 2 (vitality, anger)
· Boss Slayer 4 (giant slaying, killing pleasure, execution, soul collection)
· Darkness 2 (heresy, withering). If you have enough points +2 to the “Plague” branch.
· Quantity 3 (double shot, head to tail, heavy fire)

Rate of Fire 4 (Rapid Fire, Rubber Bullet, Standing Fire, Tenacity)
· Reload 4 (fast reload, upgrade, stolen magazine, mini-magazine). This branch is only needed to access Madness; If you don’t have enough points, you don’t have to take it, but then you can’t use “Madness.”
· Total of 29 affixes (those who have a red pet with a bonus affix at the start - shorten it yourself).

If you have enough points, you can also take:

Damage 4 (Power Shot, Heavy Bullet, Death Harvest, Ultimate Bullet)
· Light bullet from the fire rate branch
· Evasion 2

These are the recommendations for the application version. Users of the WeChat version should take "Ice Blast" from the ice branch.

  1. Time savers

Recommended build:
Character: Modified Fighter
Weapon: Bright Summer Breeze
Pets: Pyreon Explosive + Fast Shadow Fast Vortex. If there are “Commander: Silver Wolf” 2+ stars, you can resonate “Star Devourer stars” or “Rabbit Orchestra”.Attack Pets: Hellfire + Light Ring

Recommended affixes for Time Savers:

[Affix table]

· Red (main): for the boss, first of all, “Book of Fire”.
Yellow (optional):
Damage: Heavy Shot, Ultimate Bullet, Large Caliber Bullet
Quantity: Double Shot, Super Shot Streak
· Rate of fire: rapid fire, rubber bullet, standing fire (rubber bullet and standing fire MUST come first)
Freeze: Ice Enchant, Ice Area (Monster Control), Ice Arrow
· Overview: Wrathful Eye, Magic Eye, Insight, Eagle Eye
· Killer: killing giants, killing pleasure, execution (meeting the strong)
Fire: Fire Enchantment, Fire Mastery, Overload, Warm Current
· Darkness: heresy, deadly plague (withering)
· White (do not choose): ...

Result:

Comparison across different modes:

· Arena: Currently, the RP, Lightning Crossbow and Ice Sniper Rifle form a “three tripod”, ahead of other weapons. Three of them are almost indistinguishable (RP has a slight advantage, and after the release of 专属 the character should become stronger).
· Time Savers: Significantly ahead of Hurricane and Light Spray, slightly stronger than Lightning Crossbow.· Main levels: without affixes at the start it is much stronger than Hurricane and Light Spray, slightly inferior to Lightning Crossbow. After accumulating passives, much stronger than Lightning Crossbow, excellent clearing and field control - can hold a large vacuum zone for your movement. Single damage is almost equal to a lightning crossbow of the same star rating. Group damage is a significant advantage.
· Control and Feel: The continuous fire rate is better for beginners than the Intermittent Lightning Crossbow or the Light Spray reload build.
· Virtual battlefield: currently second most powerful; still can't topple Light Spray with its full screen damage.

Considering that this weapon hasn't yet released a pet skin and a key character, and it already has such power: if you don't have a handy weapon, the RP should be a good choice - it's outstanding in all aspects.

This guide ends here.

I am sure that dear viewers now have a clear idea of ​​the strength and builds of this weapon. Thanks for watching.

Authors: Паша J.S.