Island Adventure
The Island Paradise Adventure event has already launched in the game on the 5th.
Donation levels
<Materials>
Materials are divided into 6 levels.
From two 1st level you get one 2nd level.
From two 2nd level you get one 3rd level and so on. The “two for one” rule works at all levels.
Note: All existing materials can be dragged to any position.
If you click on your material, you can sell it without completing the task, but selling directly is unprofitable and is not recommended.
<Frozen Materials>
This cell with the material is initially provided by the system, but it is not yet available. To activate it, you need to combine it with any of your materials to obtain a higher level material. After that, it will become a regular material that you can use.
<Store>
When the icon shows a locked fence, the store cannot be opened.
It is enough to combine any frozen material located near the store with your material to make the fence disappear.
After that, you can click on the store and open it.
There are 3 types of stores in total.
Each type has levels: blue, purple, orange.
When you open the orange store, instead of a fixed supply of tier 1 materials (like the blue store), you will randomly receive tier 1, 2, and 3 materials.
If you are lucky enough to get a level 3 material, this means 4 times the efficiency.
Therefore, first of all, in this event you need to open all stores to the maximum level.
<Chest>The chest contains frozen materials.
You need to move your material in any direction (top, bottom, left, right) from the chest and combine it.
After this, the chest will open and the materials will become frozen materials (available for further combining).
Stores
By clicking on the store, you spend game coins and receive materials.
· Western Diner: Produces hamburgers and fries.
· Gift shop: produces rag dolls and candy.
· Beverage Shop: Produces drinks and cakes.
Cost per action
<Multiplier>
When the store is open to maximum level:
· Multiplier x1: 1 game coin is spent, random material of the 1st, 2nd or 3rd level is issued.
· Multiplier x2: random level 2, 3 or 4 material is given out.
· Multiplier x4: random level 3, 4 or 5 material is given out.
Including a multiplier does not affect the cost-benefit ratio, it is the same. So don't worry, if you want to save time, feel free to turn it on.
To enable the multiplier, you need to have a sufficient number of game coins. If there are not enough coins, the multiplier is not available.
<Level>
By passing tasks, you receive gold, which increases your level.
When there is enough gold, you need to click on the icon to increase the level.
Leveling up rewards you with gold and silver holiday guns, in-game coins, and other in-game items.
The higher the level, the higher the level of tasks.
After level 10, red tasks open.
<Quest>Once you have the materials needed for a quest in your inventory, you can turn in the quest and receive a reward.
Gold is used to level up.
Gold and silver holiday cannons are used to exchange for rewards.
Job levels:
· White task: Level 2 materials required.
Reward: 100 festive confetti + several materials.
Instant completion (auto-completion): 1 game coin.
· Green quest: Level 3 materials required.
Reward: 200 festive confetti + several materials.
Instant execution: 2 game coins.
· Blue quest: Level 4 materials required.
Reward: 400 festive confetti + several materials.
Instant execution: 4 game coins.
· Purple quest: Requires level 5 materials or 2 level 4 materials.
Reward: 800 festive confetti + several materials.
Instant execution: 8 game coins.
· Orange quest: Requires level 6 materials or 2 level 5 materials.
Reward: 1600 festive confetti + several materials.
Instant execution: 16 game coins.
· Red quest: 2 level 6 materials required.
Reward: 3200 festive confetti + several materials.
Instant execution: 32 game coins.
Note: Instant execution becomes available after all stores are opened and if you have more than 100 game coins.
When purchasing with a x1 multiplier, you are likely to receive materials of levels 1, 2, 3.Auto completion simply spends coins according to the principle: 1 coin = 1 level 2 material, completing the task for you. No more luck. Efficiency is no worse than playing manually. And there are no situations when a task requires hamburgers, but the store only gives out fries.
Tip: You can use auto-completion right away. Luck gives slight fluctuations, but overall the ratio remains approximately the following:
1 game coin = 10 event level experience = 100 festive confetti.
Now let's calculate the total number of game coins for a cash-strapped player.
· At the start: 50 coins.
· Free part of the Battle Pass: 60 coins.
· Free Carnival Pass: 20 coins.
· Free every day: 2 coins × 10 days = 20 coins.
· Total without using diamonds: 150 coins.
· Daily receipt of coins from mobs: 100 coins × 10 days = 1000 coins.
· In total you can get 1150 coins.
This means that a free player (without spending diamonds) can reach level 15 and get a full set of relics: colored + red + orange + purple, about 300 thousand confetti and other materials.
Now let's calculate the costs for different paid levels.
Second level (about 296 yuan):
· Purchase with diamonds (10 days): 50 coins.
· Buying both passes (6+68 yuan): total 800 coins + 1 random character + 50 thousand confetti.
· Daily purchase for 6 yuan (10 days): 500 coins.
· Daily purchase for 18 yuan (9 days): 900 coins.
Total: 296 yuan.Reward: a complete set of relics (colored + red + orange + purple), 2 pieces of colored relics (can be upgraded to 1 star), red decoration “Millennium Obelisk” (2 pieces), about 600 thousand confetti, materials, potions.
Third level - maximum, level 50 (about 614 yuan):
· Purchase with diamonds (10 days): 50 coins.
· Buying both passes (6+68 yuan): 800 coins + 1 character + 50 thousand confetti.
· Daily purchase for 6 yuan (10 days): 500 coins.
· Daily purchase for 18 yuan (10 days): 900 coins.
· Daily purchase for 30 yuan (10 days): 1500 coins.
Total: 614 yuan.
Reward: a full set of relics (colored + red + orange + purple), 3 colored relics (can be upgraded to 2 stars), red “Millennium Obelisk” decoration (2 pieces), 1 super trade coin, about 950 thousand confetti, materials, potions.
This is where the strategy ends. Thank you for your attention.
Posted by Dogface Strategist