Zombie Waves Codex
Паша J.S.Mechanics

Mechanics of the new hero: HP consumption as damage received

Brief overview of the new character:

  1. There is a significant increase in damage.
  2. The health (HP) consumption mechanic of a new character is considered to be taking damage. This activates effects such as infinite ammo from the Awakening skill, Berserk bonuses, healing from Turtle, increased maximum health from the Tuantuan skin, and short-term invulnerability that occurs when taking damage.
  3. Entering Spacetime mode also counts as taking damage; Although the health bar is not displayed, the character retains a supply of it, which allows you to activate effects that trigger when taking damage (for example, infinite ammo).
  4. Efficiency in the Arena has also increased significantly; At the moment, pairing Cannon with a new character is the strongest combination for this mode.
  5. The maximum amount of accumulated health is limited to 15 units; exceeding this limit results in the loss of health without further increasing the accumulated supply.

However, there is a serious drawback: due to the health consumption mechanics, the character is effectively limited to 6 HP. While this can be dealt with in most zones, it becomes a huge problem during the boss duel stages. There is practically no room for error: one boss skill that deals 6 units of damage leads to instant death with no chance of recovery. It is unclear whether this is a bug or whether this feature will be fixed.

Authors: Паша J.S.