Weapon drawings: how to open and download
Pasha J.S.:
Blueprint mechanics for beginners
Blueprint mode opens on the 21st day after the server launches. This guide will tell you everything in detail.
- Conditions for opening all drawings
First you need to understand how to open different types of drawings:
· Regular Blue Blueprint: Activates automatically when the function is opened.
· (Image: Regular drawing, assembly 25/25)
· Rifle blueprint: Awarded for completing laboratory levels 1-100.
· (Image: Rifle drawing, assembly 25/25)
· Machine gun blueprint: Unlocks after topping up with 30 yuan.
· (Image: Machine gun drawing, assembly 25/25)
· Purple blueprints for other weapons: Unlocked for 3,000 diamonds.
· (Images: Drawing of a rocket launcher, sniper rifle, shotgun, crossbow; build 25/25)
· Advanced Robot Blueprints (orange): Exchanged in the guild store for reputation.
· (Image: Guild Store, update in 1 hour 31 minutes, limit 3 per week, price 900, 900...)
· Orange blueprints for other weapons:
· (Images: Advanced Blueprint for Crossbow, Shotgun, Machine Gun, Sniper Rifle, Rifle; Build 25/25)
· The first appearance is usually as a guarantee reward on the 600th lap in the third season of events with “weapon chests”. If you missed it, you can get it in some other events.
· Note: Quite expensive. The price-quality of the drawings is average, unless there are updates in the future.
- Details about properties and filling strategy
Each drawing has 25 cells. Modules are divided into three quality levels:· Red: 3000 attack + random special ability. Occupies 1 cell.
· Orange / Purple / Blue? (The text indicates: quality, attributes, position occupied).
Key Mechanics:
· Basic Properties (Permanent): Once a module is placed in a blueprint, its properties are permanent, regardless of whether the blueprint itself is equipped.
· Build properties (activated): Effective only when this blueprint is equipped.
Conditions for activating assembly properties:
- Fill in the drawing (with any modules) → Activation of the 1st property.
- Fill in + 10 modules (i.e. 10 modules in the drawing) → Activate the 2nd property.
- Fill in + 20 modules → Activation of the 3rd property.
Recommended strategy:
· First stage (expansion): At the beginning of the game, you need to fill out each blueprint. It is recommended to place 5 orange + 5 purple modules per drawing. Don't rush to synthesize red ones, otherwise some blueprints may remain unfilled. First, occupy all the cells of all blueprints for the sake of basic properties.
· Second Stage (Specialization): When all the blueprints are completely filled, focus on the blueprint of your most commonly used weapon. Synthesize 15 red modules + 5 orange - this is enough to activate the third property of the assembly (example with a shotgun).· Third stage (final): When you get the orange blueprint (for the weapon), in addition to activating the three build properties for your main weapon, build the build properties of the orange blueprint first. The third build property of the orange blueprint works even when it is NOT equipped, similar to the "aura" or global buff in other games.
· (Image: Orange blueprint with caption "When this blueprint is not equipped, the blueprint skill is still in effect")
· Basic properties:
· Base attack +75000
Attack Bonus +3%
· Sniper attack +6000
· (Image: Orange crossbow blueprint)
· Crossbow attack +24000
The main principle of embedding: First of all, fill in all the drawings, then make 15+5 on all drawings, and finally fill all drawings with red modules. Do this gradually, updating in sync with the “Path of Evolution” event.
Purchase and synthesis of modules
At the beginning of the game: Use everything you have.
"Path of Evolution" event with blueprint support: Usually do not open accumulated module tickets, but open them during the "Path of Evolution" event to complete tasks.