Mechanical Zombie
Mechanical Zombie · 机械丧尸 · summonable ally
Main skill
[Summon]: Summons Mechanical Zombie from the sky. Mechanical Zombie has 300000 initial energy points, consumes 10000 energy per second while on the field, and leaves the field when energy is depleted.
[Damage]: While Mechanical Zombie is on the field, it creates shockwaves dealing 0.5% of max HP as damage per second to all enemies within 8m (ineffective against bosses and elites).
[Taunt]: During the first 15s of Mechanical Zombie's presence, it attracts attacks from all Mobs and Elites.
[Lockdown]: While Mechanical Zombie exists, it also seals 2 Common Zombies per second and makes them drop their XP items early.
[Taunt End]: When taunt ends, immediately freezes all enemies for 0.5s. If still taunting when leaving the field, triggers upon exit.
1. After unlocking Mechanical Zombie, you can use Mechanical Zombie core skills in Campaign Stages, Challenge Stages, and Virtual Battleground, limited to once per battle. 2. Mechanical Zombie core skills have 5 parameters, improved by upgrading the core and four components. 3. Mechanical Zombie has 4 support skill slots, which are gradually unlocked as core tier increases, allowing different support skills to be equipped to enhance Mechanical Zombie's in-battle effects.
5 main-skill parameters
Leveled by core level (50 ranks, up to lv. 5000) and four components. Range lv.1 → max.
Support skills (38)
4 slots, unlocked by core rank. By rarity.
Rare (14)
When Mechanical Zombie's taunt ends, triggers an explosion dealing {0}% of your character's ATK as damage to enemies within a 12-meter radius. If still taunting when leaving the field, triggers upon exit.
all 51 lvs
| lv. 0 | When Mechanical Zombie's taunt ends, triggers an explosion dealing 2500% of your character's ATK as damage to enemies within a 12-meter radius. If still taunting when leaving the field, triggers upon exit. |
| lv. 1 | When Mechanical Zombie's taunt ends, triggers an explosion dealing 2500% of your character's ATK as damage to enemies within a 12-meter radius. If still taunting when leaving the field, triggers upon exit. |
| lv. 2 | When Mechanical Zombie's taunt ends, triggers an explosion dealing 2500% of your character's ATK as damage to enemies within a 12-meter radius. If still taunting when leaving the field, triggers upon exit. |
| lv. 3 | When Mechanical Zombie's taunt ends, triggers an explosion dealing 2500% of your character's ATK as damage to enemies within a 12-meter radius. If still taunting when leaving the field, triggers upon exit. |
| lv. 4 | When Mechanical Zombie's taunt ends, triggers an explosion dealing 2500% of your character's ATK as damage to enemies within a 12-meter radius. If still taunting when leaving the field, triggers upon exit. |
| lv. 5 | When Mechanical Zombie's taunt ends, triggers an explosion dealing 5000% of your character's ATK as damage to enemies within a 12-meter radius. If still taunting when leaving the field, triggers upon exit. |
| lv. 6 | When Mechanical Zombie's taunt ends, triggers an explosion dealing 5000% of your character's ATK as damage to enemies within a 12-meter radius. If still taunting when leaving the field, triggers upon exit. |
| lv. 7 | When Mechanical Zombie's taunt ends, triggers an explosion dealing 5000% of your character's ATK as damage to enemies within a 12-meter radius. If still taunting when leaving the field, triggers upon exit. |
| lv. 8 | When Mechanical Zombie's taunt ends, triggers an explosion dealing 5000% of your character's ATK as damage to enemies within a 12-meter radius. If still taunting when leaving the field, triggers upon exit. |
| lv. 9 | When Mechanical Zombie's taunt ends, triggers an explosion dealing 5000% of your character's ATK as damage to enemies within a 12-meter radius. If still taunting when leaving the field, triggers upon exit. |
| lv. 10 | When Mechanical Zombie's taunt ends, triggers an explosion dealing 7500% of your character's ATK as damage to enemies within a 12-meter radius. If still taunting when leaving the field, triggers upon exit. |
| lv. 11 | When Mechanical Zombie's taunt ends, triggers an explosion dealing 7500% of your character's ATK as damage to enemies within a 12-meter radius. If still taunting when leaving the field, triggers upon exit. |
| lv. 12 | When Mechanical Zombie's taunt ends, triggers an explosion dealing 7500% of your character's ATK as damage to enemies within a 12-meter radius. If still taunting when leaving the field, triggers upon exit. |
| lv. 13 | When Mechanical Zombie's taunt ends, triggers an explosion dealing 7500% of your character's ATK as damage to enemies within a 12-meter radius. If still taunting when leaving the field, triggers upon exit. |
| lv. 14 | When Mechanical Zombie's taunt ends, triggers an explosion dealing 7500% of your character's ATK as damage to enemies within a 12-meter radius. If still taunting when leaving the field, triggers upon exit. |
| lv. 15 | When Mechanical Zombie's taunt ends, triggers an explosion dealing 10000% of your character's ATK as damage to enemies within a 12-meter radius. If still taunting when leaving the field, triggers upon exit. |
| lv. 16 | When Mechanical Zombie's taunt ends, triggers an explosion dealing 10000% of your character's ATK as damage to enemies within a 12-meter radius. If still taunting when leaving the field, triggers upon exit. |
| lv. 17 | When Mechanical Zombie's taunt ends, triggers an explosion dealing 10000% of your character's ATK as damage to enemies within a 12-meter radius. If still taunting when leaving the field, triggers upon exit. |
| lv. 18 | When Mechanical Zombie's taunt ends, triggers an explosion dealing 10000% of your character's ATK as damage to enemies within a 12-meter radius. If still taunting when leaving the field, triggers upon exit. |
| lv. 19 | When Mechanical Zombie's taunt ends, triggers an explosion dealing 10000% of your character's ATK as damage to enemies within a 12-meter radius. If still taunting when leaving the field, triggers upon exit. |
| lv. 20 | When Mechanical Zombie's taunt ends, triggers an explosion dealing 12500% of your character's ATK as damage to enemies within a 12-meter radius. If still taunting when leaving the field, triggers upon exit. |
| lv. 21 | When Mechanical Zombie's taunt ends, triggers an explosion dealing 12500% of your character's ATK as damage to enemies within a 12-meter radius. If still taunting when leaving the field, triggers upon exit. |
| lv. 22 | When Mechanical Zombie's taunt ends, triggers an explosion dealing 12500% of your character's ATK as damage to enemies within a 12-meter radius. If still taunting when leaving the field, triggers upon exit. |
| lv. 23 | When Mechanical Zombie's taunt ends, triggers an explosion dealing 12500% of your character's ATK as damage to enemies within a 12-meter radius. If still taunting when leaving the field, triggers upon exit. |
| lv. 24 | When Mechanical Zombie's taunt ends, triggers an explosion dealing 12500% of your character's ATK as damage to enemies within a 12-meter radius. If still taunting when leaving the field, triggers upon exit. |
| lv. 25 | When Mechanical Zombie's taunt ends, triggers an explosion dealing 13750% of your character's ATK as damage to enemies within a 12-meter radius. If still taunting when leaving the field, triggers upon exit. |
| lv. 26 | When Mechanical Zombie's taunt ends, triggers an explosion dealing 13750% of your character's ATK as damage to enemies within a 12-meter radius. If still taunting when leaving the field, triggers upon exit. |
| lv. 27 | When Mechanical Zombie's taunt ends, triggers an explosion dealing 13750% of your character's ATK as damage to enemies within a 12-meter radius. If still taunting when leaving the field, triggers upon exit. |
| lv. 28 | When Mechanical Zombie's taunt ends, triggers an explosion dealing 13750% of your character's ATK as damage to enemies within a 12-meter radius. If still taunting when leaving the field, triggers upon exit. |
| lv. 29 | When Mechanical Zombie's taunt ends, triggers an explosion dealing 13750% of your character's ATK as damage to enemies within a 12-meter radius. If still taunting when leaving the field, triggers upon exit. |
| lv. 30 | When Mechanical Zombie's taunt ends, triggers an explosion dealing 15000% of your character's ATK as damage to enemies within a 12-meter radius. If still taunting when leaving the field, triggers upon exit. |
| lv. 31 | When Mechanical Zombie's taunt ends, triggers an explosion dealing 15000% of your character's ATK as damage to enemies within a 12-meter radius. If still taunting when leaving the field, triggers upon exit. |
| lv. 32 | When Mechanical Zombie's taunt ends, triggers an explosion dealing 15000% of your character's ATK as damage to enemies within a 12-meter radius. If still taunting when leaving the field, triggers upon exit. |
| lv. 33 | When Mechanical Zombie's taunt ends, triggers an explosion dealing 15000% of your character's ATK as damage to enemies within a 12-meter radius. If still taunting when leaving the field, triggers upon exit. |
| lv. 34 | When Mechanical Zombie's taunt ends, triggers an explosion dealing 15000% of your character's ATK as damage to enemies within a 12-meter radius. If still taunting when leaving the field, triggers upon exit. |
| lv. 35 | When Mechanical Zombie's taunt ends, triggers an explosion dealing 16250% of your character's ATK as damage to enemies within a 12-meter radius. If still taunting when leaving the field, triggers upon exit. |
| lv. 36 | When Mechanical Zombie's taunt ends, triggers an explosion dealing 16250% of your character's ATK as damage to enemies within a 12-meter radius. If still taunting when leaving the field, triggers upon exit. |
| lv. 37 | When Mechanical Zombie's taunt ends, triggers an explosion dealing 16250% of your character's ATK as damage to enemies within a 12-meter radius. If still taunting when leaving the field, triggers upon exit. |
| lv. 38 | When Mechanical Zombie's taunt ends, triggers an explosion dealing 16250% of your character's ATK as damage to enemies within a 12-meter radius. If still taunting when leaving the field, triggers upon exit. |
| lv. 39 | When Mechanical Zombie's taunt ends, triggers an explosion dealing 16250% of your character's ATK as damage to enemies within a 12-meter radius. If still taunting when leaving the field, triggers upon exit. |
| lv. 40 | When Mechanical Zombie's taunt ends, triggers an explosion dealing 17500% of your character's ATK as damage to enemies within a 12-meter radius. If still taunting when leaving the field, triggers upon exit. |
| lv. 41 | When Mechanical Zombie's taunt ends, triggers an explosion dealing 17500% of your character's ATK as damage to enemies within a 12-meter radius. If still taunting when leaving the field, triggers upon exit. |
| lv. 42 | When Mechanical Zombie's taunt ends, triggers an explosion dealing 17500% of your character's ATK as damage to enemies within a 12-meter radius. If still taunting when leaving the field, triggers upon exit. |
| lv. 43 | When Mechanical Zombie's taunt ends, triggers an explosion dealing 17500% of your character's ATK as damage to enemies within a 12-meter radius. If still taunting when leaving the field, triggers upon exit. |
| lv. 44 | When Mechanical Zombie's taunt ends, triggers an explosion dealing 17500% of your character's ATK as damage to enemies within a 12-meter radius. If still taunting when leaving the field, triggers upon exit. |
| lv. 45 | When Mechanical Zombie's taunt ends, triggers an explosion dealing 18750% of your character's ATK as damage to enemies within a 12-meter radius. If still taunting when leaving the field, triggers upon exit. |
| lv. 46 | When Mechanical Zombie's taunt ends, triggers an explosion dealing 18750% of your character's ATK as damage to enemies within a 12-meter radius. If still taunting when leaving the field, triggers upon exit. |
| lv. 47 | When Mechanical Zombie's taunt ends, triggers an explosion dealing 18750% of your character's ATK as damage to enemies within a 12-meter radius. If still taunting when leaving the field, triggers upon exit. |
| lv. 48 | When Mechanical Zombie's taunt ends, triggers an explosion dealing 18750% of your character's ATK as damage to enemies within a 12-meter radius. If still taunting when leaving the field, triggers upon exit. |
| lv. 49 | When Mechanical Zombie's taunt ends, triggers an explosion dealing 18750% of your character's ATK as damage to enemies within a 12-meter radius. If still taunting when leaving the field, triggers upon exit. |
| lv. 50 | When Mechanical Zombie's taunt ends, triggers an explosion dealing 20000% of your character's ATK as damage to enemies within a 12-meter radius. If still taunting when leaving the field, triggers upon exit. |
Deals additional damage equal to {0}% of player ATK to each enemy hit by collision (ineffective against BOSS and Elite enemies).
all 51 lvs
| lv. 0 | Deals additional damage equal to 250% of player ATK to each enemy hit by collision (ineffective against BOSS and Elite enemies). |
| lv. 1 | Deals additional damage equal to 250% of player ATK to each enemy hit by collision (ineffective against BOSS and Elite enemies). |
| lv. 2 | Deals additional damage equal to 250% of player ATK to each enemy hit by collision (ineffective against BOSS and Elite enemies). |
| lv. 3 | Deals additional damage equal to 250% of player ATK to each enemy hit by collision (ineffective against BOSS and Elite enemies). |
| lv. 4 | Deals additional damage equal to 250% of player ATK to each enemy hit by collision (ineffective against BOSS and Elite enemies). |
| lv. 5 | Deals additional damage equal to 500% of player ATK to each enemy hit by collision (ineffective against BOSS and Elite enemies). |
| lv. 6 | Deals additional damage equal to 500% of player ATK to each enemy hit by collision (ineffective against BOSS and Elite enemies). |
| lv. 7 | Deals additional damage equal to 500% of player ATK to each enemy hit by collision (ineffective against BOSS and Elite enemies). |
| lv. 8 | Deals additional damage equal to 500% of player ATK to each enemy hit by collision (ineffective against BOSS and Elite enemies). |
| lv. 9 | Deals additional damage equal to 500% of player ATK to each enemy hit by collision (ineffective against BOSS and Elite enemies). |
| lv. 10 | Deals additional damage equal to 750% of player ATK to each enemy hit by collision (ineffective against BOSS and Elite enemies). |
| lv. 11 | Deals additional damage equal to 750% of player ATK to each enemy hit by collision (ineffective against BOSS and Elite enemies). |
| lv. 12 | Deals additional damage equal to 750% of player ATK to each enemy hit by collision (ineffective against BOSS and Elite enemies). |
| lv. 13 | Deals additional damage equal to 750% of player ATK to each enemy hit by collision (ineffective against BOSS and Elite enemies). |
| lv. 14 | Deals additional damage equal to 750% of player ATK to each enemy hit by collision (ineffective against BOSS and Elite enemies). |
| lv. 15 | Deals additional damage equal to 1000% of player ATK to each enemy hit by collision (ineffective against BOSS and Elite enemies). |
| lv. 16 | Deals additional damage equal to 1000% of player ATK to each enemy hit by collision (ineffective against BOSS and Elite enemies). |
| lv. 17 | Deals additional damage equal to 1000% of player ATK to each enemy hit by collision (ineffective against BOSS and Elite enemies). |
| lv. 18 | Deals additional damage equal to 1000% of player ATK to each enemy hit by collision (ineffective against BOSS and Elite enemies). |
| lv. 19 | Deals additional damage equal to 1000% of player ATK to each enemy hit by collision (ineffective against BOSS and Elite enemies). |
| lv. 20 | Deals additional damage equal to 1250% of player ATK to each enemy hit by collision (ineffective against BOSS and Elite enemies). |
| lv. 21 | Deals additional damage equal to 1250% of player ATK to each enemy hit by collision (ineffective against BOSS and Elite enemies). |
| lv. 22 | Deals additional damage equal to 1250% of player ATK to each enemy hit by collision (ineffective against BOSS and Elite enemies). |
| lv. 23 | Deals additional damage equal to 1250% of player ATK to each enemy hit by collision (ineffective against BOSS and Elite enemies). |
| lv. 24 | Deals additional damage equal to 1250% of player ATK to each enemy hit by collision (ineffective against BOSS and Elite enemies). |
| lv. 25 | Deals additional damage equal to 1375% of player ATK to each enemy hit by collision (ineffective against BOSS and Elite enemies). |
| lv. 26 | Deals additional damage equal to 1375% of player ATK to each enemy hit by collision (ineffective against BOSS and Elite enemies). |
| lv. 27 | Deals additional damage equal to 1375% of player ATK to each enemy hit by collision (ineffective against BOSS and Elite enemies). |
| lv. 28 | Deals additional damage equal to 1375% of player ATK to each enemy hit by collision (ineffective against BOSS and Elite enemies). |
| lv. 29 | Deals additional damage equal to 1375% of player ATK to each enemy hit by collision (ineffective against BOSS and Elite enemies). |
| lv. 30 | Deals additional damage equal to 1500% of player ATK to each enemy hit by collision (ineffective against BOSS and Elite enemies). |
| lv. 31 | Deals additional damage equal to 1500% of player ATK to each enemy hit by collision (ineffective against BOSS and Elite enemies). |
| lv. 32 | Deals additional damage equal to 1500% of player ATK to each enemy hit by collision (ineffective against BOSS and Elite enemies). |
| lv. 33 | Deals additional damage equal to 1500% of player ATK to each enemy hit by collision (ineffective against BOSS and Elite enemies). |
| lv. 34 | Deals additional damage equal to 1500% of player ATK to each enemy hit by collision (ineffective against BOSS and Elite enemies). |
| lv. 35 | Deals additional damage equal to 1625% of player ATK to each enemy hit by collision (ineffective against BOSS and Elite enemies). |
| lv. 36 | Deals additional damage equal to 1625% of player ATK to each enemy hit by collision (ineffective against BOSS and Elite enemies). |
| lv. 37 | Deals additional damage equal to 1625% of player ATK to each enemy hit by collision (ineffective against BOSS and Elite enemies). |
| lv. 38 | Deals additional damage equal to 1625% of player ATK to each enemy hit by collision (ineffective against BOSS and Elite enemies). |
| lv. 39 | Deals additional damage equal to 1625% of player ATK to each enemy hit by collision (ineffective against BOSS and Elite enemies). |
| lv. 40 | Deals additional damage equal to 1750% of player ATK to each enemy hit by collision (ineffective against BOSS and Elite enemies). |
| lv. 41 | Deals additional damage equal to 1750% of player ATK to each enemy hit by collision (ineffective against BOSS and Elite enemies). |
| lv. 42 | Deals additional damage equal to 1750% of player ATK to each enemy hit by collision (ineffective against BOSS and Elite enemies). |
| lv. 43 | Deals additional damage equal to 1750% of player ATK to each enemy hit by collision (ineffective against BOSS and Elite enemies). |
| lv. 44 | Deals additional damage equal to 1750% of player ATK to each enemy hit by collision (ineffective against BOSS and Elite enemies). |
| lv. 45 | Deals additional damage equal to 1875% of player ATK to each enemy hit by collision (ineffective against BOSS and Elite enemies). |
| lv. 46 | Deals additional damage equal to 1875% of player ATK to each enemy hit by collision (ineffective against BOSS and Elite enemies). |
| lv. 47 | Deals additional damage equal to 1875% of player ATK to each enemy hit by collision (ineffective against BOSS and Elite enemies). |
| lv. 48 | Deals additional damage equal to 1875% of player ATK to each enemy hit by collision (ineffective against BOSS and Elite enemies). |
| lv. 49 | Deals additional damage equal to 1875% of player ATK to each enemy hit by collision (ineffective against BOSS and Elite enemies). |
| lv. 50 | Deals additional damage equal to 2000% of player ATK to each enemy hit by collision (ineffective against BOSS and Elite enemies). |
While Mechanical Zombie is active, boss Movement SPD -{0}%
all 51 lvs
| lv. 0 | While Mechanical Zombie is active, boss Movement SPD -10% |
| lv. 1 | While Mechanical Zombie is active, boss Movement SPD -10% |
| lv. 2 | While Mechanical Zombie is active, boss Movement SPD -10% |
| lv. 3 | While Mechanical Zombie is active, boss Movement SPD -10% |
| lv. 4 | While Mechanical Zombie is active, boss Movement SPD -10% |
| lv. 5 | While Mechanical Zombie is active, boss Movement SPD -15% |
| lv. 6 | While Mechanical Zombie is active, boss Movement SPD -15% |
| lv. 7 | While Mechanical Zombie is active, boss Movement SPD -15% |
| lv. 8 | While Mechanical Zombie is active, boss Movement SPD -15% |
| lv. 9 | While Mechanical Zombie is active, boss Movement SPD -15% |
| lv. 10 | While Mechanical Zombie is active, boss Movement SPD -20% |
| lv. 11 | While Mechanical Zombie is active, boss Movement SPD -20% |
| lv. 12 | While Mechanical Zombie is active, boss Movement SPD -20% |
| lv. 13 | While Mechanical Zombie is active, boss Movement SPD -20% |
| lv. 14 | While Mechanical Zombie is active, boss Movement SPD -20% |
| lv. 15 | While Mechanical Zombie is active, boss Movement SPD -25% |
| lv. 16 | While Mechanical Zombie is active, boss Movement SPD -25% |
| lv. 17 | While Mechanical Zombie is active, boss Movement SPD -25% |
| lv. 18 | While Mechanical Zombie is active, boss Movement SPD -25% |
| lv. 19 | While Mechanical Zombie is active, boss Movement SPD -25% |
| lv. 20 | While Mechanical Zombie is active, boss Movement SPD -30% |
| lv. 21 | While Mechanical Zombie is active, boss Movement SPD -30% |
| lv. 22 | While Mechanical Zombie is active, boss Movement SPD -30% |
| lv. 23 | While Mechanical Zombie is active, boss Movement SPD -30% |
| lv. 24 | While Mechanical Zombie is active, boss Movement SPD -30% |
| lv. 25 | While Mechanical Zombie is active, boss Movement SPD -33% |
| lv. 26 | While Mechanical Zombie is active, boss Movement SPD -33% |
| lv. 27 | While Mechanical Zombie is active, boss Movement SPD -33% |
| lv. 28 | While Mechanical Zombie is active, boss Movement SPD -33% |
| lv. 29 | While Mechanical Zombie is active, boss Movement SPD -33% |
| lv. 30 | While Mechanical Zombie is active, boss Movement SPD -36% |
| lv. 31 | While Mechanical Zombie is active, boss Movement SPD -36% |
| lv. 32 | While Mechanical Zombie is active, boss Movement SPD -36% |
| lv. 33 | While Mechanical Zombie is active, boss Movement SPD -36% |
| lv. 34 | While Mechanical Zombie is active, boss Movement SPD -36% |
| lv. 35 | While Mechanical Zombie is active, boss Movement SPD -39% |
| lv. 36 | While Mechanical Zombie is active, boss Movement SPD -39% |
| lv. 37 | While Mechanical Zombie is active, boss Movement SPD -39% |
| lv. 38 | While Mechanical Zombie is active, boss Movement SPD -39% |
| lv. 39 | While Mechanical Zombie is active, boss Movement SPD -39% |
| lv. 40 | While Mechanical Zombie is active, boss Movement SPD -41% |
| lv. 41 | While Mechanical Zombie is active, boss Movement SPD -41% |
| lv. 42 | While Mechanical Zombie is active, boss Movement SPD -41% |
| lv. 43 | While Mechanical Zombie is active, boss Movement SPD -41% |
| lv. 44 | While Mechanical Zombie is active, boss Movement SPD -41% |
| lv. 45 | While Mechanical Zombie is active, boss Movement SPD -43% |
| lv. 46 | While Mechanical Zombie is active, boss Movement SPD -43% |
| lv. 47 | While Mechanical Zombie is active, boss Movement SPD -43% |
| lv. 48 | While Mechanical Zombie is active, boss Movement SPD -43% |
| lv. 49 | While Mechanical Zombie is active, boss Movement SPD -43% |
| lv. 50 | While Mechanical Zombie is active, boss Movement SPD -45% |
While Mechanical Zombie is active, your Bullet DMG +{0}%
all 51 lvs
| lv. 0 | While Mechanical Zombie is active, your Bullet DMG +4% |
| lv. 1 | While Mechanical Zombie is active, your Bullet DMG +4% |
| lv. 2 | While Mechanical Zombie is active, your Bullet DMG +4% |
| lv. 3 | While Mechanical Zombie is active, your Bullet DMG +4% |
| lv. 4 | While Mechanical Zombie is active, your Bullet DMG +4% |
| lv. 5 | While Mechanical Zombie is active, your Bullet DMG +8% |
| lv. 6 | While Mechanical Zombie is active, your Bullet DMG +8% |
| lv. 7 | While Mechanical Zombie is active, your Bullet DMG +8% |
| lv. 8 | While Mechanical Zombie is active, your Bullet DMG +8% |
| lv. 9 | While Mechanical Zombie is active, your Bullet DMG +8% |
| lv. 10 | While Mechanical Zombie is active, your Bullet DMG +12% |
| lv. 11 | While Mechanical Zombie is active, your Bullet DMG +12% |
| lv. 12 | While Mechanical Zombie is active, your Bullet DMG +12% |
| lv. 13 | While Mechanical Zombie is active, your Bullet DMG +12% |
| lv. 14 | While Mechanical Zombie is active, your Bullet DMG +12% |
| lv. 15 | While Mechanical Zombie is active, your Bullet DMG +16% |
| lv. 16 | While Mechanical Zombie is active, your Bullet DMG +16% |
| lv. 17 | While Mechanical Zombie is active, your Bullet DMG +16% |
| lv. 18 | While Mechanical Zombie is active, your Bullet DMG +16% |
| lv. 19 | While Mechanical Zombie is active, your Bullet DMG +16% |
| lv. 20 | While Mechanical Zombie is active, your Bullet DMG +20% |
| lv. 21 | While Mechanical Zombie is active, your Bullet DMG +20% |
| lv. 22 | While Mechanical Zombie is active, your Bullet DMG +20% |
| lv. 23 | While Mechanical Zombie is active, your Bullet DMG +20% |
| lv. 24 | While Mechanical Zombie is active, your Bullet DMG +20% |
| lv. 25 | While Mechanical Zombie is active, your Bullet DMG +22.5% |
| lv. 26 | While Mechanical Zombie is active, your Bullet DMG +22.5% |
| lv. 27 | While Mechanical Zombie is active, your Bullet DMG +22.5% |
| lv. 28 | While Mechanical Zombie is active, your Bullet DMG +22.5% |
| lv. 29 | While Mechanical Zombie is active, your Bullet DMG +22.5% |
| lv. 30 | While Mechanical Zombie is active, your Bullet DMG +25% |
| lv. 31 | While Mechanical Zombie is active, your Bullet DMG +25% |
| lv. 32 | While Mechanical Zombie is active, your Bullet DMG +25% |
| lv. 33 | While Mechanical Zombie is active, your Bullet DMG +25% |
| lv. 34 | While Mechanical Zombie is active, your Bullet DMG +25% |
| lv. 35 | While Mechanical Zombie is active, your Bullet DMG +27.5% |
| lv. 36 | While Mechanical Zombie is active, your Bullet DMG +27.5% |
| lv. 37 | While Mechanical Zombie is active, your Bullet DMG +27.5% |
| lv. 38 | While Mechanical Zombie is active, your Bullet DMG +27.5% |
| lv. 39 | While Mechanical Zombie is active, your Bullet DMG +27.5% |
| lv. 40 | While Mechanical Zombie is active, your Bullet DMG +30% |
| lv. 41 | While Mechanical Zombie is active, your Bullet DMG +30% |
| lv. 42 | While Mechanical Zombie is active, your Bullet DMG +30% |
| lv. 43 | While Mechanical Zombie is active, your Bullet DMG +30% |
| lv. 44 | While Mechanical Zombie is active, your Bullet DMG +30% |
| lv. 45 | While Mechanical Zombie is active, your Bullet DMG +32.5% |
| lv. 46 | While Mechanical Zombie is active, your Bullet DMG +32.5% |
| lv. 47 | While Mechanical Zombie is active, your Bullet DMG +32.5% |
| lv. 48 | While Mechanical Zombie is active, your Bullet DMG +32.5% |
| lv. 49 | While Mechanical Zombie is active, your Bullet DMG +32.5% |
| lv. 50 | While Mechanical Zombie is active, your Bullet DMG +35% |
While Mechanical Zombie is active, your Fire DMG +{0}%
all 51 lvs
| lv. 0 | While Mechanical Zombie is active, your Fire DMG +4% |
| lv. 1 | While Mechanical Zombie is active, your Fire DMG +4% |
| lv. 2 | While Mechanical Zombie is active, your Fire DMG +4% |
| lv. 3 | While Mechanical Zombie is active, your Fire DMG +4% |
| lv. 4 | While Mechanical Zombie is active, your Fire DMG +4% |
| lv. 5 | While Mechanical Zombie is active, your Fire DMG +8% |
| lv. 6 | While Mechanical Zombie is active, your Fire DMG +8% |
| lv. 7 | While Mechanical Zombie is active, your Fire DMG +8% |
| lv. 8 | While Mechanical Zombie is active, your Fire DMG +8% |
| lv. 9 | While Mechanical Zombie is active, your Fire DMG +8% |
| lv. 10 | While Mechanical Zombie is active, your Fire DMG +12% |
| lv. 11 | While Mechanical Zombie is active, your Fire DMG +12% |
| lv. 12 | While Mechanical Zombie is active, your Fire DMG +12% |
| lv. 13 | While Mechanical Zombie is active, your Fire DMG +12% |
| lv. 14 | While Mechanical Zombie is active, your Fire DMG +12% |
| lv. 15 | While Mechanical Zombie is active, your Fire DMG +16% |
| lv. 16 | While Mechanical Zombie is active, your Fire DMG +16% |
| lv. 17 | While Mechanical Zombie is active, your Fire DMG +16% |
| lv. 18 | While Mechanical Zombie is active, your Fire DMG +16% |
| lv. 19 | While Mechanical Zombie is active, your Fire DMG +16% |
| lv. 20 | While Mechanical Zombie is active, your Fire DMG +20% |
| lv. 21 | While Mechanical Zombie is active, your Fire DMG +20% |
| lv. 22 | While Mechanical Zombie is active, your Fire DMG +20% |
| lv. 23 | While Mechanical Zombie is active, your Fire DMG +20% |
| lv. 24 | While Mechanical Zombie is active, your Fire DMG +20% |
| lv. 25 | While Mechanical Zombie is active, your Fire DMG +22.5% |
| lv. 26 | While Mechanical Zombie is active, your Fire DMG +22.5% |
| lv. 27 | While Mechanical Zombie is active, your Fire DMG +22.5% |
| lv. 28 | While Mechanical Zombie is active, your Fire DMG +22.5% |
| lv. 29 | While Mechanical Zombie is active, your Fire DMG +22.5% |
| lv. 30 | While Mechanical Zombie is active, your Fire DMG +25% |
| lv. 31 | While Mechanical Zombie is active, your Fire DMG +25% |
| lv. 32 | While Mechanical Zombie is active, your Fire DMG +25% |
| lv. 33 | While Mechanical Zombie is active, your Fire DMG +25% |
| lv. 34 | While Mechanical Zombie is active, your Fire DMG +25% |
| lv. 35 | While Mechanical Zombie is active, your Fire DMG +27.5% |
| lv. 36 | While Mechanical Zombie is active, your Fire DMG +27.5% |
| lv. 37 | While Mechanical Zombie is active, your Fire DMG +27.5% |
| lv. 38 | While Mechanical Zombie is active, your Fire DMG +27.5% |
| lv. 39 | While Mechanical Zombie is active, your Fire DMG +27.5% |
| lv. 40 | While Mechanical Zombie is active, your Fire DMG +30% |
| lv. 41 | While Mechanical Zombie is active, your Fire DMG +30% |
| lv. 42 | While Mechanical Zombie is active, your Fire DMG +30% |
| lv. 43 | While Mechanical Zombie is active, your Fire DMG +30% |
| lv. 44 | While Mechanical Zombie is active, your Fire DMG +30% |
| lv. 45 | While Mechanical Zombie is active, your Fire DMG +32.5% |
| lv. 46 | While Mechanical Zombie is active, your Fire DMG +32.5% |
| lv. 47 | While Mechanical Zombie is active, your Fire DMG +32.5% |
| lv. 48 | While Mechanical Zombie is active, your Fire DMG +32.5% |
| lv. 49 | While Mechanical Zombie is active, your Fire DMG +32.5% |
| lv. 50 | While Mechanical Zombie is active, your Fire DMG +35% |
While Mechanical Zombie is active, your Freeze DMG +{0}%
all 51 lvs
| lv. 0 | While Mechanical Zombie is active, your Freeze DMG +4% |
| lv. 1 | While Mechanical Zombie is active, your Freeze DMG +4% |
| lv. 2 | While Mechanical Zombie is active, your Freeze DMG +4% |
| lv. 3 | While Mechanical Zombie is active, your Freeze DMG +4% |
| lv. 4 | While Mechanical Zombie is active, your Freeze DMG +4% |
| lv. 5 | While Mechanical Zombie is active, your Freeze DMG +8% |
| lv. 6 | While Mechanical Zombie is active, your Freeze DMG +8% |
| lv. 7 | While Mechanical Zombie is active, your Freeze DMG +8% |
| lv. 8 | While Mechanical Zombie is active, your Freeze DMG +8% |
| lv. 9 | While Mechanical Zombie is active, your Freeze DMG +8% |
| lv. 10 | While Mechanical Zombie is active, your Freeze DMG +12% |
| lv. 11 | While Mechanical Zombie is active, your Freeze DMG +12% |
| lv. 12 | While Mechanical Zombie is active, your Freeze DMG +12% |
| lv. 13 | While Mechanical Zombie is active, your Freeze DMG +12% |
| lv. 14 | While Mechanical Zombie is active, your Freeze DMG +12% |
| lv. 15 | While Mechanical Zombie is active, your Freeze DMG +16% |
| lv. 16 | While Mechanical Zombie is active, your Freeze DMG +16% |
| lv. 17 | While Mechanical Zombie is active, your Freeze DMG +16% |
| lv. 18 | While Mechanical Zombie is active, your Freeze DMG +16% |
| lv. 19 | While Mechanical Zombie is active, your Freeze DMG +16% |
| lv. 20 | While Mechanical Zombie is active, your Freeze DMG +20% |
| lv. 21 | While Mechanical Zombie is active, your Freeze DMG +20% |
| lv. 22 | While Mechanical Zombie is active, your Freeze DMG +20% |
| lv. 23 | While Mechanical Zombie is active, your Freeze DMG +20% |
| lv. 24 | While Mechanical Zombie is active, your Freeze DMG +20% |
| lv. 25 | While Mechanical Zombie is active, your Freeze DMG +22.5% |
| lv. 26 | While Mechanical Zombie is active, your Freeze DMG +22.5% |
| lv. 27 | While Mechanical Zombie is active, your Freeze DMG +22.5% |
| lv. 28 | While Mechanical Zombie is active, your Freeze DMG +22.5% |
| lv. 29 | While Mechanical Zombie is active, your Freeze DMG +22.5% |
| lv. 30 | While Mechanical Zombie is active, your Freeze DMG +25% |
| lv. 31 | While Mechanical Zombie is active, your Freeze DMG +25% |
| lv. 32 | While Mechanical Zombie is active, your Freeze DMG +25% |
| lv. 33 | While Mechanical Zombie is active, your Freeze DMG +25% |
| lv. 34 | While Mechanical Zombie is active, your Freeze DMG +25% |
| lv. 35 | While Mechanical Zombie is active, your Freeze DMG +27.5% |
| lv. 36 | While Mechanical Zombie is active, your Freeze DMG +27.5% |
| lv. 37 | While Mechanical Zombie is active, your Freeze DMG +27.5% |
| lv. 38 | While Mechanical Zombie is active, your Freeze DMG +27.5% |
| lv. 39 | While Mechanical Zombie is active, your Freeze DMG +27.5% |
| lv. 40 | While Mechanical Zombie is active, your Freeze DMG +30% |
| lv. 41 | While Mechanical Zombie is active, your Freeze DMG +30% |
| lv. 42 | While Mechanical Zombie is active, your Freeze DMG +30% |
| lv. 43 | While Mechanical Zombie is active, your Freeze DMG +30% |
| lv. 44 | While Mechanical Zombie is active, your Freeze DMG +30% |
| lv. 45 | While Mechanical Zombie is active, your Freeze DMG +32.5% |
| lv. 46 | While Mechanical Zombie is active, your Freeze DMG +32.5% |
| lv. 47 | While Mechanical Zombie is active, your Freeze DMG +32.5% |
| lv. 48 | While Mechanical Zombie is active, your Freeze DMG +32.5% |
| lv. 49 | While Mechanical Zombie is active, your Freeze DMG +32.5% |
| lv. 50 | While Mechanical Zombie is active, your Freeze DMG +35% |
While Mechanical Zombie is active, your Lightning DMG +{0}%
all 51 lvs
| lv. 0 | While Mechanical Zombie is active, your Lightning DMG +4% |
| lv. 1 | While Mechanical Zombie is active, your Lightning DMG +4% |
| lv. 2 | While Mechanical Zombie is active, your Lightning DMG +4% |
| lv. 3 | While Mechanical Zombie is active, your Lightning DMG +4% |
| lv. 4 | While Mechanical Zombie is active, your Lightning DMG +4% |
| lv. 5 | While Mechanical Zombie is active, your Lightning DMG +8% |
| lv. 6 | While Mechanical Zombie is active, your Lightning DMG +8% |
| lv. 7 | While Mechanical Zombie is active, your Lightning DMG +8% |
| lv. 8 | While Mechanical Zombie is active, your Lightning DMG +8% |
| lv. 9 | While Mechanical Zombie is active, your Lightning DMG +8% |
| lv. 10 | While Mechanical Zombie is active, your Lightning DMG +12% |
| lv. 11 | While Mechanical Zombie is active, your Lightning DMG +12% |
| lv. 12 | While Mechanical Zombie is active, your Lightning DMG +12% |
| lv. 13 | While Mechanical Zombie is active, your Lightning DMG +12% |
| lv. 14 | While Mechanical Zombie is active, your Lightning DMG +12% |
| lv. 15 | While Mechanical Zombie is active, your Lightning DMG +16% |
| lv. 16 | While Mechanical Zombie is active, your Lightning DMG +16% |
| lv. 17 | While Mechanical Zombie is active, your Lightning DMG +16% |
| lv. 18 | While Mechanical Zombie is active, your Lightning DMG +16% |
| lv. 19 | While Mechanical Zombie is active, your Lightning DMG +16% |
| lv. 20 | While Mechanical Zombie is active, your Lightning DMG +20% |
| lv. 21 | While Mechanical Zombie is active, your Lightning DMG +20% |
| lv. 22 | While Mechanical Zombie is active, your Lightning DMG +20% |
| lv. 23 | While Mechanical Zombie is active, your Lightning DMG +20% |
| lv. 24 | While Mechanical Zombie is active, your Lightning DMG +20% |
| lv. 25 | While Mechanical Zombie is active, your Lightning DMG +22.5% |
| lv. 26 | While Mechanical Zombie is active, your Lightning DMG +22.5% |
| lv. 27 | While Mechanical Zombie is active, your Lightning DMG +22.5% |
| lv. 28 | While Mechanical Zombie is active, your Lightning DMG +22.5% |
| lv. 29 | While Mechanical Zombie is active, your Lightning DMG +22.5% |
| lv. 30 | While Mechanical Zombie is active, your Lightning DMG +25% |
| lv. 31 | While Mechanical Zombie is active, your Lightning DMG +25% |
| lv. 32 | While Mechanical Zombie is active, your Lightning DMG +25% |
| lv. 33 | While Mechanical Zombie is active, your Lightning DMG +25% |
| lv. 34 | While Mechanical Zombie is active, your Lightning DMG +25% |
| lv. 35 | While Mechanical Zombie is active, your Lightning DMG +27.5% |
| lv. 36 | While Mechanical Zombie is active, your Lightning DMG +27.5% |
| lv. 37 | While Mechanical Zombie is active, your Lightning DMG +27.5% |
| lv. 38 | While Mechanical Zombie is active, your Lightning DMG +27.5% |
| lv. 39 | While Mechanical Zombie is active, your Lightning DMG +27.5% |
| lv. 40 | While Mechanical Zombie is active, your Lightning DMG +30% |
| lv. 41 | While Mechanical Zombie is active, your Lightning DMG +30% |
| lv. 42 | While Mechanical Zombie is active, your Lightning DMG +30% |
| lv. 43 | While Mechanical Zombie is active, your Lightning DMG +30% |
| lv. 44 | While Mechanical Zombie is active, your Lightning DMG +30% |
| lv. 45 | While Mechanical Zombie is active, your Lightning DMG +32.5% |
| lv. 46 | While Mechanical Zombie is active, your Lightning DMG +32.5% |
| lv. 47 | While Mechanical Zombie is active, your Lightning DMG +32.5% |
| lv. 48 | While Mechanical Zombie is active, your Lightning DMG +32.5% |
| lv. 49 | While Mechanical Zombie is active, your Lightning DMG +32.5% |
| lv. 50 | While Mechanical Zombie is active, your Lightning DMG +35% |
While Mechanical Zombie is active, your Light DMG +{0}%
all 51 lvs
| lv. 0 | While Mechanical Zombie is active, your Light DMG +4% |
| lv. 1 | While Mechanical Zombie is active, your Light DMG +4% |
| lv. 2 | While Mechanical Zombie is active, your Light DMG +4% |
| lv. 3 | While Mechanical Zombie is active, your Light DMG +4% |
| lv. 4 | While Mechanical Zombie is active, your Light DMG +4% |
| lv. 5 | While Mechanical Zombie is active, your Light DMG +8% |
| lv. 6 | While Mechanical Zombie is active, your Light DMG +8% |
| lv. 7 | While Mechanical Zombie is active, your Light DMG +8% |
| lv. 8 | While Mechanical Zombie is active, your Light DMG +8% |
| lv. 9 | While Mechanical Zombie is active, your Light DMG +8% |
| lv. 10 | While Mechanical Zombie is active, your Light DMG +12% |
| lv. 11 | While Mechanical Zombie is active, your Light DMG +12% |
| lv. 12 | While Mechanical Zombie is active, your Light DMG +12% |
| lv. 13 | While Mechanical Zombie is active, your Light DMG +12% |
| lv. 14 | While Mechanical Zombie is active, your Light DMG +12% |
| lv. 15 | While Mechanical Zombie is active, your Light DMG +16% |
| lv. 16 | While Mechanical Zombie is active, your Light DMG +16% |
| lv. 17 | While Mechanical Zombie is active, your Light DMG +16% |
| lv. 18 | While Mechanical Zombie is active, your Light DMG +16% |
| lv. 19 | While Mechanical Zombie is active, your Light DMG +16% |
| lv. 20 | While Mechanical Zombie is active, your Light DMG +20% |
| lv. 21 | While Mechanical Zombie is active, your Light DMG +20% |
| lv. 22 | While Mechanical Zombie is active, your Light DMG +20% |
| lv. 23 | While Mechanical Zombie is active, your Light DMG +20% |
| lv. 24 | While Mechanical Zombie is active, your Light DMG +20% |
| lv. 25 | While Mechanical Zombie is active, your Light DMG +22.5% |
| lv. 26 | While Mechanical Zombie is active, your Light DMG +22.5% |
| lv. 27 | While Mechanical Zombie is active, your Light DMG +22.5% |
| lv. 28 | While Mechanical Zombie is active, your Light DMG +22.5% |
| lv. 29 | While Mechanical Zombie is active, your Light DMG +22.5% |
| lv. 30 | While Mechanical Zombie is active, your Light DMG +25% |
| lv. 31 | While Mechanical Zombie is active, your Light DMG +25% |
| lv. 32 | While Mechanical Zombie is active, your Light DMG +25% |
| lv. 33 | While Mechanical Zombie is active, your Light DMG +25% |
| lv. 34 | While Mechanical Zombie is active, your Light DMG +25% |
| lv. 35 | While Mechanical Zombie is active, your Light DMG +27.5% |
| lv. 36 | While Mechanical Zombie is active, your Light DMG +27.5% |
| lv. 37 | While Mechanical Zombie is active, your Light DMG +27.5% |
| lv. 38 | While Mechanical Zombie is active, your Light DMG +27.5% |
| lv. 39 | While Mechanical Zombie is active, your Light DMG +27.5% |
| lv. 40 | While Mechanical Zombie is active, your Light DMG +30% |
| lv. 41 | While Mechanical Zombie is active, your Light DMG +30% |
| lv. 42 | While Mechanical Zombie is active, your Light DMG +30% |
| lv. 43 | While Mechanical Zombie is active, your Light DMG +30% |
| lv. 44 | While Mechanical Zombie is active, your Light DMG +30% |
| lv. 45 | While Mechanical Zombie is active, your Light DMG +32.5% |
| lv. 46 | While Mechanical Zombie is active, your Light DMG +32.5% |
| lv. 47 | While Mechanical Zombie is active, your Light DMG +32.5% |
| lv. 48 | While Mechanical Zombie is active, your Light DMG +32.5% |
| lv. 49 | While Mechanical Zombie is active, your Light DMG +32.5% |
| lv. 50 | While Mechanical Zombie is active, your Light DMG +35% |
While Mechanical Zombie is active, your Dark DMG +{0}%
all 51 lvs
| lv. 0 | While Mechanical Zombie is active, your Dark DMG +4% |
| lv. 1 | While Mechanical Zombie is active, your Dark DMG +4% |
| lv. 2 | While Mechanical Zombie is active, your Dark DMG +4% |
| lv. 3 | While Mechanical Zombie is active, your Dark DMG +4% |
| lv. 4 | While Mechanical Zombie is active, your Dark DMG +4% |
| lv. 5 | While Mechanical Zombie is active, your Dark DMG +8% |
| lv. 6 | While Mechanical Zombie is active, your Dark DMG +8% |
| lv. 7 | While Mechanical Zombie is active, your Dark DMG +8% |
| lv. 8 | While Mechanical Zombie is active, your Dark DMG +8% |
| lv. 9 | While Mechanical Zombie is active, your Dark DMG +8% |
| lv. 10 | While Mechanical Zombie is active, your Dark DMG +12% |
| lv. 11 | While Mechanical Zombie is active, your Dark DMG +12% |
| lv. 12 | While Mechanical Zombie is active, your Dark DMG +12% |
| lv. 13 | While Mechanical Zombie is active, your Dark DMG +12% |
| lv. 14 | While Mechanical Zombie is active, your Dark DMG +12% |
| lv. 15 | While Mechanical Zombie is active, your Dark DMG +16% |
| lv. 16 | While Mechanical Zombie is active, your Dark DMG +16% |
| lv. 17 | While Mechanical Zombie is active, your Dark DMG +16% |
| lv. 18 | While Mechanical Zombie is active, your Dark DMG +16% |
| lv. 19 | While Mechanical Zombie is active, your Dark DMG +16% |
| lv. 20 | While Mechanical Zombie is active, your Dark DMG +20% |
| lv. 21 | While Mechanical Zombie is active, your Dark DMG +20% |
| lv. 22 | While Mechanical Zombie is active, your Dark DMG +20% |
| lv. 23 | While Mechanical Zombie is active, your Dark DMG +20% |
| lv. 24 | While Mechanical Zombie is active, your Dark DMG +20% |
| lv. 25 | While Mechanical Zombie is active, your Dark DMG +22.5% |
| lv. 26 | While Mechanical Zombie is active, your Dark DMG +22.5% |
| lv. 27 | While Mechanical Zombie is active, your Dark DMG +22.5% |
| lv. 28 | While Mechanical Zombie is active, your Dark DMG +22.5% |
| lv. 29 | While Mechanical Zombie is active, your Dark DMG +22.5% |
| lv. 30 | While Mechanical Zombie is active, your Dark DMG +25% |
| lv. 31 | While Mechanical Zombie is active, your Dark DMG +25% |
| lv. 32 | While Mechanical Zombie is active, your Dark DMG +25% |
| lv. 33 | While Mechanical Zombie is active, your Dark DMG +25% |
| lv. 34 | While Mechanical Zombie is active, your Dark DMG +25% |
| lv. 35 | While Mechanical Zombie is active, your Dark DMG +27.5% |
| lv. 36 | While Mechanical Zombie is active, your Dark DMG +27.5% |
| lv. 37 | While Mechanical Zombie is active, your Dark DMG +27.5% |
| lv. 38 | While Mechanical Zombie is active, your Dark DMG +27.5% |
| lv. 39 | While Mechanical Zombie is active, your Dark DMG +27.5% |
| lv. 40 | While Mechanical Zombie is active, your Dark DMG +30% |
| lv. 41 | While Mechanical Zombie is active, your Dark DMG +30% |
| lv. 42 | While Mechanical Zombie is active, your Dark DMG +30% |
| lv. 43 | While Mechanical Zombie is active, your Dark DMG +30% |
| lv. 44 | While Mechanical Zombie is active, your Dark DMG +30% |
| lv. 45 | While Mechanical Zombie is active, your Dark DMG +32.5% |
| lv. 46 | While Mechanical Zombie is active, your Dark DMG +32.5% |
| lv. 47 | While Mechanical Zombie is active, your Dark DMG +32.5% |
| lv. 48 | While Mechanical Zombie is active, your Dark DMG +32.5% |
| lv. 49 | While Mechanical Zombie is active, your Dark DMG +32.5% |
| lv. 50 | While Mechanical Zombie is active, your Dark DMG +35% |
While Mechanical Zombie is active, your Wind DMG +{0}%
all 51 lvs
| lv. 0 | While Mechanical Zombie is active, your Wind DMG +4% |
| lv. 1 | While Mechanical Zombie is active, your Wind DMG +4% |
| lv. 2 | While Mechanical Zombie is active, your Wind DMG +4% |
| lv. 3 | While Mechanical Zombie is active, your Wind DMG +4% |
| lv. 4 | While Mechanical Zombie is active, your Wind DMG +4% |
| lv. 5 | While Mechanical Zombie is active, your Wind DMG +8% |
| lv. 6 | While Mechanical Zombie is active, your Wind DMG +8% |
| lv. 7 | While Mechanical Zombie is active, your Wind DMG +8% |
| lv. 8 | While Mechanical Zombie is active, your Wind DMG +8% |
| lv. 9 | While Mechanical Zombie is active, your Wind DMG +8% |
| lv. 10 | While Mechanical Zombie is active, your Wind DMG +12% |
| lv. 11 | While Mechanical Zombie is active, your Wind DMG +12% |
| lv. 12 | While Mechanical Zombie is active, your Wind DMG +12% |
| lv. 13 | While Mechanical Zombie is active, your Wind DMG +12% |
| lv. 14 | While Mechanical Zombie is active, your Wind DMG +12% |
| lv. 15 | While Mechanical Zombie is active, your Wind DMG +16% |
| lv. 16 | While Mechanical Zombie is active, your Wind DMG +16% |
| lv. 17 | While Mechanical Zombie is active, your Wind DMG +16% |
| lv. 18 | While Mechanical Zombie is active, your Wind DMG +16% |
| lv. 19 | While Mechanical Zombie is active, your Wind DMG +16% |
| lv. 20 | While Mechanical Zombie is active, your Wind DMG +20% |
| lv. 21 | While Mechanical Zombie is active, your Wind DMG +20% |
| lv. 22 | While Mechanical Zombie is active, your Wind DMG +20% |
| lv. 23 | While Mechanical Zombie is active, your Wind DMG +20% |
| lv. 24 | While Mechanical Zombie is active, your Wind DMG +20% |
| lv. 25 | While Mechanical Zombie is active, your Wind DMG +22.5% |
| lv. 26 | While Mechanical Zombie is active, your Wind DMG +22.5% |
| lv. 27 | While Mechanical Zombie is active, your Wind DMG +22.5% |
| lv. 28 | While Mechanical Zombie is active, your Wind DMG +22.5% |
| lv. 29 | While Mechanical Zombie is active, your Wind DMG +22.5% |
| lv. 30 | While Mechanical Zombie is active, your Wind DMG +25% |
| lv. 31 | While Mechanical Zombie is active, your Wind DMG +25% |
| lv. 32 | While Mechanical Zombie is active, your Wind DMG +25% |
| lv. 33 | While Mechanical Zombie is active, your Wind DMG +25% |
| lv. 34 | While Mechanical Zombie is active, your Wind DMG +25% |
| lv. 35 | While Mechanical Zombie is active, your Wind DMG +27.5% |
| lv. 36 | While Mechanical Zombie is active, your Wind DMG +27.5% |
| lv. 37 | While Mechanical Zombie is active, your Wind DMG +27.5% |
| lv. 38 | While Mechanical Zombie is active, your Wind DMG +27.5% |
| lv. 39 | While Mechanical Zombie is active, your Wind DMG +27.5% |
| lv. 40 | While Mechanical Zombie is active, your Wind DMG +30% |
| lv. 41 | While Mechanical Zombie is active, your Wind DMG +30% |
| lv. 42 | While Mechanical Zombie is active, your Wind DMG +30% |
| lv. 43 | While Mechanical Zombie is active, your Wind DMG +30% |
| lv. 44 | While Mechanical Zombie is active, your Wind DMG +30% |
| lv. 45 | While Mechanical Zombie is active, your Wind DMG +32.5% |
| lv. 46 | While Mechanical Zombie is active, your Wind DMG +32.5% |
| lv. 47 | While Mechanical Zombie is active, your Wind DMG +32.5% |
| lv. 48 | While Mechanical Zombie is active, your Wind DMG +32.5% |
| lv. 49 | While Mechanical Zombie is active, your Wind DMG +32.5% |
| lv. 50 | While Mechanical Zombie is active, your Wind DMG +35% |
While Mechanical Zombie is active, every 5 seconds it seals up to {0} Big Bats on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear.
all 51 lvs
| lv. 0 | While Mechanical Zombie is active, every 5 seconds it seals up to 2 Big Bats on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 1 | While Mechanical Zombie is active, every 5 seconds it seals up to 2 Big Bats on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 2 | While Mechanical Zombie is active, every 5 seconds it seals up to 2 Big Bats on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 3 | While Mechanical Zombie is active, every 5 seconds it seals up to 2 Big Bats on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 4 | While Mechanical Zombie is active, every 5 seconds it seals up to 2 Big Bats on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 5 | While Mechanical Zombie is active, every 5 seconds it seals up to 3 Big Bats on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 6 | While Mechanical Zombie is active, every 5 seconds it seals up to 3 Big Bats on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 7 | While Mechanical Zombie is active, every 5 seconds it seals up to 3 Big Bats on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 8 | While Mechanical Zombie is active, every 5 seconds it seals up to 3 Big Bats on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 9 | While Mechanical Zombie is active, every 5 seconds it seals up to 3 Big Bats on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 10 | While Mechanical Zombie is active, every 5 seconds it seals up to 4 Big Bats on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 11 | While Mechanical Zombie is active, every 5 seconds it seals up to 4 Big Bats on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 12 | While Mechanical Zombie is active, every 5 seconds it seals up to 4 Big Bats on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 13 | While Mechanical Zombie is active, every 5 seconds it seals up to 4 Big Bats on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 14 | While Mechanical Zombie is active, every 5 seconds it seals up to 4 Big Bats on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 15 | While Mechanical Zombie is active, every 5 seconds it seals up to 4 Big Bats on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 16 | While Mechanical Zombie is active, every 5 seconds it seals up to 4 Big Bats on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 17 | While Mechanical Zombie is active, every 5 seconds it seals up to 4 Big Bats on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 18 | While Mechanical Zombie is active, every 5 seconds it seals up to 4 Big Bats on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 19 | While Mechanical Zombie is active, every 5 seconds it seals up to 4 Big Bats on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 20 | While Mechanical Zombie is active, every 5 seconds it seals up to 5 Big Bats on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 21 | While Mechanical Zombie is active, every 5 seconds it seals up to 5 Big Bats on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 22 | While Mechanical Zombie is active, every 5 seconds it seals up to 5 Big Bats on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 23 | While Mechanical Zombie is active, every 5 seconds it seals up to 5 Big Bats on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 24 | While Mechanical Zombie is active, every 5 seconds it seals up to 5 Big Bats on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 25 | While Mechanical Zombie is active, every 5 seconds it seals up to 5 Big Bats on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 26 | While Mechanical Zombie is active, every 5 seconds it seals up to 5 Big Bats on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 27 | While Mechanical Zombie is active, every 5 seconds it seals up to 5 Big Bats on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 28 | While Mechanical Zombie is active, every 5 seconds it seals up to 5 Big Bats on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 29 | While Mechanical Zombie is active, every 5 seconds it seals up to 5 Big Bats on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 30 | While Mechanical Zombie is active, every 5 seconds it seals up to 6 Big Bats on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 31 | While Mechanical Zombie is active, every 5 seconds it seals up to 6 Big Bats on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 32 | While Mechanical Zombie is active, every 5 seconds it seals up to 6 Big Bats on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 33 | While Mechanical Zombie is active, every 5 seconds it seals up to 6 Big Bats on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 34 | While Mechanical Zombie is active, every 5 seconds it seals up to 6 Big Bats on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 35 | While Mechanical Zombie is active, every 5 seconds it seals up to 6 Big Bats on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 36 | While Mechanical Zombie is active, every 5 seconds it seals up to 6 Big Bats on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 37 | While Mechanical Zombie is active, every 5 seconds it seals up to 6 Big Bats on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 38 | While Mechanical Zombie is active, every 5 seconds it seals up to 6 Big Bats on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 39 | While Mechanical Zombie is active, every 5 seconds it seals up to 6 Big Bats on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 40 | While Mechanical Zombie is active, every 5 seconds it seals up to 7 Big Bats on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 41 | While Mechanical Zombie is active, every 5 seconds it seals up to 7 Big Bats on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 42 | While Mechanical Zombie is active, every 5 seconds it seals up to 7 Big Bats on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 43 | While Mechanical Zombie is active, every 5 seconds it seals up to 7 Big Bats on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 44 | While Mechanical Zombie is active, every 5 seconds it seals up to 7 Big Bats on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 45 | While Mechanical Zombie is active, every 5 seconds it seals up to 7 Big Bats on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 46 | While Mechanical Zombie is active, every 5 seconds it seals up to 7 Big Bats on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 47 | While Mechanical Zombie is active, every 5 seconds it seals up to 7 Big Bats on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 48 | While Mechanical Zombie is active, every 5 seconds it seals up to 7 Big Bats on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 49 | While Mechanical Zombie is active, every 5 seconds it seals up to 7 Big Bats on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 50 | While Mechanical Zombie is active, every 5 seconds it seals up to 8 Big Bats on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
While Mechanical Zombie is active, every 5 seconds it seals up to {0} Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear.
all 51 lvs
| lv. 0 | While Mechanical Zombie is active, every 5 seconds it seals up to 2 Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 1 | While Mechanical Zombie is active, every 5 seconds it seals up to 2 Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 2 | While Mechanical Zombie is active, every 5 seconds it seals up to 2 Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 3 | While Mechanical Zombie is active, every 5 seconds it seals up to 2 Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 4 | While Mechanical Zombie is active, every 5 seconds it seals up to 2 Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 5 | While Mechanical Zombie is active, every 5 seconds it seals up to 3 Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 6 | While Mechanical Zombie is active, every 5 seconds it seals up to 3 Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 7 | While Mechanical Zombie is active, every 5 seconds it seals up to 3 Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 8 | While Mechanical Zombie is active, every 5 seconds it seals up to 3 Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 9 | While Mechanical Zombie is active, every 5 seconds it seals up to 3 Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 10 | While Mechanical Zombie is active, every 5 seconds it seals up to 4 Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 11 | While Mechanical Zombie is active, every 5 seconds it seals up to 4 Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 12 | While Mechanical Zombie is active, every 5 seconds it seals up to 4 Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 13 | While Mechanical Zombie is active, every 5 seconds it seals up to 4 Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 14 | While Mechanical Zombie is active, every 5 seconds it seals up to 4 Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 15 | While Mechanical Zombie is active, every 5 seconds it seals up to 4 Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 16 | While Mechanical Zombie is active, every 5 seconds it seals up to 4 Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 17 | While Mechanical Zombie is active, every 5 seconds it seals up to 4 Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 18 | While Mechanical Zombie is active, every 5 seconds it seals up to 4 Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 19 | While Mechanical Zombie is active, every 5 seconds it seals up to 4 Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 20 | While Mechanical Zombie is active, every 5 seconds it seals up to 5 Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 21 | While Mechanical Zombie is active, every 5 seconds it seals up to 5 Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 22 | While Mechanical Zombie is active, every 5 seconds it seals up to 5 Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 23 | While Mechanical Zombie is active, every 5 seconds it seals up to 5 Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 24 | While Mechanical Zombie is active, every 5 seconds it seals up to 5 Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 25 | While Mechanical Zombie is active, every 5 seconds it seals up to 5 Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 26 | While Mechanical Zombie is active, every 5 seconds it seals up to 5 Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 27 | While Mechanical Zombie is active, every 5 seconds it seals up to 5 Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 28 | While Mechanical Zombie is active, every 5 seconds it seals up to 5 Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 29 | While Mechanical Zombie is active, every 5 seconds it seals up to 5 Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 30 | While Mechanical Zombie is active, every 5 seconds it seals up to 6 Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 31 | While Mechanical Zombie is active, every 5 seconds it seals up to 6 Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 32 | While Mechanical Zombie is active, every 5 seconds it seals up to 6 Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 33 | While Mechanical Zombie is active, every 5 seconds it seals up to 6 Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 34 | While Mechanical Zombie is active, every 5 seconds it seals up to 6 Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 35 | While Mechanical Zombie is active, every 5 seconds it seals up to 6 Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 36 | While Mechanical Zombie is active, every 5 seconds it seals up to 6 Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 37 | While Mechanical Zombie is active, every 5 seconds it seals up to 6 Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 38 | While Mechanical Zombie is active, every 5 seconds it seals up to 6 Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 39 | While Mechanical Zombie is active, every 5 seconds it seals up to 6 Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 40 | While Mechanical Zombie is active, every 5 seconds it seals up to 7 Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 41 | While Mechanical Zombie is active, every 5 seconds it seals up to 7 Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 42 | While Mechanical Zombie is active, every 5 seconds it seals up to 7 Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 43 | While Mechanical Zombie is active, every 5 seconds it seals up to 7 Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 44 | While Mechanical Zombie is active, every 5 seconds it seals up to 7 Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 45 | While Mechanical Zombie is active, every 5 seconds it seals up to 7 Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 46 | While Mechanical Zombie is active, every 5 seconds it seals up to 7 Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 47 | While Mechanical Zombie is active, every 5 seconds it seals up to 7 Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 48 | While Mechanical Zombie is active, every 5 seconds it seals up to 7 Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 49 | While Mechanical Zombie is active, every 5 seconds it seals up to 7 Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 50 | While Mechanical Zombie is active, every 5 seconds it seals up to 8 Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
While Mechanical Zombie is active, every 5 seconds it seals up to {0} Sprinting Hounds on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear.
all 51 lvs
| lv. 0 | While Mechanical Zombie is active, every 5 seconds it seals up to 2 Sprinting Hounds on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 1 | While Mechanical Zombie is active, every 5 seconds it seals up to 2 Sprinting Hounds on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 2 | While Mechanical Zombie is active, every 5 seconds it seals up to 2 Sprinting Hounds on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 3 | While Mechanical Zombie is active, every 5 seconds it seals up to 2 Sprinting Hounds on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 4 | While Mechanical Zombie is active, every 5 seconds it seals up to 2 Sprinting Hounds on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 5 | While Mechanical Zombie is active, every 5 seconds it seals up to 3 Sprinting Hounds on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 6 | While Mechanical Zombie is active, every 5 seconds it seals up to 3 Sprinting Hounds on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 7 | While Mechanical Zombie is active, every 5 seconds it seals up to 3 Sprinting Hounds on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 8 | While Mechanical Zombie is active, every 5 seconds it seals up to 3 Sprinting Hounds on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 9 | While Mechanical Zombie is active, every 5 seconds it seals up to 3 Sprinting Hounds on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 10 | While Mechanical Zombie is active, every 5 seconds it seals up to 4 Sprinting Hounds on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 11 | While Mechanical Zombie is active, every 5 seconds it seals up to 4 Sprinting Hounds on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 12 | While Mechanical Zombie is active, every 5 seconds it seals up to 4 Sprinting Hounds on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 13 | While Mechanical Zombie is active, every 5 seconds it seals up to 4 Sprinting Hounds on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 14 | While Mechanical Zombie is active, every 5 seconds it seals up to 4 Sprinting Hounds on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 15 | While Mechanical Zombie is active, every 5 seconds it seals up to 4 Sprinting Hounds on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 16 | While Mechanical Zombie is active, every 5 seconds it seals up to 4 Sprinting Hounds on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 17 | While Mechanical Zombie is active, every 5 seconds it seals up to 4 Sprinting Hounds on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 18 | While Mechanical Zombie is active, every 5 seconds it seals up to 4 Sprinting Hounds on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 19 | While Mechanical Zombie is active, every 5 seconds it seals up to 4 Sprinting Hounds on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 20 | While Mechanical Zombie is active, every 5 seconds it seals up to 5 Sprinting Hounds on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 21 | While Mechanical Zombie is active, every 5 seconds it seals up to 5 Sprinting Hounds on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 22 | While Mechanical Zombie is active, every 5 seconds it seals up to 5 Sprinting Hounds on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 23 | While Mechanical Zombie is active, every 5 seconds it seals up to 5 Sprinting Hounds on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 24 | While Mechanical Zombie is active, every 5 seconds it seals up to 5 Sprinting Hounds on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 25 | While Mechanical Zombie is active, every 5 seconds it seals up to 5 Sprinting Hounds on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 26 | While Mechanical Zombie is active, every 5 seconds it seals up to 5 Sprinting Hounds on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 27 | While Mechanical Zombie is active, every 5 seconds it seals up to 5 Sprinting Hounds on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 28 | While Mechanical Zombie is active, every 5 seconds it seals up to 5 Sprinting Hounds on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 29 | While Mechanical Zombie is active, every 5 seconds it seals up to 5 Sprinting Hounds on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 30 | While Mechanical Zombie is active, every 5 seconds it seals up to 6 Sprinting Hounds on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 31 | While Mechanical Zombie is active, every 5 seconds it seals up to 6 Sprinting Hounds on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 32 | While Mechanical Zombie is active, every 5 seconds it seals up to 6 Sprinting Hounds on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 33 | While Mechanical Zombie is active, every 5 seconds it seals up to 6 Sprinting Hounds on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 34 | While Mechanical Zombie is active, every 5 seconds it seals up to 6 Sprinting Hounds on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 35 | While Mechanical Zombie is active, every 5 seconds it seals up to 6 Sprinting Hounds on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 36 | While Mechanical Zombie is active, every 5 seconds it seals up to 6 Sprinting Hounds on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 37 | While Mechanical Zombie is active, every 5 seconds it seals up to 6 Sprinting Hounds on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 38 | While Mechanical Zombie is active, every 5 seconds it seals up to 6 Sprinting Hounds on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 39 | While Mechanical Zombie is active, every 5 seconds it seals up to 6 Sprinting Hounds on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 40 | While Mechanical Zombie is active, every 5 seconds it seals up to 7 Sprinting Hounds on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 41 | While Mechanical Zombie is active, every 5 seconds it seals up to 7 Sprinting Hounds on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 42 | While Mechanical Zombie is active, every 5 seconds it seals up to 7 Sprinting Hounds on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 43 | While Mechanical Zombie is active, every 5 seconds it seals up to 7 Sprinting Hounds on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 44 | While Mechanical Zombie is active, every 5 seconds it seals up to 7 Sprinting Hounds on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 45 | While Mechanical Zombie is active, every 5 seconds it seals up to 7 Sprinting Hounds on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 46 | While Mechanical Zombie is active, every 5 seconds it seals up to 7 Sprinting Hounds on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 47 | While Mechanical Zombie is active, every 5 seconds it seals up to 7 Sprinting Hounds on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 48 | While Mechanical Zombie is active, every 5 seconds it seals up to 7 Sprinting Hounds on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 49 | While Mechanical Zombie is active, every 5 seconds it seals up to 7 Sprinting Hounds on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 50 | While Mechanical Zombie is active, every 5 seconds it seals up to 8 Sprinting Hounds on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
While Mechanical Zombie is active, every 5 seconds it seals up to {0} Desert Eagle Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear.
all 51 lvs
| lv. 0 | While Mechanical Zombie is active, every 5 seconds it seals up to 2 Desert Eagle Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 1 | While Mechanical Zombie is active, every 5 seconds it seals up to 2 Desert Eagle Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 2 | While Mechanical Zombie is active, every 5 seconds it seals up to 2 Desert Eagle Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 3 | While Mechanical Zombie is active, every 5 seconds it seals up to 2 Desert Eagle Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 4 | While Mechanical Zombie is active, every 5 seconds it seals up to 2 Desert Eagle Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 5 | While Mechanical Zombie is active, every 5 seconds it seals up to 3 Desert Eagle Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 6 | While Mechanical Zombie is active, every 5 seconds it seals up to 3 Desert Eagle Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 7 | While Mechanical Zombie is active, every 5 seconds it seals up to 3 Desert Eagle Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 8 | While Mechanical Zombie is active, every 5 seconds it seals up to 3 Desert Eagle Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 9 | While Mechanical Zombie is active, every 5 seconds it seals up to 3 Desert Eagle Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 10 | While Mechanical Zombie is active, every 5 seconds it seals up to 4 Desert Eagle Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 11 | While Mechanical Zombie is active, every 5 seconds it seals up to 4 Desert Eagle Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 12 | While Mechanical Zombie is active, every 5 seconds it seals up to 4 Desert Eagle Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 13 | While Mechanical Zombie is active, every 5 seconds it seals up to 4 Desert Eagle Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 14 | While Mechanical Zombie is active, every 5 seconds it seals up to 4 Desert Eagle Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 15 | While Mechanical Zombie is active, every 5 seconds it seals up to 4 Desert Eagle Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 16 | While Mechanical Zombie is active, every 5 seconds it seals up to 4 Desert Eagle Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 17 | While Mechanical Zombie is active, every 5 seconds it seals up to 4 Desert Eagle Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 18 | While Mechanical Zombie is active, every 5 seconds it seals up to 4 Desert Eagle Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 19 | While Mechanical Zombie is active, every 5 seconds it seals up to 4 Desert Eagle Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 20 | While Mechanical Zombie is active, every 5 seconds it seals up to 5 Desert Eagle Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 21 | While Mechanical Zombie is active, every 5 seconds it seals up to 5 Desert Eagle Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 22 | While Mechanical Zombie is active, every 5 seconds it seals up to 5 Desert Eagle Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 23 | While Mechanical Zombie is active, every 5 seconds it seals up to 5 Desert Eagle Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 24 | While Mechanical Zombie is active, every 5 seconds it seals up to 5 Desert Eagle Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 25 | While Mechanical Zombie is active, every 5 seconds it seals up to 5 Desert Eagle Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 26 | While Mechanical Zombie is active, every 5 seconds it seals up to 5 Desert Eagle Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 27 | While Mechanical Zombie is active, every 5 seconds it seals up to 5 Desert Eagle Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 28 | While Mechanical Zombie is active, every 5 seconds it seals up to 5 Desert Eagle Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 29 | While Mechanical Zombie is active, every 5 seconds it seals up to 5 Desert Eagle Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 30 | While Mechanical Zombie is active, every 5 seconds it seals up to 6 Desert Eagle Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 31 | While Mechanical Zombie is active, every 5 seconds it seals up to 6 Desert Eagle Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 32 | While Mechanical Zombie is active, every 5 seconds it seals up to 6 Desert Eagle Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 33 | While Mechanical Zombie is active, every 5 seconds it seals up to 6 Desert Eagle Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 34 | While Mechanical Zombie is active, every 5 seconds it seals up to 6 Desert Eagle Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 35 | While Mechanical Zombie is active, every 5 seconds it seals up to 6 Desert Eagle Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 36 | While Mechanical Zombie is active, every 5 seconds it seals up to 6 Desert Eagle Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 37 | While Mechanical Zombie is active, every 5 seconds it seals up to 6 Desert Eagle Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 38 | While Mechanical Zombie is active, every 5 seconds it seals up to 6 Desert Eagle Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 39 | While Mechanical Zombie is active, every 5 seconds it seals up to 6 Desert Eagle Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 40 | While Mechanical Zombie is active, every 5 seconds it seals up to 7 Desert Eagle Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 41 | While Mechanical Zombie is active, every 5 seconds it seals up to 7 Desert Eagle Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 42 | While Mechanical Zombie is active, every 5 seconds it seals up to 7 Desert Eagle Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 43 | While Mechanical Zombie is active, every 5 seconds it seals up to 7 Desert Eagle Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 44 | While Mechanical Zombie is active, every 5 seconds it seals up to 7 Desert Eagle Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 45 | While Mechanical Zombie is active, every 5 seconds it seals up to 7 Desert Eagle Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 46 | While Mechanical Zombie is active, every 5 seconds it seals up to 7 Desert Eagle Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 47 | While Mechanical Zombie is active, every 5 seconds it seals up to 7 Desert Eagle Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 48 | While Mechanical Zombie is active, every 5 seconds it seals up to 7 Desert Eagle Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 49 | While Mechanical Zombie is active, every 5 seconds it seals up to 7 Desert Eagle Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 50 | While Mechanical Zombie is active, every 5 seconds it seals up to 8 Desert Eagle Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
Epic (8)
When Mechanical Zombie's taunt ends, it triggers an explosion dealing damage equal to {0}% of the monster's current HP to enemies within a 12m radius. If it leaves the field before the taunt ends, it triggers upon exit.
all 51 lvs
| lv. 0 | When Mechanical Zombie's taunt ends, it triggers an explosion dealing damage equal to 4% of the monster's current HP to enemies within a 12m radius. If it leaves the field before the taunt ends, it triggers upon exit. |
| lv. 1 | When Mechanical Zombie's taunt ends, it triggers an explosion dealing damage equal to 4% of the monster's current HP to enemies within a 12m radius. If it leaves the field before the taunt ends, it triggers upon exit. |
| lv. 2 | When Mechanical Zombie's taunt ends, it triggers an explosion dealing damage equal to 4% of the monster's current HP to enemies within a 12m radius. If it leaves the field before the taunt ends, it triggers upon exit. |
| lv. 3 | When Mechanical Zombie's taunt ends, it triggers an explosion dealing damage equal to 4% of the monster's current HP to enemies within a 12m radius. If it leaves the field before the taunt ends, it triggers upon exit. |
| lv. 4 | When Mechanical Zombie's taunt ends, it triggers an explosion dealing damage equal to 4% of the monster's current HP to enemies within a 12m radius. If it leaves the field before the taunt ends, it triggers upon exit. |
| lv. 5 | When Mechanical Zombie's taunt ends, it triggers an explosion dealing damage equal to 8% of the monster's current HP to enemies within a 12m radius. If it leaves the field before the taunt ends, it triggers upon exit. |
| lv. 6 | When Mechanical Zombie's taunt ends, it triggers an explosion dealing damage equal to 8% of the monster's current HP to enemies within a 12m radius. If it leaves the field before the taunt ends, it triggers upon exit. |
| lv. 7 | When Mechanical Zombie's taunt ends, it triggers an explosion dealing damage equal to 8% of the monster's current HP to enemies within a 12m radius. If it leaves the field before the taunt ends, it triggers upon exit. |
| lv. 8 | When Mechanical Zombie's taunt ends, it triggers an explosion dealing damage equal to 8% of the monster's current HP to enemies within a 12m radius. If it leaves the field before the taunt ends, it triggers upon exit. |
| lv. 9 | When Mechanical Zombie's taunt ends, it triggers an explosion dealing damage equal to 8% of the monster's current HP to enemies within a 12m radius. If it leaves the field before the taunt ends, it triggers upon exit. |
| lv. 10 | When Mechanical Zombie's taunt ends, it triggers an explosion dealing damage equal to 12% of the monster's current HP to enemies within a 12m radius. If it leaves the field before the taunt ends, it triggers upon exit. |
| lv. 11 | When Mechanical Zombie's taunt ends, it triggers an explosion dealing damage equal to 12% of the monster's current HP to enemies within a 12m radius. If it leaves the field before the taunt ends, it triggers upon exit. |
| lv. 12 | When Mechanical Zombie's taunt ends, it triggers an explosion dealing damage equal to 12% of the monster's current HP to enemies within a 12m radius. If it leaves the field before the taunt ends, it triggers upon exit. |
| lv. 13 | When Mechanical Zombie's taunt ends, it triggers an explosion dealing damage equal to 12% of the monster's current HP to enemies within a 12m radius. If it leaves the field before the taunt ends, it triggers upon exit. |
| lv. 14 | When Mechanical Zombie's taunt ends, it triggers an explosion dealing damage equal to 12% of the monster's current HP to enemies within a 12m radius. If it leaves the field before the taunt ends, it triggers upon exit. |
| lv. 15 | When Mechanical Zombie's taunt ends, it triggers an explosion dealing damage equal to 16% of the monster's current HP to enemies within a 12m radius. If it leaves the field before the taunt ends, it triggers upon exit. |
| lv. 16 | When Mechanical Zombie's taunt ends, it triggers an explosion dealing damage equal to 16% of the monster's current HP to enemies within a 12m radius. If it leaves the field before the taunt ends, it triggers upon exit. |
| lv. 17 | When Mechanical Zombie's taunt ends, it triggers an explosion dealing damage equal to 16% of the monster's current HP to enemies within a 12m radius. If it leaves the field before the taunt ends, it triggers upon exit. |
| lv. 18 | When Mechanical Zombie's taunt ends, it triggers an explosion dealing damage equal to 16% of the monster's current HP to enemies within a 12m radius. If it leaves the field before the taunt ends, it triggers upon exit. |
| lv. 19 | When Mechanical Zombie's taunt ends, it triggers an explosion dealing damage equal to 16% of the monster's current HP to enemies within a 12m radius. If it leaves the field before the taunt ends, it triggers upon exit. |
| lv. 20 | When Mechanical Zombie's taunt ends, it triggers an explosion dealing damage equal to 20% of the monster's current HP to enemies within a 12m radius. If it leaves the field before the taunt ends, it triggers upon exit. |
| lv. 21 | When Mechanical Zombie's taunt ends, it triggers an explosion dealing damage equal to 20% of the monster's current HP to enemies within a 12m radius. If it leaves the field before the taunt ends, it triggers upon exit. |
| lv. 22 | When Mechanical Zombie's taunt ends, it triggers an explosion dealing damage equal to 20% of the monster's current HP to enemies within a 12m radius. If it leaves the field before the taunt ends, it triggers upon exit. |
| lv. 23 | When Mechanical Zombie's taunt ends, it triggers an explosion dealing damage equal to 20% of the monster's current HP to enemies within a 12m radius. If it leaves the field before the taunt ends, it triggers upon exit. |
| lv. 24 | When Mechanical Zombie's taunt ends, it triggers an explosion dealing damage equal to 20% of the monster's current HP to enemies within a 12m radius. If it leaves the field before the taunt ends, it triggers upon exit. |
| lv. 25 | When Mechanical Zombie's taunt ends, it triggers an explosion dealing damage equal to 22.5% of the monster's current HP to enemies within a 12m radius. If it leaves the field before the taunt ends, it triggers upon exit. |
| lv. 26 | When Mechanical Zombie's taunt ends, it triggers an explosion dealing damage equal to 22.5% of the monster's current HP to enemies within a 12m radius. If it leaves the field before the taunt ends, it triggers upon exit. |
| lv. 27 | When Mechanical Zombie's taunt ends, it triggers an explosion dealing damage equal to 22.5% of the monster's current HP to enemies within a 12m radius. If it leaves the field before the taunt ends, it triggers upon exit. |
| lv. 28 | When Mechanical Zombie's taunt ends, it triggers an explosion dealing damage equal to 22.5% of the monster's current HP to enemies within a 12m radius. If it leaves the field before the taunt ends, it triggers upon exit. |
| lv. 29 | When Mechanical Zombie's taunt ends, it triggers an explosion dealing damage equal to 22.5% of the monster's current HP to enemies within a 12m radius. If it leaves the field before the taunt ends, it triggers upon exit. |
| lv. 30 | When Mechanical Zombie's taunt ends, it triggers an explosion dealing damage equal to 25% of the monster's current HP to enemies within a 12m radius. If it leaves the field before the taunt ends, it triggers upon exit. |
| lv. 31 | When Mechanical Zombie's taunt ends, it triggers an explosion dealing damage equal to 25% of the monster's current HP to enemies within a 12m radius. If it leaves the field before the taunt ends, it triggers upon exit. |
| lv. 32 | When Mechanical Zombie's taunt ends, it triggers an explosion dealing damage equal to 25% of the monster's current HP to enemies within a 12m radius. If it leaves the field before the taunt ends, it triggers upon exit. |
| lv. 33 | When Mechanical Zombie's taunt ends, it triggers an explosion dealing damage equal to 25% of the monster's current HP to enemies within a 12m radius. If it leaves the field before the taunt ends, it triggers upon exit. |
| lv. 34 | When Mechanical Zombie's taunt ends, it triggers an explosion dealing damage equal to 25% of the monster's current HP to enemies within a 12m radius. If it leaves the field before the taunt ends, it triggers upon exit. |
| lv. 35 | When Mechanical Zombie's taunt ends, it triggers an explosion dealing damage equal to 27.5% of the monster's current HP to enemies within a 12m radius. If it leaves the field before the taunt ends, it triggers upon exit. |
| lv. 36 | When Mechanical Zombie's taunt ends, it triggers an explosion dealing damage equal to 27.5% of the monster's current HP to enemies within a 12m radius. If it leaves the field before the taunt ends, it triggers upon exit. |
| lv. 37 | When Mechanical Zombie's taunt ends, it triggers an explosion dealing damage equal to 27.5% of the monster's current HP to enemies within a 12m radius. If it leaves the field before the taunt ends, it triggers upon exit. |
| lv. 38 | When Mechanical Zombie's taunt ends, it triggers an explosion dealing damage equal to 27.5% of the monster's current HP to enemies within a 12m radius. If it leaves the field before the taunt ends, it triggers upon exit. |
| lv. 39 | When Mechanical Zombie's taunt ends, it triggers an explosion dealing damage equal to 27.5% of the monster's current HP to enemies within a 12m radius. If it leaves the field before the taunt ends, it triggers upon exit. |
| lv. 40 | When Mechanical Zombie's taunt ends, it triggers an explosion dealing damage equal to 30% of the monster's current HP to enemies within a 12m radius. If it leaves the field before the taunt ends, it triggers upon exit. |
| lv. 41 | When Mechanical Zombie's taunt ends, it triggers an explosion dealing damage equal to 30% of the monster's current HP to enemies within a 12m radius. If it leaves the field before the taunt ends, it triggers upon exit. |
| lv. 42 | When Mechanical Zombie's taunt ends, it triggers an explosion dealing damage equal to 30% of the monster's current HP to enemies within a 12m radius. If it leaves the field before the taunt ends, it triggers upon exit. |
| lv. 43 | When Mechanical Zombie's taunt ends, it triggers an explosion dealing damage equal to 30% of the monster's current HP to enemies within a 12m radius. If it leaves the field before the taunt ends, it triggers upon exit. |
| lv. 44 | When Mechanical Zombie's taunt ends, it triggers an explosion dealing damage equal to 30% of the monster's current HP to enemies within a 12m radius. If it leaves the field before the taunt ends, it triggers upon exit. |
| lv. 45 | When Mechanical Zombie's taunt ends, it triggers an explosion dealing damage equal to 32.5% of the monster's current HP to enemies within a 12m radius. If it leaves the field before the taunt ends, it triggers upon exit. |
| lv. 46 | When Mechanical Zombie's taunt ends, it triggers an explosion dealing damage equal to 32.5% of the monster's current HP to enemies within a 12m radius. If it leaves the field before the taunt ends, it triggers upon exit. |
| lv. 47 | When Mechanical Zombie's taunt ends, it triggers an explosion dealing damage equal to 32.5% of the monster's current HP to enemies within a 12m radius. If it leaves the field before the taunt ends, it triggers upon exit. |
| lv. 48 | When Mechanical Zombie's taunt ends, it triggers an explosion dealing damage equal to 32.5% of the monster's current HP to enemies within a 12m radius. If it leaves the field before the taunt ends, it triggers upon exit. |
| lv. 49 | When Mechanical Zombie's taunt ends, it triggers an explosion dealing damage equal to 32.5% of the monster's current HP to enemies within a 12m radius. If it leaves the field before the taunt ends, it triggers upon exit. |
| lv. 50 | When Mechanical Zombie's taunt ends, it triggers an explosion dealing damage equal to 35% of the monster's current HP to enemies within a 12m radius. If it leaves the field before the taunt ends, it triggers upon exit. |
Monsters sealed by Mechanical Zombie take damage equal to {0}% of the player's ATK per second while sealed.
all 51 lvs
| lv. 0 | Monsters sealed by Mechanical Zombie take damage equal to 500% of the player's ATK per second while sealed. |
| lv. 1 | Monsters sealed by Mechanical Zombie take damage equal to 500% of the player's ATK per second while sealed. |
| lv. 2 | Monsters sealed by Mechanical Zombie take damage equal to 500% of the player's ATK per second while sealed. |
| lv. 3 | Monsters sealed by Mechanical Zombie take damage equal to 500% of the player's ATK per second while sealed. |
| lv. 4 | Monsters sealed by Mechanical Zombie take damage equal to 500% of the player's ATK per second while sealed. |
| lv. 5 | Monsters sealed by Mechanical Zombie take damage equal to 1000% of the player's ATK per second while sealed. |
| lv. 6 | Monsters sealed by Mechanical Zombie take damage equal to 1000% of the player's ATK per second while sealed. |
| lv. 7 | Monsters sealed by Mechanical Zombie take damage equal to 1000% of the player's ATK per second while sealed. |
| lv. 8 | Monsters sealed by Mechanical Zombie take damage equal to 1000% of the player's ATK per second while sealed. |
| lv. 9 | Monsters sealed by Mechanical Zombie take damage equal to 1000% of the player's ATK per second while sealed. |
| lv. 10 | Monsters sealed by Mechanical Zombie take damage equal to 1500% of the player's ATK per second while sealed. |
| lv. 11 | Monsters sealed by Mechanical Zombie take damage equal to 1500% of the player's ATK per second while sealed. |
| lv. 12 | Monsters sealed by Mechanical Zombie take damage equal to 1500% of the player's ATK per second while sealed. |
| lv. 13 | Monsters sealed by Mechanical Zombie take damage equal to 1500% of the player's ATK per second while sealed. |
| lv. 14 | Monsters sealed by Mechanical Zombie take damage equal to 1500% of the player's ATK per second while sealed. |
| lv. 15 | Monsters sealed by Mechanical Zombie take damage equal to 2000% of the player's ATK per second while sealed. |
| lv. 16 | Monsters sealed by Mechanical Zombie take damage equal to 2000% of the player's ATK per second while sealed. |
| lv. 17 | Monsters sealed by Mechanical Zombie take damage equal to 2000% of the player's ATK per second while sealed. |
| lv. 18 | Monsters sealed by Mechanical Zombie take damage equal to 2000% of the player's ATK per second while sealed. |
| lv. 19 | Monsters sealed by Mechanical Zombie take damage equal to 2000% of the player's ATK per second while sealed. |
| lv. 20 | Monsters sealed by Mechanical Zombie take damage equal to 2500% of the player's ATK per second while sealed. |
| lv. 21 | Monsters sealed by Mechanical Zombie take damage equal to 2500% of the player's ATK per second while sealed. |
| lv. 22 | Monsters sealed by Mechanical Zombie take damage equal to 2500% of the player's ATK per second while sealed. |
| lv. 23 | Monsters sealed by Mechanical Zombie take damage equal to 2500% of the player's ATK per second while sealed. |
| lv. 24 | Monsters sealed by Mechanical Zombie take damage equal to 2500% of the player's ATK per second while sealed. |
| lv. 25 | Monsters sealed by Mechanical Zombie take damage equal to 2750% of the player's ATK per second while sealed. |
| lv. 26 | Monsters sealed by Mechanical Zombie take damage equal to 2750% of the player's ATK per second while sealed. |
| lv. 27 | Monsters sealed by Mechanical Zombie take damage equal to 2750% of the player's ATK per second while sealed. |
| lv. 28 | Monsters sealed by Mechanical Zombie take damage equal to 2750% of the player's ATK per second while sealed. |
| lv. 29 | Monsters sealed by Mechanical Zombie take damage equal to 2750% of the player's ATK per second while sealed. |
| lv. 30 | Monsters sealed by Mechanical Zombie take damage equal to 3000% of the player's ATK per second while sealed. |
| lv. 31 | Monsters sealed by Mechanical Zombie take damage equal to 3000% of the player's ATK per second while sealed. |
| lv. 32 | Monsters sealed by Mechanical Zombie take damage equal to 3000% of the player's ATK per second while sealed. |
| lv. 33 | Monsters sealed by Mechanical Zombie take damage equal to 3000% of the player's ATK per second while sealed. |
| lv. 34 | Monsters sealed by Mechanical Zombie take damage equal to 3000% of the player's ATK per second while sealed. |
| lv. 35 | Monsters sealed by Mechanical Zombie take damage equal to 3250% of the player's ATK per second while sealed. |
| lv. 36 | Monsters sealed by Mechanical Zombie take damage equal to 3250% of the player's ATK per second while sealed. |
| lv. 37 | Monsters sealed by Mechanical Zombie take damage equal to 3250% of the player's ATK per second while sealed. |
| lv. 38 | Monsters sealed by Mechanical Zombie take damage equal to 3250% of the player's ATK per second while sealed. |
| lv. 39 | Monsters sealed by Mechanical Zombie take damage equal to 3250% of the player's ATK per second while sealed. |
| lv. 40 | Monsters sealed by Mechanical Zombie take damage equal to 3500% of the player's ATK per second while sealed. |
| lv. 41 | Monsters sealed by Mechanical Zombie take damage equal to 3500% of the player's ATK per second while sealed. |
| lv. 42 | Monsters sealed by Mechanical Zombie take damage equal to 3500% of the player's ATK per second while sealed. |
| lv. 43 | Monsters sealed by Mechanical Zombie take damage equal to 3500% of the player's ATK per second while sealed. |
| lv. 44 | Monsters sealed by Mechanical Zombie take damage equal to 3500% of the player's ATK per second while sealed. |
| lv. 45 | Monsters sealed by Mechanical Zombie take damage equal to 3750% of the player's ATK per second while sealed. |
| lv. 46 | Monsters sealed by Mechanical Zombie take damage equal to 3750% of the player's ATK per second while sealed. |
| lv. 47 | Monsters sealed by Mechanical Zombie take damage equal to 3750% of the player's ATK per second while sealed. |
| lv. 48 | Monsters sealed by Mechanical Zombie take damage equal to 3750% of the player's ATK per second while sealed. |
| lv. 49 | Monsters sealed by Mechanical Zombie take damage equal to 3750% of the player's ATK per second while sealed. |
| lv. 50 | Monsters sealed by Mechanical Zombie take damage equal to 4000% of the player's ATK per second while sealed. |
While Mechanical Zombie is active, DMG taken by bosses +{0}%.
all 51 lvs
| lv. 0 | While Mechanical Zombie is active, DMG taken by bosses +1%. |
| lv. 1 | While Mechanical Zombie is active, DMG taken by bosses +1%. |
| lv. 2 | While Mechanical Zombie is active, DMG taken by bosses +1%. |
| lv. 3 | While Mechanical Zombie is active, DMG taken by bosses +1%. |
| lv. 4 | While Mechanical Zombie is active, DMG taken by bosses +1%. |
| lv. 5 | While Mechanical Zombie is active, DMG taken by bosses +2%. |
| lv. 6 | While Mechanical Zombie is active, DMG taken by bosses +2%. |
| lv. 7 | While Mechanical Zombie is active, DMG taken by bosses +2%. |
| lv. 8 | While Mechanical Zombie is active, DMG taken by bosses +2%. |
| lv. 9 | While Mechanical Zombie is active, DMG taken by bosses +2%. |
| lv. 10 | While Mechanical Zombie is active, DMG taken by bosses +3%. |
| lv. 11 | While Mechanical Zombie is active, DMG taken by bosses +3%. |
| lv. 12 | While Mechanical Zombie is active, DMG taken by bosses +3%. |
| lv. 13 | While Mechanical Zombie is active, DMG taken by bosses +3%. |
| lv. 14 | While Mechanical Zombie is active, DMG taken by bosses +3%. |
| lv. 15 | While Mechanical Zombie is active, DMG taken by bosses +4%. |
| lv. 16 | While Mechanical Zombie is active, DMG taken by bosses +4%. |
| lv. 17 | While Mechanical Zombie is active, DMG taken by bosses +4%. |
| lv. 18 | While Mechanical Zombie is active, DMG taken by bosses +4%. |
| lv. 19 | While Mechanical Zombie is active, DMG taken by bosses +4%. |
| lv. 20 | While Mechanical Zombie is active, DMG taken by bosses +5%. |
| lv. 21 | While Mechanical Zombie is active, DMG taken by bosses +5%. |
| lv. 22 | While Mechanical Zombie is active, DMG taken by bosses +5%. |
| lv. 23 | While Mechanical Zombie is active, DMG taken by bosses +5%. |
| lv. 24 | While Mechanical Zombie is active, DMG taken by bosses +5%. |
| lv. 25 | While Mechanical Zombie is active, DMG taken by bosses +6%. |
| lv. 26 | While Mechanical Zombie is active, DMG taken by bosses +6%. |
| lv. 27 | While Mechanical Zombie is active, DMG taken by bosses +6%. |
| lv. 28 | While Mechanical Zombie is active, DMG taken by bosses +6%. |
| lv. 29 | While Mechanical Zombie is active, DMG taken by bosses +6%. |
| lv. 30 | While Mechanical Zombie is active, DMG taken by bosses +7%. |
| lv. 31 | While Mechanical Zombie is active, DMG taken by bosses +7%. |
| lv. 32 | While Mechanical Zombie is active, DMG taken by bosses +7%. |
| lv. 33 | While Mechanical Zombie is active, DMG taken by bosses +7%. |
| lv. 34 | While Mechanical Zombie is active, DMG taken by bosses +7%. |
| lv. 35 | While Mechanical Zombie is active, DMG taken by bosses +8%. |
| lv. 36 | While Mechanical Zombie is active, DMG taken by bosses +8%. |
| lv. 37 | While Mechanical Zombie is active, DMG taken by bosses +8%. |
| lv. 38 | While Mechanical Zombie is active, DMG taken by bosses +8%. |
| lv. 39 | While Mechanical Zombie is active, DMG taken by bosses +8%. |
| lv. 40 | While Mechanical Zombie is active, DMG taken by bosses +9%. |
| lv. 41 | While Mechanical Zombie is active, DMG taken by bosses +9%. |
| lv. 42 | While Mechanical Zombie is active, DMG taken by bosses +9%. |
| lv. 43 | While Mechanical Zombie is active, DMG taken by bosses +9%. |
| lv. 44 | While Mechanical Zombie is active, DMG taken by bosses +9%. |
| lv. 45 | While Mechanical Zombie is active, DMG taken by bosses +9.5%. |
| lv. 46 | While Mechanical Zombie is active, DMG taken by bosses +9.5%. |
| lv. 47 | While Mechanical Zombie is active, DMG taken by bosses +9.5%. |
| lv. 48 | While Mechanical Zombie is active, DMG taken by bosses +9.5%. |
| lv. 49 | While Mechanical Zombie is active, DMG taken by bosses +9.5%. |
| lv. 50 | While Mechanical Zombie is active, DMG taken by bosses +10%. |
While Mechanical Zombie is active, bosses take damage equal to {0}% of the player's ATK per second.
all 51 lvs
| lv. 0 | While Mechanical Zombie is active, bosses take damage equal to 1000% of the player's ATK per second. |
| lv. 1 | While Mechanical Zombie is active, bosses take damage equal to 1000% of the player's ATK per second. |
| lv. 2 | While Mechanical Zombie is active, bosses take damage equal to 1000% of the player's ATK per second. |
| lv. 3 | While Mechanical Zombie is active, bosses take damage equal to 1000% of the player's ATK per second. |
| lv. 4 | While Mechanical Zombie is active, bosses take damage equal to 1000% of the player's ATK per second. |
| lv. 5 | While Mechanical Zombie is active, bosses take damage equal to 2000% of the player's ATK per second. |
| lv. 6 | While Mechanical Zombie is active, bosses take damage equal to 2000% of the player's ATK per second. |
| lv. 7 | While Mechanical Zombie is active, bosses take damage equal to 2000% of the player's ATK per second. |
| lv. 8 | While Mechanical Zombie is active, bosses take damage equal to 2000% of the player's ATK per second. |
| lv. 9 | While Mechanical Zombie is active, bosses take damage equal to 2000% of the player's ATK per second. |
| lv. 10 | While Mechanical Zombie is active, bosses take damage equal to 3000% of the player's ATK per second. |
| lv. 11 | While Mechanical Zombie is active, bosses take damage equal to 3000% of the player's ATK per second. |
| lv. 12 | While Mechanical Zombie is active, bosses take damage equal to 3000% of the player's ATK per second. |
| lv. 13 | While Mechanical Zombie is active, bosses take damage equal to 3000% of the player's ATK per second. |
| lv. 14 | While Mechanical Zombie is active, bosses take damage equal to 3000% of the player's ATK per second. |
| lv. 15 | While Mechanical Zombie is active, bosses take damage equal to 4000% of the player's ATK per second. |
| lv. 16 | While Mechanical Zombie is active, bosses take damage equal to 4000% of the player's ATK per second. |
| lv. 17 | While Mechanical Zombie is active, bosses take damage equal to 4000% of the player's ATK per second. |
| lv. 18 | While Mechanical Zombie is active, bosses take damage equal to 4000% of the player's ATK per second. |
| lv. 19 | While Mechanical Zombie is active, bosses take damage equal to 4000% of the player's ATK per second. |
| lv. 20 | While Mechanical Zombie is active, bosses take damage equal to 5000% of the player's ATK per second. |
| lv. 21 | While Mechanical Zombie is active, bosses take damage equal to 5000% of the player's ATK per second. |
| lv. 22 | While Mechanical Zombie is active, bosses take damage equal to 5000% of the player's ATK per second. |
| lv. 23 | While Mechanical Zombie is active, bosses take damage equal to 5000% of the player's ATK per second. |
| lv. 24 | While Mechanical Zombie is active, bosses take damage equal to 5000% of the player's ATK per second. |
| lv. 25 | While Mechanical Zombie is active, bosses take damage equal to 5500% of the player's ATK per second. |
| lv. 26 | While Mechanical Zombie is active, bosses take damage equal to 5500% of the player's ATK per second. |
| lv. 27 | While Mechanical Zombie is active, bosses take damage equal to 5500% of the player's ATK per second. |
| lv. 28 | While Mechanical Zombie is active, bosses take damage equal to 5500% of the player's ATK per second. |
| lv. 29 | While Mechanical Zombie is active, bosses take damage equal to 5500% of the player's ATK per second. |
| lv. 30 | While Mechanical Zombie is active, bosses take damage equal to 6000% of the player's ATK per second. |
| lv. 31 | While Mechanical Zombie is active, bosses take damage equal to 6000% of the player's ATK per second. |
| lv. 32 | While Mechanical Zombie is active, bosses take damage equal to 6000% of the player's ATK per second. |
| lv. 33 | While Mechanical Zombie is active, bosses take damage equal to 6000% of the player's ATK per second. |
| lv. 34 | While Mechanical Zombie is active, bosses take damage equal to 6000% of the player's ATK per second. |
| lv. 35 | While Mechanical Zombie is active, bosses take damage equal to 6500% of the player's ATK per second. |
| lv. 36 | While Mechanical Zombie is active, bosses take damage equal to 6500% of the player's ATK per second. |
| lv. 37 | While Mechanical Zombie is active, bosses take damage equal to 6500% of the player's ATK per second. |
| lv. 38 | While Mechanical Zombie is active, bosses take damage equal to 6500% of the player's ATK per second. |
| lv. 39 | While Mechanical Zombie is active, bosses take damage equal to 6500% of the player's ATK per second. |
| lv. 40 | While Mechanical Zombie is active, bosses take damage equal to 7000% of the player's ATK per second. |
| lv. 41 | While Mechanical Zombie is active, bosses take damage equal to 7000% of the player's ATK per second. |
| lv. 42 | While Mechanical Zombie is active, bosses take damage equal to 7000% of the player's ATK per second. |
| lv. 43 | While Mechanical Zombie is active, bosses take damage equal to 7000% of the player's ATK per second. |
| lv. 44 | While Mechanical Zombie is active, bosses take damage equal to 7000% of the player's ATK per second. |
| lv. 45 | While Mechanical Zombie is active, bosses take damage equal to 7500% of the player's ATK per second. |
| lv. 46 | While Mechanical Zombie is active, bosses take damage equal to 7500% of the player's ATK per second. |
| lv. 47 | While Mechanical Zombie is active, bosses take damage equal to 7500% of the player's ATK per second. |
| lv. 48 | While Mechanical Zombie is active, bosses take damage equal to 7500% of the player's ATK per second. |
| lv. 49 | While Mechanical Zombie is active, bosses take damage equal to 7500% of the player's ATK per second. |
| lv. 50 | While Mechanical Zombie is active, bosses take damage equal to 8000% of the player's ATK per second. |
While Mechanical Zombie is active, every 5 seconds it seals up to {0} Desert Eagle Zombies and Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear.
all 51 lvs
| lv. 0 | While Mechanical Zombie is active, every 5 seconds it seals up to 2 Desert Eagle Zombies and Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 1 | While Mechanical Zombie is active, every 5 seconds it seals up to 2 Desert Eagle Zombies and Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 2 | While Mechanical Zombie is active, every 5 seconds it seals up to 2 Desert Eagle Zombies and Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 3 | While Mechanical Zombie is active, every 5 seconds it seals up to 2 Desert Eagle Zombies and Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 4 | While Mechanical Zombie is active, every 5 seconds it seals up to 2 Desert Eagle Zombies and Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 5 | While Mechanical Zombie is active, every 5 seconds it seals up to 4 Desert Eagle Zombies and Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 6 | While Mechanical Zombie is active, every 5 seconds it seals up to 4 Desert Eagle Zombies and Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 7 | While Mechanical Zombie is active, every 5 seconds it seals up to 4 Desert Eagle Zombies and Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 8 | While Mechanical Zombie is active, every 5 seconds it seals up to 4 Desert Eagle Zombies and Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 9 | While Mechanical Zombie is active, every 5 seconds it seals up to 4 Desert Eagle Zombies and Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 10 | While Mechanical Zombie is active, every 5 seconds it seals up to 6 Desert Eagle Zombies and Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 11 | While Mechanical Zombie is active, every 5 seconds it seals up to 6 Desert Eagle Zombies and Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 12 | While Mechanical Zombie is active, every 5 seconds it seals up to 6 Desert Eagle Zombies and Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 13 | While Mechanical Zombie is active, every 5 seconds it seals up to 6 Desert Eagle Zombies and Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 14 | While Mechanical Zombie is active, every 5 seconds it seals up to 6 Desert Eagle Zombies and Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 15 | While Mechanical Zombie is active, every 5 seconds it seals up to 8 Desert Eagle Zombies and Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 16 | While Mechanical Zombie is active, every 5 seconds it seals up to 8 Desert Eagle Zombies and Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 17 | While Mechanical Zombie is active, every 5 seconds it seals up to 8 Desert Eagle Zombies and Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 18 | While Mechanical Zombie is active, every 5 seconds it seals up to 8 Desert Eagle Zombies and Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 19 | While Mechanical Zombie is active, every 5 seconds it seals up to 8 Desert Eagle Zombies and Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 20 | While Mechanical Zombie is active, every 5 seconds it seals up to 10 Desert Eagle Zombies and Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 21 | While Mechanical Zombie is active, every 5 seconds it seals up to 10 Desert Eagle Zombies and Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 22 | While Mechanical Zombie is active, every 5 seconds it seals up to 10 Desert Eagle Zombies and Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 23 | While Mechanical Zombie is active, every 5 seconds it seals up to 10 Desert Eagle Zombies and Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 24 | While Mechanical Zombie is active, every 5 seconds it seals up to 10 Desert Eagle Zombies and Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 25 | While Mechanical Zombie is active, every 5 seconds it seals up to 11 Desert Eagle Zombies and Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 26 | While Mechanical Zombie is active, every 5 seconds it seals up to 11 Desert Eagle Zombies and Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 27 | While Mechanical Zombie is active, every 5 seconds it seals up to 11 Desert Eagle Zombies and Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 28 | While Mechanical Zombie is active, every 5 seconds it seals up to 11 Desert Eagle Zombies and Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 29 | While Mechanical Zombie is active, every 5 seconds it seals up to 11 Desert Eagle Zombies and Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 30 | While Mechanical Zombie is active, every 5 seconds it seals up to 12 Desert Eagle Zombies and Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 31 | While Mechanical Zombie is active, every 5 seconds it seals up to 12 Desert Eagle Zombies and Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 32 | While Mechanical Zombie is active, every 5 seconds it seals up to 12 Desert Eagle Zombies and Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 33 | While Mechanical Zombie is active, every 5 seconds it seals up to 12 Desert Eagle Zombies and Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 34 | While Mechanical Zombie is active, every 5 seconds it seals up to 12 Desert Eagle Zombies and Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 35 | While Mechanical Zombie is active, every 5 seconds it seals up to 13 Desert Eagle Zombies and Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 36 | While Mechanical Zombie is active, every 5 seconds it seals up to 13 Desert Eagle Zombies and Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 37 | While Mechanical Zombie is active, every 5 seconds it seals up to 13 Desert Eagle Zombies and Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 38 | While Mechanical Zombie is active, every 5 seconds it seals up to 13 Desert Eagle Zombies and Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 39 | While Mechanical Zombie is active, every 5 seconds it seals up to 13 Desert Eagle Zombies and Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 40 | While Mechanical Zombie is active, every 5 seconds it seals up to 14 Desert Eagle Zombies and Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 41 | While Mechanical Zombie is active, every 5 seconds it seals up to 14 Desert Eagle Zombies and Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 42 | While Mechanical Zombie is active, every 5 seconds it seals up to 14 Desert Eagle Zombies and Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 43 | While Mechanical Zombie is active, every 5 seconds it seals up to 14 Desert Eagle Zombies and Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 44 | While Mechanical Zombie is active, every 5 seconds it seals up to 14 Desert Eagle Zombies and Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 45 | While Mechanical Zombie is active, every 5 seconds it seals up to 15 Desert Eagle Zombies and Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 46 | While Mechanical Zombie is active, every 5 seconds it seals up to 15 Desert Eagle Zombies and Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 47 | While Mechanical Zombie is active, every 5 seconds it seals up to 15 Desert Eagle Zombies and Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 48 | While Mechanical Zombie is active, every 5 seconds it seals up to 15 Desert Eagle Zombies and Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 49 | While Mechanical Zombie is active, every 5 seconds it seals up to 15 Desert Eagle Zombies and Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 50 | While Mechanical Zombie is active, every 5 seconds it seals up to 16 Desert Eagle Zombies and Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
While Mechanical Zombie is active, every 5 seconds it seals up to {0} Big Bats and Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear.
all 51 lvs
| lv. 0 | While Mechanical Zombie is active, every 5 seconds it seals up to 2 Big Bats and Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 1 | While Mechanical Zombie is active, every 5 seconds it seals up to 2 Big Bats and Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 2 | While Mechanical Zombie is active, every 5 seconds it seals up to 2 Big Bats and Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 3 | While Mechanical Zombie is active, every 5 seconds it seals up to 2 Big Bats and Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 4 | While Mechanical Zombie is active, every 5 seconds it seals up to 2 Big Bats and Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 5 | While Mechanical Zombie is active, every 5 seconds it seals up to 4 Big Bats and Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 6 | While Mechanical Zombie is active, every 5 seconds it seals up to 4 Big Bats and Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 7 | While Mechanical Zombie is active, every 5 seconds it seals up to 4 Big Bats and Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 8 | While Mechanical Zombie is active, every 5 seconds it seals up to 4 Big Bats and Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 9 | While Mechanical Zombie is active, every 5 seconds it seals up to 4 Big Bats and Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 10 | While Mechanical Zombie is active, every 5 seconds it seals up to 6 Big Bats and Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 11 | While Mechanical Zombie is active, every 5 seconds it seals up to 6 Big Bats and Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 12 | While Mechanical Zombie is active, every 5 seconds it seals up to 6 Big Bats and Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 13 | While Mechanical Zombie is active, every 5 seconds it seals up to 6 Big Bats and Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 14 | While Mechanical Zombie is active, every 5 seconds it seals up to 6 Big Bats and Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 15 | While Mechanical Zombie is active, every 5 seconds it seals up to 8 Big Bats and Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 16 | While Mechanical Zombie is active, every 5 seconds it seals up to 8 Big Bats and Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 17 | While Mechanical Zombie is active, every 5 seconds it seals up to 8 Big Bats and Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 18 | While Mechanical Zombie is active, every 5 seconds it seals up to 8 Big Bats and Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 19 | While Mechanical Zombie is active, every 5 seconds it seals up to 8 Big Bats and Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 20 | While Mechanical Zombie is active, every 5 seconds it seals up to 10 Big Bats and Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 21 | While Mechanical Zombie is active, every 5 seconds it seals up to 10 Big Bats and Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 22 | While Mechanical Zombie is active, every 5 seconds it seals up to 10 Big Bats and Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 23 | While Mechanical Zombie is active, every 5 seconds it seals up to 10 Big Bats and Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 24 | While Mechanical Zombie is active, every 5 seconds it seals up to 10 Big Bats and Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 25 | While Mechanical Zombie is active, every 5 seconds it seals up to 11 Big Bats and Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 26 | While Mechanical Zombie is active, every 5 seconds it seals up to 11 Big Bats and Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 27 | While Mechanical Zombie is active, every 5 seconds it seals up to 11 Big Bats and Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 28 | While Mechanical Zombie is active, every 5 seconds it seals up to 11 Big Bats and Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 29 | While Mechanical Zombie is active, every 5 seconds it seals up to 11 Big Bats and Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 30 | While Mechanical Zombie is active, every 5 seconds it seals up to 12 Big Bats and Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 31 | While Mechanical Zombie is active, every 5 seconds it seals up to 12 Big Bats and Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 32 | While Mechanical Zombie is active, every 5 seconds it seals up to 12 Big Bats and Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 33 | While Mechanical Zombie is active, every 5 seconds it seals up to 12 Big Bats and Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 34 | While Mechanical Zombie is active, every 5 seconds it seals up to 12 Big Bats and Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 35 | While Mechanical Zombie is active, every 5 seconds it seals up to 13 Big Bats and Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 36 | While Mechanical Zombie is active, every 5 seconds it seals up to 13 Big Bats and Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 37 | While Mechanical Zombie is active, every 5 seconds it seals up to 13 Big Bats and Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 38 | While Mechanical Zombie is active, every 5 seconds it seals up to 13 Big Bats and Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 39 | While Mechanical Zombie is active, every 5 seconds it seals up to 13 Big Bats and Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 40 | While Mechanical Zombie is active, every 5 seconds it seals up to 14 Big Bats and Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 41 | While Mechanical Zombie is active, every 5 seconds it seals up to 14 Big Bats and Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 42 | While Mechanical Zombie is active, every 5 seconds it seals up to 14 Big Bats and Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 43 | While Mechanical Zombie is active, every 5 seconds it seals up to 14 Big Bats and Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 44 | While Mechanical Zombie is active, every 5 seconds it seals up to 14 Big Bats and Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 45 | While Mechanical Zombie is active, every 5 seconds it seals up to 15 Big Bats and Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 46 | While Mechanical Zombie is active, every 5 seconds it seals up to 15 Big Bats and Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 47 | While Mechanical Zombie is active, every 5 seconds it seals up to 15 Big Bats and Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 48 | While Mechanical Zombie is active, every 5 seconds it seals up to 15 Big Bats and Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 49 | While Mechanical Zombie is active, every 5 seconds it seals up to 15 Big Bats and Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 50 | While Mechanical Zombie is active, every 5 seconds it seals up to 16 Big Bats and Splitting Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
While Mechanical Zombie is active, every 5 seconds it seals up to {0} Infectious Zombies and Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear.
all 51 lvs
| lv. 0 | While Mechanical Zombie is active, every 5 seconds it seals up to 2 Infectious Zombies and Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 1 | While Mechanical Zombie is active, every 5 seconds it seals up to 2 Infectious Zombies and Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 2 | While Mechanical Zombie is active, every 5 seconds it seals up to 2 Infectious Zombies and Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 3 | While Mechanical Zombie is active, every 5 seconds it seals up to 2 Infectious Zombies and Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 4 | While Mechanical Zombie is active, every 5 seconds it seals up to 2 Infectious Zombies and Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 5 | While Mechanical Zombie is active, every 5 seconds it seals up to 4 Infectious Zombies and Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 6 | While Mechanical Zombie is active, every 5 seconds it seals up to 4 Infectious Zombies and Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 7 | While Mechanical Zombie is active, every 5 seconds it seals up to 4 Infectious Zombies and Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 8 | While Mechanical Zombie is active, every 5 seconds it seals up to 4 Infectious Zombies and Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 9 | While Mechanical Zombie is active, every 5 seconds it seals up to 4 Infectious Zombies and Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 10 | While Mechanical Zombie is active, every 5 seconds it seals up to 6 Infectious Zombies and Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 11 | While Mechanical Zombie is active, every 5 seconds it seals up to 6 Infectious Zombies and Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 12 | While Mechanical Zombie is active, every 5 seconds it seals up to 6 Infectious Zombies and Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 13 | While Mechanical Zombie is active, every 5 seconds it seals up to 6 Infectious Zombies and Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 14 | While Mechanical Zombie is active, every 5 seconds it seals up to 6 Infectious Zombies and Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 15 | While Mechanical Zombie is active, every 5 seconds it seals up to 8 Infectious Zombies and Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 16 | While Mechanical Zombie is active, every 5 seconds it seals up to 8 Infectious Zombies and Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 17 | While Mechanical Zombie is active, every 5 seconds it seals up to 8 Infectious Zombies and Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 18 | While Mechanical Zombie is active, every 5 seconds it seals up to 8 Infectious Zombies and Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 19 | While Mechanical Zombie is active, every 5 seconds it seals up to 8 Infectious Zombies and Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 20 | While Mechanical Zombie is active, every 5 seconds it seals up to 10 Infectious Zombies and Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 21 | While Mechanical Zombie is active, every 5 seconds it seals up to 10 Infectious Zombies and Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 22 | While Mechanical Zombie is active, every 5 seconds it seals up to 10 Infectious Zombies and Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 23 | While Mechanical Zombie is active, every 5 seconds it seals up to 10 Infectious Zombies and Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 24 | While Mechanical Zombie is active, every 5 seconds it seals up to 10 Infectious Zombies and Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 25 | While Mechanical Zombie is active, every 5 seconds it seals up to 11 Infectious Zombies and Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 26 | While Mechanical Zombie is active, every 5 seconds it seals up to 11 Infectious Zombies and Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 27 | While Mechanical Zombie is active, every 5 seconds it seals up to 11 Infectious Zombies and Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 28 | While Mechanical Zombie is active, every 5 seconds it seals up to 11 Infectious Zombies and Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 29 | While Mechanical Zombie is active, every 5 seconds it seals up to 11 Infectious Zombies and Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 30 | While Mechanical Zombie is active, every 5 seconds it seals up to 12 Infectious Zombies and Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 31 | While Mechanical Zombie is active, every 5 seconds it seals up to 12 Infectious Zombies and Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 32 | While Mechanical Zombie is active, every 5 seconds it seals up to 12 Infectious Zombies and Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 33 | While Mechanical Zombie is active, every 5 seconds it seals up to 12 Infectious Zombies and Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 34 | While Mechanical Zombie is active, every 5 seconds it seals up to 12 Infectious Zombies and Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 35 | While Mechanical Zombie is active, every 5 seconds it seals up to 13 Infectious Zombies and Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 36 | While Mechanical Zombie is active, every 5 seconds it seals up to 13 Infectious Zombies and Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 37 | While Mechanical Zombie is active, every 5 seconds it seals up to 13 Infectious Zombies and Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 38 | While Mechanical Zombie is active, every 5 seconds it seals up to 13 Infectious Zombies and Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 39 | While Mechanical Zombie is active, every 5 seconds it seals up to 13 Infectious Zombies and Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 40 | While Mechanical Zombie is active, every 5 seconds it seals up to 14 Infectious Zombies and Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 41 | While Mechanical Zombie is active, every 5 seconds it seals up to 14 Infectious Zombies and Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 42 | While Mechanical Zombie is active, every 5 seconds it seals up to 14 Infectious Zombies and Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 43 | While Mechanical Zombie is active, every 5 seconds it seals up to 14 Infectious Zombies and Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 44 | While Mechanical Zombie is active, every 5 seconds it seals up to 14 Infectious Zombies and Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 45 | While Mechanical Zombie is active, every 5 seconds it seals up to 15 Infectious Zombies and Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 46 | While Mechanical Zombie is active, every 5 seconds it seals up to 15 Infectious Zombies and Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 47 | While Mechanical Zombie is active, every 5 seconds it seals up to 15 Infectious Zombies and Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 48 | While Mechanical Zombie is active, every 5 seconds it seals up to 15 Infectious Zombies and Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 49 | While Mechanical Zombie is active, every 5 seconds it seals up to 15 Infectious Zombies and Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 50 | While Mechanical Zombie is active, every 5 seconds it seals up to 16 Infectious Zombies and Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
While Mechanical Zombie is active, every 5 seconds it seals up to {0} Sprinting Hounds and Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear.
all 51 lvs
| lv. 0 | While Mechanical Zombie is active, every 5 seconds it seals up to 2 Sprinting Hounds and Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 1 | While Mechanical Zombie is active, every 5 seconds it seals up to 2 Sprinting Hounds and Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 2 | While Mechanical Zombie is active, every 5 seconds it seals up to 2 Sprinting Hounds and Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 3 | While Mechanical Zombie is active, every 5 seconds it seals up to 2 Sprinting Hounds and Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 4 | While Mechanical Zombie is active, every 5 seconds it seals up to 2 Sprinting Hounds and Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 5 | While Mechanical Zombie is active, every 5 seconds it seals up to 4 Sprinting Hounds and Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 6 | While Mechanical Zombie is active, every 5 seconds it seals up to 4 Sprinting Hounds and Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 7 | While Mechanical Zombie is active, every 5 seconds it seals up to 4 Sprinting Hounds and Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 8 | While Mechanical Zombie is active, every 5 seconds it seals up to 4 Sprinting Hounds and Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 9 | While Mechanical Zombie is active, every 5 seconds it seals up to 4 Sprinting Hounds and Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 10 | While Mechanical Zombie is active, every 5 seconds it seals up to 6 Sprinting Hounds and Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 11 | While Mechanical Zombie is active, every 5 seconds it seals up to 6 Sprinting Hounds and Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 12 | While Mechanical Zombie is active, every 5 seconds it seals up to 6 Sprinting Hounds and Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 13 | While Mechanical Zombie is active, every 5 seconds it seals up to 6 Sprinting Hounds and Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 14 | While Mechanical Zombie is active, every 5 seconds it seals up to 6 Sprinting Hounds and Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 15 | While Mechanical Zombie is active, every 5 seconds it seals up to 8 Sprinting Hounds and Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 16 | While Mechanical Zombie is active, every 5 seconds it seals up to 8 Sprinting Hounds and Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 17 | While Mechanical Zombie is active, every 5 seconds it seals up to 8 Sprinting Hounds and Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 18 | While Mechanical Zombie is active, every 5 seconds it seals up to 8 Sprinting Hounds and Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 19 | While Mechanical Zombie is active, every 5 seconds it seals up to 8 Sprinting Hounds and Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 20 | While Mechanical Zombie is active, every 5 seconds it seals up to 10 Sprinting Hounds and Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 21 | While Mechanical Zombie is active, every 5 seconds it seals up to 10 Sprinting Hounds and Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 22 | While Mechanical Zombie is active, every 5 seconds it seals up to 10 Sprinting Hounds and Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 23 | While Mechanical Zombie is active, every 5 seconds it seals up to 10 Sprinting Hounds and Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 24 | While Mechanical Zombie is active, every 5 seconds it seals up to 10 Sprinting Hounds and Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 25 | While Mechanical Zombie is active, every 5 seconds it seals up to 11 Sprinting Hounds and Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 26 | While Mechanical Zombie is active, every 5 seconds it seals up to 11 Sprinting Hounds and Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 27 | While Mechanical Zombie is active, every 5 seconds it seals up to 11 Sprinting Hounds and Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 28 | While Mechanical Zombie is active, every 5 seconds it seals up to 11 Sprinting Hounds and Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 29 | While Mechanical Zombie is active, every 5 seconds it seals up to 11 Sprinting Hounds and Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 30 | While Mechanical Zombie is active, every 5 seconds it seals up to 12 Sprinting Hounds and Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 31 | While Mechanical Zombie is active, every 5 seconds it seals up to 12 Sprinting Hounds and Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 32 | While Mechanical Zombie is active, every 5 seconds it seals up to 12 Sprinting Hounds and Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 33 | While Mechanical Zombie is active, every 5 seconds it seals up to 12 Sprinting Hounds and Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 34 | While Mechanical Zombie is active, every 5 seconds it seals up to 12 Sprinting Hounds and Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 35 | While Mechanical Zombie is active, every 5 seconds it seals up to 13 Sprinting Hounds and Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 36 | While Mechanical Zombie is active, every 5 seconds it seals up to 13 Sprinting Hounds and Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 37 | While Mechanical Zombie is active, every 5 seconds it seals up to 13 Sprinting Hounds and Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 38 | While Mechanical Zombie is active, every 5 seconds it seals up to 13 Sprinting Hounds and Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 39 | While Mechanical Zombie is active, every 5 seconds it seals up to 13 Sprinting Hounds and Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 40 | While Mechanical Zombie is active, every 5 seconds it seals up to 14 Sprinting Hounds and Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 41 | While Mechanical Zombie is active, every 5 seconds it seals up to 14 Sprinting Hounds and Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 42 | While Mechanical Zombie is active, every 5 seconds it seals up to 14 Sprinting Hounds and Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 43 | While Mechanical Zombie is active, every 5 seconds it seals up to 14 Sprinting Hounds and Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 44 | While Mechanical Zombie is active, every 5 seconds it seals up to 14 Sprinting Hounds and Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 45 | While Mechanical Zombie is active, every 5 seconds it seals up to 15 Sprinting Hounds and Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 46 | While Mechanical Zombie is active, every 5 seconds it seals up to 15 Sprinting Hounds and Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 47 | While Mechanical Zombie is active, every 5 seconds it seals up to 15 Sprinting Hounds and Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 48 | While Mechanical Zombie is active, every 5 seconds it seals up to 15 Sprinting Hounds and Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 49 | While Mechanical Zombie is active, every 5 seconds it seals up to 15 Sprinting Hounds and Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 50 | While Mechanical Zombie is active, every 5 seconds it seals up to 16 Sprinting Hounds and Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
Legendary (7)
Mechanical Zombie recovers {1} energy every {0} seconds.
all 51 lvs
| lv. 0 | Mechanical Zombie recovers 2880 energy every 5 seconds. |
| lv. 1 | Mechanical Zombie recovers 2880 energy every 5 seconds. |
| lv. 2 | Mechanical Zombie recovers 2880 energy every 5 seconds. |
| lv. 3 | Mechanical Zombie recovers 2880 energy every 5 seconds. |
| lv. 4 | Mechanical Zombie recovers 2880 energy every 5 seconds. |
| lv. 5 | Mechanical Zombie recovers 4160 energy every 5 seconds. |
| lv. 6 | Mechanical Zombie recovers 4160 energy every 5 seconds. |
| lv. 7 | Mechanical Zombie recovers 4160 energy every 5 seconds. |
| lv. 8 | Mechanical Zombie recovers 4160 energy every 5 seconds. |
| lv. 9 | Mechanical Zombie recovers 4160 energy every 5 seconds. |
| lv. 10 | Mechanical Zombie recovers 5355 energy every 5 seconds. |
| lv. 11 | Mechanical Zombie recovers 5355 energy every 5 seconds. |
| lv. 12 | Mechanical Zombie recovers 5355 energy every 5 seconds. |
| lv. 13 | Mechanical Zombie recovers 5355 energy every 5 seconds. |
| lv. 14 | Mechanical Zombie recovers 5355 energy every 5 seconds. |
| lv. 15 | Mechanical Zombie recovers 6460 energy every 5 seconds. |
| lv. 16 | Mechanical Zombie recovers 6460 energy every 5 seconds. |
| lv. 17 | Mechanical Zombie recovers 6460 energy every 5 seconds. |
| lv. 18 | Mechanical Zombie recovers 6460 energy every 5 seconds. |
| lv. 19 | Mechanical Zombie recovers 6460 energy every 5 seconds. |
| lv. 20 | Mechanical Zombie recovers 7500 energy every 5 seconds. |
| lv. 21 | Mechanical Zombie recovers 7500 energy every 5 seconds. |
| lv. 22 | Mechanical Zombie recovers 7500 energy every 5 seconds. |
| lv. 23 | Mechanical Zombie recovers 7500 energy every 5 seconds. |
| lv. 24 | Mechanical Zombie recovers 7500 energy every 5 seconds. |
| lv. 25 | Mechanical Zombie recovers 8185 energy every 5 seconds. |
| lv. 26 | Mechanical Zombie recovers 8185 energy every 5 seconds. |
| lv. 27 | Mechanical Zombie recovers 8185 energy every 5 seconds. |
| lv. 28 | Mechanical Zombie recovers 8185 energy every 5 seconds. |
| lv. 29 | Mechanical Zombie recovers 8185 energy every 5 seconds. |
| lv. 30 | Mechanical Zombie recovers 8840 energy every 5 seconds. |
| lv. 31 | Mechanical Zombie recovers 8840 energy every 5 seconds. |
| lv. 32 | Mechanical Zombie recovers 8840 energy every 5 seconds. |
| lv. 33 | Mechanical Zombie recovers 8840 energy every 5 seconds. |
| lv. 34 | Mechanical Zombie recovers 8840 energy every 5 seconds. |
| lv. 35 | Mechanical Zombie recovers 9460 energy every 5 seconds. |
| lv. 36 | Mechanical Zombie recovers 9460 energy every 5 seconds. |
| lv. 37 | Mechanical Zombie recovers 9460 energy every 5 seconds. |
| lv. 38 | Mechanical Zombie recovers 9460 energy every 5 seconds. |
| lv. 39 | Mechanical Zombie recovers 9460 energy every 5 seconds. |
| lv. 40 | Mechanical Zombie recovers 10060 energy every 5 seconds. |
| lv. 41 | Mechanical Zombie recovers 10060 energy every 5 seconds. |
| lv. 42 | Mechanical Zombie recovers 10060 energy every 5 seconds. |
| lv. 43 | Mechanical Zombie recovers 10060 energy every 5 seconds. |
| lv. 44 | Mechanical Zombie recovers 10060 energy every 5 seconds. |
| lv. 45 | Mechanical Zombie recovers 10640 energy every 5 seconds. |
| lv. 46 | Mechanical Zombie recovers 10640 energy every 5 seconds. |
| lv. 47 | Mechanical Zombie recovers 10640 energy every 5 seconds. |
| lv. 48 | Mechanical Zombie recovers 10640 energy every 5 seconds. |
| lv. 49 | Mechanical Zombie recovers 10640 energy every 5 seconds. |
| lv. 50 | Mechanical Zombie recovers 11050 energy every 5 seconds. |
While Mechanical Zombie is active, each monster death restores {0} energy to Mechanical Zombie, with sealed monsters providing 2x energy when they die.
all 51 lvs
| lv. 0 | While Mechanical Zombie is active, each monster death restores 24 energy to Mechanical Zombie, with sealed monsters providing 2x energy when they die. |
| lv. 1 | While Mechanical Zombie is active, each monster death restores 24 energy to Mechanical Zombie, with sealed monsters providing 2x energy when they die. |
| lv. 2 | While Mechanical Zombie is active, each monster death restores 24 energy to Mechanical Zombie, with sealed monsters providing 2x energy when they die. |
| lv. 3 | While Mechanical Zombie is active, each monster death restores 24 energy to Mechanical Zombie, with sealed monsters providing 2x energy when they die. |
| lv. 4 | While Mechanical Zombie is active, each monster death restores 24 energy to Mechanical Zombie, with sealed monsters providing 2x energy when they die. |
| lv. 5 | While Mechanical Zombie is active, each monster death restores 35 energy to Mechanical Zombie, with sealed monsters providing 2x energy when they die. |
| lv. 6 | While Mechanical Zombie is active, each monster death restores 35 energy to Mechanical Zombie, with sealed monsters providing 2x energy when they die. |
| lv. 7 | While Mechanical Zombie is active, each monster death restores 35 energy to Mechanical Zombie, with sealed monsters providing 2x energy when they die. |
| lv. 8 | While Mechanical Zombie is active, each monster death restores 35 energy to Mechanical Zombie, with sealed monsters providing 2x energy when they die. |
| lv. 9 | While Mechanical Zombie is active, each monster death restores 35 energy to Mechanical Zombie, with sealed monsters providing 2x energy when they die. |
| lv. 10 | While Mechanical Zombie is active, each monster death restores 45 energy to Mechanical Zombie, with sealed monsters providing 2x energy when they die. |
| lv. 11 | While Mechanical Zombie is active, each monster death restores 45 energy to Mechanical Zombie, with sealed monsters providing 2x energy when they die. |
| lv. 12 | While Mechanical Zombie is active, each monster death restores 45 energy to Mechanical Zombie, with sealed monsters providing 2x energy when they die. |
| lv. 13 | While Mechanical Zombie is active, each monster death restores 45 energy to Mechanical Zombie, with sealed monsters providing 2x energy when they die. |
| lv. 14 | While Mechanical Zombie is active, each monster death restores 45 energy to Mechanical Zombie, with sealed monsters providing 2x energy when they die. |
| lv. 15 | While Mechanical Zombie is active, each monster death restores 55 energy to Mechanical Zombie, with sealed monsters providing 2x energy when they die. |
| lv. 16 | While Mechanical Zombie is active, each monster death restores 55 energy to Mechanical Zombie, with sealed monsters providing 2x energy when they die. |
| lv. 17 | While Mechanical Zombie is active, each monster death restores 55 energy to Mechanical Zombie, with sealed monsters providing 2x energy when they die. |
| lv. 18 | While Mechanical Zombie is active, each monster death restores 55 energy to Mechanical Zombie, with sealed monsters providing 2x energy when they die. |
| lv. 19 | While Mechanical Zombie is active, each monster death restores 55 energy to Mechanical Zombie, with sealed monsters providing 2x energy when they die. |
| lv. 20 | While Mechanical Zombie is active, each monster death restores 70 energy to Mechanical Zombie, with sealed monsters providing 2x energy when they die. |
| lv. 21 | While Mechanical Zombie is active, each monster death restores 70 energy to Mechanical Zombie, with sealed monsters providing 2x energy when they die. |
| lv. 22 | While Mechanical Zombie is active, each monster death restores 70 energy to Mechanical Zombie, with sealed monsters providing 2x energy when they die. |
| lv. 23 | While Mechanical Zombie is active, each monster death restores 70 energy to Mechanical Zombie, with sealed monsters providing 2x energy when they die. |
| lv. 24 | While Mechanical Zombie is active, each monster death restores 70 energy to Mechanical Zombie, with sealed monsters providing 2x energy when they die. |
| lv. 25 | While Mechanical Zombie is active, each monster death restores 78 energy to Mechanical Zombie, with sealed monsters providing 2x energy when they die. |
| lv. 26 | While Mechanical Zombie is active, each monster death restores 78 energy to Mechanical Zombie, with sealed monsters providing 2x energy when they die. |
| lv. 27 | While Mechanical Zombie is active, each monster death restores 78 energy to Mechanical Zombie, with sealed monsters providing 2x energy when they die. |
| lv. 28 | While Mechanical Zombie is active, each monster death restores 78 energy to Mechanical Zombie, with sealed monsters providing 2x energy when they die. |
| lv. 29 | While Mechanical Zombie is active, each monster death restores 78 energy to Mechanical Zombie, with sealed monsters providing 2x energy when they die. |
| lv. 30 | While Mechanical Zombie is active, each monster death restores 85 energy to Mechanical Zombie, with sealed monsters providing 2x energy when they die. |
| lv. 31 | While Mechanical Zombie is active, each monster death restores 85 energy to Mechanical Zombie, with sealed monsters providing 2x energy when they die. |
| lv. 32 | While Mechanical Zombie is active, each monster death restores 85 energy to Mechanical Zombie, with sealed monsters providing 2x energy when they die. |
| lv. 33 | While Mechanical Zombie is active, each monster death restores 85 energy to Mechanical Zombie, with sealed monsters providing 2x energy when they die. |
| lv. 34 | While Mechanical Zombie is active, each monster death restores 85 energy to Mechanical Zombie, with sealed monsters providing 2x energy when they die. |
| lv. 35 | While Mechanical Zombie is active, each monster death restores 93 energy to Mechanical Zombie, with sealed monsters providing 2x energy when they die. |
| lv. 36 | While Mechanical Zombie is active, each monster death restores 93 energy to Mechanical Zombie, with sealed monsters providing 2x energy when they die. |
| lv. 37 | While Mechanical Zombie is active, each monster death restores 93 energy to Mechanical Zombie, with sealed monsters providing 2x energy when they die. |
| lv. 38 | While Mechanical Zombie is active, each monster death restores 93 energy to Mechanical Zombie, with sealed monsters providing 2x energy when they die. |
| lv. 39 | While Mechanical Zombie is active, each monster death restores 93 energy to Mechanical Zombie, with sealed monsters providing 2x energy when they die. |
| lv. 40 | While Mechanical Zombie is active, each monster death restores 100 energy to Mechanical Zombie, with sealed monsters providing 2x energy when they die. |
| lv. 41 | While Mechanical Zombie is active, each monster death restores 100 energy to Mechanical Zombie, with sealed monsters providing 2x energy when they die. |
| lv. 42 | While Mechanical Zombie is active, each monster death restores 100 energy to Mechanical Zombie, with sealed monsters providing 2x energy when they die. |
| lv. 43 | While Mechanical Zombie is active, each monster death restores 100 energy to Mechanical Zombie, with sealed monsters providing 2x energy when they die. |
| lv. 44 | While Mechanical Zombie is active, each monster death restores 100 energy to Mechanical Zombie, with sealed monsters providing 2x energy when they die. |
| lv. 45 | While Mechanical Zombie is active, each monster death restores 108 energy to Mechanical Zombie, with sealed monsters providing 2x energy when they die. |
| lv. 46 | While Mechanical Zombie is active, each monster death restores 108 energy to Mechanical Zombie, with sealed monsters providing 2x energy when they die. |
| lv. 47 | While Mechanical Zombie is active, each monster death restores 108 energy to Mechanical Zombie, with sealed monsters providing 2x energy when they die. |
| lv. 48 | While Mechanical Zombie is active, each monster death restores 108 energy to Mechanical Zombie, with sealed monsters providing 2x energy when they die. |
| lv. 49 | While Mechanical Zombie is active, each monster death restores 108 energy to Mechanical Zombie, with sealed monsters providing 2x energy when they die. |
| lv. 50 | While Mechanical Zombie is active, each monster death restores 115 energy to Mechanical Zombie, with sealed monsters providing 2x energy when they die. |
Monsters sealed by Mechanical Zombie take damage equal to {0}% of their max HP per second while sealed.
all 51 lvs
| lv. 0 | Monsters sealed by Mechanical Zombie take damage equal to 0.20000000298023224% of their max HP per second while sealed. |
| lv. 1 | Monsters sealed by Mechanical Zombie take damage equal to 0.20000000298023224% of their max HP per second while sealed. |
| lv. 2 | Monsters sealed by Mechanical Zombie take damage equal to 0.20000000298023224% of their max HP per second while sealed. |
| lv. 3 | Monsters sealed by Mechanical Zombie take damage equal to 0.20000000298023224% of their max HP per second while sealed. |
| lv. 4 | Monsters sealed by Mechanical Zombie take damage equal to 0.20000000298023224% of their max HP per second while sealed. |
| lv. 5 | Monsters sealed by Mechanical Zombie take damage equal to 0.4000000059604645% of their max HP per second while sealed. |
| lv. 6 | Monsters sealed by Mechanical Zombie take damage equal to 0.4000000059604645% of their max HP per second while sealed. |
| lv. 7 | Monsters sealed by Mechanical Zombie take damage equal to 0.4000000059604645% of their max HP per second while sealed. |
| lv. 8 | Monsters sealed by Mechanical Zombie take damage equal to 0.4000000059604645% of their max HP per second while sealed. |
| lv. 9 | Monsters sealed by Mechanical Zombie take damage equal to 0.4000000059604645% of their max HP per second while sealed. |
| lv. 10 | Monsters sealed by Mechanical Zombie take damage equal to 0.6000000238418579% of their max HP per second while sealed. |
| lv. 11 | Monsters sealed by Mechanical Zombie take damage equal to 0.6000000238418579% of their max HP per second while sealed. |
| lv. 12 | Monsters sealed by Mechanical Zombie take damage equal to 0.6000000238418579% of their max HP per second while sealed. |
| lv. 13 | Monsters sealed by Mechanical Zombie take damage equal to 0.6000000238418579% of their max HP per second while sealed. |
| lv. 14 | Monsters sealed by Mechanical Zombie take damage equal to 0.6000000238418579% of their max HP per second while sealed. |
| lv. 15 | Monsters sealed by Mechanical Zombie take damage equal to 0.800000011920929% of their max HP per second while sealed. |
| lv. 16 | Monsters sealed by Mechanical Zombie take damage equal to 0.800000011920929% of their max HP per second while sealed. |
| lv. 17 | Monsters sealed by Mechanical Zombie take damage equal to 0.800000011920929% of their max HP per second while sealed. |
| lv. 18 | Monsters sealed by Mechanical Zombie take damage equal to 0.800000011920929% of their max HP per second while sealed. |
| lv. 19 | Monsters sealed by Mechanical Zombie take damage equal to 0.800000011920929% of their max HP per second while sealed. |
| lv. 20 | Monsters sealed by Mechanical Zombie take damage equal to 1% of their max HP per second while sealed. |
| lv. 21 | Monsters sealed by Mechanical Zombie take damage equal to 1% of their max HP per second while sealed. |
| lv. 22 | Monsters sealed by Mechanical Zombie take damage equal to 1% of their max HP per second while sealed. |
| lv. 23 | Monsters sealed by Mechanical Zombie take damage equal to 1% of their max HP per second while sealed. |
| lv. 24 | Monsters sealed by Mechanical Zombie take damage equal to 1% of their max HP per second while sealed. |
| lv. 25 | Monsters sealed by Mechanical Zombie take damage equal to 1.100000023841858% of their max HP per second while sealed. |
| lv. 26 | Monsters sealed by Mechanical Zombie take damage equal to 1.100000023841858% of their max HP per second while sealed. |
| lv. 27 | Monsters sealed by Mechanical Zombie take damage equal to 1.100000023841858% of their max HP per second while sealed. |
| lv. 28 | Monsters sealed by Mechanical Zombie take damage equal to 1.100000023841858% of their max HP per second while sealed. |
| lv. 29 | Monsters sealed by Mechanical Zombie take damage equal to 1.100000023841858% of their max HP per second while sealed. |
| lv. 30 | Monsters sealed by Mechanical Zombie take damage equal to 1.2000000476837158% of their max HP per second while sealed. |
| lv. 31 | Monsters sealed by Mechanical Zombie take damage equal to 1.2000000476837158% of their max HP per second while sealed. |
| lv. 32 | Monsters sealed by Mechanical Zombie take damage equal to 1.2000000476837158% of their max HP per second while sealed. |
| lv. 33 | Monsters sealed by Mechanical Zombie take damage equal to 1.2000000476837158% of their max HP per second while sealed. |
| lv. 34 | Monsters sealed by Mechanical Zombie take damage equal to 1.2000000476837158% of their max HP per second while sealed. |
| lv. 35 | Monsters sealed by Mechanical Zombie take damage equal to 1.2999999523162842% of their max HP per second while sealed. |
| lv. 36 | Monsters sealed by Mechanical Zombie take damage equal to 1.2999999523162842% of their max HP per second while sealed. |
| lv. 37 | Monsters sealed by Mechanical Zombie take damage equal to 1.2999999523162842% of their max HP per second while sealed. |
| lv. 38 | Monsters sealed by Mechanical Zombie take damage equal to 1.2999999523162842% of their max HP per second while sealed. |
| lv. 39 | Monsters sealed by Mechanical Zombie take damage equal to 1.2999999523162842% of their max HP per second while sealed. |
| lv. 40 | Monsters sealed by Mechanical Zombie take damage equal to 1.399999976158142% of their max HP per second while sealed. |
| lv. 41 | Monsters sealed by Mechanical Zombie take damage equal to 1.399999976158142% of their max HP per second while sealed. |
| lv. 42 | Monsters sealed by Mechanical Zombie take damage equal to 1.399999976158142% of their max HP per second while sealed. |
| lv. 43 | Monsters sealed by Mechanical Zombie take damage equal to 1.399999976158142% of their max HP per second while sealed. |
| lv. 44 | Monsters sealed by Mechanical Zombie take damage equal to 1.399999976158142% of their max HP per second while sealed. |
| lv. 45 | Monsters sealed by Mechanical Zombie take damage equal to 1.5% of their max HP per second while sealed. |
| lv. 46 | Monsters sealed by Mechanical Zombie take damage equal to 1.5% of their max HP per second while sealed. |
| lv. 47 | Monsters sealed by Mechanical Zombie take damage equal to 1.5% of their max HP per second while sealed. |
| lv. 48 | Monsters sealed by Mechanical Zombie take damage equal to 1.5% of their max HP per second while sealed. |
| lv. 49 | Monsters sealed by Mechanical Zombie take damage equal to 1.5% of their max HP per second while sealed. |
| lv. 50 | Monsters sealed by Mechanical Zombie take damage equal to 1.600000023841858% of their max HP per second while sealed. |
While Mechanical Zombie is active, every 2 seconds it seals up to {0} Infectious Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear.
all 51 lvs
| lv. 0 | While Mechanical Zombie is active, every 2 seconds it seals up to 3 Infectious Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 1 | While Mechanical Zombie is active, every 2 seconds it seals up to 3 Infectious Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 2 | While Mechanical Zombie is active, every 2 seconds it seals up to 3 Infectious Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 3 | While Mechanical Zombie is active, every 2 seconds it seals up to 3 Infectious Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 4 | While Mechanical Zombie is active, every 2 seconds it seals up to 3 Infectious Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 5 | While Mechanical Zombie is active, every 2 seconds it seals up to 6 Infectious Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 6 | While Mechanical Zombie is active, every 2 seconds it seals up to 6 Infectious Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 7 | While Mechanical Zombie is active, every 2 seconds it seals up to 6 Infectious Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 8 | While Mechanical Zombie is active, every 2 seconds it seals up to 6 Infectious Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 9 | While Mechanical Zombie is active, every 2 seconds it seals up to 6 Infectious Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 10 | While Mechanical Zombie is active, every 2 seconds it seals up to 9 Infectious Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 11 | While Mechanical Zombie is active, every 2 seconds it seals up to 9 Infectious Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 12 | While Mechanical Zombie is active, every 2 seconds it seals up to 9 Infectious Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 13 | While Mechanical Zombie is active, every 2 seconds it seals up to 9 Infectious Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 14 | While Mechanical Zombie is active, every 2 seconds it seals up to 9 Infectious Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 15 | While Mechanical Zombie is active, every 2 seconds it seals up to 12 Infectious Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 16 | While Mechanical Zombie is active, every 2 seconds it seals up to 12 Infectious Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 17 | While Mechanical Zombie is active, every 2 seconds it seals up to 12 Infectious Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 18 | While Mechanical Zombie is active, every 2 seconds it seals up to 12 Infectious Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 19 | While Mechanical Zombie is active, every 2 seconds it seals up to 12 Infectious Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 20 | While Mechanical Zombie is active, every 2 seconds it seals up to 15 Infectious Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 21 | While Mechanical Zombie is active, every 2 seconds it seals up to 15 Infectious Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 22 | While Mechanical Zombie is active, every 2 seconds it seals up to 15 Infectious Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 23 | While Mechanical Zombie is active, every 2 seconds it seals up to 15 Infectious Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 24 | While Mechanical Zombie is active, every 2 seconds it seals up to 15 Infectious Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 25 | While Mechanical Zombie is active, every 2 seconds it seals up to 16 Infectious Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 26 | While Mechanical Zombie is active, every 2 seconds it seals up to 16 Infectious Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 27 | While Mechanical Zombie is active, every 2 seconds it seals up to 16 Infectious Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 28 | While Mechanical Zombie is active, every 2 seconds it seals up to 16 Infectious Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 29 | While Mechanical Zombie is active, every 2 seconds it seals up to 16 Infectious Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 30 | While Mechanical Zombie is active, every 2 seconds it seals up to 17 Infectious Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 31 | While Mechanical Zombie is active, every 2 seconds it seals up to 17 Infectious Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 32 | While Mechanical Zombie is active, every 2 seconds it seals up to 17 Infectious Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 33 | While Mechanical Zombie is active, every 2 seconds it seals up to 17 Infectious Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 34 | While Mechanical Zombie is active, every 2 seconds it seals up to 17 Infectious Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 35 | While Mechanical Zombie is active, every 2 seconds it seals up to 18 Infectious Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 36 | While Mechanical Zombie is active, every 2 seconds it seals up to 18 Infectious Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 37 | While Mechanical Zombie is active, every 2 seconds it seals up to 18 Infectious Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 38 | While Mechanical Zombie is active, every 2 seconds it seals up to 18 Infectious Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 39 | While Mechanical Zombie is active, every 2 seconds it seals up to 18 Infectious Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 40 | While Mechanical Zombie is active, every 2 seconds it seals up to 19 Infectious Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 41 | While Mechanical Zombie is active, every 2 seconds it seals up to 19 Infectious Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 42 | While Mechanical Zombie is active, every 2 seconds it seals up to 19 Infectious Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 43 | While Mechanical Zombie is active, every 2 seconds it seals up to 19 Infectious Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 44 | While Mechanical Zombie is active, every 2 seconds it seals up to 19 Infectious Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 45 | While Mechanical Zombie is active, every 2 seconds it seals up to 20 Infectious Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 46 | While Mechanical Zombie is active, every 2 seconds it seals up to 20 Infectious Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 47 | While Mechanical Zombie is active, every 2 seconds it seals up to 20 Infectious Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 48 | While Mechanical Zombie is active, every 2 seconds it seals up to 20 Infectious Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 49 | While Mechanical Zombie is active, every 2 seconds it seals up to 20 Infectious Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 50 | While Mechanical Zombie is active, every 2 seconds it seals up to 22 Infectious Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
While Mechanical Zombie is active, every 2 seconds it seals up to {0} Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear.
all 51 lvs
| lv. 0 | While Mechanical Zombie is active, every 2 seconds it seals up to 3 Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 1 | While Mechanical Zombie is active, every 2 seconds it seals up to 3 Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 2 | While Mechanical Zombie is active, every 2 seconds it seals up to 3 Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 3 | While Mechanical Zombie is active, every 2 seconds it seals up to 3 Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 4 | While Mechanical Zombie is active, every 2 seconds it seals up to 3 Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 5 | While Mechanical Zombie is active, every 2 seconds it seals up to 6 Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 6 | While Mechanical Zombie is active, every 2 seconds it seals up to 6 Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 7 | While Mechanical Zombie is active, every 2 seconds it seals up to 6 Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 8 | While Mechanical Zombie is active, every 2 seconds it seals up to 6 Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 9 | While Mechanical Zombie is active, every 2 seconds it seals up to 6 Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 10 | While Mechanical Zombie is active, every 2 seconds it seals up to 9 Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 11 | While Mechanical Zombie is active, every 2 seconds it seals up to 9 Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 12 | While Mechanical Zombie is active, every 2 seconds it seals up to 9 Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 13 | While Mechanical Zombie is active, every 2 seconds it seals up to 9 Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 14 | While Mechanical Zombie is active, every 2 seconds it seals up to 9 Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 15 | While Mechanical Zombie is active, every 2 seconds it seals up to 12 Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 16 | While Mechanical Zombie is active, every 2 seconds it seals up to 12 Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 17 | While Mechanical Zombie is active, every 2 seconds it seals up to 12 Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 18 | While Mechanical Zombie is active, every 2 seconds it seals up to 12 Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 19 | While Mechanical Zombie is active, every 2 seconds it seals up to 12 Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 20 | While Mechanical Zombie is active, every 2 seconds it seals up to 15 Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 21 | While Mechanical Zombie is active, every 2 seconds it seals up to 15 Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 22 | While Mechanical Zombie is active, every 2 seconds it seals up to 15 Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 23 | While Mechanical Zombie is active, every 2 seconds it seals up to 15 Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 24 | While Mechanical Zombie is active, every 2 seconds it seals up to 15 Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 25 | While Mechanical Zombie is active, every 2 seconds it seals up to 16 Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 26 | While Mechanical Zombie is active, every 2 seconds it seals up to 16 Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 27 | While Mechanical Zombie is active, every 2 seconds it seals up to 16 Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 28 | While Mechanical Zombie is active, every 2 seconds it seals up to 16 Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 29 | While Mechanical Zombie is active, every 2 seconds it seals up to 16 Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 30 | While Mechanical Zombie is active, every 2 seconds it seals up to 17 Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 31 | While Mechanical Zombie is active, every 2 seconds it seals up to 17 Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 32 | While Mechanical Zombie is active, every 2 seconds it seals up to 17 Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 33 | While Mechanical Zombie is active, every 2 seconds it seals up to 17 Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 34 | While Mechanical Zombie is active, every 2 seconds it seals up to 17 Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 35 | While Mechanical Zombie is active, every 2 seconds it seals up to 18 Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 36 | While Mechanical Zombie is active, every 2 seconds it seals up to 18 Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 37 | While Mechanical Zombie is active, every 2 seconds it seals up to 18 Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 38 | While Mechanical Zombie is active, every 2 seconds it seals up to 18 Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 39 | While Mechanical Zombie is active, every 2 seconds it seals up to 18 Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 40 | While Mechanical Zombie is active, every 2 seconds it seals up to 19 Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 41 | While Mechanical Zombie is active, every 2 seconds it seals up to 19 Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 42 | While Mechanical Zombie is active, every 2 seconds it seals up to 19 Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 43 | While Mechanical Zombie is active, every 2 seconds it seals up to 19 Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 44 | While Mechanical Zombie is active, every 2 seconds it seals up to 19 Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 45 | While Mechanical Zombie is active, every 2 seconds it seals up to 20 Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 46 | While Mechanical Zombie is active, every 2 seconds it seals up to 20 Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 47 | While Mechanical Zombie is active, every 2 seconds it seals up to 20 Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 48 | While Mechanical Zombie is active, every 2 seconds it seals up to 20 Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 49 | While Mechanical Zombie is active, every 2 seconds it seals up to 20 Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 50 | While Mechanical Zombie is active, every 2 seconds it seals up to 22 Bombvest Zombies on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
While Mechanical Zombie is active, every 2 seconds it seals up to {0} Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear.
all 51 lvs
| lv. 0 | While Mechanical Zombie is active, every 2 seconds it seals up to 3 Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 1 | While Mechanical Zombie is active, every 2 seconds it seals up to 3 Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 2 | While Mechanical Zombie is active, every 2 seconds it seals up to 3 Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 3 | While Mechanical Zombie is active, every 2 seconds it seals up to 3 Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 4 | While Mechanical Zombie is active, every 2 seconds it seals up to 3 Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 5 | While Mechanical Zombie is active, every 2 seconds it seals up to 6 Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 6 | While Mechanical Zombie is active, every 2 seconds it seals up to 6 Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 7 | While Mechanical Zombie is active, every 2 seconds it seals up to 6 Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 8 | While Mechanical Zombie is active, every 2 seconds it seals up to 6 Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 9 | While Mechanical Zombie is active, every 2 seconds it seals up to 6 Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 10 | While Mechanical Zombie is active, every 2 seconds it seals up to 9 Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 11 | While Mechanical Zombie is active, every 2 seconds it seals up to 9 Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 12 | While Mechanical Zombie is active, every 2 seconds it seals up to 9 Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 13 | While Mechanical Zombie is active, every 2 seconds it seals up to 9 Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 14 | While Mechanical Zombie is active, every 2 seconds it seals up to 9 Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 15 | While Mechanical Zombie is active, every 2 seconds it seals up to 12 Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 16 | While Mechanical Zombie is active, every 2 seconds it seals up to 12 Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 17 | While Mechanical Zombie is active, every 2 seconds it seals up to 12 Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 18 | While Mechanical Zombie is active, every 2 seconds it seals up to 12 Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 19 | While Mechanical Zombie is active, every 2 seconds it seals up to 12 Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 20 | While Mechanical Zombie is active, every 2 seconds it seals up to 15 Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 21 | While Mechanical Zombie is active, every 2 seconds it seals up to 15 Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 22 | While Mechanical Zombie is active, every 2 seconds it seals up to 15 Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 23 | While Mechanical Zombie is active, every 2 seconds it seals up to 15 Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 24 | While Mechanical Zombie is active, every 2 seconds it seals up to 15 Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 25 | While Mechanical Zombie is active, every 2 seconds it seals up to 16 Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 26 | While Mechanical Zombie is active, every 2 seconds it seals up to 16 Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 27 | While Mechanical Zombie is active, every 2 seconds it seals up to 16 Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 28 | While Mechanical Zombie is active, every 2 seconds it seals up to 16 Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 29 | While Mechanical Zombie is active, every 2 seconds it seals up to 16 Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 30 | While Mechanical Zombie is active, every 2 seconds it seals up to 17 Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 31 | While Mechanical Zombie is active, every 2 seconds it seals up to 17 Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 32 | While Mechanical Zombie is active, every 2 seconds it seals up to 17 Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 33 | While Mechanical Zombie is active, every 2 seconds it seals up to 17 Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 34 | While Mechanical Zombie is active, every 2 seconds it seals up to 17 Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 35 | While Mechanical Zombie is active, every 2 seconds it seals up to 18 Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 36 | While Mechanical Zombie is active, every 2 seconds it seals up to 18 Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 37 | While Mechanical Zombie is active, every 2 seconds it seals up to 18 Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 38 | While Mechanical Zombie is active, every 2 seconds it seals up to 18 Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 39 | While Mechanical Zombie is active, every 2 seconds it seals up to 18 Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 40 | While Mechanical Zombie is active, every 2 seconds it seals up to 19 Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 41 | While Mechanical Zombie is active, every 2 seconds it seals up to 19 Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 42 | While Mechanical Zombie is active, every 2 seconds it seals up to 19 Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 43 | While Mechanical Zombie is active, every 2 seconds it seals up to 19 Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 44 | While Mechanical Zombie is active, every 2 seconds it seals up to 19 Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 45 | While Mechanical Zombie is active, every 2 seconds it seals up to 20 Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 46 | While Mechanical Zombie is active, every 2 seconds it seals up to 20 Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 47 | While Mechanical Zombie is active, every 2 seconds it seals up to 20 Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 48 | While Mechanical Zombie is active, every 2 seconds it seals up to 20 Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 49 | While Mechanical Zombie is active, every 2 seconds it seals up to 20 Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 50 | While Mechanical Zombie is active, every 2 seconds it seals up to 22 Spitter Spiders on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
While Mechanical Zombie is active, every 2 seconds it seals up to {0} Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear.
all 51 lvs
| lv. 0 | While Mechanical Zombie is active, every 2 seconds it seals up to 3 Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 1 | While Mechanical Zombie is active, every 2 seconds it seals up to 3 Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 2 | While Mechanical Zombie is active, every 2 seconds it seals up to 3 Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 3 | While Mechanical Zombie is active, every 2 seconds it seals up to 3 Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 4 | While Mechanical Zombie is active, every 2 seconds it seals up to 3 Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 5 | While Mechanical Zombie is active, every 2 seconds it seals up to 6 Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 6 | While Mechanical Zombie is active, every 2 seconds it seals up to 6 Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 7 | While Mechanical Zombie is active, every 2 seconds it seals up to 6 Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 8 | While Mechanical Zombie is active, every 2 seconds it seals up to 6 Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 9 | While Mechanical Zombie is active, every 2 seconds it seals up to 6 Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 10 | While Mechanical Zombie is active, every 2 seconds it seals up to 9 Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 11 | While Mechanical Zombie is active, every 2 seconds it seals up to 9 Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 12 | While Mechanical Zombie is active, every 2 seconds it seals up to 9 Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 13 | While Mechanical Zombie is active, every 2 seconds it seals up to 9 Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 14 | While Mechanical Zombie is active, every 2 seconds it seals up to 9 Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 15 | While Mechanical Zombie is active, every 2 seconds it seals up to 12 Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 16 | While Mechanical Zombie is active, every 2 seconds it seals up to 12 Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 17 | While Mechanical Zombie is active, every 2 seconds it seals up to 12 Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 18 | While Mechanical Zombie is active, every 2 seconds it seals up to 12 Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 19 | While Mechanical Zombie is active, every 2 seconds it seals up to 12 Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 20 | While Mechanical Zombie is active, every 2 seconds it seals up to 15 Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 21 | While Mechanical Zombie is active, every 2 seconds it seals up to 15 Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 22 | While Mechanical Zombie is active, every 2 seconds it seals up to 15 Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 23 | While Mechanical Zombie is active, every 2 seconds it seals up to 15 Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 24 | While Mechanical Zombie is active, every 2 seconds it seals up to 15 Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 25 | While Mechanical Zombie is active, every 2 seconds it seals up to 16 Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 26 | While Mechanical Zombie is active, every 2 seconds it seals up to 16 Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 27 | While Mechanical Zombie is active, every 2 seconds it seals up to 16 Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 28 | While Mechanical Zombie is active, every 2 seconds it seals up to 16 Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 29 | While Mechanical Zombie is active, every 2 seconds it seals up to 16 Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 30 | While Mechanical Zombie is active, every 2 seconds it seals up to 17 Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 31 | While Mechanical Zombie is active, every 2 seconds it seals up to 17 Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 32 | While Mechanical Zombie is active, every 2 seconds it seals up to 17 Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 33 | While Mechanical Zombie is active, every 2 seconds it seals up to 17 Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 34 | While Mechanical Zombie is active, every 2 seconds it seals up to 17 Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 35 | While Mechanical Zombie is active, every 2 seconds it seals up to 18 Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 36 | While Mechanical Zombie is active, every 2 seconds it seals up to 18 Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 37 | While Mechanical Zombie is active, every 2 seconds it seals up to 18 Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 38 | While Mechanical Zombie is active, every 2 seconds it seals up to 18 Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 39 | While Mechanical Zombie is active, every 2 seconds it seals up to 18 Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 40 | While Mechanical Zombie is active, every 2 seconds it seals up to 19 Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 41 | While Mechanical Zombie is active, every 2 seconds it seals up to 19 Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 42 | While Mechanical Zombie is active, every 2 seconds it seals up to 19 Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 43 | While Mechanical Zombie is active, every 2 seconds it seals up to 19 Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 44 | While Mechanical Zombie is active, every 2 seconds it seals up to 19 Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 45 | While Mechanical Zombie is active, every 2 seconds it seals up to 20 Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 46 | While Mechanical Zombie is active, every 2 seconds it seals up to 20 Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 47 | While Mechanical Zombie is active, every 2 seconds it seals up to 20 Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 48 | While Mechanical Zombie is active, every 2 seconds it seals up to 20 Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 49 | While Mechanical Zombie is active, every 2 seconds it seals up to 20 Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 50 | While Mechanical Zombie is active, every 2 seconds it seals up to 22 Centipedes on the field and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
Mythic (9)
While Mechanical Zombie is active, XP gained from Pick Ups is increased to {0}x the original amount, and bullet ricochet +{1}.
all 11 lvs
| lv. 0 | While Mechanical Zombie is active, XP gained from Pick Ups is increased to 1.100000023841858x the original amount, and bullet ricochet +1. |
| lv. 1 | While Mechanical Zombie is active, XP gained from Pick Ups is increased to 1.100000023841858x the original amount, and bullet ricochet +1. |
| lv. 2 | While Mechanical Zombie is active, XP gained from Pick Ups is increased to 1.2000000476837158x the original amount, and bullet ricochet +1. |
| lv. 3 | While Mechanical Zombie is active, XP gained from Pick Ups is increased to 1.2999999523162842x the original amount, and bullet ricochet +1. |
| lv. 4 | While Mechanical Zombie is active, XP gained from Pick Ups is increased to 1.399999976158142x the original amount, and bullet ricochet +1. |
| lv. 5 | While Mechanical Zombie is active, XP gained from Pick Ups is increased to 1.5x the original amount, and bullet ricochet +2. |
| lv. 6 | While Mechanical Zombie is active, XP gained from Pick Ups is increased to 1.5499999523162842x the original amount, and bullet ricochet +2. |
| lv. 7 | While Mechanical Zombie is active, XP gained from Pick Ups is increased to 1.600000023841858x the original amount, and bullet ricochet +2. |
| lv. 8 | While Mechanical Zombie is active, XP gained from Pick Ups is increased to 1.649999976158142x the original amount, and bullet ricochet +2. |
| lv. 9 | While Mechanical Zombie is active, XP gained from Pick Ups is increased to 1.7000000476837158x the original amount, and bullet ricochet +2. |
| lv. 10 | While Mechanical Zombie is active, XP gained from Pick Ups is increased to 1.75x the original amount, and bullet ricochet +2. |
When sealed monsters are unsealed, they take {0}% of their max HP as damage, and bullet penetration +{1}.
all 11 lvs
| lv. 0 | When sealed monsters are unsealed, they take 15% of their max HP as damage, and bullet penetration +1. |
| lv. 1 | When sealed monsters are unsealed, they take 15% of their max HP as damage, and bullet penetration +1. |
| lv. 2 | When sealed monsters are unsealed, they take 22.5% of their max HP as damage, and bullet penetration +1. |
| lv. 3 | When sealed monsters are unsealed, they take 30% of their max HP as damage, and bullet penetration +1. |
| lv. 4 | When sealed monsters are unsealed, they take 37.5% of their max HP as damage, and bullet penetration +1. |
| lv. 5 | When sealed monsters are unsealed, they take 45% of their max HP as damage, and bullet penetration +2. |
| lv. 6 | When sealed monsters are unsealed, they take 48% of their max HP as damage, and bullet penetration +2. |
| lv. 7 | When sealed monsters are unsealed, they take 51% of their max HP as damage, and bullet penetration +2. |
| lv. 8 | When sealed monsters are unsealed, they take 54% of their max HP as damage, and bullet penetration +2. |
| lv. 9 | When sealed monsters are unsealed, they take 57% of their max HP as damage, and bullet penetration +2. |
| lv. 10 | When sealed monsters are unsealed, they take 60% of their max HP as damage, and bullet penetration +2. |
When Mechanical Zombie appears, it immediately seals up to {0} Infectious Zombies on the field, and while active, seals {1} every 2 seconds and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear.
all 11 lvs
| lv. 0 | When Mechanical Zombie appears, it immediately seals up to 20 Infectious Zombies on the field, and while active, seals 2 every 2 seconds and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 1 | When Mechanical Zombie appears, it immediately seals up to 20 Infectious Zombies on the field, and while active, seals 2 every 2 seconds and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 2 | When Mechanical Zombie appears, it immediately seals up to 20 Infectious Zombies on the field, and while active, seals 4 every 2 seconds and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 3 | When Mechanical Zombie appears, it immediately seals up to 20 Infectious Zombies on the field, and while active, seals 6 every 2 seconds and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 4 | When Mechanical Zombie appears, it immediately seals up to 20 Infectious Zombies on the field, and while active, seals 8 every 2 seconds and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 5 | When Mechanical Zombie appears, it immediately seals up to 30 Infectious Zombies on the field, and while active, seals 10 every 2 seconds and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 6 | When Mechanical Zombie appears, it immediately seals up to 30 Infectious Zombies on the field, and while active, seals 11 every 2 seconds and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 7 | When Mechanical Zombie appears, it immediately seals up to 30 Infectious Zombies on the field, and while active, seals 12 every 2 seconds and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 8 | When Mechanical Zombie appears, it immediately seals up to 30 Infectious Zombies on the field, and while active, seals 13 every 2 seconds and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 9 | When Mechanical Zombie appears, it immediately seals up to 30 Infectious Zombies on the field, and while active, seals 14 every 2 seconds and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 10 | When Mechanical Zombie appears, it immediately seals up to 30 Infectious Zombies on the field, and while active, seals 15 every 2 seconds and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
When Mechanical Zombie appears, it immediately seals up to {0} Bombvest Zombies on the field, and while active, seals {1} every 2 seconds and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear.
all 11 lvs
| lv. 0 | When Mechanical Zombie appears, it immediately seals up to 20 Bombvest Zombies on the field, and while active, seals 2 every 2 seconds and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 1 | When Mechanical Zombie appears, it immediately seals up to 20 Bombvest Zombies on the field, and while active, seals 2 every 2 seconds and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 2 | When Mechanical Zombie appears, it immediately seals up to 20 Bombvest Zombies on the field, and while active, seals 4 every 2 seconds and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 3 | When Mechanical Zombie appears, it immediately seals up to 20 Bombvest Zombies on the field, and while active, seals 6 every 2 seconds and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 4 | When Mechanical Zombie appears, it immediately seals up to 20 Bombvest Zombies on the field, and while active, seals 8 every 2 seconds and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 5 | When Mechanical Zombie appears, it immediately seals up to 30 Bombvest Zombies on the field, and while active, seals 10 every 2 seconds and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 6 | When Mechanical Zombie appears, it immediately seals up to 30 Bombvest Zombies on the field, and while active, seals 11 every 2 seconds and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 7 | When Mechanical Zombie appears, it immediately seals up to 30 Bombvest Zombies on the field, and while active, seals 12 every 2 seconds and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 8 | When Mechanical Zombie appears, it immediately seals up to 30 Bombvest Zombies on the field, and while active, seals 13 every 2 seconds and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 9 | When Mechanical Zombie appears, it immediately seals up to 30 Bombvest Zombies on the field, and while active, seals 14 every 2 seconds and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 10 | When Mechanical Zombie appears, it immediately seals up to 30 Bombvest Zombies on the field, and while active, seals 15 every 2 seconds and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
When Mechanical Zombie appears, it immediately seals up to {0} Spitter Spiders on the field, and while active, seals {1} every 2 seconds and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear.
all 11 lvs
| lv. 0 | When Mechanical Zombie appears, it immediately seals up to 20 Spitter Spiders on the field, and while active, seals 2 every 2 seconds and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 1 | When Mechanical Zombie appears, it immediately seals up to 20 Spitter Spiders on the field, and while active, seals 2 every 2 seconds and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 2 | When Mechanical Zombie appears, it immediately seals up to 20 Spitter Spiders on the field, and while active, seals 4 every 2 seconds and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 3 | When Mechanical Zombie appears, it immediately seals up to 20 Spitter Spiders on the field, and while active, seals 6 every 2 seconds and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 4 | When Mechanical Zombie appears, it immediately seals up to 20 Spitter Spiders on the field, and while active, seals 8 every 2 seconds and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 5 | When Mechanical Zombie appears, it immediately seals up to 30 Spitter Spiders on the field, and while active, seals 10 every 2 seconds and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 6 | When Mechanical Zombie appears, it immediately seals up to 30 Spitter Spiders on the field, and while active, seals 11 every 2 seconds and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 7 | When Mechanical Zombie appears, it immediately seals up to 30 Spitter Spiders on the field, and while active, seals 12 every 2 seconds and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 8 | When Mechanical Zombie appears, it immediately seals up to 30 Spitter Spiders on the field, and while active, seals 13 every 2 seconds and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 9 | When Mechanical Zombie appears, it immediately seals up to 30 Spitter Spiders on the field, and while active, seals 14 every 2 seconds and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 10 | When Mechanical Zombie appears, it immediately seals up to 30 Spitter Spiders on the field, and while active, seals 15 every 2 seconds and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
When Mechanical Zombie appears, it immediately seals up to {0} Centipedes on the field, and while active, seals {1} every 2 seconds and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear.
all 11 lvs
| lv. 0 | When Mechanical Zombie appears, it immediately seals up to 20 Centipedes on the field, and while active, seals 2 every 2 seconds and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 1 | When Mechanical Zombie appears, it immediately seals up to 20 Centipedes on the field, and while active, seals 2 every 2 seconds and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 2 | When Mechanical Zombie appears, it immediately seals up to 20 Centipedes on the field, and while active, seals 4 every 2 seconds and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 3 | When Mechanical Zombie appears, it immediately seals up to 20 Centipedes on the field, and while active, seals 6 every 2 seconds and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 4 | When Mechanical Zombie appears, it immediately seals up to 20 Centipedes on the field, and while active, seals 8 every 2 seconds and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 5 | When Mechanical Zombie appears, it immediately seals up to 30 Centipedes on the field, and while active, seals 10 every 2 seconds and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 6 | When Mechanical Zombie appears, it immediately seals up to 30 Centipedes on the field, and while active, seals 11 every 2 seconds and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 7 | When Mechanical Zombie appears, it immediately seals up to 30 Centipedes on the field, and while active, seals 12 every 2 seconds and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 8 | When Mechanical Zombie appears, it immediately seals up to 30 Centipedes on the field, and while active, seals 13 every 2 seconds and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 9 | When Mechanical Zombie appears, it immediately seals up to 30 Centipedes on the field, and while active, seals 14 every 2 seconds and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
| lv. 10 | When Mechanical Zombie appears, it immediately seals up to 30 Centipedes on the field, and while active, seals 15 every 2 seconds and makes them drop their XP items. When Mechanical Zombie leaves the field, these monsters are unsealed and reappear. |
While Mechanical Zombie is active, your Deft Hands +{0}%, Max Ammo +{1}.
all 11 lvs
| lv. 0 | While Mechanical Zombie is active, your Deft Hands +1.5%, Max Ammo +1. |
| lv. 1 | While Mechanical Zombie is active, your Deft Hands +1.5%, Max Ammo +1. |
| lv. 2 | While Mechanical Zombie is active, your Deft Hands +3%, Max Ammo +2. |
| lv. 3 | While Mechanical Zombie is active, your Deft Hands +4.5%, Max Ammo +2. |
| lv. 4 | While Mechanical Zombie is active, your Deft Hands +6%, Max Ammo +2. |
| lv. 5 | While Mechanical Zombie is active, your Deft Hands +7.5%, Max Ammo +3. |
| lv. 6 | While Mechanical Zombie is active, your Deft Hands +8%, Max Ammo +3. |
| lv. 7 | While Mechanical Zombie is active, your Deft Hands +8.5%, Max Ammo +3. |
| lv. 8 | While Mechanical Zombie is active, your Deft Hands +9%, Max Ammo +3. |
| lv. 9 | While Mechanical Zombie is active, your Deft Hands +9.5%, Max Ammo +3. |
| lv. 10 | While Mechanical Zombie is active, your Deft Hands +10%, Max Ammo +4. |
While Mechanical Zombie is active, all Elemental DMG +{0}%, projectiles +{1}
all 11 lvs
| lv. 0 | While Mechanical Zombie is active, all Elemental DMG +10%, projectiles +1 |
| lv. 1 | While Mechanical Zombie is active, all Elemental DMG +10%, projectiles +1 |
| lv. 2 | While Mechanical Zombie is active, all Elemental DMG +20%, projectiles +1 |
| lv. 3 | While Mechanical Zombie is active, all Elemental DMG +30%, projectiles +1 |
| lv. 4 | While Mechanical Zombie is active, all Elemental DMG +40%, projectiles +1 |
| lv. 5 | While Mechanical Zombie is active, all Elemental DMG +50%, projectiles +2 |
| lv. 6 | While Mechanical Zombie is active, all Elemental DMG +55%, projectiles +2 |
| lv. 7 | While Mechanical Zombie is active, all Elemental DMG +60%, projectiles +2 |
| lv. 8 | While Mechanical Zombie is active, all Elemental DMG +65%, projectiles +2 |
| lv. 9 | While Mechanical Zombie is active, all Elemental DMG +70%, projectiles +2 |
| lv. 10 | While Mechanical Zombie is active, all Elemental DMG +80%, projectiles +2 |
When Mechanical Zombie leaves the field, all enemies on the field gain 1 stack of {0}% Weakness for {1}s
all 11 lvs
| lv. 0 | When Mechanical Zombie leaves the field, all enemies on the field gain 1 stack of 10% Weakness for 15s |
| lv. 1 | When Mechanical Zombie leaves the field, all enemies on the field gain 1 stack of 10% Weakness for 15s |
| lv. 2 | When Mechanical Zombie leaves the field, all enemies on the field gain 1 stack of 12.5% Weakness for 15s |
| lv. 3 | When Mechanical Zombie leaves the field, all enemies on the field gain 1 stack of 15% Weakness for 15s |
| lv. 4 | When Mechanical Zombie leaves the field, all enemies on the field gain 1 stack of 15% Weakness for 17.5s |
| lv. 5 | When Mechanical Zombie leaves the field, all enemies on the field gain 1 stack of 15% Weakness for 20s |
| lv. 6 | When Mechanical Zombie leaves the field, all enemies on the field gain 1 stack of 15% Weakness for 22s |
| lv. 7 | When Mechanical Zombie leaves the field, all enemies on the field gain 1 stack of 15% Weakness for 24s |
| lv. 8 | When Mechanical Zombie leaves the field, all enemies on the field gain 1 stack of 15% Weakness for 26s |
| lv. 9 | When Mechanical Zombie leaves the field, all enemies on the field gain 1 stack of 15% Weakness for 28s |
| lv. 10 | When Mechanical Zombie leaves the field, all enemies on the field gain 1 stack of 20% Weakness for 30s |
Forms — armor sets
Component modification: 5 parts each, stars 0→25. Up to 3 set skills at once.
- CoreBase Core
- Visor / helmetBase Faceguard
- ChestplateBase Chestplate
- BracersBase Armguards
- GreavesBase Legguards
Mechanical Zombie's initial energy increased by {0}%
- CoreThorny Core
- Visor / helmetThorny Headgear
- ChestplateThorny Chestplate
- BracersThorny Armguards
- GreavesThorny Legguards
Each time Mechanical Zombie locks down a monster, there is a {0}% chance to trigger the execution effect, instantly eliminating the monster
- CorePaladin Core
- Visor / helmetPaladin Faceguard
- ChestplatePaladin Chestplate
- BracersPaladin Armguards
- GreavesPaladin Legguards
Monsters cannot cast skills for {0}s after being released from Lockdown.
Progression & economy
Upgrade currency — Core Crystal. Idle income: 800,000–2,112,000 core crystal per session (by stage level).
· Common Zombie Genome obtained from capturing zombies. Each Genome can be dismantled in the Mechanical Zombie development lab for 10,000 Core Crystals and 10 random Rare Skill Chips.
· Rare Zombie Genome obtained from capturing zombies. Each Genome can be dismantled in the Mechanical Zombie development lab for 20,000 Core Crystals and 10 random Epic Skill Chips, with a chance to dismantle into random zombie parts.
· Precious Zombie Genome obtained from capturing zombies. Each Genome can be dismantled in the Mechanical Zombie development lab for 100,000 Core Crystals, 10 random Legendary Skill Chips, 1 random zombie part, with a chance to dismantle into Mythic Skill Chips.
Summon constraints
- · Cannot deploy summoned Battlemechs while Mechanical Zombie is active
- · Cannot summon Mechanical Zombie while summoned Battlemech is active
- · Cannot summon Mechanical Zombie when time is stopped
- · Mechanical Zombie summon attempts exhausted for this stage