Zombie Waves Codex
#190

Testworks

HARDImmune to Lightning

Testworks · scene xunizhanchang_01

Power (combat power)
1.075b
Time limit
12:00
Win type
kill boss
Bosses in waves
2

Win condition — kill the boss

At 0:01 the field is cleared and Butcher (Mutated) spawns; the timer pauses. You must kill the boss — the fight window is infinite, a pure DPS check. The boss's death lifts the pause → the timer runs out → victory.

Wave timeline

4 super-waves · 3 elites · 2 bosses. A super-wave is a mob flood (the in-game «⚠»).

  • Start12:00
  • Super-wavemob floodspawn 11:00
  • Giant Spiderelitespawn 9:50
  • Super-wavemob floodspawn 8:40
  • Quarterback (Mutated)Quarterback (Mutated)bossspawn 7:00
  • Brute Zombieelitespawn 5:20
  • Super-wavemob floodspawn 4:20
  • Brute Zombieelitespawn 3:30
  • Super-wavemob floodspawn 1:00
  • Butcher (Mutated)Butcher (Mutated)bossfinalspawn 0:01

Boss drops

  • Common Equipment×150%
  • Steel×568100%
  • Energy×284100%

Elite drops

  • Weapon Chip×150%
  • Steel×502100%
  • Energy×251100%

Clear drops

  • Weapon Chip×1–2100%
  • Common Equipment×1100%

Stage clear rewards

Survive to the mark → get the reward. Base values (without lab bonuses).

  • 4 min·Coin×10
  • 8 min·Stamina×10
  • 12 min·Weapon Material Pull Voucher×1

Other rewards

  • First clear: Intrusion Script: ATK Bonus ×1