#110
Shantytown
SeasonHARDWeak to Ice +30%Shantytown · scene city_08
Power (CP)
54.46m
Time limit
12:00
Win type
kill boss
Bosses in waves
2
How it differs from the adventure line
Map, name and combat params are those of adventure mission #110. What the season owns: extra waves (in the timeline below), its affix pool, its enemy buff and its survival rewards. Boss and elite drops, chests, gold and offline income are not paid by the season line.
Win condition — kill the boss
At 0:02 the field is cleared and Wheeled Crone spawns; the timer pauses. You must kill the boss — the fight window is infinite, a pure DPS check. The boss's death lifts the pause → the timer runs out → victory.
Wave timeline
0 super-waves · 3 elites · 2 bosses. A super-wave is a mob flood (the in-game «⚠»). Plus 8 season-only spawns the adventure line does not have.
- ▶Start12:00
Tree Beastseasonspawn 10:50
Ghost Mothseason×59spawn 10:40- Giant Spiderelitespawn 9:50
Tree BeastseasonHP ×5spawn 8:30
Ghost Mothseason×59HP ×5spawn 8:20
Quarterback (Mutated)bossspawn 7:00- Brute Zombieelitespawn 5:20
Tree BeastseasonHP ×8spawn 4:10
Ghost Mothseason×59HP ×8spawn 4:00- Brute Zombieelitespawn 3:30
Tree BeastseasonHP ×8spawn 0:55
Ghost Mothseason×59HP ×8spawn 0:50
Wheeled Cronebossfinalspawn 0:02
Stage clear rewards
Survive to the mark → claim it on the season map. This is the season line's only payout.
- 4 min·Seasonal Enhancement Chip×500
- 8 min·Seasonal Enhancement Chip×1500
- 12 min·Refinement Chip · Orange×5