Zombie Waves Codex
#165

Shantytown

SeasonHARDWeak to Ice +30%

Shantytown · scene city_07

Power (CP)
423.2m
Time limit
12:00
Win type
survive
Bosses in waves
2

How it differs from the adventure line

Map, name and combat params are those of adventure mission #165. What the season owns: extra waves (in the timeline below), its affix pool, its enemy buff and its survival rewards. Boss and elite drops, chests, gold and offline income are not paid by the season line.

Wave timeline

0 super-waves · 3 elites · 2 bosses. A super-wave is a mob flood (the in-game «⚠»). Plus 8 season-only spawns the adventure line does not have.

  • Start12:00
  • Tree BeastTree Beastseasonspawn 10:50
  • Ghost MothGhost Mothseason×59spawn 10:40
  • Death Maggotelitespawn 9:50
  • Tree BeastTree BeastseasonHP ×5spawn 8:30
  • Ghost MothGhost Mothseason×59HP ×5spawn 8:20
  • Bruiser (Mutated)Bruiser (Mutated)bossspawn 7:00
  • Zombie (Female)elitespawn 5:20
  • Tree BeastTree BeastseasonHP ×8spawn 4:10
  • Ghost MothGhost Mothseason×59HP ×8spawn 4:00
  • Zombie (Male)elitespawn 3:30
  • BidraBidrabossspawn 2:00
  • Tree BeastTree BeastseasonHP ×8spawn 0:55
  • Ghost MothGhost Mothseason×59HP ×8spawn 0:50

Stage clear rewards

Survive to the mark → claim it on the season map. This is the season line's only payout.

  • 4 min·Seasonal Enhancement Chip×500
  • 8 min·Seasonal Enhancement Chip×1500
  • 12 min·Refinement Chip · Orange×5