Zombie Waves Codex
Reaper Battle Scythe

Reaper Battle Scythe

Reaper Battle Scythe · 死神战镰

Легендарный

A global system: its stats apply regardless of what you have equipped (like relics), but it's a weapon with its own fittings.

Phantom Reaper, Deadly Harvest

3D model

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Skill

Every 24s, your Off-hand throws 3 [Phantom Scythes] to mark enemies, then activates [Reap Complete]: deals 1000% Ice Damage in a large area and harvests the souls of marked enemies. Harvested enemies lose 10% of their Max HP cap, and their souls damage enemies along their path. Based on the number of souls absorbed, gain up to 30% Final Damage for 5s.

Activation stats

Base ATK
3 000
ATK Bonus
2%
Maximized All DMG+
0.2%

Star ranks

1★
  • Base ATK: 3 000
  • ATK Bonus: 0.8%
  • Maximized All DMG+: 0.4%
Slash damage is also affected by the number of marked enemies, increasing damage by up to 4x and area by 2x
2★
  • Base ATK: 6 000
  • ATK Bonus: 1.2%
  • Maximized All DMG+: 0.6%
[Reap Complete] also deals damage equal to 3% of the target's Max HP, capped at 9000x Attack
3★
  • Base ATK: 9 000
  • ATK Bonus: 1.8%
  • Maximized All DMG+: 0.8%
[Reap Complete] area is doubled
4★
  • Base ATK: 12 000
  • ATK Bonus: 2.4%
  • Maximized All DMG+: 1%
The number of thrown [Phantom Scythes] increases to 5
5★
  • Base ATK: 18 000
  • ATK Bonus: 3.5%
  • Maximized All DMG+: 1.5%
Soul Harvest effects are enhanced: Boss Max HP cap is reduced by an additional 8%, and the Final Damage bonus from absorbed souls can reach up to 100% (not affected by Accessory Skills)

Level

0 → 1,000

Fittings

4 fitting types (muzzle / sight / grip / magazine); each rarity raises the bonus.

Blade · Reaper
Blade · Reaper
CommonUncommonEpicLegendaryAbsolute
Grip · Reaper
Grip · Reaper
CommonUncommonEpicLegendaryAbsolute
Connector · Reaper
Connector · Reaper
CommonUncommonEpicLegendaryAbsolute
Amplifier · Reaper
Amplifier · Reaper
CommonUncommonEpicLegendaryAbsolute

Refinement

4 sockets; each upgrades over 5 levels.

Socket 1
  • ATK Bonus2%
  • Maximized All DMG+0.5%
  • Maximized All DMG+0.5%
  • Maximized All DMG+0.5%
  • Maximized All DMG+0.5%
Socket 2
  • ATK Bonus1%
  • Bullet DMG+0.5%
  • Fire DMG+0.5%
  • Maximized Lightning DMG+0.5%
  • Maximized Lightning DMG+0.5%
Socket 3
  • ATK Bonus1%
  • Bullet DMG+0.5%
  • Freeze DMG+0.5%
  • Maximized Light DMG+0.5%
  • Maximized Dark DMG+0.5%
Socket 4
  • ATK Bonus1%
  • Bullet DMG+0.5%
  • Wind DMG+0.5%
  • Bullet DMG+0.5%
  • Wind DMG+0.5%

Modification pool

Random bonuses rolled into fitting slots, by rarity.

Common · 69
  • Bullet damage dealt by this weapon increases to 1000%
  • Bullet damage dealt by this weapon increases to 1200%
  • This weapon additionally deals 800% Bullet Damage in a larger area when firing
  • This weapon additionally deals 1000% Bullet Damage in a larger area when firing
  • This weapon additionally deals Bullet Damage equal to 0.2% of target Max HP when firing (capped at 20000% Attack)
  • This weapon additionally deals Bullet Damage equal to 0.3% of target Max HP when firing (capped at 20000% Attack)
  • Every 20 [Headshots] trigger 6 Lightning Strikes
  • Every 17 [Headshots] trigger 8 Lightning Strikes
  • Every 20 [Headshots] trigger 1 Fire Meteors
  • Every 17 [Headshots] trigger 2 Fire Meteors
  • Every 10 [Headshots], gain +0.1% Critical Rate this match, up to 5 stacks
  • Every 10 [Headshots], gain +0.1% Critical Rate this match, up to 8 stacks
  • Every 50 [Headshots], gain +1 Pierce for 5s
  • Every 40 [Headshots], gain +1 Pierce for 6s
  • Every 50 [Headshots], gain +1 Projectile Count for 5s
  • Every 40 [Headshots], gain +1 Projectile Count for 6s
  • Upon reaching 100 [Headshots] for the first time this match, gain Bullet Amplification +5% (this effect cannot stack)
  • Upon reaching 100 [Headshots] for the first time this match, gain Fire Amplification +5% (this effect cannot stack)
  • Upon reaching 100 [Headshots] for the first time this match, gain Ice Amplification +5% (this effect cannot stack)
  • Upon reaching 100 [Headshots] for the first time this match, gain Lightning Amplification +5% (this effect cannot stack)
  • Upon reaching 100 [Headshots] for the first time this match, gain Light Amplification +5% (this effect cannot stack)
  • Upon reaching 100 [Headshots] for the first time this match, gain Dark Amplification +5% (this effect cannot stack)
  • Upon reaching 100 [Headshots] for the first time this match, gain Wind Amplification +5% (this effect cannot stack)
  • Every 30 reloads, gain +10% Bullet Damage for 1s
  • Every 30 reloads, gain +10% Fire Damage for 1s
  • Every 30 reloads, gain +10% Ice Damage for 1s
  • Every 30 reloads, gain +10% Lightning Damage for 1s
  • Every 30 reloads, temporarily gain Light Damage +10% for 1s
  • Every 30 reloads, temporarily gain Dark Damage +10% for 1s
  • Every 30 reloads, temporarily gain Wind Damage +10% for 1s
  • Every 25 reloads, gain +10% Bullet Damage for 1.5s
  • Every 25 reloads, gain +10% Fire Damage for 1.5s
  • Every 25 reloads, gain +10% Ice Damage for 1.5s
  • Every 25 reloads, gain +10% Lightning Damage for 1.5s
  • Every 25 reloads, temporarily gain Light Damage +10% for 1.5s
  • Every 25 reloads, temporarily gain Dark Damage +10% for 1.5s
  • Every 25 reloads, temporarily gain Wind Damage +10% for 1.5s
  • Every 150 shots fired, temporarily gain Bullet Damage +10% for 1s
  • Every 150 shots fired, temporarily gain Fire Damage +10% for 1s
  • Every 150 shots fired, temporarily gain Ice Damage +10% for 1s
  • Every 150 shots fired, temporarily gain Lightning Damage +10% for 1s
  • Every 150 shots fired, temporarily gain Light Damage +10% for 1s
  • Every 150 shots fired, temporarily gain Dark Damage +10% for 1s
  • Every 150 shots fired, temporarily gain Wind Damage +10% for 1s
  • Every 120 shots fired, temporarily gain Bullet Damage +10% for 1.2s
  • Every 120 shots fired, temporarily gain Fire Damage +10% for 1.2s
  • Every 120 shots fired, temporarily gain Ice Damage +10% for 1.2s
  • Every 120 shots fired, temporarily gain Lightning Damage +10% for 1.2s
  • Every 120 shots fired, temporarily gain Light Damage +10% for 1.2s
  • Every 120 shots fired, temporarily gain Dark Damage +10% for 1.2s
  • Every 120 shots fired, temporarily gain Wind Damage +10% for 1.2s
  • Each time you take damage, Critical Damage +10 for 5s. Cannot stack.
  • Each time you take damage, Critical Damage +14 for 5s. Cannot stack.
  • Each time you take damage, Fatal Damage +40 for 6s. Cannot stack.
  • Each time you take damage, Fatal Damage +50 for 6s. Cannot stack.
  • Damage bonus per absorbed Soul stack increases to 3.50%, up to 10 stacks
  • Max HP reduction from Soul Reaping increases to -7.00%
  • After absorbing 60 Souls, instantly summon 8 Lightning Bolts
  • After absorbing 40 Souls, instantly summon 16 Lightning Bolts
  • After absorbing 50 souls, apply one [Curse] dealing 10x damage to nearby enemies
  • Every 800 Max HP Reduction effects inflicted on enemies grants +6.00% Bullet Amplification
  • Every 800 Max HP Reduction effects inflicted on enemies grants +6.00% Fire Amplification
  • Every 800 Max HP Reduction effects inflicted on enemies grants +6.00% Ice Amplification
  • Every 800 Max HP Reduction effects inflicted on enemies grants +6.00% Lightning Amplification
  • Every 800 Max HP Reduction effects inflicted on enemies grants +6.00% Light Amplification
  • Every 800 Max HP Reduction effects inflicted on enemies grants +6.00% Dark Amplification
  • Every 800 Max HP Reduction effects inflicted on enemies grants +6.00% Wind Amplification
  • Reaper's Gift: Whenever the Reaper appears, gain +6.00% Bonus Attack for 8s
  • Reaper's Gift: Whenever the Reaper appears, gain +5.00% Perfect Amplification to All Elements for 8s
Elite · 65
  • Bullet damage dealt by this weapon increases to 1500%
  • Bullet damage dealt by this weapon increases to 2000%
  • Bullet damage dealt by this weapon increases to 2500%
  • This weapon additionally deals 1200% Bullet Damage in a larger area when firing
  • This weapon additionally deals 1500% Bullet Damage in a larger area when firing
  • This weapon additionally deals 1800% Bullet Damage in a larger area when firing
  • This weapon additionally deals Bullet Damage equal to 0.4% of target Max HP when firing (capped at 20000% Attack)
  • This weapon additionally deals Bullet Damage equal to 0.4% of target Max HP when firing (capped at 40000% Attack)
  • This weapon additionally deals Bullet Damage equal to 0.5% of target Max HP when firing (capped at 40000% Attack)
  • Each shot from this weapon applies 6% Bullet Vulnerability to the target, up to 3 stacks per target
  • Each shot from this weapon applies 6% Fire Vulnerability to the target, up to 3 stacks per target
  • Each shot from this weapon applies 6% Ice Vulnerability to the target, up to 3 stacks per target
  • Each shot from this weapon applies 6% Lightning Vulnerability to the target, up to 3 stacks per target
  • Each shot from this weapon applies 6% Light Vulnerability to the target, up to 3 stacks per target
  • Each shot from this weapon applies 6% Dark Vulnerability to the target, up to 3 stacks per target
  • Each shot from this weapon applies 6% Wind Vulnerability to the target, up to 3 stacks per target
  • Each shot from this weapon applies 6% All-Type Vulnerability to the target, up to 3 stacks per target
  • Each shot from this weapon applies 8% Bullet Vulnerability to the target, up to 3 stacks per target
  • Each shot from this weapon applies 8% Fire Vulnerability to the target, up to 3 stacks per target
  • Each shot from this weapon applies 8% Ice Vulnerability to the target, up to 3 stacks per target
  • Each shot from this weapon applies 8% Lightning Vulnerability to the target, up to 3 stacks per target
  • Each shot from this weapon applies 8% Light Vulnerability to the target, up to 3 stacks per target
  • Each shot from this weapon applies 8% Dark Vulnerability to the target, up to 3 stacks per target
  • Each shot from this weapon applies 8% Wind Vulnerability to the target, up to 3 stacks per target
  • Each shot from this weapon applies 8% All-Type Vulnerability to the target, up to 3 stacks per target
  • Every 13 [Headshots] trigger 8 Lightning Strikes
  • Every 12 [Headshots] trigger 10 Lightning Strikes
  • Every 10 [Headshots] trigger 11 Lightning Strikes
  • Every 13 [Headshots] trigger 2 Fire Meteors
  • Every 12 [Headshots] trigger 2 Fire Meteors
  • Every 10 [Headshots] trigger 3 Fire Meteors
  • Upon reaching 200 [Headshots] for the first time, permanently gain 2% additional Attack
  • Upon reaching 180 [Headshots] for the first time, permanently gain 3% additional Attack
  • Every 10 [Headshots], gain +0.1% Critical Rate this match, up to 10 stacks
  • Every 10 [Headshots], gain +0.1% Critical Rate this match, up to 12 stacks
  • Every 10 [Headshots], gain +0.1% Critical Rate this match, up to 16 stacks
  • Every 10 [Headshots], gain +0.1% Critical Rate this match, up to 20 stacks
  • Every 38 [Headshots], gain +1 Pierce for 7s
  • Every 36 [Headshots], gain +1 Pierce for 8s
  • Every 34 [Headshots], gain +1 Pierce for 9s
  • Every 32 [Headshots], gain +1 Pierce for 10s
  • Every 38 [Headshots], gain +1 Projectile Count for 7s
  • Every 36 [Headshots], gain +1 Projectile Count for 8s
  • Every 34 [Headshots], gain +1 Projectile Count for 9s
  • Every 32 [Headshots], gain +1 Projectile Count for 10s
  • Upon reaching 100 [Headshots] for the first time this match, gain All-Type Amplification +5% (this effect cannot stack)
  • Every 25 reloads, gain +10% Bullet Damage for 2s
  • Every 25 reloads, gain +10% Fire Damage for 2s
  • Every 25 reloads, gain +10% Ice Damage for 2s
  • Every 25 reloads, gain +10% Lightning Damage for 2s
  • Every 25 reloads, temporarily gain Light Damage +10% for 2s
  • Every 25 reloads, temporarily gain Dark Damage +10% for 2s
  • Every 25 reloads, temporarily gain Wind Damage +10% for 2s
  • Every 100 shots fired, temporarily gain Bullet Damage +10% for 1.5s
  • Every 100 shots fired, temporarily gain Fire Damage +10% for 1.5s
  • Every 100 shots fired, temporarily gain Ice Damage +10% for 1.5s
  • Every 100 shots fired, temporarily gain Lightning Damage +10% for 1.5s
  • Every 100 shots fired, temporarily gain Light Damage +10% for 1.5s
  • Every 100 shots fired, temporarily gain Dark Damage +10% for 1.5s
  • Every 100 shots fired, temporarily gain Wind Damage +10% for 1.5s
  • After absorbing 100 Souls, gain +2.00% Fatal Rate
  • Cooldown becomes 18s
  • Reaper's Gift: When the Reaper appears for the first time, gain +4.00% Dexterity for 180s
  • Reaper's Gift: When the Reaper appears for the first time, gain +4.00% Combo for 180s
  • Reaper's Gift: When the Reaper appears for the first time, gain +4.00% Echo for 180s
Superior · 27
  • Bullet damage dealt by this weapon increases to 2800%
  • This weapon additionally deals 2000% Bullet Damage in a larger area when firing
  • This weapon additionally deals Bullet Damage equal to 0.6% of target Max HP when firing (capped at 40000% Attack)
  • Each shot from this weapon applies 10% Bullet Vulnerability to the target, up to 4 stacks per target
  • Each shot from this weapon applies 10% Fire Vulnerability to the target, up to 4 stacks per target
  • Each shot from this weapon applies 10% Ice Vulnerability to the target, up to 4 stacks per target
  • Each shot from this weapon applies 10% Lightning Vulnerability to the target, up to 4 stacks per target
  • Each shot from this weapon applies 10% Light Vulnerability to the target, up to 4 stacks per target
  • Each shot from this weapon applies 10% Dark Vulnerability to the target, up to 4 stacks per target
  • Each shot from this weapon applies 10% Wind Vulnerability to the target, up to 4 stacks per target
  • Each shot from this weapon applies 10% All-Type Vulnerability to the target, up to 4 stacks per target
  • Every 9 [Headshots] trigger 12 Lightning Strikes
  • Every 7 [Headshots] trigger 13 Lightning Strikes
  • Every 9 [Headshots] trigger 3 Fire Meteors
  • Every 7 [Headshots] trigger 4 Fire Meteors
  • Upon reaching 160 [Headshots] for the first time, permanently gain 4% additional Attack
  • Upon reaching 140 [Headshots] for the first time, permanently gain 5% additional Attack
  • Upon reaching 140 [Headshots] for the first time, permanently gain 6% additional Attack
  • Upon reaching 140 [Headshots] for the first time, permanently gain 8% additional Attack
  • Upon reaching 100 [Headshots] for the first time, permanently gain 10% additional Attack
  • Every 10 [Headshots], gain +0.2% Critical Rate this match, up to 20 stacks
  • Every 30 [Headshots], gain +1 Pierce for 10s
  • Every 30 [Headshots], gain +1 Projectile Count for 10s
  • Each time you take damage, Critical Damage +18 for 5s. Cannot stack.
  • Each time you take damage, Critical Damage +20 for 5s. Cannot stack.
  • Each time you take damage, Fatal Damage +60 for 6s. Cannot stack.
  • Each time you take damage, Fatal Damage +70 for 6s. Cannot stack.
Legendary · 13
  • Hitting a Boss with this weapon increases its Vulnerability by 0.1%, stackable up to 10 times
  • Hitting a Boss with this weapon increases its Vulnerability by 0.12%, stackable up to 10 times
  • Every 40 [Headshots] deal 1000% Bullet Damage to enemies in a large area around the Hero
  • Every 32 [Headshots] deal 1000% Bullet Damage to enemies in a large area around the Hero
  • Every 10 [Headshots], gain +0.1% Fatal Rate this match, up to 2 stacks
  • Every 10 [Headshots], gain +0.1% Fatal Rate this match, up to 4 stacks
  • Every 30 [Headshots], gain Bullet Amplification +1% this match, up to 10 stacks
  • Every 30 [Headshots], gain Fire Amplification +1% this match, up to 10 stacks
  • Every 30 [Headshots], gain Ice Amplification +1% this match, up to 10 stacks
  • Every 30 [Headshots], gain Lightning Amplification +1% this match, up to 10 stacks
  • Every 30 [Headshots], gain Light Amplification +1% this match, up to 10 stacks
  • Every 30 [Headshots], gain Dark Amplification +1% this match, up to 10 stacks
  • Every 30 [Headshots], gain Wind Amplification +1% this match, up to 10 stacks
Epic · 16
  • Hitting a Boss with this weapon increases its Vulnerability by 0.15%, stackable up to 10 times
  • Hitting a Boss with this weapon increases its Vulnerability by 0.18%, stackable up to 10 times
  • Every 28 [Headshots] deal 1200% Bullet Damage to enemies in a large area around the Hero
  • Every 20 [Headshots] deal 1200% Bullet Damage to enemies in a large area around the Hero
  • Every 10 [Headshots], gain +0.1% Fatal Rate this match, up to 6 stacks
  • Every 10 [Headshots], gain +0.1% Fatal Rate this match, up to 8 stacks
  • Every 10 [Headshots], gain +0.1% Fatal Rate this match, up to 10 stacks
  • Every 10 [Headshots], gain +0.1% Fatal Rate this match, up to 12 stacks
  • Every 10 [Headshots], gain +0.15% Fatal Rate this match, up to 12 stacks
  • Each time you take damage, Critical Damage +22 for 5s. Cannot stack.
  • Each time you take damage, Fatal Damage +80 for 7s. Cannot stack.
  • Damage bonus per absorbed Soul stack increases to 5.00%, up to 10 stacks
  • When the Reaper performs [Reap Complete], become Invincible for 2s
  • Every 800 Max HP Reduction effects inflicted on enemies grants +6.00% All Damage Amplification
  • Every 800 Max HP Reduction effects inflicted on enemies grants +30.00% Critical Damage, up to 5 stacks
  • Every 800 Max HP Reduction effects inflicted on enemies grants +80.00% Fatal Damage, up to 5 stacks
Mythic · 21
  • Bullet damage dealt by this weapon increases to 4000%
  • This weapon additionally deals 2000% Bullet Damage in a larger area when firing and inflicts Freeze
  • This weapon additionally deals Bullet Damage equal to 1% of target Max HP when firing (capped at 40000% Attack)
  • Hitting a Boss with this weapon increases its Vulnerability by 0.2%, stackable up to 10 times
  • Hitting a Boss with this weapon increases its Vulnerability by 0.2%, stackable up to 20 times
  • Hitting a Boss with this weapon increases its Vulnerability by 0.25%, stackable up to 20 times
  • Hitting a Boss with this weapon increases its Vulnerability by 0.3%, stackable up to 20 times
  • Every 20 [Headshots] deal 1200% Ice Damage to enemies in a large area around the Hero and inflict Freeze
  • Every 20 [Headshots] deal 1500% Ice Damage to enemies in a large area around the Hero and inflict Freeze
  • Every 20 [Headshots] deal 2000% Ice Damage to enemies in a large area around the Hero and inflict Freeze
  • Every 29 [Headshots], gain +2 Pierce for 10s
  • Every 25 [Headshots], gain +2 Pierce for 11s
  • Every 29 [Headshots], gain +1 Projectile Count for 10s
  • Every 25 [Headshots], gain +2 Projectile Count for 11s
  • Every 14 [Headshots], gain +8% Combo for 5s
  • Every 14 [Headshots], gain +8% Echo for 5s
  • Every 14 [Headshots], gain +8% Dexterity for 5s
  • Every 30 [Headshots], gain All-Type Amplification +1% this match, up to 10 stacks
  • Each time you take damage, Critical Damage +25 for 5s. Cannot stack.
  • Each time you take damage, Fatal Damage +100 for 7s. Cannot stack.
  • Cooldown becomes 12s

Slots

Slot 1
Slot 2SpaceWeapon>=100Unlocked after activating 2 Orbital Weapons.
Slot 3SpaceWeapon>=100Stay Tuned