Reaper's Scythe
Reaper's Scythe · 死神战镰
Legendary
A global system: its stats apply regardless of what you have equipped (like relics), but it's a weapon with its own fittings.
A Phantom Reaper's Deadly Harvest
3D model
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Skill
Every 24s, the subweapon hurls 3 [Phantom Scythes] forward, dealing DMG and marking enemies, then immediately performs an AoE slash dealing 1000% Freeze DMG and dashes forward with [Reap the Harvest]: dealing DMG to enemies along the path and reaping the souls of marked enemies, permanently reducing their max HP by 10%, while souls deal DMG to enemies along the path. Gain a Final DMG boost based on the number of souls absorbed, up to 30%, lasts 5s.
Activation stats
Base ATK
3 000
ATK Bonus
2%
Maximized All DMG Amplify
0.2%
Star ranks
1★
- Base ATK: 3 000
- ATK Bonus: 0.8%
- Maximized All DMG Amplify: 0.4%
The slash DMG is also affected by the number of marks, increasing DMG by up to 4x and expanding the area by up to 2x.
2★
- Base ATK: 6 000
- ATK Bonus: 1.2%
- Maximized All DMG Amplify: 0.6%
[Reap the Harvest] also deals DMG equal to 3% of the target's max HP, capped at 9000x ATK.
3★
- Base ATK: 9 000
- ATK Bonus: 1.8%
- Maximized All DMG Amplify: 0.8%
[Reap the Harvest] range doubles.
4★
- Base ATK: 12 000
- ATK Bonus: 2.4%
- Maximized All DMG Amplify: 1%
Number of [Phantom Scythes] thrown increased to 5.
5★
- Base ATK: 18 000
- ATK Bonus: 3.5%
- Maximized All DMG Amplify: 1.5%
Soul reaping effects enhanced: Boss max HP is further reduced by 8%, and the DMG boost from absorbing souls can reach up to 100% (unaffected by accessory skills).
Level
1 → 501
Fittings
4 fitting types (muzzle / sight / grip / magazine); each rarity raises the bonus.
Blade - Reaper
CommonUncommonEpicLegendaryAbsolute
Grip - Reaper
CommonUncommonEpicLegendaryAbsolute
Connector - Reaper
CommonUncommonEpicLegendaryAbsolute
Amplifier - Reaper
CommonUncommonEpicLegendaryAbsolute
Refinement
4 sockets; each upgrades over 5 levels.
Socket 1
- ATK Bonus2%
- Maximized All DMG Amplify0.5%
- Maximized All DMG Amplify0.5%
- Maximized All DMG Amplify0.5%
- Maximized All DMG Amplify0.5%
Socket 2
- ATK Bonus1%
- Bullet DMG Amplify0.5%
- Fire DMG Amplify0.5%
- Maximized Lightning DMG Amplify0.5%
- Maximized Lightning DMG Amplify0.5%
Socket 3
- ATK Bonus1%
- Bullet DMG Amplify0.5%
- Freeze DMG Amplify0.5%
- Maximized Light DMG Amplify0.5%
- Maximized Dark DMG Amplify0.5%
Socket 4
- ATK Bonus1%
- Bullet DMG Amplify0.5%
- Wind DMG Amplify0.5%
- Bullet DMG Amplify0.5%
- Wind DMG Amplify0.5%
Modification pool
Random bonuses rolled into fitting slots, by rarity.
Common · 46
- Every 30 reloads, gain +10% Bullet Damage for 1s
- Every 30 reloads, gain +10% Fire Damage for 1s
- Every 30 reloads, gain +10% Ice Damage for 1s
- Every 30 reloads, gain +10% Lightning Damage for 1s
- Every 30 reloads, temporarily gain Light Damage +10% for 1s
- Every 30 reloads, temporarily gain Dark Damage +10% for 1s
- Every 30 reloads, temporarily gain Wind Damage +10% for 1s
- Every 25 reloads, gain +10% Bullet Damage for 1.5s
- Every 25 reloads, gain +10% Fire Damage for 1.5s
- Every 25 reloads, gain +10% Ice Damage for 1.5s
- Every 25 reloads, gain +10% Lightning Damage for 1.5s
- Every 25 reloads, temporarily gain Light Damage +10% for 1.5s
- Every 25 reloads, temporarily gain Dark Damage +10% for 1.5s
- Every 25 reloads, temporarily gain Wind Damage +10% for 1.5s
- Every 150 shots fired, temporarily gain Bullet Damage +10% for 1s
- Every 150 shots fired, temporarily gain Fire Damage +10% for 1s
- Every 150 shots fired, temporarily gain Ice Damage +10% for 1s
- Every 150 shots fired, temporarily gain Lightning Damage +10% for 1s
- Every 150 shots fired, temporarily gain Light Damage +10% for 1s
- Every 150 shots fired, temporarily gain Dark Damage +10% for 1s
- Every 150 shots fired, temporarily gain Wind Damage +10% for 1s
- Every 120 shots fired, temporarily gain Bullet Damage +10% for 1.2s
- Every 120 shots fired, temporarily gain Fire Damage +10% for 1.2s
- Every 120 shots fired, temporarily gain Ice Damage +10% for 1.2s
- Every 120 shots fired, temporarily gain Lightning Damage +10% for 1.2s
- Every 120 shots fired, temporarily gain Light Damage +10% for 1.2s
- Every 120 shots fired, temporarily gain Dark Damage +10% for 1.2s
- Every 120 shots fired, temporarily gain Wind Damage +10% for 1.2s
- Each time you take damage, Critical Damage +10 for 5s. Cannot stack.
- Each time you take damage, Critical Damage +14 for 5s. Cannot stack.
- Each time you take damage, Fatal Damage +40 for 6s. Cannot stack.
- Each time you take damage, Fatal Damage +50 for 6s. Cannot stack.
- DMG boost gained from absorbing souls increased to 3.50% per stack, up to 10 stacks.
- Max HP reduction from reaping souls increased to -7.00%.
- After absorbing 60 soul(s), instantly summon 8 [Lightning] strike(s).
- After absorbing 40 soul(s), instantly summon 16 [Lightning] strike(s).
- After absorbing 50 soul(s), [Curse] nearby enemies with 10x DMG.
- Every 800 time(s) you apply an effect that reduces an enemy's max HP, Bullet DMG Amplify +6.00%.
- Every 800 time(s) you apply an effect that reduces an enemy's max HP, Fire DMG Amplify +6.00%.
- Every 800 time(s) you apply an effect that reduces an enemy's max HP, Freeze DMG Amplify +6.00%.
- Every 800 time(s) you apply an effect that reduces an enemy's max HP, Lightning DMG Amplify +6.00%.
- Every 800 time(s) you apply an effect that reduces an enemy's max HP, Light DMG Amplify +6.00%.
- Every 800 time(s) you apply an effect that reduces an enemy's max HP, Dark DMG Amplify +6.00%.
- Every 800 time(s) you apply an effect that reduces an enemy's max HP, Wind DMG Amplify +6.00%.
- Reaper's Gift: Each time the Reaper appears, grants the player Extra ATK +6.00% for 8s.
- Reaper's Gift: Each time the Reaper appears, grants the player Maximized All DMG Amplify +5.00% for 8s.
Elite · 18
- Every 25 reloads, gain +10% Bullet Damage for 2s
- Every 25 reloads, gain +10% Fire Damage for 2s
- Every 25 reloads, gain +10% Ice Damage for 2s
- Every 25 reloads, gain +10% Lightning Damage for 2s
- Every 25 reloads, temporarily gain Light Damage +10% for 2s
- Every 25 reloads, temporarily gain Dark Damage +10% for 2s
- Every 25 reloads, temporarily gain Wind Damage +10% for 2s
- Every 100 shots fired, temporarily gain Bullet Damage +10% for 1.5s
- Every 100 shots fired, temporarily gain Fire Damage +10% for 1.5s
- Every 100 shots fired, temporarily gain Ice Damage +10% for 1.5s
- Every 100 shots fired, temporarily gain Lightning Damage +10% for 1.5s
- Every 100 shots fired, temporarily gain Light Damage +10% for 1.5s
- Every 100 shots fired, temporarily gain Dark Damage +10% for 1.5s
- Every 100 shots fired, temporarily gain Wind Damage +10% for 1.5s
- After absorbing 100 soul(s), Lethal Chance +2.00%.
- Reaper's Gift: When the Reaper first appears, grants the player Deft Hands +4.00% for 180s.
- Reaper's Gift: When the Reaper first appears, grants the player Combo +4.00% for 180s.
- Reaper's Gift: When the Reaper first appears, grants the player Echo +4.00% for 180s.
Superior · 4
- Each time you take damage, Critical Damage +18 for 5s. Cannot stack.
- Each time you take damage, Critical Damage +20 for 5s. Cannot stack.
- Each time you take damage, Fatal Damage +60 for 6s. Cannot stack.
- Each time you take damage, Fatal Damage +70 for 6s. Cannot stack.
Epic · 7
- Each time you take damage, Critical Damage +22 for 5s. Cannot stack.
- Each time you take damage, Fatal Damage +80 for 7s. Cannot stack.
- DMG boost gained from absorbing souls increased to 5.00% per stack, up to 10 stacks.
- When the Reaper dashes forward with [Reap the Harvest], become invincible for 2s.
- Every 800 time(s) you apply an effect that reduces an enemy's max HP, All DMG Amplify +6.00%.
- Every 800 time(s) you apply an effect that reduces an enemy's max HP, Crit DMG +30.00%, up to 5 stacks.
- Every 800 time(s) you apply an effect that reduces an enemy's max HP, Lethal DMG +80.00%, up to 5 stacks.
Mythic · 2
- Each time you take damage, Critical Damage +25 for 5s. Cannot stack.
- Each time you take damage, Fatal Damage +100 for 7s. Cannot stack.
Slots
Slot 1
Slot 2
Slot 3LockedStay Tuned