Zombie Waves Codex
Weapons
Reaper's Scythe

Reaper's Scythe

Reaper's Scythe · 死神战镰

Легендарный

A global system: its stats apply regardless of what you have equipped (like relics), but it's a weapon with its own fittings.

A Phantom Reaper's Deadly Harvest

3D model

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Skill

Every 24s, the subweapon hurls 3 [Phantom Scythes] forward, dealing DMG and marking enemies, then immediately performs an AoE slash dealing 1000% Freeze DMG and dashes forward with [Reap the Harvest]: dealing DMG to enemies along the path and reaping the souls of marked enemies, permanently reducing their max HP by 10%, while souls deal DMG to enemies along the path. Gain a Final DMG boost based on the number of souls absorbed, up to 30%, lasts 5s.

Activation stats

Base ATK
3 000
ATK Bonus
2%
Maximized All DMG Amplify
0.2%

Star ranks

1★
  • Base ATK: 3 000
  • ATK Bonus: 0.8%
  • Maximized All DMG Amplify: 0.4%
The slash DMG is also affected by the number of marks, increasing DMG by up to 4x and expanding the area by up to 2x.
2★
  • Base ATK: 6 000
  • ATK Bonus: 1.2%
  • Maximized All DMG Amplify: 0.6%
[Reap the Harvest] also deals DMG equal to 3% of the target's max HP, capped at 9000x ATK.
3★
  • Base ATK: 9 000
  • ATK Bonus: 1.8%
  • Maximized All DMG Amplify: 0.8%
[Reap the Harvest] range doubles.
4★
  • Base ATK: 12 000
  • ATK Bonus: 2.4%
  • Maximized All DMG Amplify: 1%
Number of [Phantom Scythes] thrown increased to 5.
5★
  • Base ATK: 18 000
  • ATK Bonus: 3.5%
  • Maximized All DMG Amplify: 1.5%
Soul reaping effects enhanced: Boss max HP is further reduced by 8%, and the DMG boost from absorbing souls can reach up to 100% (unaffected by accessory skills).

Level

0 → 1,000

Fittings

4 fitting types (muzzle / sight / grip / magazine); each rarity raises the bonus.

Blade - Reaper
Blade - Reaper
CommonUncommonEpicLegendaryAbsolute
Grip - Reaper
Grip - Reaper
CommonUncommonEpicLegendaryAbsolute
Connector - Reaper
Connector - Reaper
CommonUncommonEpicLegendaryAbsolute
Amplifier - Reaper
Amplifier - Reaper
CommonUncommonEpicLegendaryAbsolute

Refinement

4 sockets; each upgrades over 5 levels.

Socket 1
  • ATK Bonus2%
  • Maximized All DMG Amplify0.5%
  • Maximized All DMG Amplify0.5%
  • Maximized All DMG Amplify0.5%
  • Maximized All DMG Amplify0.5%
Socket 2
  • ATK Bonus1%
  • Bullet DMG Amplify0.5%
  • Fire DMG Amplify0.5%
  • Maximized Lightning DMG Amplify0.5%
  • Maximized Lightning DMG Amplify0.5%
Socket 3
  • ATK Bonus1%
  • Bullet DMG Amplify0.5%
  • Freeze DMG Amplify0.5%
  • Maximized Light DMG Amplify0.5%
  • Maximized Dark DMG Amplify0.5%
Socket 4
  • ATK Bonus1%
  • Bullet DMG Amplify0.5%
  • Wind DMG Amplify0.5%
  • Bullet DMG Amplify0.5%
  • Wind DMG Amplify0.5%

Modification pool

Random bonuses rolled into fitting slots, by rarity.

Common · 70
  • Bullet damage dealt by this weapon increases to 1000%
  • Bullet damage dealt by this weapon increases to 1200%
  • This weapon additionally deals 800% Bullet Damage in a larger area when firing
  • This weapon additionally deals 1000% Bullet Damage in a larger area when firing
  • This weapon additionally deals Bullet Damage equal to 0.2% of target Max HP when firing (capped at 20000% Attack)
  • This weapon additionally deals Bullet Damage equal to 0.3% of target Max HP when firing (capped at 20000% Attack)
  • Every 20 [Headshots] trigger 6 Lightning Strikes
  • Every 17 [Headshots] trigger 8 Lightning Strikes
  • Every 20 [Headshots] trigger 1 Fire Meteors
  • Every 17 [Headshots] trigger 2 Fire Meteors
  • Every 10 [Headshots], gain +0.1% Critical Rate this match, up to 5 stacks
  • Every 10 [Headshots], gain +0.1% Critical Rate this match, up to 8 stacks
  • Every 50 [Headshots], gain +1 Pierce for 5s
  • Every 40 [Headshots], gain +1 Pierce for 6s
  • Every 50 [Headshots], gain +1 Projectile Count for 5s
  • Every 40 [Headshots], gain +1 Projectile Count for 6s
  • Upon reaching 100 [Headshots] for the first time this match, gain Bullet Amplification +5% (this effect cannot stack)
  • Upon reaching 100 [Headshots] for the first time this match, gain Fire Amplification +5% (this effect cannot stack)
  • Upon reaching 100 [Headshots] for the first time this match, gain Ice Amplification +5% (this effect cannot stack)
  • Upon reaching 100 [Headshots] for the first time this match, gain Lightning Amplification +5% (this effect cannot stack)
  • Upon reaching 100 [Headshots] for the first time this match, gain Light Amplification +5% (this effect cannot stack)
  • Upon reaching 100 [Headshots] for the first time this match, gain Dark Amplification +5% (this effect cannot stack)
  • Upon reaching 100 [Headshots] for the first time this match, gain Wind Amplification +5% (this effect cannot stack)
  • Every 30 reloads, gain +10% Bullet Damage for 1s
  • Every 30 reloads, gain +10% Fire Damage for 1s
  • Every 30 reloads, gain +10% Ice Damage for 1s
  • Every 30 reloads, gain +10% Lightning Damage for 1s
  • Every 30 reloads, temporarily gain Light Damage +10% for 1s
  • Every 30 reloads, temporarily gain Dark Damage +10% for 1s
  • Every 30 reloads, temporarily gain Wind Damage +10% for 1s
  • Every 25 reloads, gain +10% Bullet Damage for 1.5s
  • Every 25 reloads, gain +10% Fire Damage for 1.5s
  • Every 25 reloads, gain +10% Ice Damage for 1.5s
  • Every 25 reloads, gain +10% Lightning Damage for 1.5s
  • Every 25 reloads, temporarily gain Light Damage +10% for 1.5s
  • Every 25 reloads, temporarily gain Dark Damage +10% for 1.5s
  • Every 25 reloads, temporarily gain Wind Damage +10% for 1.5s
  • Every 150 shots fired, temporarily gain Bullet Damage +10% for 1s
  • Every 150 shots fired, temporarily gain Fire Damage +10% for 1s
  • Every 150 shots fired, temporarily gain Ice Damage +10% for 1s
  • Every 150 shots fired, temporarily gain Lightning Damage +10% for 1s
  • Every 150 shots fired, temporarily gain Light Damage +10% for 1s
  • Every 150 shots fired, temporarily gain Dark Damage +10% for 1s
  • Every 150 shots fired, temporarily gain Wind Damage +10% for 1s
  • Every 120 shots fired, temporarily gain Bullet Damage +10% for 1.2s
  • Every 120 shots fired, temporarily gain Fire Damage +10% for 1.2s
  • Every 120 shots fired, temporarily gain Ice Damage +10% for 1.2s
  • Every 120 shots fired, temporarily gain Lightning Damage +10% for 1.2s
  • Every 120 shots fired, temporarily gain Light Damage +10% for 1.2s
  • Every 120 shots fired, temporarily gain Dark Damage +10% for 1.2s
  • Every 120 shots fired, temporarily gain Wind Damage +10% for 1.2s
  • Each time you take damage, Critical Damage +10 for 5s. Cannot stack.
  • Each time you take damage, Critical Damage +14 for 5s. Cannot stack.
  • Each time you take damage, Fatal Damage +40 for 6s. Cannot stack.
  • Each time you take damage, Fatal Damage +50 for 6s. Cannot stack.
  • Upon reaching 100 [Headshots] for the first time this match, gain Fire Amplification +0.05% (this effect cannot stack)
  • DMG boost gained from absorbing souls increased to 3.50% per stack, up to 10 stacks.
  • Max HP reduction from reaping souls increased to -7.00%.
  • After absorbing 60 soul(s), instantly summon 8 [Lightning] strike(s).
  • After absorbing 40 soul(s), instantly summon 16 [Lightning] strike(s).
  • After absorbing 50 soul(s), [Curse] nearby enemies with 10x DMG.
  • Every 800 time(s) you apply an effect that reduces an enemy's max HP, Bullet DMG Amplify +6.00%.
  • Every 800 time(s) you apply an effect that reduces an enemy's max HP, Fire DMG Amplify +6.00%.
  • Every 800 time(s) you apply an effect that reduces an enemy's max HP, Freeze DMG Amplify +6.00%.
  • Every 800 time(s) you apply an effect that reduces an enemy's max HP, Lightning DMG Amplify +6.00%.
  • Every 800 time(s) you apply an effect that reduces an enemy's max HP, Light DMG Amplify +6.00%.
  • Every 800 time(s) you apply an effect that reduces an enemy's max HP, Dark DMG Amplify +6.00%.
  • Every 800 time(s) you apply an effect that reduces an enemy's max HP, Wind DMG Amplify +6.00%.
  • Reaper's Gift: Each time the Reaper appears, grants the player Extra ATK +6.00% for 8s.
  • Reaper's Gift: Each time the Reaper appears, grants the player Maximized All DMG Amplify +5.00% for 8s.
Elite · 65
  • Bullet damage dealt by this weapon increases to 1500%
  • Bullet damage dealt by this weapon increases to 2000%
  • Bullet damage dealt by this weapon increases to 2500%
  • This weapon additionally deals 1200% Bullet Damage in a larger area when firing
  • This weapon additionally deals 1500% Bullet Damage in a larger area when firing
  • This weapon additionally deals 1800% Bullet Damage in a larger area when firing
  • This weapon additionally deals Bullet Damage equal to 0.4% of target Max HP when firing (capped at 20000% Attack)
  • This weapon additionally deals Bullet Damage equal to 0.4% of target Max HP when firing (capped at 40000% Attack)
  • This weapon additionally deals Bullet Damage equal to 0.5% of target Max HP when firing (capped at 40000% Attack)
  • Each shot from this weapon applies 6% Bullet Vulnerability to the target, up to 3 stacks per target
  • Each shot from this weapon applies 6% Fire Vulnerability to the target, up to 3 stacks per target
  • Each shot from this weapon applies 6% Ice Vulnerability to the target, up to 3 stacks per target
  • Each shot from this weapon applies 6% Lightning Vulnerability to the target, up to 3 stacks per target
  • Each shot from this weapon applies 6% Light Vulnerability to the target, up to 3 stacks per target
  • Each shot from this weapon applies 6% Dark Vulnerability to the target, up to 3 stacks per target
  • Each shot from this weapon applies 6% Wind Vulnerability to the target, up to 3 stacks per target
  • Each shot from this weapon applies 6% All-Type Vulnerability to the target, up to 3 stacks per target
  • Each shot from this weapon applies 8% Bullet Vulnerability to the target, up to 3 stacks per target
  • Each shot from this weapon applies 8% Fire Vulnerability to the target, up to 3 stacks per target
  • Each shot from this weapon applies 8% Ice Vulnerability to the target, up to 3 stacks per target
  • Each shot from this weapon applies 8% Lightning Vulnerability to the target, up to 3 stacks per target
  • Each shot from this weapon applies 8% Light Vulnerability to the target, up to 3 stacks per target
  • Each shot from this weapon applies 8% Dark Vulnerability to the target, up to 3 stacks per target
  • Each shot from this weapon applies 8% Wind Vulnerability to the target, up to 3 stacks per target
  • Each shot from this weapon applies 8% All-Type Vulnerability to the target, up to 3 stacks per target
  • Every 13 [Headshots] trigger 8 Lightning Strikes
  • Every 12 [Headshots] trigger 10 Lightning Strikes
  • Every 10 [Headshots] trigger 11 Lightning Strikes
  • Every 13 [Headshots] trigger 2 Fire Meteors
  • Every 12 [Headshots] trigger 2 Fire Meteors
  • Every 10 [Headshots] trigger 3 Fire Meteors
  • Upon reaching 200 [Headshots] for the first time, permanently gain 2% additional Attack
  • Upon reaching 180 [Headshots] for the first time, permanently gain 3% additional Attack
  • Every 10 [Headshots], gain +0.1% Critical Rate this match, up to 10 stacks
  • Every 10 [Headshots], gain +0.1% Critical Rate this match, up to 12 stacks
  • Every 10 [Headshots], gain +0.1% Critical Rate this match, up to 16 stacks
  • Every 10 [Headshots], gain +0.1% Critical Rate this match, up to 20 stacks
  • Every 38 [Headshots], gain +1 Pierce for 7s
  • Every 36 [Headshots], gain +1 Pierce for 8s
  • Every 34 [Headshots], gain +1 Pierce for 9s
  • Every 32 [Headshots], gain +1 Pierce for 10s
  • Every 38 [Headshots], gain +1 Projectile Count for 7s
  • Every 36 [Headshots], gain +1 Projectile Count for 8s
  • Every 34 [Headshots], gain +1 Projectile Count for 9s
  • Every 32 [Headshots], gain +1 Projectile Count for 10s
  • Upon reaching 100 [Headshots] for the first time this match, gain All-Type Amplification +5% (this effect cannot stack)
  • Every 25 reloads, gain +10% Bullet Damage for 2s
  • Every 25 reloads, gain +10% Fire Damage for 2s
  • Every 25 reloads, gain +10% Ice Damage for 2s
  • Every 25 reloads, gain +10% Lightning Damage for 2s
  • Every 25 reloads, temporarily gain Light Damage +10% for 2s
  • Every 25 reloads, temporarily gain Dark Damage +10% for 2s
  • Every 25 reloads, temporarily gain Wind Damage +10% for 2s
  • Every 100 shots fired, temporarily gain Bullet Damage +10% for 1.5s
  • Every 100 shots fired, temporarily gain Fire Damage +10% for 1.5s
  • Every 100 shots fired, temporarily gain Ice Damage +10% for 1.5s
  • Every 100 shots fired, temporarily gain Lightning Damage +10% for 1.5s
  • Every 100 shots fired, temporarily gain Light Damage +10% for 1.5s
  • Every 100 shots fired, temporarily gain Dark Damage +10% for 1.5s
  • Every 100 shots fired, temporarily gain Wind Damage +10% for 1.5s
  • After absorbing 100 soul(s), Lethal Chance +2.00%.
  • Cooldown changed to 18s.
  • Reaper's Gift: When the Reaper first appears, grants the player Deft Hands +4.00% for 180s.
  • Reaper's Gift: When the Reaper first appears, grants the player Combo +4.00% for 180s.
  • Reaper's Gift: When the Reaper first appears, grants the player Echo +4.00% for 180s.
Superior · 27
  • Bullet damage dealt by this weapon increases to 2800%
  • This weapon additionally deals 2000% Bullet Damage in a larger area when firing
  • This weapon additionally deals Bullet Damage equal to 0.6% of target Max HP when firing (capped at 40000% Attack)
  • Each shot from this weapon applies 10% Bullet Vulnerability to the target, up to 4 stacks per target
  • Each shot from this weapon applies 10% Fire Vulnerability to the target, up to 4 stacks per target
  • Each shot from this weapon applies 10% Ice Vulnerability to the target, up to 4 stacks per target
  • Each shot from this weapon applies 10% Lightning Vulnerability to the target, up to 4 stacks per target
  • Each shot from this weapon applies 10% Light Vulnerability to the target, up to 4 stacks per target
  • Each shot from this weapon applies 10% Dark Vulnerability to the target, up to 4 stacks per target
  • Each shot from this weapon applies 10% Wind Vulnerability to the target, up to 4 stacks per target
  • Each shot from this weapon applies 10% All-Type Vulnerability to the target, up to 4 stacks per target
  • Every 9 [Headshots] trigger 12 Lightning Strikes
  • Every 7 [Headshots] trigger 13 Lightning Strikes
  • Every 9 [Headshots] trigger 3 Fire Meteors
  • Every 7 [Headshots] trigger 4 Fire Meteors
  • Upon reaching 160 [Headshots] for the first time, permanently gain 4% additional Attack
  • Upon reaching 140 [Headshots] for the first time, permanently gain 5% additional Attack
  • Upon reaching 140 [Headshots] for the first time, permanently gain 6% additional Attack
  • Upon reaching 140 [Headshots] for the first time, permanently gain 8% additional Attack
  • Upon reaching 100 [Headshots] for the first time, permanently gain 10% additional Attack
  • Every 10 [Headshots], gain +0.2% Critical Rate this match, up to 20 stacks
  • Every 30 [Headshots], gain +1 Pierce for 10s
  • Every 30 [Headshots], gain +1 Projectile Count for 10s
  • Each time you take damage, Critical Damage +18 for 5s. Cannot stack.
  • Each time you take damage, Critical Damage +20 for 5s. Cannot stack.
  • Each time you take damage, Fatal Damage +60 for 6s. Cannot stack.
  • Each time you take damage, Fatal Damage +70 for 6s. Cannot stack.
Legendary · 13
  • Hitting a Boss with this weapon increases its Vulnerability by 0.1%, stackable up to 10 times
  • Hitting a Boss with this weapon increases its Vulnerability by 0.12%, stackable up to 10 times
  • Every 40 [Headshots] deal 1000% Bullet Damage to enemies in a large area around the Hero
  • Every 32 [Headshots] deal 1000% Bullet Damage to enemies in a large area around the Hero
  • Every 10 [Headshots], gain +0.1% Fatal Rate this match, up to 2 stacks
  • Every 10 [Headshots], gain +0.1% Fatal Rate this match, up to 4 stacks
  • Every 30 [Headshots], gain Bullet Amplification +1% this match, up to 10 stacks
  • Every 30 [Headshots], gain Fire Amplification +1% this match, up to 10 stacks
  • Every 30 [Headshots], gain Ice Amplification +1% this match, up to 10 stacks
  • Every 30 [Headshots], gain Lightning Amplification +1% this match, up to 10 stacks
  • Every 30 [Headshots], gain Light Amplification +1% this match, up to 10 stacks
  • Every 30 [Headshots], gain Dark Amplification +1% this match, up to 10 stacks
  • Every 30 [Headshots], gain Wind Amplification +1% this match, up to 10 stacks
Epic · 16
  • Hitting a Boss with this weapon increases its Vulnerability by 0.15%, stackable up to 10 times
  • Hitting a Boss with this weapon increases its Vulnerability by 0.18%, stackable up to 10 times
  • Every 28 [Headshots] deal 1200% Bullet Damage to enemies in a large area around the Hero
  • Every 20 [Headshots] deal 1200% Bullet Damage to enemies in a large area around the Hero
  • Every 10 [Headshots], gain +0.1% Fatal Rate this match, up to 6 stacks
  • Every 10 [Headshots], gain +0.1% Fatal Rate this match, up to 8 stacks
  • Every 10 [Headshots], gain +0.1% Fatal Rate this match, up to 10 stacks
  • Every 10 [Headshots], gain +0.1% Fatal Rate this match, up to 12 stacks
  • Every 10 [Headshots], gain +0.15% Fatal Rate this match, up to 12 stacks
  • Each time you take damage, Critical Damage +22 for 5s. Cannot stack.
  • Each time you take damage, Fatal Damage +80 for 7s. Cannot stack.
  • DMG boost gained from absorbing souls increased to 5.00% per stack, up to 10 stacks.
  • When the Reaper dashes forward with [Reap the Harvest], become invincible for 2s.
  • Every 800 time(s) you apply an effect that reduces an enemy's max HP, All DMG Amplify +6.00%.
  • Every 800 time(s) you apply an effect that reduces an enemy's max HP, Crit DMG +30.00%, up to 5 stacks.
  • Every 800 time(s) you apply an effect that reduces an enemy's max HP, Lethal DMG +80.00%, up to 5 stacks.
Mythic · 21
  • Bullet damage dealt by this weapon increases to 4000%
  • This weapon additionally deals 2000% Bullet Damage in a larger area when firing and inflicts Freeze
  • This weapon additionally deals Bullet Damage equal to 1% of target Max HP when firing (capped at 40000% Attack)
  • Hitting a Boss with this weapon increases its Vulnerability by 0.2%, stackable up to 10 times
  • Hitting a Boss with this weapon increases its Vulnerability by 0.2%, stackable up to 20 times
  • Hitting a Boss with this weapon increases its Vulnerability by 0.25%, stackable up to 20 times
  • Hitting a Boss with this weapon increases its Vulnerability by 0.3%, stackable up to 20 times
  • Every 20 [Headshots] deal 1200% Ice Damage to enemies in a large area around the Hero and inflict Freeze
  • Every 20 [Headshots] deal 1500% Ice Damage to enemies in a large area around the Hero and inflict Freeze
  • Every 20 [Headshots] deal 2000% Ice Damage to enemies in a large area around the Hero and inflict Freeze
  • Every 29 [Headshots], gain +2 Pierce for 10s
  • Every 25 [Headshots], gain +2 Pierce for 11s
  • Every 29 [Headshots], gain +1 Projectile Count for 10s
  • Every 25 [Headshots], gain +2 Projectile Count for 11s
  • Every 14 [Headshots], gain +8% Combo for 5s
  • Every 14 [Headshots], gain +8% Echo for 5s
  • Every 14 [Headshots], gain +8% Deft Hands for 5s
  • Every 30 [Headshots], gain All-Type Amplification +1% this match, up to 10 stacks
  • Each time you take damage, Critical Damage +25 for 5s. Cannot stack.
  • Each time you take damage, Fatal Damage +100 for 7s. Cannot stack.
  • Cooldown changed to 12s.

Slots

Slot 1
Slot 2
Slot 3SpaceWeapon>=100Stay Tuned