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Storm of Steel

Storm of Steel

Storm of Steel · 钢铁风暴

Legendary

A global system: its stats apply regardless of what you have equipped (like relics), but it's a weapon with its own fittings.

Tear through enemies and drown them in firepower.

3D model

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Skill

Every 45s, Iron Storm locks onto the enemy posing the greatest threat to the hero and continuously bombards it, firing a total of 30 missiles. When the hero's current Energy is above 70%, powerful elemental missiles are launched. An enemy hit by all six types of elemental missiles triggers [Elemental Disorder] (dealing damage equal to 3% of Max HP, capped at 100000x the hero's ATK). The hero can absorb the energy generated by [Elemental Disorder] to gain [Elemental Burst] (All Elemental DMG +5%, up to 10 stacks, lasting 5s).

Activation stats

Base ATK
3 000
ATK Bonus
2%
Maximized All DMG Amplify
0.2%

Star ranks

1★
  • Base ATK: 3 000
  • ATK Bonus: 0.8%
  • Maximized All DMG Amplify: 0.4%
Elemental missiles can be triggered when Energy is above 30%. Smoke missiles generate smoke that prevents enemies inside it from firing bullets.
2★
  • Base ATK: 6 000
  • ATK Bonus: 1.2%
  • Maximized All DMG Amplify: 0.6%
At the end of the bombardment, one additional missile is launched, causing a larger explosion that deals damage.
3★
  • Base ATK: 9 000
  • ATK Bonus: 1.8%
  • Maximized All DMG Amplify: 0.8%
For every 300 Energy the hero consumes, store 1 missile for the next missile launch.
4★
  • Base ATK: 12 000
  • ATK Bonus: 2.4%
  • Maximized All DMG Amplify: 1%
The [All Elemental DMG] provided by each stack of [Elemental Burst] is increased by 5%.
5★
  • Base ATK: 18 000
  • ATK Bonus: 3.5%
  • Maximized All DMG Amplify: 1.5%
Each launch has a 15% chance to additionally bombard 5 targets around the hero. Immediately triggers one bombardment when a Boss appears.

Level

1 → 501

Fittings

4 fitting types (muzzle / sight / grip / magazine); each rarity raises the bonus.

Twin Cannons - Storm
Twin Cannons - Storm
CommonUncommonEpicLegendaryAbsolute
Fire Control Sight - Storm
Fire Control Sight - Storm
CommonUncommonEpicLegendaryAbsolute
Stable Base - Storm
Stable Base - Storm
CommonUncommonEpicLegendaryAbsolute
Heavy Magazine - Storm
Heavy Magazine - Storm
CommonUncommonEpicLegendaryAbsolute

Refinement

4 sockets; each upgrades over 5 levels.

Socket 1
  • ATK Bonus2%
  • Maximized All DMG Amplify0.5%
  • Maximized All DMG Amplify0.5%
  • Maximized All DMG Amplify0.5%
  • Maximized All DMG Amplify0.5%
Socket 2
  • ATK Bonus1%
  • Bullet DMG Amplify0.5%
  • Fire DMG Amplify0.5%
  • Maximized Lightning DMG Amplify0.5%
  • Maximized Lightning DMG Amplify0.5%
Socket 3
  • ATK Bonus1%
  • Bullet DMG Amplify0.5%
  • Freeze DMG Amplify0.5%
  • Maximized Light DMG Amplify0.5%
  • Maximized Dark DMG Amplify0.5%
Socket 4
  • ATK Bonus1%
  • Bullet DMG Amplify0.5%
  • Wind DMG Amplify0.5%
  • Bullet DMG Amplify0.5%
  • Wind DMG Amplify0.5%

Modification pool

Random bonuses rolled into fitting slots, by rarity.

Common · 32
  • Every 30 reloads, gain +10% Bullet Damage for 1s
  • Every 30 reloads, gain +10% Fire Damage for 1s
  • Every 30 reloads, gain +10% Ice Damage for 1s
  • Every 30 reloads, gain +10% Lightning Damage for 1s
  • Every 30 reloads, temporarily gain Light Damage +10% for 1s
  • Every 30 reloads, temporarily gain Dark Damage +10% for 1s
  • Every 30 reloads, temporarily gain Wind Damage +10% for 1s
  • Every 25 reloads, gain +10% Bullet Damage for 1.5s
  • Every 25 reloads, gain +10% Fire Damage for 1.5s
  • Every 25 reloads, gain +10% Ice Damage for 1.5s
  • Every 25 reloads, gain +10% Lightning Damage for 1.5s
  • Every 25 reloads, temporarily gain Light Damage +10% for 1.5s
  • Every 25 reloads, temporarily gain Dark Damage +10% for 1.5s
  • Every 25 reloads, temporarily gain Wind Damage +10% for 1.5s
  • Every 150 shots fired, temporarily gain Bullet Damage +10% for 1s
  • Every 150 shots fired, temporarily gain Fire Damage +10% for 1s
  • Every 150 shots fired, temporarily gain Ice Damage +10% for 1s
  • Every 150 shots fired, temporarily gain Lightning Damage +10% for 1s
  • Every 150 shots fired, temporarily gain Light Damage +10% for 1s
  • Every 150 shots fired, temporarily gain Dark Damage +10% for 1s
  • Every 150 shots fired, temporarily gain Wind Damage +10% for 1s
  • Every 120 shots fired, temporarily gain Bullet Damage +10% for 1.2s
  • Every 120 shots fired, temporarily gain Fire Damage +10% for 1.2s
  • Every 120 shots fired, temporarily gain Ice Damage +10% for 1.2s
  • Every 120 shots fired, temporarily gain Lightning Damage +10% for 1.2s
  • Every 120 shots fired, temporarily gain Light Damage +10% for 1.2s
  • Every 120 shots fired, temporarily gain Dark Damage +10% for 1.2s
  • Every 120 shots fired, temporarily gain Wind Damage +10% for 1.2s
  • Each time you take damage, Critical Damage +10 for 5s. Cannot stack.
  • Each time you take damage, Critical Damage +14 for 5s. Cannot stack.
  • Each time you take damage, Fatal Damage +40 for 6s. Cannot stack.
  • Each time you take damage, Fatal Damage +50 for 6s. Cannot stack.
Elite · 15
  • Every 25 reloads, gain +10% Bullet Damage for 2s
  • Every 25 reloads, gain +10% Fire Damage for 2s
  • Every 25 reloads, gain +10% Ice Damage for 2s
  • Every 25 reloads, gain +10% Lightning Damage for 2s
  • Every 25 reloads, temporarily gain Light Damage +10% for 2s
  • Every 25 reloads, temporarily gain Dark Damage +10% for 2s
  • Every 25 reloads, temporarily gain Wind Damage +10% for 2s
  • Every 100 shots fired, temporarily gain Bullet Damage +10% for 1.5s
  • Every 100 shots fired, temporarily gain Fire Damage +10% for 1.5s
  • Every 100 shots fired, temporarily gain Ice Damage +10% for 1.5s
  • Every 100 shots fired, temporarily gain Lightning Damage +10% for 1.5s
  • Every 100 shots fired, temporarily gain Light Damage +10% for 1.5s
  • Every 100 shots fired, temporarily gain Dark Damage +10% for 1.5s
  • Every 100 shots fired, temporarily gain Wind Damage +10% for 1.5s
  • Launch 2 additional missiles during missile launch
Superior · 12
  • Each time you take damage, Critical Damage +18 for 5s. Cannot stack.
  • Each time you take damage, Critical Damage +20 for 5s. Cannot stack.
  • Each time you take damage, Fatal Damage +60 for 6s. Cannot stack.
  • Each time you take damage, Fatal Damage +70 for 6s. Cannot stack.
  • Summon 2 Ice Arrows for every 1000 Energy consumed
  • Summon 1 Fire Meteors for every 1000 Energy consumed
  • Summon 1 Death Cyclones for every 1000 Energy consumed
  • Gain 3.00% Crit DMG for 5s for every 300 Energy consumed
  • Gain 8.00% Lethal DMG for 5s for every 300 Energy consumed
  • Gain 30.00% Bullet DMG for 5s for every 300 Energy consumed
  • Gain 6.00% Reload SPD for 3s for every 200 Energy consumed
  • Gain 6.00% Fire Rate for 3s for every 200 Energy consumed
Legendary · 7
  • After the massive explosion ends, launch 2 additional physical missiles in all directions
  • After the massive explosion ends, launch 2 additional fire missiles in all directions
  • After the massive explosion ends, launch 2 additional frost missiles in all directions
  • After the massive explosion ends, launch 2 additional lightning missiles in all directions
  • After the massive explosion ends, launch 2 additional light missiles in all directions
  • After the massive explosion ends, launch 2 additional smoke missiles in all directions
  • After the massive explosion ends, launch 2 additional hurricane missiles in all directions
Epic · 7
  • Each time you take damage, Critical Damage +22 for 5s. Cannot stack.
  • Each time you take damage, Fatal Damage +80 for 7s. Cannot stack.
  • Gain 6.00% Crit DMG for 5s for every 300 Energy consumed
  • Gain 16.00% Lethal DMG for 5s for every 300 Energy consumed
  • Gain 60.00% Bullet DMG for 5s for every 300 Energy consumed
  • Gain 4.00% Combo for 3s for every 500 Energy consumed
  • Gain 4.00% Echo for 3s for every 500 Energy consumed
Mythic · 3
  • Each time you take damage, Critical Damage +25 for 5s. Cannot stack.
  • Each time you take damage, Fatal Damage +100 for 7s. Cannot stack.
  • Launch 8 additional missiles during missile launch

Slots

Slot 1
Slot 2
Slot 3LockedStay Tuned