Jedi Lightblade
Jedi Lightblade · 绝地光刃
Mythic
A global system: its stats apply regardless of what you have equipped (like relics), but it's a weapon with its own fittings.
Light surges, the blade whirls.
3D model
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Skill
For every 1200 【Lightsaber Energy】 accumulated (gain 1 point by inflicting Burn, Curse, or Freeze, 10 by summoning Lightning, 50 by casting Smite, and 200 by dodging), the Lightsaber Envoy performs a slash (once every 5s, up to 1 time), dealing 500% ATK as Bullet DMG and 【executing】 normal enemies below 25% HP.
Activation stats
Base ATK
3 000
ATK Bonus
2%
Maximized All DMG Amplify
0.2%
Star ranks
1★
- Base ATK: 6 000
- ATK Bonus: 2%
- Maximized All DMG Amplify: 0.8%
For every 1000 【Spatial Energy】 accumulated (gain 1 by firing and 8 by reloading), the Lightsaber Envoy throws a lightsaber, dealing 500% ATK as Bullet DMG to enemies in its path and temporarily removing 5% of their max HP, restored after 10s.
2★
- Base ATK: 12 000
- ATK Bonus: 3.5%
- Maximized All DMG Amplify: 1.6%
Every 90s, the Lightsaber Envoy joins the battle and attacks nearby enemies, dealing a total of 1500% ATK as DMG. Triggering 【Execute】 temporarily reduces this skill's cooldown by 0.5s (up to 45s).
3★
- Base ATK: 17 000
- ATK Bonus: 5%
- Maximized All DMG Amplify: 2.4%
Slashes release 3 sword waves that deal 500% ATK as Bullet DMG to enemies in their paths and 【execute】 normal enemies below 25% HP.
4★
- Base ATK: 22 000
- ATK Bonus: 6.5%
- Maximized All DMG Amplify: 3.2%
Throw 3 lightsabers at once.
5★
- Base ATK: 27 000
- ATK Bonus: 8%
- Maximized All DMG Amplify: 4.8%
When the Lightsaber Envoy joins the battle, empowers the hero (the hero's shots deal additional DMG equal to 5% of the target's lost HP for 30s). Before leaving, deflects enemy bullets for 10s, up to 20 bullets. Each bullet deflected grants 5% All Elemental DMG for 10s, up to 20 stacks.
Level
1 → 501
Fittings
4 fitting types (muzzle / sight / grip / magazine); each rarity raises the bonus.
Lightblade Generator · Jedi
CommonUncommonEpicLegendaryAbsolute
Energy Core · Jedi
CommonUncommonEpicLegendaryAbsolute
Synchronized Hilt · Jedi
CommonUncommonEpicLegendaryAbsolute
Amplifying Guard Ring · Jedi
CommonUncommonEpicLegendaryAbsolute
Refinement
4 sockets; each upgrades over 5 levels.
Socket 1
- ATK Bonus2%
- Maximized All DMG Amplify0.5%
- Maximized All DMG Amplify0.5%
- Maximized All DMG Amplify0.5%
- Maximized All DMG Amplify0.5%
Socket 2
- ATK Bonus1%
- Bullet DMG Amplify0.5%
- Fire DMG Amplify0.5%
- Maximized Lightning DMG Amplify0.5%
- Maximized Lightning DMG Amplify0.5%
Socket 3
- ATK Bonus1%
- Bullet DMG Amplify0.5%
- Freeze DMG Amplify0.5%
- Maximized Light DMG Amplify0.5%
- Maximized Dark DMG Amplify0.5%
Socket 4
- ATK Bonus1%
- Bullet DMG Amplify0.5%
- Wind DMG Amplify0.5%
- Bullet DMG Amplify0.5%
- Wind DMG Amplify0.5%
Modification pool
Random bonuses rolled into fitting slots, by rarity.
Common · 32
- Every 30 reloads, gain +10% Bullet Damage for 1s
- Every 30 reloads, gain +10% Fire Damage for 1s
- Every 30 reloads, gain +10% Ice Damage for 1s
- Every 30 reloads, gain +10% Lightning Damage for 1s
- Every 30 reloads, temporarily gain Light Damage +10% for 1s
- Every 30 reloads, temporarily gain Dark Damage +10% for 1s
- Every 30 reloads, temporarily gain Wind Damage +10% for 1s
- Every 25 reloads, gain +10% Bullet Damage for 1.5s
- Every 25 reloads, gain +10% Fire Damage for 1.5s
- Every 25 reloads, gain +10% Ice Damage for 1.5s
- Every 25 reloads, gain +10% Lightning Damage for 1.5s
- Every 25 reloads, temporarily gain Light Damage +10% for 1.5s
- Every 25 reloads, temporarily gain Dark Damage +10% for 1.5s
- Every 25 reloads, temporarily gain Wind Damage +10% for 1.5s
- Every 150 shots fired, temporarily gain Bullet Damage +10% for 1s
- Every 150 shots fired, temporarily gain Fire Damage +10% for 1s
- Every 150 shots fired, temporarily gain Ice Damage +10% for 1s
- Every 150 shots fired, temporarily gain Lightning Damage +10% for 1s
- Every 150 shots fired, temporarily gain Light Damage +10% for 1s
- Every 150 shots fired, temporarily gain Dark Damage +10% for 1s
- Every 150 shots fired, temporarily gain Wind Damage +10% for 1s
- Every 120 shots fired, temporarily gain Bullet Damage +10% for 1.2s
- Every 120 shots fired, temporarily gain Fire Damage +10% for 1.2s
- Every 120 shots fired, temporarily gain Ice Damage +10% for 1.2s
- Every 120 shots fired, temporarily gain Lightning Damage +10% for 1.2s
- Every 120 shots fired, temporarily gain Light Damage +10% for 1.2s
- Every 120 shots fired, temporarily gain Dark Damage +10% for 1.2s
- Every 120 shots fired, temporarily gain Wind Damage +10% for 1.2s
- Each time you take damage, Critical Damage +10 for 5s. Cannot stack.
- Each time you take damage, Critical Damage +14 for 5s. Cannot stack.
- Each time you take damage, Fatal Damage +40 for 6s. Cannot stack.
- Each time you take damage, Fatal Damage +50 for 6s. Cannot stack.
Elite · 14
- Every 25 reloads, gain +10% Bullet Damage for 2s
- Every 25 reloads, gain +10% Fire Damage for 2s
- Every 25 reloads, gain +10% Ice Damage for 2s
- Every 25 reloads, gain +10% Lightning Damage for 2s
- Every 25 reloads, temporarily gain Light Damage +10% for 2s
- Every 25 reloads, temporarily gain Dark Damage +10% for 2s
- Every 25 reloads, temporarily gain Wind Damage +10% for 2s
- Every 100 shots fired, temporarily gain Bullet Damage +10% for 1.5s
- Every 100 shots fired, temporarily gain Fire Damage +10% for 1.5s
- Every 100 shots fired, temporarily gain Ice Damage +10% for 1.5s
- Every 100 shots fired, temporarily gain Lightning Damage +10% for 1.5s
- Every 100 shots fired, temporarily gain Light Damage +10% for 1.5s
- Every 100 shots fired, temporarily gain Dark Damage +10% for 1.5s
- Every 100 shots fired, temporarily gain Wind Damage +10% for 1.5s
Superior · 13
- Each time you take damage, Critical Damage +18 for 5s. Cannot stack.
- Each time you take damage, Critical Damage +20 for 5s. Cannot stack.
- Each time you take damage, Fatal Damage +60 for 6s. Cannot stack.
- Each time you take damage, Fatal Damage +70 for 6s. Cannot stack.
- Slashes and their sword waves have a 30.00% chance to inflict Burn.
- Slashes and their sword waves have a 30.00% chance to inflict Curse.
- Every 5 enemies executed triggers 1 Lightning.
- Every 50 enemies executed triggers 1 Smite.
- Every 500 enemies executed grants 1 stack of Guaranteed Dodge.
- Every 500 enemies executed grants 5.00% Crit DMG, up to 5 triggers.
- Every 500 enemies executed grants 15.00% Lethal DMG, up to 5 triggers.
- Every 200 enemies executed grants 10.00% Fire Rate for 10s.
- Every 200 enemies executed grants 10.00% Reload SPD for 10s.
Legendary · 1
- Slashes and their sword waves have a 30.00% chance to inflict Freeze.
Epic · 6
- Each time you take damage, Critical Damage +22 for 5s. Cannot stack.
- Each time you take damage, Fatal Damage +80 for 7s. Cannot stack.
- Every 500 enemies executed grants 50.00% DMG to Elites, up to 5 triggers.
- Every 500 enemies executed grants 50.00% DMG to Bosses, up to 5 triggers.
- Every 200 enemies executed grants 4.00% Combo for 10s.
- Every 200 enemies executed grants 4.00% Echo for 10s.
Mythic · 3
- Each time you take damage, Critical Damage +25 for 5s. Cannot stack.
- Each time you take damage, Fatal Damage +100 for 7s. Cannot stack.
- While flying, the lightsaber inflicts 5.00% Elemental Vulnerability on enemies in its path.
Slots
Slot 1
Slot 2
Slot 3LockedStay Tuned