ZW Codex
Weapons
Jedi Lightblade

Jedi Lightblade

Jedi Lightblade · 绝地光刃

Mythic

A global system: its stats apply regardless of what you have equipped (like relics), but it's a weapon with its own fittings.

Light surges, the blade whirls.

3D model

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Skill

For every 1200 【Lightsaber Energy】 accumulated (gain 1 point by inflicting Burn, Curse, or Freeze, 10 by summoning Lightning, 50 by casting Smite, and 200 by dodging), the Lightsaber Envoy performs a slash (once every 5s, up to 1 time), dealing 500% ATK as Bullet DMG and 【executing】 normal enemies below 25% HP.

Activation stats

Base ATK
3 000
ATK Bonus
2%
Maximized All DMG Amplify
0.2%

Star ranks

1★
  • Base ATK: 6 000
  • ATK Bonus: 2%
  • Maximized All DMG Amplify: 0.8%
For every 1000 【Spatial Energy】 accumulated (gain 1 by firing and 8 by reloading), the Lightsaber Envoy throws a lightsaber, dealing 500% ATK as Bullet DMG to enemies in its path and temporarily removing 5% of their max HP, restored after 10s.
2★
  • Base ATK: 12 000
  • ATK Bonus: 3.5%
  • Maximized All DMG Amplify: 1.6%
Every 90s, the Lightsaber Envoy joins the battle and attacks nearby enemies, dealing a total of 1500% ATK as DMG. Triggering 【Execute】 temporarily reduces this skill's cooldown by 0.5s (up to 45s).
3★
  • Base ATK: 17 000
  • ATK Bonus: 5%
  • Maximized All DMG Amplify: 2.4%
Slashes release 3 sword waves that deal 500% ATK as Bullet DMG to enemies in their paths and 【execute】 normal enemies below 25% HP.
4★
  • Base ATK: 22 000
  • ATK Bonus: 6.5%
  • Maximized All DMG Amplify: 3.2%
Throw 3 lightsabers at once.
5★
  • Base ATK: 27 000
  • ATK Bonus: 8%
  • Maximized All DMG Amplify: 4.8%
When the Lightsaber Envoy joins the battle, empowers the hero (the hero's shots deal additional DMG equal to 5% of the target's lost HP for 30s). Before leaving, deflects enemy bullets for 10s, up to 20 bullets. Each bullet deflected grants 5% All Elemental DMG for 10s, up to 20 stacks.

Level

1 → 501

Fittings

4 fitting types (muzzle / sight / grip / magazine); each rarity raises the bonus.

Lightblade Generator · Jedi
Lightblade Generator · Jedi
CommonUncommonEpicLegendaryAbsolute
Energy Core · Jedi
Energy Core · Jedi
CommonUncommonEpicLegendaryAbsolute
Synchronized Hilt · Jedi
Synchronized Hilt · Jedi
CommonUncommonEpicLegendaryAbsolute
Amplifying Guard Ring · Jedi
Amplifying Guard Ring · Jedi
CommonUncommonEpicLegendaryAbsolute

Refinement

4 sockets; each upgrades over 5 levels.

Socket 1
  • ATK Bonus2%
  • Maximized All DMG Amplify0.5%
  • Maximized All DMG Amplify0.5%
  • Maximized All DMG Amplify0.5%
  • Maximized All DMG Amplify0.5%
Socket 2
  • ATK Bonus1%
  • Bullet DMG Amplify0.5%
  • Fire DMG Amplify0.5%
  • Maximized Lightning DMG Amplify0.5%
  • Maximized Lightning DMG Amplify0.5%
Socket 3
  • ATK Bonus1%
  • Bullet DMG Amplify0.5%
  • Freeze DMG Amplify0.5%
  • Maximized Light DMG Amplify0.5%
  • Maximized Dark DMG Amplify0.5%
Socket 4
  • ATK Bonus1%
  • Bullet DMG Amplify0.5%
  • Wind DMG Amplify0.5%
  • Bullet DMG Amplify0.5%
  • Wind DMG Amplify0.5%

Modification pool

Random bonuses rolled into fitting slots, by rarity.

Common · 32
  • Every 30 reloads, gain +10% Bullet Damage for 1s
  • Every 30 reloads, gain +10% Fire Damage for 1s
  • Every 30 reloads, gain +10% Ice Damage for 1s
  • Every 30 reloads, gain +10% Lightning Damage for 1s
  • Every 30 reloads, temporarily gain Light Damage +10% for 1s
  • Every 30 reloads, temporarily gain Dark Damage +10% for 1s
  • Every 30 reloads, temporarily gain Wind Damage +10% for 1s
  • Every 25 reloads, gain +10% Bullet Damage for 1.5s
  • Every 25 reloads, gain +10% Fire Damage for 1.5s
  • Every 25 reloads, gain +10% Ice Damage for 1.5s
  • Every 25 reloads, gain +10% Lightning Damage for 1.5s
  • Every 25 reloads, temporarily gain Light Damage +10% for 1.5s
  • Every 25 reloads, temporarily gain Dark Damage +10% for 1.5s
  • Every 25 reloads, temporarily gain Wind Damage +10% for 1.5s
  • Every 150 shots fired, temporarily gain Bullet Damage +10% for 1s
  • Every 150 shots fired, temporarily gain Fire Damage +10% for 1s
  • Every 150 shots fired, temporarily gain Ice Damage +10% for 1s
  • Every 150 shots fired, temporarily gain Lightning Damage +10% for 1s
  • Every 150 shots fired, temporarily gain Light Damage +10% for 1s
  • Every 150 shots fired, temporarily gain Dark Damage +10% for 1s
  • Every 150 shots fired, temporarily gain Wind Damage +10% for 1s
  • Every 120 shots fired, temporarily gain Bullet Damage +10% for 1.2s
  • Every 120 shots fired, temporarily gain Fire Damage +10% for 1.2s
  • Every 120 shots fired, temporarily gain Ice Damage +10% for 1.2s
  • Every 120 shots fired, temporarily gain Lightning Damage +10% for 1.2s
  • Every 120 shots fired, temporarily gain Light Damage +10% for 1.2s
  • Every 120 shots fired, temporarily gain Dark Damage +10% for 1.2s
  • Every 120 shots fired, temporarily gain Wind Damage +10% for 1.2s
  • Each time you take damage, Critical Damage +10 for 5s. Cannot stack.
  • Each time you take damage, Critical Damage +14 for 5s. Cannot stack.
  • Each time you take damage, Fatal Damage +40 for 6s. Cannot stack.
  • Each time you take damage, Fatal Damage +50 for 6s. Cannot stack.
Elite · 14
  • Every 25 reloads, gain +10% Bullet Damage for 2s
  • Every 25 reloads, gain +10% Fire Damage for 2s
  • Every 25 reloads, gain +10% Ice Damage for 2s
  • Every 25 reloads, gain +10% Lightning Damage for 2s
  • Every 25 reloads, temporarily gain Light Damage +10% for 2s
  • Every 25 reloads, temporarily gain Dark Damage +10% for 2s
  • Every 25 reloads, temporarily gain Wind Damage +10% for 2s
  • Every 100 shots fired, temporarily gain Bullet Damage +10% for 1.5s
  • Every 100 shots fired, temporarily gain Fire Damage +10% for 1.5s
  • Every 100 shots fired, temporarily gain Ice Damage +10% for 1.5s
  • Every 100 shots fired, temporarily gain Lightning Damage +10% for 1.5s
  • Every 100 shots fired, temporarily gain Light Damage +10% for 1.5s
  • Every 100 shots fired, temporarily gain Dark Damage +10% for 1.5s
  • Every 100 shots fired, temporarily gain Wind Damage +10% for 1.5s
Superior · 13
  • Each time you take damage, Critical Damage +18 for 5s. Cannot stack.
  • Each time you take damage, Critical Damage +20 for 5s. Cannot stack.
  • Each time you take damage, Fatal Damage +60 for 6s. Cannot stack.
  • Each time you take damage, Fatal Damage +70 for 6s. Cannot stack.
  • Slashes and their sword waves have a 30.00% chance to inflict Burn.
  • Slashes and their sword waves have a 30.00% chance to inflict Curse.
  • Every 5 enemies executed triggers 1 Lightning.
  • Every 50 enemies executed triggers 1 Smite.
  • Every 500 enemies executed grants 1 stack of Guaranteed Dodge.
  • Every 500 enemies executed grants 5.00% Crit DMG, up to 5 triggers.
  • Every 500 enemies executed grants 15.00% Lethal DMG, up to 5 triggers.
  • Every 200 enemies executed grants 10.00% Fire Rate for 10s.
  • Every 200 enemies executed grants 10.00% Reload SPD for 10s.
Legendary · 1
  • Slashes and their sword waves have a 30.00% chance to inflict Freeze.
Epic · 6
  • Each time you take damage, Critical Damage +22 for 5s. Cannot stack.
  • Each time you take damage, Fatal Damage +80 for 7s. Cannot stack.
  • Every 500 enemies executed grants 50.00% DMG to Elites, up to 5 triggers.
  • Every 500 enemies executed grants 50.00% DMG to Bosses, up to 5 triggers.
  • Every 200 enemies executed grants 4.00% Combo for 10s.
  • Every 200 enemies executed grants 4.00% Echo for 10s.
Mythic · 3
  • Each time you take damage, Critical Damage +25 for 5s. Cannot stack.
  • Each time you take damage, Fatal Damage +100 for 7s. Cannot stack.
  • While flying, the lightsaber inflicts 5.00% Elemental Vulnerability on enemies in its path.

Slots

Slot 1
Slot 2
Slot 3LockedStay Tuned