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Developer News

November 3 preview: AI agent and a new orbital weapon

November 3, 2026

The developers previewed an AI agent system, a dual-form orbital weapon and upgrades to mecha suits. The post also covers base improvements, a battle pass and the transition from S1 to S2.

01

AI agent: 原初智能体

The agent trains independently: development and increase in rank do not require the expenditure of resources. As you level up, additional characteristics and abilities are unlocked that strengthen your character.

The system consists of eight directions: core, perception, computing, energy, drive, defense, interaction and tactics. They provide stat boosts and skill effects.

AI agent development screen from the developers postAI agent core training

02

"Heavenly Incinerator" (苍穹焚灭者)

The new orbital weapon is the first with two forms. Its incinerating projectiles apply a permanent damage-over-time effect to the target. The post gives no numerical values.

Orbital weapon demonstration

03

Mechasuits: more stars and “Deadly Shark”

For the Black Thorn (黑色荆棘) and Paladin (圣骑装甲) sets, the star rating limit will be increased. The exact new limit is not named in the text.

The new Deadly Shark set (夺命狂鲨) includes a Shark Core that boosts attack and grants +1 ricochet for the first 80 seconds of battle. Other set abilities will be listed in-game.

Deadly Shark mecha suit

04

“Battle Pass for 0”: how the refund works

The pass will have a free reward track and a paid advanced track. When purchasing a paid version, the equivalent of its cost in Black Gold cards (黑金卡) is returned the next day.

The pass itself cannot be paid for with Black Gold cards. Refunds are issued with these cards: this is not a refund on the payment method.

Free and paid battle pass reward tracks

05

Base, chat and performance

The building limit at the trading station will be expanded, and the maximum building level at the alloy plant will be increased. Chat will change the character limit to allow more text to fit into one message.

The effect-hiding setting will cover more visual effects. The developers also plan to reduce stuttering and improve performance. Exact new building, level and chat limits are not stated.

06

Completing S1 and moving to S2

S1 “Age of Black Tide” will end on November 29th. After it, S2 “The Age of Intelligent Machines” will begin. This is the date from the Chinese announcement.

Individual armor, materials and content associated with genes, as well as seasonal medals in the backpack will remain. Seasonal combat merits will be reset: the developers ask you to exchange them in advance.

Before the end of the season, they promise to additionally issue daily and diamond-purchasable stamina for the Black Tide headquarters for 7 days.

The last S1 treasure event will take place in November. Once completed, the remaining seasonal S1 Supply Coupons will no longer be redeemable.

07

Full Firepower (火力全开) returns

The developers are reviewing the tasks for this event. It will return during S2, the exact date has not yet been announced.

Materials can now be used as needed. 15 days before the start of the event, the developers promise to inform what tasks and resources will be involved in it.