Community
Player Community Improvement Proposal
Below is an open letter published by the player community (United Players Coalition). ZW Codex reproduces it as a community noticeboard and is not its author.

Our goal is not to attack the developers or the game. Most of us are here because we enjoy the game and have invested significant time and, in many cases, money into it.
We are asking for better communication, fairer value, more meaningful gameplay, and greater attention to long standing player feedback. Many players have already expressed growing frustration and are becoming discouraged to the point of considering leaving the game.
The main areas we believe need improvement
- 1
Slow down updates and new systems.
Players cannot keep up or properly understand one system before another is introduced.
- 2
Improve translations and explanations.
Game mechanics, technical descriptions, events, and items need clear and accurate explanations in every supported language.
- 3
Make Lost City strategic again.
Improve the difficulty, strategy requirements, and rewards so the mode is challenging and worth playing.
- 4
Make CP meaningful.
CP should better represent actual account strength without replacing strategy, builds, hero combinations, and player knowledge.
- 5
Add counter strategies for 1v1.
PvP should allow players to counter different heroes and builds rather than relying primarily on power.
- 6
Expand permanent content.
Add more TR, Cosmic Cube, Test Works, Campaign, Challenge Mode, and difficult endgame stages that give established players something meaningful to work toward.
- 7
Improve existing modes before adding temporary ones.
Expand and improve Guild Defense, Forgotten Realm, VB, Lost City, and other existing content.
- 8
Fix server balance and transfers.
Allow healthier server movement based on overall server strength and consider merging dead or severely underpopulated servers.
- 9
Reduce temporary event overload.
Run fewer major events, give players more opportunities to finish previous event items, and clearly explain mechanics before expecting players to spend.
- 10
Improve event pricing and fairness.
Purchases, coins, rebates, and advertised rewards should properly align so players feel they are receiving fair value for their spending.
- 11
Address regional pricing.
Explain and review major pricing differences between countries, especially when they create significant competitive advantages.
- 12
Give old materials value.
Add a universal salvage, dismantling, exchange, or marketplace system so obsolete and excess inventory continues to have some value.
August 31 — No-Spend Day
As of right now, we are also planning a No Spend Day on August 31 if the developers continue to ignore the community's concerns.
Similar actions have been organized by player communities in other games and have produced meaningful results. The goal is not to hurt the game, but to show the developers that players are serious and want their feedback acknowledged.
Join the discussion
The proposal is run by the player community in its own Discord, where support for each point is collected.
Open Discord →