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Player response desk, issue 3: the Command Secretary takes on more, and lineups swap in one tap

October 19

On October 19, 2026 the developers published the third issue of the player response desk. We are following every change closely.

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An official developer announcement. Translation by ZW Codex, the original is the developers' post

Dear survivors,

Lulu here, welcome to the third issue of the player response desk!

You want daily rewards to be quicker to collect, lineups to switch between modes without fuss, and somewhere for spare shards and weapons to go. This issue brings a new round of improvements!

Coming soon: the second round of Command Secretary relief, lineup editing, item recycling and easier Camp resource collection. Let's take a look!

01

Command Secretary, round 2: more daily tasks in one tap

The Command Secretary's job is growing again. This time it adds these one-tap actions:

  • •Camp: one-tap actions for the Camp;
  • •Friends and Mail: one-tap actions for friends and mail;
  • •ad perks: one-tap claiming of ad perk rewards.

Less switching back and forth and less repeated tapping, so the daily routine goes faster and you have more time for combat!

Command Secretary window, Camp tab: one-tap collection of resources, collectibles and the mine, plus clearing zombiesCommand Secretary window, Giveaway tab: ad rewards in the shops, Collectibles, Parachute and genes

02

Edit lineups ahead of time, switch in one tap

Want a different setup for a different mode, but have to adjust everything item by item?

Lineup editing is on its way!

You can build lineups in advance, with the hero, weapons, robots, accessories and accessory levels set together as one loadout. When you switch, it all swaps in one tap.

Prepare ahead and changing lineups stops being a chore!

Lineup preset window: three presets with the hero, weapon, robots and accessories

03

Spare items get a use: two new recycling features

1. Spare season weapons at max stars convert into Treasure coins

Season weapons are getting a recycling feature. Once a season weapon is at max stars, extra copies of it can be exchanged for Treasure coins in the Treasure Shop.

2. Recycling green Collectible Universal Shards

Spare green Collectible Universal Shards can be recycled in the Collectibles shop, giving the shards you have piled up a new use.

04

Production decorations yield resources just by being owned

Want to lay out your Camp your own way, but worried that putting decorations away will stop their resource production?

After this change, production decorations in the Camp no longer need to be placed: owning them is enough for them to produce, and everything can be collected with Claim All.

You can check the current production in the Decoration Library building. Friends can also speed up decorations that are not placed, with one-tap watering.

Resources keep coming in as usual, and you are free to arrange your Camp however you like!

None of these changes may look earth-shattering on its own, but we believe a better game experience is built up from exactly these details, one at a time.

The issues raised last time, such as item overflow, expanding older modes, bringing content back and a fair environment, are still being sorted and worked on.

We will keep gathering your opinions and passing them to the design team as an important reference for future improvements and content changes.

Thank you to every survivor who shares real experience and suggestions. The player response desk will not stop at collecting feedback: we want to keep turning what you care about into changes you can see in the game. Please keep the feedback coming!

For the final details, see the version that goes live in the game and the official announcements.

Original announcement →