Zombie Waves Codex
Heroes

Adventure Affixes

80 affixes offered on level-up in the ordinary campaign runs: 16 trees of 5 tiers plus 10 elite tomes.

80 skills
Power Shot
Power ShotDamage-Type
Bullet DMG +35%
Bullet Knockback +20%
Fragmentation
FragmentationDamage-Type
Upon death, enemies shoot 3 [bullet fragments] outward, dealing 10% of the bullet's damage.
Large Caliber
Large CaliberDamage-Type
Bullet DMG +45%.
Bullet Size +40%.
Fire Rate -16%.
Deathreap
DeathreapDamage-Type
Bullet DMG +15%.
Bullet Penetration +1.
Bullets can penetrate dead enemies.
Ultimate Bullet
Ultimate BulletDamage-Type
Bullet DMG +50%
Projectile Distance +30%
Rapid Reload
Rapid ReloadReload-Type
Reload SPD +20%.
Fire Rate +5%.
Field Fittings
Field FittingsReload-Type
Reload SPD +10%.
Max Ammo +2.
Locked and Loaded
Locked and LoadedReload-Type
Reload SPD +10%.
Upon reloading, Bullet DMG +50% for 1s.
Soulsteal Clip
Soulsteal ClipReload-Type
For every 1 enemy killed, Reload SPD +5%. This is reset after reloading.
Miniclip
MiniclipReload-Type
Reload SPD +100%
Bullet DMG +50%
Max Ammo -999
Double Barrel
Double BarrelNumerical-Type
Projectiles +1.
Bullet Spread +5.
Bullet DMG -10%.
Coup de Grace
Coup de GraceNumerical-Type
Upon firing the last bullet in the clip, shoots 10 [lesser bullets] outward, dealing 15% of the bullet's damage.
Tailgun
TailgunNumerical-Type
Upon firing, additionally shoots 1 bullets from behind.
Fusillade
FusilladeNumerical-Type
Projectiles +1.
Basic Projectiles +100%.
Bullet Spread +5.
Bullet DMG -25%.
Reaper's Deathsaw
Reaper's DeathsawNumerical-Type
Summons several [Death Sawblade], dealing Bullet DMG equal to 10% ATK.
(The number of Sawblades = Projectiles +1, up to 10).
Bruteslayer
BruteslayerSlayer-Type
DMG against elites/bosses +30%.
Bullet Spread -15.
Adrenaline
AdrenalineSlayer-Type
DMG against elites/bosses +15%.
For every 1 elite/boss killed, Bullet DMG +12%, stacking up to 10 times.
Heroic Stand
Heroic StandSlayer-Type
DMG against elites/bosses +15%.
When an elite/boss spawns, Fire Rate +40% and Reload SPD +40% for 30s.
Execute
ExecuteSlayer-Type
[Executes] enemies with less than 15% HP. This effect is halved against elites and bosses.
Soul Reaping
Soul ReapingSlayer-Type
[Execute] triggers all kill-related effects.

For every 1 unit killed, damage to elites/bosses +
0.01% (up to 50%)
Rapid Fire
Rapid FireFire-Rate-Type
Fire Rate +25%
Lightweight Ammo
Lightweight AmmoFire-Rate-Type
Fire Rate +15%.
Max Ammo +1.
Bullet SPD +15%.
Rubber Bullets
Rubber BulletsFire-Rate-Type
Bullet Ricochet +1.
Fire Rate +10%.
Bullet DMG -10%.
Entrenched Position
Entrenched PositionFire-Rate-Type
Firing has a 33% chance to cost no ammo.
Dig In
Dig InFire-Rate-Type
Projectiles +2.
Fire Rate +25%.
Movement SPD -25%.
Run and Gun
Run and GunMove-Speed-Type
Movement SPD +20%.
Fire Rate +5%.
Pyromaniac
PyromaniacMove-Speed-Type
Movement SPD +10%
Inflicts [Burn] on nearby enemies every 1s, dealing DMG equal to 15% of ATK per second (stackable)
Stormtrooper
StormtrooperMove-Speed-Type
Movement SPD +10%.
For every 20 meters traveled, spawns 1 [Small Vortexes], dealing Wind DMG equal to 100% ATK.
Highrider
HighriderMove-Speed-Type
Every 10s, Bullet DMG +10% and Movement SPD +10%, stacking up to 4 times and reset upon taking damage.
Assassin
AssassinMove-Speed-Type
Bullet Penetration +1.
Every 10s, Fire Rate +10%, stacking up to 6 times and reset upon taking damage.
Gauss Field
Gauss FieldPickup-Type
Pickup Range +30%
Psionic Replenishment
Psionic ReplenishmentPickup-Type
Pickup Range +20%
10% chance to refill 1 ammo on every XP pickup
Jury Rigging
Jury RiggingPickup-Type
Pickup Range+15%
ATK Range +15%
Perspicacity
PerspicacityPickup-Type
Pick-up range +15%.
Upon picking up EXP, Movement SPD +35% for 1s.
Euphoria Generator
Euphoria GeneratorPickup-Type
Upon obtaining ammo, Fire Rate +60% for 2s.
Vitality
VitalityHP-Type
Max HP +1
Berserk
BerserkHP-Type
Upon taking damage, Bullet DMG +50% and Fire Rate +50% for 15s.
Bruiser
BruiserHP-Type
Max HP +2
Physical Size +50%
Movement SPD -16%
Regeneration
RegenerationHP-Type
Restores 1 HP every 90s
Solarian
SolarianHP-Type
Max HP +2
Movement SPD +25%
Physical Size +50%
Aegis of Faith
Aegis of FaithAegis-Type
Gains [Aegis]: Absorbs 1 incoming hit. Once consumed, the Aegis regenerates after 90s
Divine Grace
Divine GraceAegis-Type
While [Aegis] is active: Reload SPD +25% and Movement SPD +25%
Divine Wrath
Divine WrathAegis-Type
While [Aegis] is active: Summons 1 bolts of [lightning] every 1s, dealing Lightning DMG equal to 50% of ATK
Divine Bulwark
Divine BulwarkAegis-Type
[Aegis] regenerates 100% faster
Ice Crystal Guardian
Ice Crystal GuardianAegis-Type
Triggers [Frost Explosion] immediately upon losing [Aegis].
While [Aegis] is active, triggers [Frost Explosion] once every 20 seconds.
[Frost Explosion]: Deals 30% Freeze DMG to surrounding enemies and inflicts [Freeze].
Frost Enchantment
Frost EnchantmentFreeze-Type
Bullets have a 35% chance to inflict [Freeze]: Unable to move for 2s. (Effect drastically reduced against elites and bosses)
Cold Mastery
Cold MasteryFreeze-Type
[Frozen] enemies lose 5% of their Max HP. (Elites and bosses are not affected)
Frostbolt
FrostboltFreeze-Type
Upon depleting your clip, 3 additional [Frostbolts] are fired, dealing Freeze DMG equal to 100% of ATK
Frigid Domain
Frigid DomainFreeze-Type
[Frozen] enemies shatter upon death, dealing damage equal to 10% of their Max HP to nearby enemies
Cryoburst
CryoburstFreeze-Type
[Frozen] targets that trigger [Freeze] take an additional Freeze DMG equal to 100% of ATK
Shock Mastery
Shock MasteryShock-Type
Strikes nearby enemies with 1 bolts of [Lightning] for every 2 shots you make, dealing Lightning DMG equal to 30% of ATK
Splitting Shock
Splitting ShockShock-Type
The number of [Lightning] increased by 1
Energize
EnergizeShock-Type
[Lightning] strikes against enemies have a 20% chance to refill 1 ammo
Electrotheurge
ElectrotheurgeShock-Type
[Lightning] DMG +50%
[Lightning] Area of Effect +75%
Shock
ShockShock-Type
[Lightning] has a 50% chance to inflict [Shock]: Deals additional Lightning damage equal to 20% of ATK upon taking bullet damage.
Fire Enchantment
Fire EnchantmentFire-Type
Bullets have a 50% chance to inflict [Burn], dealing Fire DMG equal to 15% of ATK every second (stackable)
Flaming Meteor
Flaming MeteorFire-Type
Summons 1 [flaming meteors] for every 5 shots you make, dealing Fire DMG equal to 60% of ATK and inflicting [Burn]
Fire Mastery
Fire MasteryFire-Type
Fire DMG +70%
Warmth
WarmthFire-Type
Inflicting [Burn] has a 0.1% chance to restore 1 HP
Overload
OverloadFire-Type
When [burning] enemies are struck by [lightning], triggers [Magnetic Tempest], dealing Fire DMG equal to 150% of ATK