← Heroes



























































Adventure Affixes
80 affixes offered on level-up in the ordinary campaign runs: 16 trees of 5 tiers plus 10 elite tomes.
80 skills
Power ShotDamage-Type
Bullet DMG +35%
Bullet Knockback +20%
Bullet Knockback +20%
FragmentationDamage-Type
Upon death, enemies shoot 3 [bullet fragments] outward, dealing 10% of the bullet's damage.
Large CaliberDamage-Type
Bullet DMG +45%.
Bullet Size +40%.
Fire Rate -16%.
Bullet Size +40%.
Fire Rate -16%.
DeathreapDamage-Type
Bullet DMG +15%.
Bullet Penetration +1.
Bullets can penetrate dead enemies.
Bullet Penetration +1.
Bullets can penetrate dead enemies.
Ultimate BulletDamage-Type
Bullet DMG +50%
Projectile Distance +30%
Projectile Distance +30%
Rapid ReloadReload-Type
Reload SPD +20%.
Fire Rate +5%.
Fire Rate +5%.
Field FittingsReload-Type
Reload SPD +10%.
Max Ammo +2.
Max Ammo +2.
Locked and LoadedReload-Type
Reload SPD +10%.
Upon reloading, Bullet DMG +50% for 1s.
Upon reloading, Bullet DMG +50% for 1s.
Soulsteal ClipReload-Type
For every 1 enemy killed, Reload SPD +5%. This is reset after reloading.
MiniclipReload-Type
Reload SPD +100%
Bullet DMG +50%
Max Ammo -999
Bullet DMG +50%
Max Ammo -999
Double BarrelNumerical-Type
Projectiles +1.
Bullet Spread +5.
Bullet DMG -10%.
Bullet Spread +5.
Bullet DMG -10%.
Coup de GraceNumerical-Type
Upon firing the last bullet in the clip, shoots 10 [lesser bullets] outward, dealing 15% of the bullet's damage.
TailgunNumerical-Type
Upon firing, additionally shoots 1 bullets from behind.
FusilladeNumerical-Type
Projectiles +1.
Basic Projectiles +100%.
Bullet Spread +5.
Bullet DMG -25%.
Basic Projectiles +100%.
Bullet Spread +5.
Bullet DMG -25%.
Reaper's DeathsawNumerical-Type
Summons several [Death Sawblade], dealing Bullet DMG equal to 10% ATK.
(The number of Sawblades = Projectiles +1, up to 10).
(The number of Sawblades = Projectiles +1, up to 10).
BruteslayerSlayer-Type
DMG against elites/bosses +30%.
Bullet Spread -15.
Bullet Spread -15.
AdrenalineSlayer-Type
DMG against elites/bosses +15%.
For every 1 elite/boss killed, Bullet DMG +12%, stacking up to 10 times.
For every 1 elite/boss killed, Bullet DMG +12%, stacking up to 10 times.
Heroic StandSlayer-Type
DMG against elites/bosses +15%.
When an elite/boss spawns, Fire Rate +40% and Reload SPD +40% for 30s.
When an elite/boss spawns, Fire Rate +40% and Reload SPD +40% for 30s.
ExecuteSlayer-Type
[Executes] enemies with less than 15% HP. This effect is halved against elites and bosses.
Soul ReapingSlayer-Type
[Execute] triggers all kill-related effects.
For every 1 unit killed, damage to elites/bosses +
0.01% (up to 50%)
For every 1 unit killed, damage to elites/bosses +
0.01% (up to 50%)
Rapid FireFire-Rate-Type
Fire Rate +25%
Lightweight AmmoFire-Rate-Type
Fire Rate +15%.
Max Ammo +1.
Bullet SPD +15%.
Max Ammo +1.
Bullet SPD +15%.
Rubber BulletsFire-Rate-Type
Bullet Ricochet +1.
Fire Rate +10%.
Bullet DMG -10%.
Fire Rate +10%.
Bullet DMG -10%.
Entrenched PositionFire-Rate-Type
Firing has a 33% chance to cost no ammo.
Dig InFire-Rate-Type
Projectiles +2.
Fire Rate +25%.
Movement SPD -25%.
Fire Rate +25%.
Movement SPD -25%.
Run and GunMove-Speed-Type
Movement SPD +20%.
Fire Rate +5%.
Fire Rate +5%.
PyromaniacMove-Speed-Type
Movement SPD +10%
Inflicts [Burn] on nearby enemies every 1s, dealing DMG equal to 15% of ATK per second (stackable)
Inflicts [Burn] on nearby enemies every 1s, dealing DMG equal to 15% of ATK per second (stackable)
StormtrooperMove-Speed-Type
Movement SPD +10%.
For every 20 meters traveled, spawns 1 [Small Vortexes], dealing Wind DMG equal to 100% ATK.
For every 20 meters traveled, spawns 1 [Small Vortexes], dealing Wind DMG equal to 100% ATK.
HighriderMove-Speed-Type
Every 10s, Bullet DMG +10% and Movement SPD +10%, stacking up to 4 times and reset upon taking damage.
AssassinMove-Speed-Type
Bullet Penetration +1.
Every 10s, Fire Rate +10%, stacking up to 6 times and reset upon taking damage.
Every 10s, Fire Rate +10%, stacking up to 6 times and reset upon taking damage.
Gauss FieldPickup-Type
Pickup Range +30%
Psionic ReplenishmentPickup-Type
Pickup Range +20%
10% chance to refill 1 ammo on every XP pickup
10% chance to refill 1 ammo on every XP pickup
Jury RiggingPickup-Type
Pickup Range+15%
ATK Range +15%
ATK Range +15%
PerspicacityPickup-Type
Pick-up range +15%.
Upon picking up EXP, Movement SPD +35% for 1s.
Upon picking up EXP, Movement SPD +35% for 1s.
Euphoria GeneratorPickup-Type
Upon obtaining ammo, Fire Rate +60% for 2s.
VitalityHP-Type
Max HP +1
BerserkHP-Type
Upon taking damage, Bullet DMG +50% and Fire Rate +50% for 15s.
BruiserHP-Type
Max HP +2
Physical Size +50%
Movement SPD -16%
Physical Size +50%
Movement SPD -16%
RegenerationHP-Type
Restores 1 HP every 90s
SolarianHP-Type
Max HP +2
Movement SPD +25%
Physical Size +50%
Movement SPD +25%
Physical Size +50%
Aegis of FaithAegis-Type
Gains [Aegis]: Absorbs 1 incoming hit. Once consumed, the Aegis regenerates after 90s
Divine GraceAegis-Type
While [Aegis] is active: Reload SPD +25% and Movement SPD +25%
Divine WrathAegis-Type
While [Aegis] is active: Summons 1 bolts of [lightning] every 1s, dealing Lightning DMG equal to 50% of ATK
Divine BulwarkAegis-Type
[Aegis] regenerates 100% faster
Ice Crystal GuardianAegis-Type
Triggers [Frost Explosion] immediately upon losing [Aegis].
While [Aegis] is active, triggers [Frost Explosion] once every 20 seconds.
[Frost Explosion]: Deals 30% Freeze DMG to surrounding enemies and inflicts [Freeze].
While [Aegis] is active, triggers [Frost Explosion] once every 20 seconds.
[Frost Explosion]: Deals 30% Freeze DMG to surrounding enemies and inflicts [Freeze].
Frost EnchantmentFreeze-Type
Bullets have a 35% chance to inflict [Freeze]: Unable to move for 2s. (Effect drastically reduced against elites and bosses)
Cold MasteryFreeze-Type
[Frozen] enemies lose 5% of their Max HP. (Elites and bosses are not affected)
FrostboltFreeze-Type
Upon depleting your clip, 3 additional [Frostbolts] are fired, dealing Freeze DMG equal to 100% of ATK
Frigid DomainFreeze-Type
[Frozen] enemies shatter upon death, dealing damage equal to 10% of their Max HP to nearby enemies
CryoburstFreeze-Type
[Frozen] targets that trigger [Freeze] take an additional Freeze DMG equal to 100% of ATK
Shock MasteryShock-Type
Strikes nearby enemies with 1 bolts of [Lightning] for every 2 shots you make, dealing Lightning DMG equal to 30% of ATK
Splitting ShockShock-Type
The number of [Lightning] increased by 1
EnergizeShock-Type
[Lightning] strikes against enemies have a 20% chance to refill 1 ammo
ElectrotheurgeShock-Type
[Lightning] DMG +50%
[Lightning] Area of Effect +75%
[Lightning] Area of Effect +75%
ShockShock-Type
[Lightning] has a 50% chance to inflict [Shock]: Deals additional Lightning damage equal to 20% of ATK upon taking bullet damage.
Fire EnchantmentFire-Type
Bullets have a 50% chance to inflict [Burn], dealing Fire DMG equal to 15% of ATK every second (stackable)
Flaming MeteorFire-Type
Summons 1 [flaming meteors] for every 5 shots you make, dealing Fire DMG equal to 60% of ATK and inflicting [Burn]
Fire MasteryFire-Type
Fire DMG +70%
WarmthFire-Type
Inflicting [Burn] has a 0.1% chance to restore 1 HP
OverloadFire-Type
When [burning] enemies are struck by [lightning], triggers [Magnetic Tempest], dealing Fire DMG equal to 150% of ATK