▲ZW Codex

Weapon Reforge

Guns of past seasons are reforged for Reforge Factors. Every reforge pays one of its weapon type's four attributes in turn, and the thresholds you cross grant stars — which both multiply the payout and upgrade the season skill.

Reforge Factor
Reforge Factor
Items needed to Reforge a weapon's Mutation Skill can be used in Weapon → Skill Reforge.

1. Only weapons that are not part of the current season and have a Tactical Skill can be Reforged. 2. The maximum Star Level a weapon can be Reforged to is determined by the Tactical Skill's Star Level. 3. Reforging consumes Reforge Factors; each Reforge increases progress and boosts stats. 4. The first Reforge activates the Season Reforge Skill; Star Up strengthens the skill's effect. After a weapon is Reforged, its Mutation Skill effect will be determined by the Reforge Star Level, and it is no longer affected by Mutation Evolution. 5. Reforged stats are permanent; the Reforge Skill only takes effect when the weapon is equipped. 6. When a new season starts, the weapon's Reforge Skill reverts to the default Mutation Skill, allowing it to be Reforged again.

What can be reforged

Guns that have a tactic skill. Reforging opens once their season is over.

Reforge stars

A star is granted by the total number of reforges. The multiplier applies only inside its own segment, and a star opens only after the tactic skill reaches the matching star.

StarReforgesMultiplierTacticCost each
0★100×10★1000 × Reforge Factor
1★200×1.11★1000 × Reforge Factor
2★400×1.22★1000 × Reforge Factor
3★600×1.33★1000 × Reforge Factor
4★800×1.44★1000 × Reforge Factor
5★1200×1.55★1000 × Reforge Factor

Attributes by weapon type

The four attributes come round-robin: the first reforge pays the first, the second pays the second, and so on.

Per reforge (×1)
  • 1. Chaos ATK+1 600
  • 2. Energy Limit+1
  • 3. Sniper Rifle ATK Conversion+0.03%
  • 4. Chaos Conversion Rate+0.1%
StarReforgesAccumulated
0★100
Chaos ATK +40 000Energy Limit +25Sniper Rifle ATK Conversion +0.75%Chaos Conversion Rate +2.5%
1★200
Chaos ATK +84 000Energy Limit +52Sniper Rifle ATK Conversion +1.58%Chaos Conversion Rate +5.25%
2★400
Chaos ATK +180 000Energy Limit +112Sniper Rifle ATK Conversion +3.38%Chaos Conversion Rate +11.25%
3★600
Chaos ATK +284 000Energy Limit +178Sniper Rifle ATK Conversion +5.33%Chaos Conversion Rate +17.75%
4★800
Chaos ATK +396 000Energy Limit +248Sniper Rifle ATK Conversion +7.43%Chaos Conversion Rate +24.75%
5★1200
Chaos ATK +636 000Energy Limit +398Sniper Rifle ATK Conversion +11.93%Chaos Conversion Rate +39.75%

Season skill of the type

【Bonus Features】 This effect applies when this weapon is equipped.

Sniper Rifle
0★
DMG dealt to enemies increases with distance, up to 10% at 10m.
Sniper Rifle
1★
DMG dealt to enemies increases with distance, up to 12% at 10m.
Sniper Rifle
2★
DMG dealt to enemies increases with distance, up to 14% at 10m.
Sniper Rifle
3★
DMG dealt to enemies increases with distance, up to 16% at 10m, with a minimum increase of 8%.
Sniper Rifle
4★
DMG dealt to enemies increases with distance, up to 18% at 10m, with a minimum increase of 9%.
Sniper Rifle
5★
DMG dealt to enemies increases with distance, up to 20% at 10m, with a minimum increase of 10%.