Darktide Testworks
Labs sit on the battlefield map. Beat the defender, hold the lab for the set time and collect the reward. Core labs (levels 9-10) also give your faction a merit boost.
Schedule
| Open days | Tuesday, Thursday, Saturday |
| Open hours (UTC) | 08:00 - 22:00 |
| Core labs spawn at (UTC) | 08:00, 12:00, 16:00, 20:00 |
| Captures per day | 3 |
| One boost stack | +2% faction battle merit |
| Lab spots on the map | 131 |
Rules
1. The Darktide Testworks opens three times a week, on Tuesday, Thursday, and Saturday, each for one day.
2. In each round, players have three capture attempts total, which can be used to challenge and raid different Testworks across 10 levels. After a successful raid, one capture attempt is deducted in advance and defense begins. This means you can defend up to three Testworks locations simultaneously. There is a 2-minute cooldown for challenge raids.
3. If a player successfully defends a Testworks location for a certain duration without being defeated by another player, one capture attempt is consumed to successfully capture that Testworks, granting the capture reward. If defeated while defending, the capture attempt is refunded, and the new occupier starts accumulating defense time from scratch.
4. Testworks of Lv.9-10 are Core Testworks. Successfully capturing a Core Testworks accumulates a certain number of "War Merit Amplification" stacks for your faction. At the end of the round, all accumulated stacks can be claimed by your faction in the Leaderboard -> Faction Glory screen, with the effect lasting until the next round begins.
5. In each round, every Testworks has a maximum spawn limit. Non-Core Testworks will respawn a new one once captured, but Core Testworks only respawn in limited batches at UTC 8:00/12:00/16:00/20:00 each day. Please take note.
Lab levels
| Lv. | Type | Defense | Recommended power | Spawns | Boost | Capture reward |
|---|---|---|---|---|---|---|
| 1 | Normal Testworks | 10 min | 8,758 - 245,105 | 300 per day | - | |
| 2 | Normal Testworks | 10 min | 145,210 - 2,503,534 | 300 per day | - | |
| 3 | Normal Testworks | 10 min | 290,420 - 7,108,903 | 200 per day | - | |
| 4 | Normal Testworks | 10 min | 580,840 - 18,795,852 | 200 per day | - | |
| 5 | Advanced Testworks | 20 min | 16,917,044 - 61,110,219 | 30 per day | - | |
| 6 | Advanced Testworks | 20 min | 35,192,212 - 127,060,259 | 30 per day | - | |
| 7 | Advanced Testworks | 20 min | 69,426,730 - 311,809,773 | 20 per day | - | |
| 8 | Advanced Testworks | 20 min | 106,599,409 - 471,652,650 | 20 per day | - | |
| 9 | Core Testworks | 30 min | 133,871,074 - 677,849,884 | 2 per wave | 1 | |
| 10 | Core Testworks | 30 min | 174,452,462 - 720,000,000 | 1 per wave | 2 |
Recommended power depends on the server's war zone; the table shows the range from the youngest zone to the oldest.
Reward calculator
| Item | Per day | For 3 days |
|---|---|---|
| Season Honor Medal | 36 | 108 |
| Resonance Data Chest | 12 | 36 |
| Assault Vehicle Enhancement Device | 36 | 108 |
| Seasonal Enhancement Chip | 12,000 | 36,000 |
| Ore | 35,640 | 106,920 |
| Parts | 35,640 | 106,920 |
- Defense takes about 20 min: you can hold three labs at once.
Assumes every capture succeeds. A lost defense returns the attempt but gives no reward.
Defenders
Lab defender loadout in the oldest war zone: car, weapon, hero and robots by level.
| Lv. | Name | Battle power | Vehicle | Weapon | Hero | Robots |
|---|---|---|---|---|---|---|
| 1 | Lv.1 Test Subject | 245,104 | ||||
| 2 | Lv.2 Test Subject | 2,451,048 | ||||
| 3 | Lv.3 Test Subject | 4,902,097 | ||||
| 4 | Lv.4 Test Subject | 18,795,852 | ||||
| 5 | Lv.5 Test Subject | 61,110,219 | ||||
| 6 | Lv.6 Test Subject | 127,060,259 | ||||
| 7 | Lv.7 Test Subject | 311,809,773 | ||||
| 8 | Lv.8 Test Subject | 471,652,650 | ||||
| 9 | Lv.9 Test Subject | 677,849,884 | ||||
| 10 | Lv.10 Test Subject | 720,000,000 |