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Darktide Testworks

Labs sit on the battlefield map. Beat the defender, hold the lab for the set time and collect the reward. Core labs (levels 9-10) also give your faction a merit boost.

Schedule

Open daysTuesday, Thursday, Saturday
Open hours (UTC)08:00 - 22:00
Core labs spawn at (UTC)08:00, 12:00, 16:00, 20:00
Captures per day3
One boost stack+2% faction battle merit
Lab spots on the map131

Rules

1. The Darktide Testworks opens three times a week, on Tuesday, Thursday, and Saturday, each for one day.

2. In each round, players have three capture attempts total, which can be used to challenge and raid different Testworks across 10 levels. After a successful raid, one capture attempt is deducted in advance and defense begins. This means you can defend up to three Testworks locations simultaneously. There is a 2-minute cooldown for challenge raids.

3. If a player successfully defends a Testworks location for a certain duration without being defeated by another player, one capture attempt is consumed to successfully capture that Testworks, granting the capture reward. If defeated while defending, the capture attempt is refunded, and the new occupier starts accumulating defense time from scratch.

4. Testworks of Lv.9-10 are Core Testworks. Successfully capturing a Core Testworks accumulates a certain number of "War Merit Amplification" stacks for your faction. At the end of the round, all accumulated stacks can be claimed by your faction in the Leaderboard -> Faction Glory screen, with the effect lasting until the next round begins.

5. In each round, every Testworks has a maximum spawn limit. Non-Core Testworks will respawn a new one once captured, but Core Testworks only respawn in limited batches at UTC 8:00/12:00/16:00/20:00 each day. Please take note.

Lab levels

Lv.TypeDefenseRecommended powerSpawnsBoostCapture reward
1Normal Testworks10 min8,758 - 245,105300 per day-
2Normal Testworks10 min145,210 - 2,503,534300 per day-
3Normal Testworks10 min290,420 - 7,108,903200 per day-
4Normal Testworks10 min580,840 - 18,795,852200 per day-
5Advanced Testworks20 min16,917,044 - 61,110,21930 per day-
6Advanced Testworks20 min35,192,212 - 127,060,25930 per day-
7Advanced Testworks20 min69,426,730 - 311,809,77320 per day-
8Advanced Testworks20 min106,599,409 - 471,652,65020 per day-
9Core Testworks30 min133,871,074 - 677,849,8842 per wave1
10Core Testworks30 min174,452,462 - 720,000,0001 per wave2

Recommended power depends on the server's war zone; the table shows the range from the youngest zone to the oldest.

Reward calculator

ItemPer dayFor 3 days
Season Honor Medal36108
Resonance Data Chest1236
Assault Vehicle Enhancement Device36108
Seasonal Enhancement Chip12,00036,000
Ore35,640106,920
Parts35,640106,920
  • Defense takes about 20 min: you can hold three labs at once.

Assumes every capture succeeds. A lost defense returns the attempt but gives no reward.

Defenders

Lab defender loadout in the oldest war zone: car, weapon, hero and robots by level.

Lv.NameBattle powerVehicleWeaponHeroRobots
1Lv.1 Test Subject245,104Forest Rogue 27 · rank 4Railgun 100 · qual. 8Xyclon10101010
2Lv.2 Test Subject2,451,048Forest Rogue 83 · rank 4Railgun 200 · qual. 8Xyclon10101010
3Lv.3 Test Subject4,902,097Forest Rogue 106 · rank 4Railgun 300 · qual. 10Xyclon10101010
4Lv.4 Test Subject18,795,852Forest Rogue 178 · rank 4Railgun 400 · qual. 12Xyclon10101010
5Lv.5 Test Subject61,110,219Steel Torrent 330 · rank 7Blazing Summer 500 · qual. 14Coastal Ace10101010
6Lv.6 Test Subject127,060,259Steel Torrent 462 · rank 7Blazing Summer 600 · qual. 16Coastal Ace10101010
7Lv.7 Test Subject311,809,773Steel Torrent 671 · rank 7Blazing Summer 700 · qual. 18Coastal Ace10101010
8Lv.8 Test Subject471,652,650Silver Lance Knight 795 · rank 7Freezing Core 700 · qual. 18Ice Diamond Princess10101010
9Lv.9 Test Subject677,849,884Silver Lance Knight 875 · rank 7Freezing Core 700 · qual. 18Ice Diamond Princess10101010
10Lv.10 Test Subject720,000,000Silver Lance Knight 882 · rank 7Freezing Core 700 · qual. 18Ice Diamond Princess10101010