Individual Armor
The season's own gear set: 8 slots and 128 pieces, an enhancement level that belongs to the slot rather than the piece, suit bonuses and a separate resonance track. Pieces and both currencies drop in the Darktide Headquarters dungeon.










- 2 piecesEvery 100 Energy Limit grants 1% DMG Bonus (up to 30%).
- 4 piecesEnergy Cost -15%. For every 1000 Energy recovered, Lethal Chance +3% for 15s.
- 6 piecesFreeze DMG dealt to Frozen or Deep Frozen enemies +100%. Bullets apply [Shatter]: Frozen targets take an additional 60% Freeze DMG when hit by bullets (can trigger CRIT, Lethal).
- 8 piecesEvery 30s, spawns a targetable [Frozen Egg] on the field that stores Freeze DMG it takes, triggering an icy explosion every second that deals damage equal to 200% of the stored damage. Lasts 8s. Removes the damage cap for all [Frozen Eggs].
How it works
- Individual armor is a set of special armor-type equipment.
- After collecting individual armor, you can wear it to the designated part. After wearing it, you can activate attributes and skills.
- Individual armors of orange and above quality have suit effects. Collecting specified suits can activate powerful suit skills.
- Each piece of individual armor can be strengthened. After strengthening, the basic attributes will be improved. After strengthening, the strengthening level will be bound to the designated hole. When the armor is replaced, the strengthening level will be inherited.
- After the individual armor enhancement level reaches the standard, resonance materials can be consumed to resonate, and powerful attributes can be activated after resonance.
- Each piece of individual armor has its own random attributes, which cannot be enhanced.
Where it comes from
Every piece and both currencies come out of the Darktide Headquarters dungeon: random-armour boxes roll the pieces themselves, while chips and crystals come from floor rewards and from breaking down spare armour.
Quality
Seven quality steps. The step sets the enhancement curve, how many random stats a piece rolls and how many chips it breaks down into.
| Quality | Pieces | Random stats | ATK at 0 | ATK at 999 | Breaks into, chips |
|---|---|---|---|---|---|
| Common | 8 | 1 | 41 934 | 3 265 347 | 50 |
| Uncommon | 8 | 2 | 83 868 | 3 629 572 | 100 |
| Rare | 8 | 2 | 125 802 | 3 993 797 | 150 |
| Epic | 8 | 3 | 167 737 | 4 680 315 | 200 |
| Legendary | 24 | 3 | 209 671 | 5 367 331 | 500 |
| Mythic | 32 | 4 | 251 605 | 6 053 848 | 600 |
| Prismatic | 40 | 5 | 419 343 | 6 866 169 | 1,000 |
Every piece
16 pieces per slot: one white, green, blue and purple each, three orange, four red and five prismatic. Every piece carries its own effect; orange and above also carry a suit.
Helmet
Left arm
Left leg
Tactical gun
Torso
Right arm
Right leg
Machine gun
Enhancement
The enhancement level (0–999) belongs to the slot: swap the piece and the level stays. What it pays depends on the quality of the piece worn.
| Level | Common | Uncommon | Rare | Epic | Legendary | Mythic | Prismatic |
|---|---|---|---|---|---|---|---|
| 0 | 41 934 | 83 868 | 125 802 | 167 737 | 209 671 | 251 605 | 419 343 |
| 1 | 43 271 | 85 338 | 127 406 | 169 608 | 211 810 | 254 011 | 422 017 |
| 25 | 75 359 | 120 635 | 165 912 | 214 532 | 263 151 | 311 770 | 486 193 |
| 50 | 109 019 | 157 662 | 206 304 | 261 656 | 317 007 | 372 358 | 553 514 |
| 100 | 187 906 | 244 437 | 300 969 | 372 098 | 443 227 | 514 355 | 711 288 |
| 150 | 279 893 | 345 623 | 411 353 | 500 880 | 590 406 | 679 932 | 895 262 |
| 200 | 384 980 | 461 219 | 537 457 | 648 002 | 758 545 | 869 088 | 1 105 436 |
| 250 | 503 167 | 591 224 | 679 282 | 813 463 | 947 644 | 1 081 825 | 1 341 810 |
| 300 | 634 454 | 735 640 | 836 826 | 997 265 | 1 157 703 | 1 318 141 | 1 604 384 |
| 350 | 778 842 | 894 466 | 1 010 091 | 1 199 408 | 1 388 723 | 1 578 039 | 1 893 159 |
| 400 | 936 354 | 1 067 730 | 1 199 106 | 1 419 925 | 1 640 743 | 1 861 561 | 2 208 183 |
| 450 | 1 107 228 | 1 255 691 | 1 404 154 | 1 659 148 | 1 914 141 | 2 169 134 | 2 549 931 |
| 500 | 1 303 778 | 1 471 896 | 1 640 014 | 1 934 318 | 2 228 621 | 2 522 924 | 2 943 031 |
| 550 | 1 500 328 | 1 688 096 | 1 875 864 | 2 209 468 | 2 543 121 | 2 876 724 | 3 336 131 |
| 600 | 1 696 878 | 1 904 296 | 2 111 714 | 2 484 618 | 2 857 621 | 3 230 524 | 3 729 231 |
| 650 | 1 893 428 | 2 120 496 | 2 347 564 | 2 759 768 | 3 172 121 | 3 584 324 | 4 122 331 |
| 700 | 2 089 978 | 2 336 696 | 2 583 414 | 3 034 918 | 3 486 621 | 3 938 124 | 4 515 431 |
| 750 | 2 286 528 | 2 552 896 | 2 819 264 | 3 310 068 | 3 801 121 | 4 291 924 | 4 908 531 |
| 800 | 2 483 078 | 2 769 096 | 3 055 114 | 3 585 218 | 4 115 621 | 4 645 724 | 5 301 631 |
| 850 | 2 679 628 | 2 985 296 | 3 290 964 | 3 860 368 | 4 430 121 | 4 999 524 | 5 694 731 |
| 900 | 2 876 178 | 3 201 496 | 3 526 814 | 4 135 518 | 4 744 621 | 5 353 324 | 6 087 831 |
| 950 | 3 072 728 | 3 417 696 | 3 762 664 | 4 410 668 | 5 059 121 | 5 707 124 | 6 480 931 |
| 999 | 3 265 347 | 3 629 572 | 3 993 797 | 4 680 315 | 5 367 331 | 6 053 848 | 6 866 169 |
On top of the attack, purple and above also grant Black Tide conversion: Epic 1%, Legendary 2%, Mythic 3%, Prismatic 5%.
Level prices
Every slot level is paid in armor chip. From level 400 up the helmet costs more than the other seven slots.
| Level | Helmet | Other slots | Helmet total | Slot total |
|---|---|---|---|---|
| 0 | 50 | 50 | 50 | 50 |
| 1 | 50 | 50 | 100 | 100 |
| 25 | 50 | 50 | 1,300 | 1,300 |
| 50 | 150 | 150 | 2,650 | 2,650 |
| 100 | 250 | 250 | 10,250 | 10,250 |
| 150 | 300 | 300 | 22,800 | 22,800 |
| 200 | 400 | 400 | 37,900 | 37,900 |
| 250 | 500 | 500 | 58,000 | 58,000 |
| 300 | 800 | 800 | 83,300 | 83,300 |
| 350 | 1,000 | 1,000 | 123,500 | 123,500 |
| 400 | 2,000 | 1,500 | 174,500 | 174,000 |
| 450 | 3,000 | 2,000 | 275,500 | 249,500 |
| 500 | 3,000 | 2,000 | 425,500 | 349,500 |
| 550 | 3,000 | 3,000 | 575,500 | 499,500 |
| 600 | 3,000 | 3,000 | 725,500 | 649,500 |
| 650 | 3,000 | 3,000 | 875,500 | 799,500 |
| 700 | 3,000 | 3,000 | 1,025,500 | 949,500 |
| 750 | 3,000 | 3,000 | 1,175,500 | 1,099,500 |
| 800 | 3,000 | 3,000 | 1,325,500 | 1,249,500 |
| 850 | 3,000 | 3,000 | 1,475,500 | 1,399,500 |
| 900 | 3,000 | 3,000 | 1,625,500 | 1,549,500 |
| 950 | 3,000 | 3,000 | 1,775,500 | 1,699,500 |
| 999 | 3,000 | 3,000 | 1,922,500 | 1,846,500 |
Taking all eight slots to 999 costs 14,848,000 chips.
Suits
A suit is built from pieces of one type, with bonuses at 2, 4, 6 and 8 pieces. Only one suit goes to eight — the top Quantum one.
High Explosive·Ⅰ
8 pieces- 2 piecesFire Rate +10%. For every 1000 Energy consumed, Fire Rate +1% (up to 10%).
- 4 piecesFor every 500 shots fired, launches a HE grenade, dealing 1500% Bullet DMG. Can consume 100 Energy to apply 20% Bullet Weakness.
Flash·Ⅰ
8 pieces- 2 piecesReload SPD +10%. For every 1000 Energy consumed, Reload SPD +1% (up to 10%).
- 4 piecesFor every 100 reloads, launches a flashbang, dealing 1500% Bullet DMG. Can consume 100 Energy to apply 15% Light, Dark, and Lightning Weakness.
High Explosive·Ⅱ
8 pieces- 2 piecesFire Rate +15%. For every 1000 Energy consumed, Fire Rate +1.5% (up to 15%).
- 4 piecesFor every 500 shots fired, launches a HE grenade, dealing 2500% Bullet DMG. Can consume 100 Energy to apply 25% Bullet Weakness.
Flash·Ⅱ
8 pieces- 2 piecesReload SPD +15%. For every 1000 Energy consumed, Reload SPD +1.5% (up to 15%).
- 4 piecesFor every 100 reloads, launches a flashbang, dealing 2500% Bullet DMG. Can consume 100 Energy to apply 20% Light, Dark, and Lightning Weakness.
Super Power·Ⅱ
8 pieces- 2 piecesUpon successfully casting an Energy Skill, Bullet DMG +1% (up to 65 stacks).
- 4 piecesEvery 100 Energy Limit grants 1% DMG to bosses/elites (up to 35%).
- 6 piecesWhen hit, consumes 100 Energy to block this instance of damage (Cooldown: 60s).
High Explosive·Ⅲ
8 pieces- 2 piecesFire Rate +20%. For every 1000 Energy consumed, Fire Rate +2% (up to 20%).
- 4 piecesFor every 500 shots fired, launches a HE grenade, dealing 4000% Bullet DMG. Can consume 100 Energy to apply 30% Bullet Weakness.
Flash·Ⅲ
8 pieces- 2 piecesReload SPD +20%. For every 1000 Energy consumed, Reload SPD +2% (up to 20%).
- 4 piecesFor every 100 reloads, launches a flashbang, dealing 4000% Bullet DMG. Can consume 100 Energy to apply 25% Light, Dark, and Lightning Weakness.
Superpower·Ⅲ
8 pieces- 2 piecesUpon successfully casting an Energy Skill, Bullet DMG +1% (up to 100 stacks).
- 4 piecesEvery 100 Energy Limit grants 1% DMG to bosses/elites (up to 50%).
- 6 piecesWhen hit, consumes 100 Energy to block this instance of damage (Cooldown: 45s).
Quantum·Ⅲ
8 pieces- 2 piecesEvery 100 Energy Limit grants 1% DMG Bonus (up to 30%).
- 4 piecesEnergy Cost -15%. For every 1000 Energy recovered, Lethal Chance +3% for 15s.
- 6 piecesFreeze DMG dealt to Frozen or Deep Frozen enemies +100%. Bullets apply [Shatter]: Frozen targets take an additional 60% Freeze DMG when hit by bullets (can trigger CRIT, Lethal).
- 8 piecesEvery 30s, spawns a targetable [Frozen Egg] on the field that stores Freeze DMG it takes, triggering an icy explosion every second that deals damage equal to 200% of the stored damage. Lasts 8s. Removes the damage cap for all [Frozen Eggs].
Resonance
A second track on top of enhancement: 100 levels, each unlocked by the SUM of all eight slot levels and paid in Armor Ascension Crystal. Reaching 100 costs 355 crystals.
| Resonance | Levels needed | Crystals | Total | Effect |
|---|---|---|---|---|
| 1 | 80 | 1 | 1 | Chaos ATK +105 939Chaos Conversion Rate +2%Maximized All DMG Amplify +1% |
| 5 | 400 | 1 | 5 | Chaos ATK +529 695Chaos Conversion Rate +7%Maximized All DMG Amplify +1% |
| 10 | 800 | 1 | 10 | Chaos ATK +1 165 330Chaos Conversion Rate +12%Maximized All DMG Amplify +2% |
| 15 | 1,200 | 1 | 15 | Chaos ATK +1 906 905Chaos Conversion Rate +17%Maximized All DMG Amplify +2% |
| 20 | 1,600 | 2 | 21 | Chaos ATK +2 754 420Chaos Conversion Rate +22%Maximized All DMG Amplify +4% |
| 25 | 2,000 | 2 | 31 | Chaos ATK +3 707 875Chaos Conversion Rate +27%Maximized All DMG Amplify +4% |
| 30 | 2,400 | 2 | 41 | Chaos ATK +4 767 265Chaos Conversion Rate +32%Maximized All DMG Amplify +6% |
| 35 | 2,800 | 2 | 51 | Chaos ATK +5 932 595Chaos Conversion Rate +37%Maximized All DMG Amplify +6% |
| 40 | 3,200 | 3 | 63 | Chaos ATK +7 203 865Chaos Conversion Rate +42%Maximized All DMG Amplify +8% |
| 45 | 3,600 | 5 | 80 | Chaos ATK +8 581 075Chaos Conversion Rate +47%Maximized All DMG Amplify +8% |
| 50 | 4,000 | 5 | 105 | Chaos ATK +10 064 225Chaos Conversion Rate +52%Maximized All DMG Amplify +10% |
| 55 | 4,400 | 5 | 130 | Chaos ATK +11 547 375Chaos Conversion Rate +52%Maximized All DMG Amplify +10% |
| 60 | 4,800 | 5 | 155 | Chaos ATK +13 030 525Chaos Conversion Rate +62%Maximized All DMG Amplify +12% |
| 65 | 5,200 | 5 | 180 | Chaos ATK +14 513 675Chaos Conversion Rate +62%Maximized All DMG Amplify +12% |
| 70 | 5,600 | 5 | 205 | Chaos ATK +15 996 825Chaos Conversion Rate +72%Maximized All DMG Amplify +14% |
| 75 | 6,000 | 5 | 230 | Chaos ATK +17 479 976Chaos Conversion Rate +72%Maximized All DMG Amplify +14% |
| 80 | 6,400 | 5 | 255 | Chaos ATK +18 963 124Chaos Conversion Rate +82%Maximized All DMG Amplify +16% |
| 85 | 6,800 | 5 | 280 | Chaos ATK +20 446 276Chaos Conversion Rate +82%Maximized All DMG Amplify +16% |
| 90 | 7,200 | 5 | 305 | Chaos ATK +21 929 424Chaos Conversion Rate +92%Maximized All DMG Amplify +18% |
| 95 | 7,600 | 5 | 330 | Chaos ATK +23 412 576Chaos Conversion Rate +92%Maximized All DMG Amplify +18% |
| 100 | 8,000 | 5 | 355 | Chaos ATK +24 895 724Chaos Conversion Rate +102%Maximized All DMG Amplify +20% |
The last resonance level, 100, needs 8,000 enhancement levels in total, while eight maxed slots give 7,992 — the top step is out of reach for now.
Random stats
Every piece rolls random stats from a pool keyed on quality and slot half: the helmet, the left limbs and the tactical gun roll PvE stats; the torso, the right limbs and the machine gun roll arena ones. Odds inside a pool are equal.
Slots 1–4: PvE damage
| Stat | Common | Uncommon | Rare | Epic | Legendary | Mythic | Prismatic |
|---|---|---|---|---|---|---|---|
| Fire DMG AmplifyLightning DMG AmplifyDark DMG AmplifyWind DMG AmplifyFreeze DMG AmplifyLight DMG AmplifyBullet DMG Amplify | 1.25–1.56% | 1.25–1.87% | 1.4–2.03% | 1.56–2.18% | 1.71–2.34% | 1.87–2.5% | 2.34–3.12% |
| DMG to ElitesDMG to BossesCrit DMG | 1.2–1.5% | 1.2–1.8% | 1.35–1.95% | 1.5–2.1% | 1.65–2.25% | 1.8–2.4% | 2.25–3% |
| Lethal DMG | 2.4–3% | 2.4–3.6% | 2.7–3.9% | 3–4.2% | 3.3–4.5% | 3.6–4.8% | 4.5–6% |
Slots 5–8: arena
| Stat | Common | Uncommon | Rare | Epic | Legendary | Mythic | Prismatic |
|---|---|---|---|---|---|---|---|
| Arena DMG Bonus (Sniper Rifle)Arena DMG Bonus (Crossbow)Arena DMG Bonus (Rocket Launcher)Arena DMG Bonus (Assault Rifle)Arena DMG Bonus (HMG)Arena DMG Bonus (Shotgun)Arena DMG Reduction (Sniper Rifle)Arena DMG Reduction (Crossbow)Arena DMG Reduction (Rocket Launcher)Arena DMG Reduction (Assault Rifle)Arena DMG Reduction (HMG)Arena DMG Reduction (Shotgun) | 1.6–2% | 1.6–2.4% | 1.8–2.6% | 2–2.8% | 2.2–3% | 2.4–3.2% | 3–4% |
How many stats roll: Common 1, Uncommon 2, Rare 2, Epic 3, Legendary 3, Mythic 4, Prismatic 5.