▲ZW Codex

Individual Armor

The season's own gear set: 8 slots and 128 pieces, an enhancement level that belongs to the slot rather than the piece, suit bonuses and a separate resonance track. Pieces and both currencies drop in the Darktide Headquarters dungeon.

Quantum experimental · Helmet
Helmet
Quantum experimental · Helmet
Quantum experimental · Left arm
Left arm
Quantum experimental · Left arm
Quantum experimental · Left leg
Left leg
Quantum experimental · Left leg
Quantum experimental · Tactical gun
Tactical gun
Quantum experimental · Tactical gun
Individual Armor
Quantum experimental · Torso
Torso
Quantum experimental · Torso
Quantum experimental · Right arm
Right arm
Quantum experimental · Right arm
Quantum experimental · Right leg
Right leg
Quantum experimental · Right leg
Quantum experimental · Machine gun
Machine gun
Quantum experimental · Machine gun
Suit equipped: Quantum·Ⅲ
  • 2 piecesEvery 100 Energy Limit grants 1% DMG Bonus (up to 30%).
  • 4 piecesEnergy Cost -15%. For every 1000 Energy recovered, Lethal Chance +3% for 15s.
  • 6 piecesFreeze DMG dealt to Frozen or Deep Frozen enemies +100%. Bullets apply [Shatter]: Frozen targets take an additional 60% Freeze DMG when hit by bullets (can trigger CRIT, Lethal).
  • 8 piecesEvery 30s, spawns a targetable [Frozen Egg] on the field that stores Freeze DMG it takes, triggering an icy explosion every second that deals damage equal to 200% of the stored damage. Lasts 8s. Removes the damage cap for all [Frozen Eggs].
Pieces
128
Slots
8
Max level
999
Suits
9
ATK at max
6 866 169
Resonance levels
100
Chips for all
14,848,000
Crystals for all
355

How it works

  • Individual armor is a set of special armor-type equipment.
  • After collecting individual armor, you can wear it to the designated part. After wearing it, you can activate attributes and skills.
  • Individual armors of orange and above quality have suit effects. Collecting specified suits can activate powerful suit skills.
  • Each piece of individual armor can be strengthened. After strengthening, the basic attributes will be improved. After strengthening, the strengthening level will be bound to the designated hole. When the armor is replaced, the strengthening level will be inherited.
  • After the individual armor enhancement level reaches the standard, resonance materials can be consumed to resonate, and powerful attributes can be activated after resonance.
  • Each piece of individual armor has its own random attributes, which cannot be enhanced.

Where it comes from

Every piece and both currencies come out of the Darktide Headquarters dungeon: random-armour boxes roll the pieces themselves, while chips and crystals come from floor rewards and from breaking down spare armour.

armor chip
Advanced props used to strengthen individual soldiers' armor
Armor Ascension Crystal
A precious prop used to resonate with individual soldiers' armor.

Quality

Seven quality steps. The step sets the enhancement curve, how many random stats a piece rolls and how many chips it breaks down into.

QualityPiecesRandom statsATK at 0ATK at 999Breaks into, chips
Common8141 9343 265 34750
Uncommon8283 8683 629 572100
Rare82125 8023 993 797150
Epic83167 7374 680 315200
Legendary243209 6715 367 331500
Mythic324251 6056 053 848600
Prismatic405419 3436 866 1691,000

Every piece

16 pieces per slot: one white, green, blue and purple each, three orange, four red and five prismatic. Every piece carries its own effect; orange and above also carry a suit.

Helmet

Universal · Helmet
Universal · Helmet
Energy Limit +100
Universal · Helmet
Universal · Helmet
Energy Limit +150
Universal · Helmet
Universal · Helmet
Energy Limit +200
Universal · Helmet
Universal · Helmet
Energy Limit +200, Initial Energy +100
Universal · Helmet
Universal · Helmet
Energy Limit +300, Initial Energy +200
High-explosive · Helmet
High-explosive · HelmetHigh Explosive·Ⅰ
Energy Limit +300, Initial Energy +200
Flash · Helmet
Flash · HelmetFlash·Ⅰ
Energy Limit +300, Initial Energy +200
Universal · Helmet
Universal · Helmet
Energy Limit +400, Initial Energy +300
High-explosive · Helmet
High-explosive · HelmetHigh Explosive·Ⅱ
Energy Limit +400, Initial Energy +300
Flash · Helmet
Flash · HelmetFlash·Ⅱ
Energy Limit +400, Initial Energy +300
Superpower · Helmet
Superpower · HelmetSuper Power·Ⅱ
Energy Limit +400, Initial Energy +300
Universal · Helmet
Universal · Helmet
Energy Limit +500, Initial Energy +400
High-explosive · Helmet
High-explosive · HelmetHigh Explosive·Ⅲ
Energy Limit +500, Initial Energy +400
Flash · Helmet
Flash · HelmetFlash·Ⅲ
Energy Limit +500, Initial Energy +400
Superpower · Helmet
Superpower · HelmetSuperpower·Ⅲ
Energy Limit +500, Initial Energy +400
Quantum experimental · Helmet
Quantum experimental · HelmetQuantum·Ⅲ
Energy Limit +500, Initial Energy +400

Left arm

Universal · Left arm
Universal · Left arm
Energy Recovery +1
Universal · Left arm
Universal · Left arm
Energy Recovery +1.5
Universal · Left arm
Universal · Left arm
Energy Recovery +2
Universal · Left arm
Universal · Left arm
Energy Recovery +2. Upon upgrade, recovers 1% Energy per second for 5s.
Universal · Left arm
Universal · Left arm
Energy Recovery +3. Upon upgrade, recovers 1% Energy per second for 6s.
High-explosive · Left arm
High-explosive · Left armHigh Explosive·Ⅰ
Energy Recovery +3. Upon upgrade, recovers 1% Energy per second for 6s.
Flash · Left arm
Flash · Left armFlash·Ⅰ
Energy Recovery +3. Upon upgrade, recovers 1% Energy per second for 6s.
Universal · Left arm
Universal · Left arm
Energy Recovery +4. Upon upgrade, recovers 1% Energy per second for 7s.
High-explosive · Left arm
High-explosive · Left armHigh Explosive·Ⅱ
Energy Recovery +4. Upon upgrade, recovers 1% Energy per second for 7s.
Flash · Left arm
Flash · Left armFlash·Ⅱ
Energy Recovery +4. Upon upgrade, recovers 1% Energy per second for 7s.
Superpower · Left arm
Superpower · Left armSuper Power·Ⅱ
Energy Recovery +4. Upon upgrade, recovers 1% Energy per second for 7s.
Universal · Left arm
Universal · Left arm
Energy Recovery +5. Upon upgrade, recovers 1% Energy per second for 8s.
High-explosive · Left arm
High-explosive · Left armHigh Explosive·Ⅲ
Energy Recovery +5. Upon upgrade, recovers 1% Energy per second for 8s.
Flash · Left arm
Flash · Left armFlash·Ⅲ
Energy Recovery +5. Upon upgrade, recovers 1% Energy per second for 8s.
Superpower · Left arm
Superpower · Left armSuperpower·Ⅲ
Energy Recovery +5. Upon upgrade, recovers 1% Energy per second for 8s.
Quantum experimental · Left arm
Quantum experimental · Left armQuantum·Ⅲ
Energy Recovery +5. Upon upgrade, recovers 1% Energy per second for 8s.

Left leg

Universal · Left leg
Universal · Left leg
Energy Cost reduced by 1%.
Universal · Left leg
Universal · Left leg
Energy Cost reduced by 1.5%.
Universal · Left leg
Universal · Left leg
Energy Cost reduced by 2%.
Universal · Left leg
Universal · Left leg
Energy Cost reduced by 2%. Recovers 100 Energy when an Energy Skill cast fails (Cooldown: 60s).
Universal · Left leg
Universal · Left leg
Energy Cost reduced by 2.5%. Recovers 130 Energy when an Energy Skill cast fails (Cooldown: 60s).
High-explosive · Left leg
High-explosive · Left legHigh Explosive·Ⅰ
Energy Cost reduced by 2.5%. Recovers 130 Energy when an Energy Skill cast fails (Cooldown: 60s).
Flash · Left leg
Flash · Left legFlash·Ⅰ
Energy Cost reduced by 2.5%. Recovers 130 Energy when an Energy Skill cast fails (Cooldown: 60s).
Universal · Left leg
Universal · Left leg
Energy Cost reduced by 3%. Recovers 160 Energy when an Energy Skill cast fails (Cooldown: 60s).
High-explosive · Left leg
High-explosive · Left legHigh Explosive·Ⅱ
Energy Cost reduced by 3%. Recovers 160 Energy when an Energy Skill cast fails (Cooldown: 60s).
Flash · Left leg
Flash · Left legFlash·Ⅱ
Energy Cost reduced by 3%. Recovers 160 Energy when an Energy Skill cast fails (Cooldown: 60s).
Superpower · Left leg
Superpower · Left legSuper Power·Ⅱ
Energy Cost reduced by 3%. Recovers 160 Energy when an Energy Skill cast fails (Cooldown: 60s).
Universal · Left leg
Universal · Left leg
Energy Cost reduced by 4%. Recovers 200 Energy when an Energy Skill cast fails (Cooldown: 60s).
High-explosive · Left leg
High-explosive · Left legHigh Explosive·Ⅲ
Energy Cost reduced by 4%. Recovers 200 Energy when an Energy Skill cast fails (Cooldown: 60s).
Flash · Left leg
Flash · Left legFlash·Ⅲ
Energy Cost reduced by 4%. Recovers 200 Energy when an Energy Skill cast fails (Cooldown: 60s).
Superpower · Left leg
Superpower · Left legSuperpower·Ⅲ
Energy Cost reduced by 4%. Recovers 200 Energy when an Energy Skill cast fails (Cooldown: 60s).
Quantum experimental · Left leg
Quantum experimental · Left legQuantum·Ⅲ
Energy Cost reduced by 4%. Recovers 200 Energy when an Energy Skill cast fails (Cooldown: 60s).

Tactical gun

Universal · Tactical gun
Universal · Tactical gun
Casting an Energy Skill has a 1% chance to not consume Energy.
Universal · Tactical gun
Universal · Tactical gun
Casting an Energy Skill has a 1.5% chance to not consume Energy.
Universal · Tactical gun
Universal · Tactical gun
Casting an Energy Skill has a 2% chance to not consume Energy.
Universal · Tactical gun
Universal · Tactical gun
Casting an Energy Skill has a 2% chance to not consume Energy. A successful free cast increases Energy Recovery by 20% for 10s (Cooldown: 30s).
Universal · Tactical gun
Universal · Tactical gun
Casting an Energy Skill has a 2.5% chance to not consume Energy. A successful free cast increases Energy Recovery by 20% for 10s (Cooldown: 30s).
High-explosive · Tactical gun
High-explosive · Tactical gunHigh Explosive·Ⅰ
Casting an Energy Skill has a 2.5% chance to not consume Energy. A successful free cast increases Energy Recovery by 20% for 10s (Cooldown: 30s).
Flash · Tactical gun
Flash · Tactical gunFlash·Ⅰ
Casting an Energy Skill has a 2.5% chance to not consume Energy. A successful free cast increases Energy Recovery by 20% for 10s (Cooldown: 30s).
Universal · Tactical gun
Universal · Tactical gun
Casting an Energy Skill has a 3% chance to not consume Energy. A successful free cast increases Energy Recovery by 20% for 10s (Cooldown: 30s).
High-explosive · Tactical gun
High-explosive · Tactical gunHigh Explosive·Ⅱ
Casting an Energy Skill has a 3% chance to not consume Energy. A successful free cast increases Energy Recovery by 20% for 10s (Cooldown: 30s).
Flash · Tactical gun
Flash · Tactical gunFlash·Ⅱ
Casting an Energy Skill has a 3% chance to not consume Energy. A successful free cast increases Energy Recovery by 20% for 10s (Cooldown: 30s).
Superpower · Tactical gun
Superpower · Tactical gunSuper Power·Ⅱ
Casting an Energy Skill has a 3% chance to not consume Energy. A successful free cast increases Energy Recovery by 20% for 10s (Cooldown: 30s).
Universal · Tactical gun
Universal · Tactical gun
Casting an Energy Skill has a 4% chance to not consume Energy. A successful free cast increases Energy Recovery by 20% for 10s (Cooldown: 30s).
High-explosive · Tactical gun
High-explosive · Tactical gunHigh Explosive·Ⅲ
Casting an Energy Skill has a 4% chance to not consume Energy. A successful free cast increases Energy Recovery by 20% for 10s (Cooldown: 30s).
Flash · Tactical gun
Flash · Tactical gunFlash·Ⅲ
Casting an Energy Skill has a 4% chance to not consume Energy. A successful free cast increases Energy Recovery by 20% for 10s (Cooldown: 30s).
Superpower · Tactical gun
Superpower · Tactical gunSuperpower·Ⅲ
Casting an Energy Skill has a 4% chance to not consume Energy. A successful free cast increases Energy Recovery by 20% for 10s (Cooldown: 30s).
Quantum experimental · Tactical gun
Quantum experimental · Tactical gunQuantum·Ⅲ
Casting an Energy Skill has a 4% chance to not consume Energy. A successful free cast increases Energy Recovery by 20% for 10s (Cooldown: 30s).

Torso

Universal · Torso
Universal · Torso
Every 15s, triggers a high-energy blast, dealing 200% Bullet DMG.
Universal · Torso
Universal · Torso
Every 15s, triggers a high-energy blast, dealing 300% Bullet DMG.
Universal · Torso
Universal · Torso
Every 15s, triggers a high-energy blast, dealing 400% Bullet DMG.
Universal · Torso
Universal · Torso
Every 15s, triggers a high-energy blast, dealing 400% Bullet DMG and increasing Bullet DMG by 10%.
Universal · Torso
Universal · Torso
Every 15s, triggers a high-energy blast, dealing 500% Bullet DMG and increasing Bullet DMG by 10%.
High-explosive · Torso
High-explosive · TorsoHigh Explosive·Ⅰ
Every 15s, triggers a high-energy blast, dealing 500% Bullet DMG and increasing Bullet DMG by 10%.
Flash · Torso
Flash · TorsoFlash·Ⅰ
Every 15s, triggers a high-energy blast, dealing 500% Bullet DMG and increasing Bullet DMG by 10%.
Universal · Torso
Universal · Torso
Every 15s, triggers a high-energy blast, dealing 600% Bullet DMG and increasing Bullet DMG by 10%.
High-explosive · Torso
High-explosive · TorsoHigh Explosive·Ⅱ
Every 15s, triggers a high-energy blast, dealing 600% Bullet DMG and increasing Bullet DMG by 10%.
Flash · Torso
Flash · TorsoFlash·Ⅱ
Every 15s, triggers a high-energy blast, dealing 600% Bullet DMG and increasing Bullet DMG by 10%.
Superpower · Torso
Superpower · TorsoSuper Power·Ⅱ
Every 15s, triggers a high-energy blast, dealing 600% Bullet DMG and increasing Bullet DMG by 10%.
Universal · Torso
Universal · Torso
Every 15s, triggers a high-energy blast, dealing 800% Bullet DMG and increasing Bullet DMG by 10%.
High-explosive · Torso
High-explosive · TorsoHigh Explosive·Ⅲ
Every 15s, triggers a high-energy blast, dealing 800% Bullet DMG and increasing Bullet DMG by 10%.
Flash · Torso
Flash · TorsoFlash·Ⅲ
Every 15s, triggers a high-energy blast, dealing 800% Bullet DMG and increasing Bullet DMG by 10%.
Superpower · Torso
Superpower · TorsoSuperpower·Ⅲ
Every 15s, triggers a high-energy blast, dealing 800% Bullet DMG and increasing Bullet DMG by 10%.
Quantum experimental · Torso
Quantum experimental · TorsoQuantum·Ⅲ
Every 15s, triggers a high-energy blast, dealing 800% Bullet DMG and increasing Bullet DMG by 10%.

Right arm

Universal · Right arm
Universal · Right arm
Taking damage triggers a large-scale explosion, dealing 800% Bullet DMG.
Universal · Right arm
Universal · Right arm
Taking damage triggers a large-scale explosion, dealing 1200% Bullet DMG.
Universal · Right arm
Universal · Right arm
Taking damage triggers a large-scale explosion, dealing 1600% Bullet DMG.
Universal · Right arm
Universal · Right arm
Triggers a large-scale Freeze Explosion when taking damage, dealing 1600% Freeze DMG and applying Freeze.
Universal · Right arm
Universal · Right arm
Triggers a large-scale Freeze Explosion when taking damage, dealing 2000% Freeze DMG and applying Freeze.
High-explosive · Right arm
High-explosive · Right armHigh Explosive·Ⅰ
Triggers a large-scale Freeze Explosion when taking damage, dealing 2000% Freeze DMG and applying Freeze.
Flash · Right arm
Flash · Right armFlash·Ⅰ
Triggers a large-scale Freeze Explosion when taking damage, dealing 2000% Freeze DMG and applying Freeze.
Universal · Right arm
Universal · Right arm
Triggers a large-scale Freeze Explosion when taking damage, dealing 2500% Freeze DMG and applying Freeze.
High-explosive · Right arm
High-explosive · Right armHigh Explosive·Ⅱ
Triggers a large-scale Freeze Explosion when taking damage, dealing 2500% Freeze DMG and applying Freeze.
Flash · Right arm
Flash · Right armFlash·Ⅱ
Triggers a large-scale Freeze Explosion when taking damage, dealing 2500% Freeze DMG and applying Freeze.
Superpower · Right arm
Superpower · Right armSuper Power·Ⅱ
Triggers a large-scale Freeze Explosion when taking damage, dealing 2500% Freeze DMG and applying Freeze.
Universal · Right arm
Universal · Right arm
Triggers a large-scale Freeze Explosion when taking damage, dealing 3000% Freeze DMG and applying Freeze.
High-explosive · Right arm
High-explosive · Right armHigh Explosive·Ⅲ
Triggers a large-scale Freeze Explosion when taking damage, dealing 3000% Freeze DMG and applying Freeze.
Flash · Right arm
Flash · Right armFlash·Ⅲ
Triggers a large-scale Freeze Explosion when taking damage, dealing 3000% Freeze DMG and applying Freeze.
Superpower · Right arm
Superpower · Right armSuperpower·Ⅲ
Triggers a large-scale Freeze Explosion when taking damage, dealing 3000% Freeze DMG and applying Freeze.
Quantum experimental · Right arm
Quantum experimental · Right armQuantum·Ⅲ
Triggers a large-scale Freeze Explosion when taking damage, dealing 3000% Freeze DMG and applying Freeze.

Right leg

Universal · Right leg
Universal · Right leg
Upon entering combat, deals 10% increased DMG to bosses/elites for 120s.
Universal · Right leg
Universal · Right leg
Upon entering combat, deals 15% increased DMG to bosses/elites for 120s.
Universal · Right leg
Universal · Right leg
Upon entering combat, deals 20% increased DMG to bosses/elites for 120s.
Universal · Right leg
Universal · Right leg
Upon entering combat, deals 20% increased DMG to bosses/elites for 180s.
Universal · Right leg
Universal · Right leg
Upon entering combat, deals 25% increased DMG to bosses/elites for 180s.
High-explosive · Right leg
High-explosive · Right legHigh Explosive·Ⅰ
Upon entering combat, deals 25% increased DMG to bosses/elites for 180s.
Flash · Right leg
Flash · Right legFlash·Ⅰ
Upon entering combat, deals 25% increased DMG to bosses/elites for 180s.
Universal · Right leg
Universal · Right leg
Upon entering combat, deals 30% increased DMG to bosses/elites for 180s.
High-explosive · Right leg
High-explosive · Right legHigh Explosive·Ⅱ
Upon entering combat, deals 30% increased DMG to bosses/elites for 180s.
Flash · Right leg
Flash · Right legFlash·Ⅱ
Upon entering combat, deals 30% increased DMG to bosses/elites for 180s.
Superpower · Right leg
Superpower · Right legSuper Power·Ⅱ
Upon entering combat, deals 30% increased DMG to bosses/elites for 180s.
Universal · Right leg
Universal · Right leg
Upon entering combat, deals 35% increased DMG to bosses/elites for 180s.
High-explosive · Right leg
High-explosive · Right legHigh Explosive·Ⅲ
Upon entering combat, deals 35% increased DMG to bosses/elites for 180s.
Flash · Right leg
Flash · Right legFlash·Ⅲ
Upon entering combat, deals 35% increased DMG to bosses/elites for 180s.
Superpower · Right leg
Superpower · Right legSuperpower·Ⅲ
Upon entering combat, deals 35% increased DMG to bosses/elites for 180s.
Quantum experimental · Right leg
Quantum experimental · Right legQuantum·Ⅲ
Upon entering combat, deals 35% increased DMG to bosses/elites for 180s.

Machine gun

Universal · Machine gun
Universal · Machine gun
While you have Aegis, Penetration +1, Bullet DMG +10%.
Universal · Machine gun
Universal · Machine gun
While you have Aegis, Penetration +1, Bullet DMG +15%.
Universal · Machine gun
Universal · Machine gun
While you have Aegis, Penetration +1, Bullet DMG +20%.
Universal · Machine gun
Universal · Machine gun
While you have Aegis, Penetration +1, Ricochet +1, Bullet DMG +20%.
Universal · Machine gun
Universal · Machine gun
While you have Aegis, Penetration +1, Ricochet +1, Bullet DMG +25%.
High-explosive · Machine gun
High-explosive · Machine gunHigh Explosive·Ⅰ
While you have Aegis, Penetration +1, Ricochet +1, Bullet DMG +25%.
Flash · Machine gun
Flash · Machine gunFlash·Ⅰ
While you have Aegis, Penetration +1, Ricochet +1, Bullet DMG +25%.
Universal · Machine gun
Universal · Machine gun
While you have Aegis, Penetration +1, Ricochet +1, Bullet DMG +30%.
High-explosive · Machine gun
High-explosive · Machine gunHigh Explosive·Ⅱ
While you have Aegis, Penetration +1, Ricochet +1, Bullet DMG +30%.
Flash · Machine gun
Flash · Machine gunFlash·Ⅱ
While you have Aegis, Penetration +1, Ricochet +1, Bullet DMG +30%.
Superpower · Machine gun
Superpower · Machine gunSuper Power·Ⅱ
While you have Aegis, Penetration +1, Ricochet +1, Bullet DMG +30%.
Universal · Machine gun
Universal · Machine gun
While you have Aegis, Penetration +1, Ricochet +1, Bullet DMG +35%.
High-explosive · Machine gun
High-explosive · Machine gunHigh Explosive·Ⅲ
While you have Aegis, Penetration +1, Ricochet +1, Bullet DMG +35%.
Flash · Machine gun
Flash · Machine gunFlash·Ⅲ
While you have Aegis, Penetration +1, Ricochet +1, Bullet DMG +35%.
Superpower · Machine gun
Superpower · Machine gunSuperpower·Ⅲ
While you have Aegis, Penetration +1, Ricochet +1, Bullet DMG +35%.
Quantum experimental · Machine gun
Quantum experimental · Machine gunQuantum·Ⅲ
While you have Aegis, Penetration +1, Ricochet +1, Bullet DMG +35%.

Enhancement

The enhancement level (0–999) belongs to the slot: swap the piece and the level stays. What it pays depends on the quality of the piece worn.

LevelCommonUncommonRareEpicLegendaryMythicPrismatic
041 93483 868125 802167 737209 671251 605419 343
143 27185 338127 406169 608211 810254 011422 017
2575 359120 635165 912214 532263 151311 770486 193
50109 019157 662206 304261 656317 007372 358553 514
100187 906244 437300 969372 098443 227514 355711 288
150279 893345 623411 353500 880590 406679 932895 262
200384 980461 219537 457648 002758 545869 0881 105 436
250503 167591 224679 282813 463947 6441 081 8251 341 810
300634 454735 640836 826997 2651 157 7031 318 1411 604 384
350778 842894 4661 010 0911 199 4081 388 7231 578 0391 893 159
400936 3541 067 7301 199 1061 419 9251 640 7431 861 5612 208 183
4501 107 2281 255 6911 404 1541 659 1481 914 1412 169 1342 549 931
5001 303 7781 471 8961 640 0141 934 3182 228 6212 522 9242 943 031
5501 500 3281 688 0961 875 8642 209 4682 543 1212 876 7243 336 131
6001 696 8781 904 2962 111 7142 484 6182 857 6213 230 5243 729 231
6501 893 4282 120 4962 347 5642 759 7683 172 1213 584 3244 122 331
7002 089 9782 336 6962 583 4143 034 9183 486 6213 938 1244 515 431
7502 286 5282 552 8962 819 2643 310 0683 801 1214 291 9244 908 531
8002 483 0782 769 0963 055 1143 585 2184 115 6214 645 7245 301 631
8502 679 6282 985 2963 290 9643 860 3684 430 1214 999 5245 694 731
9002 876 1783 201 4963 526 8144 135 5184 744 6215 353 3246 087 831
9503 072 7283 417 6963 762 6644 410 6685 059 1215 707 1246 480 931
9993 265 3473 629 5723 993 7974 680 3155 367 3316 053 8486 866 169

On top of the attack, purple and above also grant Black Tide conversion: Epic 1%, Legendary 2%, Mythic 3%, Prismatic 5%.

Level prices

Every slot level is paid in armor chip. From level 400 up the helmet costs more than the other seven slots.

LevelHelmetOther slotsHelmet totalSlot total
050505050
15050100100
2550501,3001,300
501501502,6502,650
10025025010,25010,250
15030030022,80022,800
20040040037,90037,900
25050050058,00058,000
30080080083,30083,300
3501,0001,000123,500123,500
4002,0001,500174,500174,000
4503,0002,000275,500249,500
5003,0002,000425,500349,500
5503,0003,000575,500499,500
6003,0003,000725,500649,500
6503,0003,000875,500799,500
7003,0003,0001,025,500949,500
7503,0003,0001,175,5001,099,500
8003,0003,0001,325,5001,249,500
8503,0003,0001,475,5001,399,500
9003,0003,0001,625,5001,549,500
9503,0003,0001,775,5001,699,500
9993,0003,0001,922,5001,846,500

Taking all eight slots to 999 costs 14,848,000 chips.

Suits

A suit is built from pieces of one type, with bonuses at 2, 4, 6 and 8 pieces. Only one suit goes to eight — the top Quantum one.

High Explosive·Ⅰ

8 pieces
High-explosive · HelmetHigh-explosive · Left armHigh-explosive · Left legHigh-explosive · Tactical gunHigh-explosive · TorsoHigh-explosive · Right armHigh-explosive · Right legHigh-explosive · Machine gun
  • 2 piecesFire Rate +10%. For every 1000 Energy consumed, Fire Rate +1% (up to 10%).
  • 4 piecesFor every 500 shots fired, launches a HE grenade, dealing 1500% Bullet DMG. Can consume 100 Energy to apply 20% Bullet Weakness.

Flash·Ⅰ

8 pieces
Flash · HelmetFlash · Left armFlash · Left legFlash · Tactical gunFlash · TorsoFlash · Right armFlash · Right legFlash · Machine gun
  • 2 piecesReload SPD +10%. For every 1000 Energy consumed, Reload SPD +1% (up to 10%).
  • 4 piecesFor every 100 reloads, launches a flashbang, dealing 1500% Bullet DMG. Can consume 100 Energy to apply 15% Light, Dark, and Lightning Weakness.

High Explosive·Ⅱ

8 pieces
High-explosive · HelmetHigh-explosive · Left armHigh-explosive · Left legHigh-explosive · Tactical gunHigh-explosive · TorsoHigh-explosive · Right armHigh-explosive · Right legHigh-explosive · Machine gun
  • 2 piecesFire Rate +15%. For every 1000 Energy consumed, Fire Rate +1.5% (up to 15%).
  • 4 piecesFor every 500 shots fired, launches a HE grenade, dealing 2500% Bullet DMG. Can consume 100 Energy to apply 25% Bullet Weakness.

Flash·Ⅱ

8 pieces
Flash · HelmetFlash · Left armFlash · Left legFlash · Tactical gunFlash · TorsoFlash · Right armFlash · Right legFlash · Machine gun
  • 2 piecesReload SPD +15%. For every 1000 Energy consumed, Reload SPD +1.5% (up to 15%).
  • 4 piecesFor every 100 reloads, launches a flashbang, dealing 2500% Bullet DMG. Can consume 100 Energy to apply 20% Light, Dark, and Lightning Weakness.

Super Power·Ⅱ

8 pieces
Superpower · HelmetSuperpower · Left armSuperpower · Left legSuperpower · Tactical gunSuperpower · TorsoSuperpower · Right armSuperpower · Right legSuperpower · Machine gun
  • 2 piecesUpon successfully casting an Energy Skill, Bullet DMG +1% (up to 65 stacks).
  • 4 piecesEvery 100 Energy Limit grants 1% DMG to bosses/elites (up to 35%).
  • 6 piecesWhen hit, consumes 100 Energy to block this instance of damage (Cooldown: 60s).

High Explosive·Ⅲ

8 pieces
High-explosive · HelmetHigh-explosive · Left armHigh-explosive · Left legHigh-explosive · Tactical gunHigh-explosive · TorsoHigh-explosive · Right armHigh-explosive · Right legHigh-explosive · Machine gun
  • 2 piecesFire Rate +20%. For every 1000 Energy consumed, Fire Rate +2% (up to 20%).
  • 4 piecesFor every 500 shots fired, launches a HE grenade, dealing 4000% Bullet DMG. Can consume 100 Energy to apply 30% Bullet Weakness.

Flash·Ⅲ

8 pieces
Flash · HelmetFlash · Left armFlash · Left legFlash · Tactical gunFlash · TorsoFlash · Right armFlash · Right legFlash · Machine gun
  • 2 piecesReload SPD +20%. For every 1000 Energy consumed, Reload SPD +2% (up to 20%).
  • 4 piecesFor every 100 reloads, launches a flashbang, dealing 4000% Bullet DMG. Can consume 100 Energy to apply 25% Light, Dark, and Lightning Weakness.

Superpower·Ⅲ

8 pieces
Superpower · HelmetSuperpower · Left armSuperpower · Left legSuperpower · Tactical gunSuperpower · TorsoSuperpower · Right armSuperpower · Right legSuperpower · Machine gun
  • 2 piecesUpon successfully casting an Energy Skill, Bullet DMG +1% (up to 100 stacks).
  • 4 piecesEvery 100 Energy Limit grants 1% DMG to bosses/elites (up to 50%).
  • 6 piecesWhen hit, consumes 100 Energy to block this instance of damage (Cooldown: 45s).

Quantum·Ⅲ

8 pieces
Quantum experimental · HelmetQuantum experimental · Left armQuantum experimental · Left legQuantum experimental · Tactical gunQuantum experimental · TorsoQuantum experimental · Right armQuantum experimental · Right legQuantum experimental · Machine gun
  • 2 piecesEvery 100 Energy Limit grants 1% DMG Bonus (up to 30%).
  • 4 piecesEnergy Cost -15%. For every 1000 Energy recovered, Lethal Chance +3% for 15s.
  • 6 piecesFreeze DMG dealt to Frozen or Deep Frozen enemies +100%. Bullets apply [Shatter]: Frozen targets take an additional 60% Freeze DMG when hit by bullets (can trigger CRIT, Lethal).
  • 8 piecesEvery 30s, spawns a targetable [Frozen Egg] on the field that stores Freeze DMG it takes, triggering an icy explosion every second that deals damage equal to 200% of the stored damage. Lasts 8s. Removes the damage cap for all [Frozen Eggs].

Resonance

A second track on top of enhancement: 100 levels, each unlocked by the SUM of all eight slot levels and paid in Armor Ascension Crystal. Reaching 100 costs 355 crystals.

ResonanceLevels neededCrystalsTotalEffect
18011Chaos ATK +105 939Chaos Conversion Rate +2%Maximized All DMG Amplify +1%
540015Chaos ATK +529 695Chaos Conversion Rate +7%Maximized All DMG Amplify +1%
10800110Chaos ATK +1 165 330Chaos Conversion Rate +12%Maximized All DMG Amplify +2%
151,200115Chaos ATK +1 906 905Chaos Conversion Rate +17%Maximized All DMG Amplify +2%
201,600221Chaos ATK +2 754 420Chaos Conversion Rate +22%Maximized All DMG Amplify +4%
252,000231Chaos ATK +3 707 875Chaos Conversion Rate +27%Maximized All DMG Amplify +4%
302,400241Chaos ATK +4 767 265Chaos Conversion Rate +32%Maximized All DMG Amplify +6%
352,800251Chaos ATK +5 932 595Chaos Conversion Rate +37%Maximized All DMG Amplify +6%
403,200363Chaos ATK +7 203 865Chaos Conversion Rate +42%Maximized All DMG Amplify +8%
453,600580Chaos ATK +8 581 075Chaos Conversion Rate +47%Maximized All DMG Amplify +8%
504,0005105Chaos ATK +10 064 225Chaos Conversion Rate +52%Maximized All DMG Amplify +10%
554,4005130Chaos ATK +11 547 375Chaos Conversion Rate +52%Maximized All DMG Amplify +10%
604,8005155Chaos ATK +13 030 525Chaos Conversion Rate +62%Maximized All DMG Amplify +12%
655,2005180Chaos ATK +14 513 675Chaos Conversion Rate +62%Maximized All DMG Amplify +12%
705,6005205Chaos ATK +15 996 825Chaos Conversion Rate +72%Maximized All DMG Amplify +14%
756,0005230Chaos ATK +17 479 976Chaos Conversion Rate +72%Maximized All DMG Amplify +14%
806,4005255Chaos ATK +18 963 124Chaos Conversion Rate +82%Maximized All DMG Amplify +16%
856,8005280Chaos ATK +20 446 276Chaos Conversion Rate +82%Maximized All DMG Amplify +16%
907,2005305Chaos ATK +21 929 424Chaos Conversion Rate +92%Maximized All DMG Amplify +18%
957,6005330Chaos ATK +23 412 576Chaos Conversion Rate +92%Maximized All DMG Amplify +18%
1008,0005355Chaos ATK +24 895 724Chaos Conversion Rate +102%Maximized All DMG Amplify +20%

The last resonance level, 100, needs 8,000 enhancement levels in total, while eight maxed slots give 7,992 — the top step is out of reach for now.

Random stats

Every piece rolls random stats from a pool keyed on quality and slot half: the helmet, the left limbs and the tactical gun roll PvE stats; the torso, the right limbs and the machine gun roll arena ones. Odds inside a pool are equal.

Slots 1–4: PvE damage

StatCommonUncommonRareEpicLegendaryMythicPrismatic
Fire DMG AmplifyLightning DMG AmplifyDark DMG AmplifyWind DMG AmplifyFreeze DMG AmplifyLight DMG AmplifyBullet DMG Amplify1.25–1.56%1.25–1.87%1.4–2.03%1.56–2.18%1.71–2.34%1.87–2.5%2.34–3.12%
DMG to ElitesDMG to BossesCrit DMG1.2–1.5%1.2–1.8%1.35–1.95%1.5–2.1%1.65–2.25%1.8–2.4%2.25–3%
Lethal DMG2.4–3%2.4–3.6%2.7–3.9%3–4.2%3.3–4.5%3.6–4.8%4.5–6%

Slots 5–8: arena

StatCommonUncommonRareEpicLegendaryMythicPrismatic
Arena DMG Bonus (Sniper Rifle)Arena DMG Bonus (Crossbow)Arena DMG Bonus (Rocket Launcher)Arena DMG Bonus (Assault Rifle)Arena DMG Bonus (HMG)Arena DMG Bonus (Shotgun)Arena DMG Reduction (Sniper Rifle)Arena DMG Reduction (Crossbow)Arena DMG Reduction (Rocket Launcher)Arena DMG Reduction (Assault Rifle)Arena DMG Reduction (HMG)Arena DMG Reduction (Shotgun)1.6–2%1.6–2.4%1.8–2.6%2–2.8%2.2–3%2.4–3.2%3–4%

How many stats roll: Common 1, Uncommon 2, Rare 2, Epic 3, Legendary 3, Mythic 4, Prismatic 5.