Zombie Waves Codex

Individual Armor

The season's own gear set: 8 slots and 128 pieces, an enhancement level that belongs to the slot rather than the piece, suit bonuses and a separate resonance track. Pieces and both currencies drop in the Darktide Headquarters dungeon.

Quantum experimental · Helmet
Helmet
Quantum experimental · Helmet
Quantum experimental · Left arm
Left arm
Quantum experimental · Left arm
Quantum experimental · Left leg
Left leg
Quantum experimental · Left leg
Quantum experimental · Tactical gun
Tactical gun
Quantum experimental · Tactical gun
Individual Armor
Quantum experimental · Torso
Torso
Quantum experimental · Torso
Quantum experimental · Right arm
Right arm
Quantum experimental · Right arm
Quantum experimental · Right leg
Right leg
Quantum experimental · Right leg
Quantum experimental · Machine gun
Machine gun
Quantum experimental · Machine gun
Suit equipped: Quantum·Ⅲ
  • 2 piecesEach 100 energy limit provides 1% damage bonus (capped at 30%)
  • 4 piecesEnergy consumption-15%. Each time 1000 energy is restored, the fatality rate within 15 seconds is +3%
  • 6 piecesFrozen or deep-frozen enemies receive ice damage +100%. Bullets apply [Shatter], and when the target is frozen and receives bullet damage, it will receive an additional 60% ice damage (can trigger critical hit, fatal)
  • 8 piecesEvery 30 seconds, a hitable [Frozen Egg] is generated on the field, which can accumulate all ice damage received by itself. Damage, an ice blast is generated every second, causing damage equal to 200% injury value, lasting 8 seconds. All [Frozen Egg] no longer have an upper limit on damage
Pieces
128
Slots
8
Max level
500
Suits
9
ATK at max
2 943 031
Resonance levels
50
Chips for all
2,872,000
Crystals for all
105

How it works

  • Individual armor is a set of special armor-type equipment.
  • After collecting individual armor, you can wear it to the designated part. After wearing it, you can activate attributes and skills.
  • Individual armors of orange and above quality have suit effects. Collecting specified suits can activate powerful suit skills.
  • Each piece of individual armor can be strengthened. After strengthening, the basic attributes will be improved. After strengthening, the strengthening level will be bound to the designated hole. When the armor is replaced, the strengthening level will be inherited.
  • After the individual armor enhancement level reaches the standard, resonance materials can be consumed to resonate, and powerful attributes can be activated after resonance.
  • Each piece of individual armor has its own random attributes, which cannot be enhanced.

Where it comes from

Every piece and both currencies come out of the Darktide Headquarters dungeon: random-armour boxes roll the pieces themselves, while chips and crystals come from floor rewards and from breaking down spare armour.

armor chip
Advanced props used to strengthen individual soldiers' armor
Armor Breaking Crystal
A precious prop used to resonate with individual soldiers' armor.

Quality

Seven quality steps. The step sets the enhancement curve, how many random stats a piece rolls and how many chips it breaks down into.

QualityPiecesRandom statsATK at 0ATK at 500Breaks into, chips
Common8141 9341 303 77850
Uncommon8283 8681 471 896100
Rare82125 8021 640 014150
Epic83167 7371 934 318200
Legendary243209 6712 228 621500
Mythic324251 6052 522 924600
Prismatic405419 3432 943 0311,000

Every piece

16 pieces per slot: one white, green, blue and purple each, three orange, four red and five prismatic. Every piece carries its own effect; orange and above also carry a suit.

Helmet

Universal · Helmet
Universal · Helmet
Energy Limit +100
Universal · Helmet
Universal · Helmet
Energy Limit +150
Universal · Helmet
Universal · Helmet
Energy Limit +200
Universal · Helmet
Universal · Helmet
Energy upper limit +200, initial energy +100
Universal · Helmet
Universal · Helmet
Energy upper limit +300, initial energy +200
High-explosive · Helmet
High-explosive · HelmetHigh Explosive·Ⅰ
Energy upper limit +300, initial energy +200
Flash · Helmet
Flash · HelmetFlash·Ⅰ
Energy upper limit +300, initial energy +200
Universal · Helmet
Universal · Helmet
Energy upper limit +400, initial energy +300
High-explosive · Helmet
High-explosive · HelmetHigh Explosive·Ⅱ
Energy upper limit +400, initial energy +300
Flash · Helmet
Flash · HelmetFlash·Ⅱ
Energy upper limit +400, initial energy +300
Superpower · Helmet
Superpower · HelmetSuper Power·Ⅱ
Energy upper limit +400, initial energy +300
Universal · Helmet
Universal · Helmet
Energy upper limit +500, initial energy +400
High-explosive · Helmet
High-explosive · HelmetHigh Explosive·Ⅲ
Energy upper limit +500, initial energy +400
Flash · Helmet
Flash · HelmetFlash·Ⅲ
Energy upper limit +500, initial energy +400
Superpower · Helmet
Superpower · HelmetSuperpower·Ⅲ
Energy upper limit +500, initial energy +400
Quantum experimental · Helmet
Quantum experimental · HelmetQuantum·Ⅲ
Energy upper limit +500, initial energy +400

Left arm

Universal · Left arm
Universal · Left arm
Energy recovery +1
Universal · Left arm
Universal · Left arm
Energy recovery +1.5
Universal · Left arm
Universal · Left arm
Energy recovery +2
Universal · Left arm
Universal · Left arm
Energy recovery +2. When upgrading, 1% energy is restored every second, lasting 5 seconds
Universal · Left arm
Universal · Left arm
Energy recovery +3. When upgrading, 1% energy is restored every second, lasting 6 seconds
High-explosive · Left arm
High-explosive · Left armHigh Explosive·Ⅰ
Energy recovery +3. When upgrading, 1% energy is restored every second, lasting 6 seconds
Flash · Left arm
Flash · Left armFlash·Ⅰ
Energy recovery +3. When upgrading, 1% energy is restored every second, lasting 6 seconds
Universal · Left arm
Universal · Left arm
Energy recovery +4. When upgrading, 1% energy is restored every second, lasting 7 seconds
High-explosive · Left arm
High-explosive · Left armHigh Explosive·Ⅱ
Energy recovery +4. When upgrading, 1% energy is restored every second, lasting 7 seconds
Flash · Left arm
Flash · Left armFlash·Ⅱ
Energy recovery +4. When upgrading, 1% energy is restored every second, lasting 7 seconds
Superpower · Left arm
Superpower · Left armSuper Power·Ⅱ
Energy recovery +4. When upgrading, 1% energy is restored every second, lasting 7 seconds
Universal · Left arm
Universal · Left arm
Energy recovery +5. When upgrading, 1% energy is restored every second, lasting 8 seconds
High-explosive · Left arm
High-explosive · Left armHigh Explosive·Ⅲ
Energy recovery +5. When upgrading, 1% energy is restored every second, lasting 8 seconds
Flash · Left arm
Flash · Left armFlash·Ⅲ
Energy recovery +5. When upgrading, 1% energy is restored every second, lasting 8 seconds
Superpower · Left arm
Superpower · Left armSuperpower·Ⅲ
Energy recovery +5. When upgrading, 1% energy is restored every second, lasting 8 seconds
Quantum experimental · Left arm
Quantum experimental · Left armQuantum·Ⅲ
Energy recovery +5. When upgrading, 1% energy is restored every second, lasting 8 seconds

Left leg

Universal · Left leg
Universal · Left leg
Energy consumption reduced1%
Universal · Left leg
Universal · Left leg
Energy consumption reduced1.5%
Universal · Left leg
Universal · Left leg
Energy consumption reduced2%
Universal · Left leg
Universal · Left leg
Energy consumption is reduced by 2%. Recovers 100 energy when casting energy skills fails (cooling60 seconds)
Universal · Left leg
Universal · Left leg
Energy consumption is reduced by 2.5%. Recovers 130 energy when casting energy skills fails (cooling60 seconds)
High-explosive · Left leg
High-explosive · Left legHigh Explosive·Ⅰ
Energy consumption is reduced by 2.5%. Recovers 130 energy when casting energy skills fails (cooling60 seconds)
Flash · Left leg
Flash · Left legFlash·Ⅰ
Energy consumption is reduced by 2.5%. Recovers 130 energy when casting energy skills fails (cooling60 seconds)
Universal · Left leg
Universal · Left leg
Energy consumption is reduced by 3%. Recovers 160 energy when casting energy skills fails (cooling60 seconds)
High-explosive · Left leg
High-explosive · Left legHigh Explosive·Ⅱ
Energy consumption is reduced by 3%. Recovers 160 energy when casting energy skills fails (cooling60 seconds)
Flash · Left leg
Flash · Left legFlash·Ⅱ
Energy consumption is reduced by 3%. Recovers 160 energy when casting energy skills fails (cooling60 seconds)
Superpower · Left leg
Superpower · Left legSuper Power·Ⅱ
Energy consumption is reduced by 3%. Recovers 160 energy when casting energy skills fails (cooling60 seconds)
Universal · Left leg
Universal · Left leg
Energy consumption is reduced by 4%. Recovers 200 energy when casting energy skills fails (cooling60 seconds)
High-explosive · Left leg
High-explosive · Left legHigh Explosive·Ⅲ
Energy consumption is reduced by 4%. Recovers 200 energy when casting energy skills fails (cooling60 seconds)
Flash · Left leg
Flash · Left legFlash·Ⅲ
Energy consumption is reduced by 4%. Recovers 200 energy when casting energy skills fails (cooling60 seconds)
Superpower · Left leg
Superpower · Left legSuperpower·Ⅲ
Energy consumption is reduced by 4%. Recovers 200 energy when casting energy skills fails (cooling60 seconds)
Quantum experimental · Left leg
Quantum experimental · Left legQuantum·Ⅲ
Energy consumption is reduced by 4%. Recovers 200 energy when casting energy skills fails (cooling60 seconds)

Tactical gun

Universal · Tactical gun
Universal · Tactical gun
When casting energy skills, there is a 1% probability of not consuming energy.
Universal · Tactical gun
Universal · Tactical gun
When casting energy skills, there is a 1.5% probability of not consuming energy.
Universal · Tactical gun
Universal · Tactical gun
When casting energy skills, there is a 2% probability of not consuming energy.
Universal · Tactical gun
Universal · Tactical gun
When casting energy skills, there is a 2% probability of not consuming energy. When successful, energy recovery is increased by 20% (lasts 10 seconds, cools down 30 seconds)
Universal · Tactical gun
Universal · Tactical gun
When casting energy skills, there is a 2.5% probability of not consuming energy. When successful, energy recovery is increased by 20% (lasts 10 seconds, cools down 30 seconds)
High-explosive · Tactical gun
High-explosive · Tactical gunHigh Explosive·Ⅰ
When casting energy skills, there is a 2.5% probability of not consuming energy. When successful, energy recovery is increased by 20% (lasts 10 seconds, cools down 30 seconds)
Flash · Tactical gun
Flash · Tactical gunFlash·Ⅰ
When casting energy skills, there is a 2.5% probability of not consuming energy. When successful, energy recovery is increased by 20% (lasts 10 seconds, cools down 30 seconds)
Universal · Tactical gun
Universal · Tactical gun
When casting energy skills, there is a 3% probability of not consuming energy. When successful, energy recovery is increased by 20% (lasts 10 seconds, cools down 30 seconds)
High-explosive · Tactical gun
High-explosive · Tactical gunHigh Explosive·Ⅱ
When casting energy skills, there is a 3% probability of not consuming energy. When successful, energy recovery is increased by 20% (lasts 10 seconds, cools down 30 seconds)
Flash · Tactical gun
Flash · Tactical gunFlash·Ⅱ
When casting energy skills, there is a 3% probability of not consuming energy. When successful, energy recovery is increased by 20% (lasts 10 seconds, cools down 30 seconds)
Superpower · Tactical gun
Superpower · Tactical gunSuper Power·Ⅱ
When casting energy skills, there is a 3% probability of not consuming energy. When successful, energy recovery is increased by 20% (lasts 10 seconds, cools down 30 seconds)
Universal · Tactical gun
Universal · Tactical gun
When casting energy skills, there is a 4% probability of not consuming energy. When successful, energy recovery is increased by 20% (lasts 10 seconds, cools down 30 seconds)
High-explosive · Tactical gun
High-explosive · Tactical gunHigh Explosive·Ⅲ
When casting energy skills, there is a 4% probability of not consuming energy. When successful, energy recovery is increased by 20% (lasts 10 seconds, cools down 30 seconds)
Flash · Tactical gun
Flash · Tactical gunFlash·Ⅲ
When casting energy skills, there is a 4% probability of not consuming energy. When successful, energy recovery is increased by 20% (lasts 10 seconds, cools down 30 seconds)
Superpower · Tactical gun
Superpower · Tactical gunSuperpower·Ⅲ
When casting energy skills, there is a 4% probability of not consuming energy. When successful, energy recovery is increased by 20% (lasts 10 seconds, cools down 30 seconds)
Quantum experimental · Tactical gun
Quantum experimental · Tactical gunQuantum·Ⅲ
When casting energy skills, there is a 4% probability of not consuming energy. When successful, energy recovery is increased by 20% (lasts 10 seconds, cools down 30 seconds)

Torso

Universal · Torso
Universal · Torso
A high-energy explosion is generated every 15 seconds, causing 200% bullet damage
Universal · Torso
Universal · Torso
A high-energy explosion is generated every 15 seconds, causing 300% bullet damage
Universal · Torso
Universal · Torso
A high-energy explosion is generated every 15 seconds, causing 400% bullet damage
Universal · Torso
Universal · Torso
A high-energy explosion is generated every 15 seconds, causing 400% bullet damage and increasing its own 10% bullet damage.
Universal · Torso
Universal · Torso
A high-energy explosion is generated every 15 seconds, causing 500% bullet damage and increasing its own 10% bullet damage.
High-explosive · Torso
High-explosive · TorsoHigh Explosive·Ⅰ
A high-energy explosion is generated every 15 seconds, causing 500% bullet damage and increasing its own 10% bullet damage.
Flash · Torso
Flash · TorsoFlash·Ⅰ
A high-energy explosion is generated every 15 seconds, causing 500% bullet damage and increasing its own 10% bullet damage.
Universal · Torso
Universal · Torso
A high-energy explosion is generated every 15 seconds, causing 600% bullet damage and increasing its own 10% bullet damage.
High-explosive · Torso
High-explosive · TorsoHigh Explosive·Ⅱ
A high-energy explosion is generated every 15 seconds, causing 600% bullet damage and increasing its own 10% bullet damage.
Flash · Torso
Flash · TorsoFlash·Ⅱ
A high-energy explosion is generated every 15 seconds, causing 600% bullet damage and increasing its own 10% bullet damage.
Superpower · Torso
Superpower · TorsoSuper Power·Ⅱ
A high-energy explosion is generated every 15 seconds, causing 600% bullet damage and increasing its own 10% bullet damage.
Universal · Torso
Universal · Torso
A high-energy explosion is generated every 15 seconds, causing 800% bullet damage and increasing its own 10% bullet damage.
High-explosive · Torso
High-explosive · TorsoHigh Explosive·Ⅲ
A high-energy explosion is generated every 15 seconds, causing 800% bullet damage and increasing its own 10% bullet damage.
Flash · Torso
Flash · TorsoFlash·Ⅲ
A high-energy explosion is generated every 15 seconds, causing 800% bullet damage and increasing its own 10% bullet damage.
Superpower · Torso
Superpower · TorsoSuperpower·Ⅲ
A high-energy explosion is generated every 15 seconds, causing 800% bullet damage and increasing its own 10% bullet damage.
Quantum experimental · Torso
Quantum experimental · TorsoQuantum·Ⅲ
A high-energy explosion is generated every 15 seconds, causing 800% bullet damage and increasing its own 10% bullet damage.

Right arm

Universal · Right arm
Universal · Right arm
When injured, a large-scale explosion is triggered, causing 800% bullet damage.
Universal · Right arm
Universal · Right arm
When injured, a large-scale explosion is triggered, causing 1200% bullet damage.
Universal · Right arm
Universal · Right arm
When injured, a large-scale explosion is triggered, causing 1600% bullet damage.
Universal · Right arm
Universal · Right arm
When injured, a large-scale ice explosion is triggered, causing 1600% ice damage and additional freezing.
Universal · Right arm
Universal · Right arm
When injured, a large-scale ice explosion is triggered, causing 2000% ice damage and additional freezing.
High-explosive · Right arm
High-explosive · Right armHigh Explosive·Ⅰ
When injured, a large-scale ice explosion is triggered, causing 2000% ice damage and additional freezing.
Flash · Right arm
Flash · Right armFlash·Ⅰ
When injured, a large-scale ice explosion is triggered, causing 2000% ice damage and additional freezing.
Universal · Right arm
Universal · Right arm
When injured, a large-scale ice explosion is triggered, causing 2500% ice damage and additional freezing.
High-explosive · Right arm
High-explosive · Right armHigh Explosive·Ⅱ
When injured, a large-scale ice explosion is triggered, causing 2500% ice damage and additional freezing.
Flash · Right arm
Flash · Right armFlash·Ⅱ
When injured, a large-scale ice explosion is triggered, causing 2500% ice damage and additional freezing.
Superpower · Right arm
Superpower · Right armSuper Power·Ⅱ
When injured, a large-scale ice explosion is triggered, causing 2500% ice damage and additional freezing.
Universal · Right arm
Universal · Right arm
When injured, a large-scale ice explosion is triggered, causing 3000% ice damage and additional freezing.
High-explosive · Right arm
High-explosive · Right armHigh Explosive·Ⅲ
When injured, a large-scale ice explosion is triggered, causing 3000% ice damage and additional freezing.
Flash · Right arm
Flash · Right armFlash·Ⅲ
When injured, a large-scale ice explosion is triggered, causing 3000% ice damage and additional freezing.
Superpower · Right arm
Superpower · Right armSuperpower·Ⅲ
When injured, a large-scale ice explosion is triggered, causing 3000% ice damage and additional freezing.
Quantum experimental · Right arm
Quantum experimental · Right armQuantum·Ⅲ
When injured, a large-scale ice explosion is triggered, causing 3000% ice damage and additional freezing.

Right leg

Universal · Right leg
Universal · Right leg
After entering the battle, boss elite damage +120% within 10 seconds
Universal · Right leg
Universal · Right leg
After entering the battle, boss elite damage +120% within 15 seconds
Universal · Right leg
Universal · Right leg
After entering the battle, boss elite damage +120% within 20 seconds
Universal · Right leg
Universal · Right leg
After entering the battle, boss elite damage +180% within 20 seconds
Universal · Right leg
Universal · Right leg
After entering the battle, boss elite damage +180% within 25 seconds
High-explosive · Right leg
High-explosive · Right legHigh Explosive·Ⅰ
After entering the battle, boss elite damage +180% within 25 seconds
Flash · Right leg
Flash · Right legFlash·Ⅰ
After entering the battle, boss elite damage +180% within 25 seconds
Universal · Right leg
Universal · Right leg
After entering the battle, boss elite damage +180% within 30 seconds
High-explosive · Right leg
High-explosive · Right legHigh Explosive·Ⅱ
After entering the battle, boss elite damage +180% within 30 seconds
Flash · Right leg
Flash · Right legFlash·Ⅱ
After entering the battle, boss elite damage +180% within 30 seconds
Superpower · Right leg
Superpower · Right legSuper Power·Ⅱ
After entering the battle, boss elite damage +180% within 30 seconds
Universal · Right leg
Universal · Right leg
After entering the battle, boss elite damage +180% within 35 seconds
High-explosive · Right leg
High-explosive · Right legHigh Explosive·Ⅲ
After entering the battle, boss elite damage +180% within 35 seconds
Flash · Right leg
Flash · Right legFlash·Ⅲ
After entering the battle, boss elite damage +180% within 35 seconds
Superpower · Right leg
Superpower · Right legSuperpower·Ⅲ
After entering the battle, boss elite damage +180% within 35 seconds
Quantum experimental · Right leg
Quantum experimental · Right legQuantum·Ⅲ
After entering the battle, boss elite damage +180% within 35 seconds

Machine gun

Universal · Machine gun
Universal · Machine gun
When equipped with a shield, penetration +1, bullet damage +10%
Universal · Machine gun
Universal · Machine gun
When equipped with a shield, penetration +1, bullet damage +15%
Universal · Machine gun
Universal · Machine gun
When equipped with a shield, penetration +1, bullet damage +20%
Universal · Machine gun
Universal · Machine gun
When equipped with a shield, penetration +1, bounce +1, bullet damage +20%
Universal · Machine gun
Universal · Machine gun
When equipped with a shield, penetration +1, bounce +1, bullet damage +25%
High-explosive · Machine gun
High-explosive · Machine gunHigh Explosive·Ⅰ
When equipped with a shield, penetration +1, bounce +1, bullet damage +25%
Flash · Machine gun
Flash · Machine gunFlash·Ⅰ
When equipped with a shield, penetration +1, bounce +1, bullet damage +25%
Universal · Machine gun
Universal · Machine gun
When equipped with a shield, penetration +1, bounce +1, bullet damage +30%
High-explosive · Machine gun
High-explosive · Machine gunHigh Explosive·Ⅱ
When equipped with a shield, penetration +1, bounce +1, bullet damage +30%
Flash · Machine gun
Flash · Machine gunFlash·Ⅱ
When equipped with a shield, penetration +1, bounce +1, bullet damage +30%
Superpower · Machine gun
Superpower · Machine gunSuper Power·Ⅱ
When equipped with a shield, penetration +1, bounce +1, bullet damage +30%
Universal · Machine gun
Universal · Machine gun
When equipped with a shield, penetration +1, bounce +1, bullet damage +35%
High-explosive · Machine gun
High-explosive · Machine gunHigh Explosive·Ⅲ
When equipped with a shield, penetration +1, bounce +1, bullet damage +35%
Flash · Machine gun
Flash · Machine gunFlash·Ⅲ
When equipped with a shield, penetration +1, bounce +1, bullet damage +35%
Superpower · Machine gun
Superpower · Machine gunSuperpower·Ⅲ
When equipped with a shield, penetration +1, bounce +1, bullet damage +35%
Quantum experimental · Machine gun
Quantum experimental · Machine gunQuantum·Ⅲ
When equipped with a shield, penetration +1, bounce +1, bullet damage +35%

Enhancement

The enhancement level (0–500) belongs to the slot: swap the piece and the level stays. What it pays depends on the quality of the piece worn.

LevelCommonUncommonRareEpicLegendaryMythicPrismatic
041 93483 868125 802167 737209 671251 605419 343
143 27185 338127 406169 608211 810254 011422 017
2575 359120 635165 912214 532263 151311 770486 193
50109 019157 662206 304261 656317 007372 358553 514
100187 906244 437300 969372 098443 227514 355711 288
150279 893345 623411 353500 880590 406679 932895 262
200384 980461 219537 457648 002758 545869 0881 105 436
250503 167591 224679 282813 463947 6441 081 8251 341 810
300634 454735 640836 826997 2651 157 7031 318 1411 604 384
350778 842894 4661 010 0911 199 4081 388 7231 578 0391 893 159
400936 3541 067 7301 199 1061 419 9251 640 7431 861 5612 208 183
4501 107 2281 255 6911 404 1541 659 1481 914 1412 169 1342 549 931
5001 303 7781 471 8961 640 0141 934 3182 228 6212 522 9242 943 031

On top of the attack, purple and above also grant Black Tide conversion: Epic 1%, Legendary 2%, Mythic 3%, Prismatic 5%.

Level prices

Every slot level is paid in armor chip. From level 400 up the helmet costs more than the other seven slots.

LevelHelmetOther slotsHelmet totalSlot total
050505050
15050100100
2550501,3001,300
501501502,6502,650
10025025010,25010,250
15030030022,80022,800
20040040037,90037,900
25050050058,00058,000
30080080083,30083,300
3501,0001,000123,500123,500
4002,0001,500174,500174,000
4503,0002,000275,500249,500
5003,0002,000425,500349,500

Taking all eight slots to 500 costs 2,872,000 chips.

Suits

A suit is built from pieces of one type, with bonuses at 2, 4, 6 and 8 pieces. Only one suit goes to eight — the top Quantum one.

High Explosive·Ⅰ

8 pieces
High-explosive · HelmetHigh-explosive · Left armHigh-explosive · Left legHigh-explosive · Tactical gunHigh-explosive · TorsoHigh-explosive · Right armHigh-explosive · Right legHigh-explosive · Machine gun
  • 2 piecesShooting speed +10%. For every 1000 energy consumed, shooting speed +1% (upper limit 10%)
  • 4 piecesFires high-explosive grenades every 500 shots, causing 1500% bullet-based damage, and can consume 100 energy to make it additionally 20% bullet-based damage.

Flash·Ⅰ

8 pieces
Flash · HelmetFlash · Left armFlash · Left legFlash · Tactical gunFlash · TorsoFlash · Right armFlash · Right legFlash · Machine gun
  • 2 piecesReload speed +10%. For every 1000 energy consumed, the reload speed +1% (upper limit 10%)
  • 4 piecesEvery 100 reload, a flash bomb is fired, causing 1500% bullet damage. It can consume 100 energy to make it additionally vulnerable to light, dark and electric systems by 15%

High Explosive·Ⅱ

8 pieces
High-explosive · HelmetHigh-explosive · Left armHigh-explosive · Left legHigh-explosive · Tactical gunHigh-explosive · TorsoHigh-explosive · Right armHigh-explosive · Right legHigh-explosive · Machine gun
  • 2 piecesShooting speed +15%. For every 1000 energy consumed, shooting speed +1.5% (upper limit 15%)
  • 4 piecesFires high-explosive grenades every 500 shots, causing 2500% bullet-based damage, and can consume 100 energy to make it additionally 25% bullet-based damage.

Flash·Ⅱ

8 pieces
Flash · HelmetFlash · Left armFlash · Left legFlash · Tactical gunFlash · TorsoFlash · Right armFlash · Right legFlash · Machine gun
  • 2 piecesReload speed +15%. For every 1000 energy consumed, the reload speed +1.5% (upper limit 15%)
  • 4 piecesEvery 100 reload, a flash bomb is fired, causing 2500% bullet damage. It can consume 100 energy to make it additionally vulnerable to light, dark and electric systems by 20%

Super Power·Ⅱ

8 pieces
Superpower · HelmetSuperpower · Left armSuperpower · Left legSuperpower · Tactical gunSuperpower · TorsoSuperpower · Right armSuperpower · Right legSuperpower · Machine gun
  • 2 piecesWhen the energy skill is successfully cast, bullet damage +1% (up to 65 levels)
  • 4 piecesEach 100 energy limit provides 1% damage to boss elites (upper limit 35%)
  • 6 piecesWhen hit, consume 100 points of energy to resist the damage (cooling time: 60 seconds)

High Explosive·Ⅲ

8 pieces
High-explosive · HelmetHigh-explosive · Left armHigh-explosive · Left legHigh-explosive · Tactical gunHigh-explosive · TorsoHigh-explosive · Right armHigh-explosive · Right legHigh-explosive · Machine gun
  • 2 piecesShooting speed +20%. For every 1000 energy consumed, shooting speed +2% (upper limit 20%)
  • 4 piecesFires high-explosive grenades every 500 shots, causing 4000% bullet-based damage, and can consume 100 energy to make it additionally 30% bullet-based damage.

Flash·Ⅲ

8 pieces
Flash · HelmetFlash · Left armFlash · Left legFlash · Tactical gunFlash · TorsoFlash · Right armFlash · Right legFlash · Machine gun
  • 2 piecesReload speed +20%. For every 1000 energy consumed, the reload speed +2% (upper limit 20%)
  • 4 piecesEvery 100 reload, a flash bomb is fired, causing 4000% bullet damage. It can consume 100 energy to make it additionally vulnerable to light, dark and electric systems by 25%

Superpower·Ⅲ

8 pieces
Superpower · HelmetSuperpower · Left armSuperpower · Left legSuperpower · Tactical gunSuperpower · TorsoSuperpower · Right armSuperpower · Right legSuperpower · Machine gun
  • 2 piecesWhen the energy skill is successfully cast, bullet damage +1% (up to 100 levels)
  • 4 piecesEach 100 energy limit provides 1% damage to boss elites (upper limit 50%)
  • 6 piecesWhen hit, consume 100 points of energy to resist the damage (cooling time: 45 seconds)

Quantum·Ⅲ

8 pieces
Quantum experimental · HelmetQuantum experimental · Left armQuantum experimental · Left legQuantum experimental · Tactical gunQuantum experimental · TorsoQuantum experimental · Right armQuantum experimental · Right legQuantum experimental · Machine gun
  • 2 piecesEach 100 energy limit provides 1% damage bonus (capped at 30%)
  • 4 piecesEnergy consumption-15%. Each time 1000 energy is restored, the fatality rate within 15 seconds is +3%
  • 6 piecesFrozen or deep-frozen enemies receive ice damage +100%. Bullets apply [Shatter], and when the target is frozen and receives bullet damage, it will receive an additional 60% ice damage (can trigger critical hit, fatal)
  • 8 piecesEvery 30 seconds, a hitable [Frozen Egg] is generated on the field, which can accumulate all ice damage received by itself. Damage, an ice blast is generated every second, causing damage equal to 200% injury value, lasting 8 seconds. All [Frozen Egg] no longer have an upper limit on damage

Resonance

A second track on top of enhancement: 50 levels, each unlocked by the SUM of all eight slot levels and paid in Armor Breaking Crystal. Reaching 50 costs 105 crystals.

ResonanceLevels neededCrystalsTotalEffect
18011Chaos ATK +105 939Chaos Conversion Rate +2%Maximized All DMG Amplify +1%
540015Chaos ATK +529 695Chaos Conversion Rate +7%Maximized All DMG Amplify +1%
10800110Chaos ATK +1 165 330Chaos Conversion Rate +12%Maximized All DMG Amplify +2%
151,200115Chaos ATK +1 906 905Chaos Conversion Rate +17%Maximized All DMG Amplify +2%
201,600221Chaos ATK +2 754 420Chaos Conversion Rate +22%Maximized All DMG Amplify +4%
252,000231Chaos ATK +3 707 875Chaos Conversion Rate +27%Maximized All DMG Amplify +4%
302,400241Chaos ATK +4 767 265Chaos Conversion Rate +32%Maximized All DMG Amplify +6%
352,800251Chaos ATK +5 932 595Chaos Conversion Rate +37%Maximized All DMG Amplify +6%
403,200363Chaos ATK +7 203 865Chaos Conversion Rate +42%Maximized All DMG Amplify +8%
453,600580Chaos ATK +8 581 075Chaos Conversion Rate +47%Maximized All DMG Amplify +8%
504,0005105Chaos ATK +10 064 225Chaos Conversion Rate +52%Maximized All DMG Amplify +10%

The last resonance level, 50, needs 4,000 enhancement levels in total — that is all eight slots at 500.

Random stats

Every piece rolls random stats from a pool keyed on quality and slot half: the helmet, the left limbs and the tactical gun roll PvE stats; the torso, the right limbs and the machine gun roll arena ones. Odds inside a pool are equal.

Slots 1–4: PvE damage

StatCommonUncommonRareEpicLegendaryMythicPrismatic
Fire DMG AmplifyLightning DMG AmplifyDark DMG AmplifyWind DMG AmplifyFreeze DMG AmplifyLight DMG AmplifyBullet DMG Amplify1.25–1.56%1.25–1.87%1.4–2.03%1.56–2.18%1.71–2.34%1.87–2.5%2.34–3.12%
DMG to ElitesDMG to BossesCrit DMG1.2–1.5%1.2–1.8%1.35–1.95%1.5–2.1%1.65–2.25%1.8–2.4%2.25–3%
Lethal DMG2.4–3%2.4–3.6%2.7–3.9%3–4.2%3.3–4.5%3.6–4.8%4.5–6%

Slots 5–8: arena

StatCommonUncommonRareEpicLegendaryMythicPrismatic
Arena DMG Bonus (Sniper Rifle)Arena DMG Bonus (Crossbow)Arena DMG Bonus (Rocket Launcher)Arena DMG Bonus (Assault Rifle)Arena DMG Bonus (HMG)Arena DMG Bonus (Shotgun)Arena DMG Reduction (Sniper Rifle)Arena DMG Reduction (Crossbow)Arena DMG Reduction (Rocket Launcher)Arena DMG Reduction (Assault Rifle)Arena DMG Reduction (HMG)Arena DMG Reduction (Shotgun)1.6–2%1.6–2.4%1.8–2.6%2–2.8%2.2–3%2.4–3.2%3–4%

How many stats roll: Common 1, Uncommon 2, Rare 2, Epic 3, Legendary 3, Mythic 4, Prismatic 5.