Virtual Battleground talents
The mode's seasonal talent tree: attack, damage to big targets, a higher starting wave and point bonuses. It works on the regular battleground and on Apex alike.
How talents work
Talents are bought with talent points and reset at the end of every season; spent points are not refunded. Purchased points you never spent stay, temporary ones burn.
The tree has 22 layers and 98 branches — 421 levels for 540 talent points if you buy everything.
Layer 1
Open from the start
| Branch | Levels | Points for all | At max |
|---|---|---|---|
| 5 | 5 | ATK +750 | |
| 5 | 5 | Assault Rifle ATK +1500 | |
| 5 | 5 | Machine Gun ATK +1500 | |
| 5 | 5 | Shotgun ATK +1500 | |
| 5 | 5 | Crossbow ATK +1500 | |
| 5 | 5 | Rocket Launcher ATK +1500 | |
| 5 | 5 | Sniper Rifle ATK +1500 | |
| 5 | 5 | Each level increases ATK by 3000 and Total Attack by 2% | |
| 5 | 5 | Assault Rifle ATK +60000 | |
| 5 | 5 | Machine Gun ATK +60000 | |
| 5 | 5 | Shotgun ATK +60000 | |
| 5 | 5 | Crossbow ATK +60000 | |
| 5 | 5 | Rocket Launcher ATK +60000 | |
| 5 | 5 | Sniper Rifle ATK +60000 |
Layer 2
Open from the start
| Branch | Levels | Points for all | At max |
|---|---|---|---|
| 1 | 1 | Starting directly at wave 20 (effects do not stack) | |
| 1 | 1 | Starting directly at wave 60 (effects do not stack) | |
| 1 | 1 | Starting directly at wave 100 (effects do not stack) | |
| 5 | 5 | Each level increases ATK by 3000 and Total Attack by 2% |
Layer 3
Opens after 6 levels bought in the layers below
| Branch | Levels | Points for all | At max |
|---|---|---|---|
| 5 | 5 | ATK +5% | |
| 5 | 5 | Assault Rifle ATK +60000 | |
| 5 | 5 | Machine Gun ATK +60000 | |
| 5 | 5 | Shotgun ATK +60000 | |
| 5 | 5 | Crossbow ATK +60000 | |
| 5 | 5 | Rocket Launcher ATK +60000 | |
| 5 | 5 | Sniper Rifle ATK +60000 | |
| 5 | 5 | Each level increases DMG to Elites/Bosses by 10% |
Layer 4
Opens after 11 levels bought in the layers below
| Branch | Levels | Points for all | At max |
|---|---|---|---|
| 1 | 1 | Starting directly at wave 40 (effects do not stack) | |
| 1 | 1 | Starting directly at wave 90 (effects do not stack) | |
| 1 | 1 | Starting directly at wave 140 (effects do not stack) | |
| 5 | 5 | Per level, points for killing 1 mob +5 (initial score: 10) | |
| 5 | 10 | Per level, points for killing 1 elite or boss +1500 (initial score: 1000/1000) |
Layer 5
Opens after 12 levels bought in the layers below
| Branch | Levels | Points for all | At max |
|---|---|---|---|
| 5 | 5 | ATK +10000 | |
| 5 | 5 | Assault Rifle ATK +20000 | |
| 5 | 5 | Machine Gun ATK +20000 | |
| 5 | 5 | Shotgun ATK +20000 | |
| 5 | 5 | Crossbow ATK +20000 | |
| 5 | 5 | Rocket Launcher ATK +20000 | |
| 5 | 5 | Sniper Rifle ATK +20000 | |
| 1 | 1 | The second daily participation or sweep of Virtual Battleground no longer costs Diamonds |
Layer 6
Opens after 17 levels bought in the layers below
| Branch | Levels | Points for all | At max |
|---|---|---|---|
| 2 | 2 | Score gained from slaying enemies +2 | |
| 1 | 2 | Starting directly at wave 60 (effects do not stack) | |
| 1 | 2 | Starting directly at wave 180 (effects do not stack) | |
| 10 | 20 | Per level, points for killing 1 elite or boss +1500 (initial score: 1000/1000) |
Layer 7
Opens after 19 levels bought in the layers below
| Branch | Levels | Points for all | At max |
|---|---|---|---|
| 5 | 5 | ATK +5% | |
| 20 | 60 | Per level, points for killing 1 mob +5 (initial score: 10) |
Layer 8
Opens after 24 levels bought in the layers below
| Branch | Levels | Points for all | At max |
|---|---|---|---|
| 2 | 4 | Score gained from slaying enemies +2 | |
| 1 | 3 | Starting directly at wave 80 (effects do not stack) | |
| 1 | 3 | Starting directly at wave 220 (effects do not stack) |
Layer 9
Opens after 26 levels bought in the layers below
| Branch | Levels | Points for all | At max |
|---|---|---|---|
| 5 | 5 | ATK +20000 | |
| 5 | 5 | Assault Rifle ATK +40000 | |
| 5 | 5 | Machine Gun ATK +40000 | |
| 5 | 5 | Shotgun ATK +40000 | |
| 5 | 5 | Crossbow ATK +40000 | |
| 5 | 5 | Rocket Launcher ATK +40000 | |
| 5 | 5 | Sniper Rifle ATK +40000 |
Layer 10
Opens after 31 levels bought in the layers below
| Branch | Levels | Points for all | At max |
|---|---|---|---|
| 2 | 4 | Score gained from slaying enemies +2 | |
| 1 | 4 | Starting directly at wave 100 (effects do not stack) | |
| 1 | 4 | Starting directly at wave 260 (effects do not stack) |
Layer 11
Opens after 33 levels bought in the layers below
| Branch | Levels | Points for all | At max |
|---|---|---|---|
| 5 | 5 | ATK +48000 | |
| 5 | 5 | Assault Rifle ATK +80000 | |
| 5 | 5 | Machine Gun ATK +80000 | |
| 5 | 5 | Shotgun ATK +80000 | |
| 5 | 5 | Crossbow ATK +80000 | |
| 5 | 5 | Rocket Launcher ATK +80000 | |
| 5 | 5 | Sniper Rifle ATK +80000 |
Layer 12
Opens after 38 levels bought in the layers below
| Branch | Levels | Points for all | At max |
|---|---|---|---|
| 5 | 10 | ATK +1e+01% |
Layer 13
Opens after 43 levels bought in the layers below
| Branch | Levels | Points for all | At max |
|---|---|---|---|
| 2 | 4 | Score gained from slaying enemies +2 | |
| 1 | 5 | Starting directly at wave 120 (effects do not stack) |
Layer 14
Opens after 45 levels bought in the layers below
| Branch | Levels | Points for all | At max |
|---|---|---|---|
| 5 | 5 | ATK +60000 | |
| 5 | 5 | Assault Rifle ATK +120000 | |
| 5 | 5 | Machine Gun ATK +120000 | |
| 5 | 5 | Shotgun ATK +120000 | |
| 5 | 5 | Crossbow ATK +120000 | |
| 5 | 5 | Rocket Launcher ATK +120000 | |
| 5 | 5 | Sniper Rifle ATK +120000 |
Layer 15
Opens after 50 levels bought in the layers below
| Branch | Levels | Points for all | At max |
|---|---|---|---|
| 5 | 10 | ATK +1e+01% |
Layer 16
Opens after 55 levels bought in the layers below
| Branch | Levels | Points for all | At max |
|---|---|---|---|
| 2 | 4 | Score gained from slaying enemies +2 | |
| 1 | 5 | Starting directly at wave 140 (effects do not stack) |
Layer 17
Opens after 57 levels bought in the layers below
| Branch | Levels | Points for all | At max |
|---|---|---|---|
| 5 | 5 | ATK +80000 | |
| 5 | 5 | Assault Rifle ATK +160000 | |
| 5 | 5 | Machine Gun ATK +160000 | |
| 5 | 5 | Shotgun ATK +160000 | |
| 5 | 5 | Crossbow ATK +160000 | |
| 5 | 5 | Rocket Launcher ATK +160000 | |
| 5 | 5 | Sniper Rifle ATK +160000 |
Layer 18
Opens after 62 levels bought in the layers below
| Branch | Levels | Points for all | At max |
|---|---|---|---|
| 5 | 10 | ATK +1e+01% |
Layer 19
Opens after 67 levels bought in the layers below
| Branch | Levels | Points for all | At max |
|---|---|---|---|
| 2 | 4 | Score gained from slaying enemies +2 | |
| 1 | 5 | Starting directly at wave 160 (effects do not stack) |
Layer 20
Opens after 69 levels bought in the layers below
| Branch | Levels | Points for all | At max |
|---|---|---|---|
| 5 | 5 | ATK +100000 | |
| 5 | 5 | Assault Rifle ATK +200000 | |
| 5 | 5 | Machine Gun ATK +200000 | |
| 5 | 5 | Shotgun ATK +200000 | |
| 5 | 5 | Crossbow ATK +200000 | |
| 5 | 5 | Rocket Launcher ATK +200000 | |
| 5 | 5 | Sniper Rifle ATK +200000 |
Layer 21
Opens after 74 levels bought in the layers below
| Branch | Levels | Points for all | At max |
|---|---|---|---|
| 5 | 10 | ATK +1e+01% |
Layer 22
Opens after 79 levels bought in the layers below
| Branch | Levels | Points for all | At max |
|---|---|---|---|
| 2 | 8 | Score gained from slaying enemies +2 | |
| 1 | 5 | Starting directly at wave 180 (effects do not stack) |